Tonight's red post collection features Hippalus with a small comment on the Snowdown start date, a ton of additional discussion on Lunar Goddess Diana, Morello chatting on the next Lux Skin, Ao Shin, and more, a heads up on some new EU prepaid options, and more!
- This Week in eSports 12/9 - 12/15: Results from 2014 EU LCS Promo and Week 1 of BotA
- New Champion and Skin Sale: Frost Queen Janna, Frostfire Annie, Frosted Ezreal, Janna, Irelia, Voli
- Free Champion Rotation Preseason Week 4
- Snowstorm Sivir Preview
- 12/16 PBE Update - Tentative balance changes for Kass and Anivia
Snowdown Later This Week?In a reddit thread trying to guess the date when this year's Snowdown will start, Hippalus swooped in to comment that he believes it will start later this week!
"I'm not in the office but I'm fairly certain Snowdown is currently planned to start later this week (probably sometime on the 19th)..."
More on Lunar Goddess Diana
|For reference, here is the LG Diana skin as it appears in the 12/14 PBE Update|
"Hey guys, just wanted to pop in here to say thanks and give some thoughts on what I've seen.He continued later, commenting on some of the communities skin ideas and talking and urging summoners to maintain a calm approach when reacting to new content.
First of all, thank you for all this feedback! Honestly, it's a lot of feedback, so if I do get the chance to mess with the skin I'm of course going to have to pick and choose what to do. So, there's a pile of good ideas in here, in the end, I probably won't be able to cater to everyone's tastes (sorry!).
Also, again, A DISCLAIMER. As I've said, I'm going to try to work with the team to see if we can make some edits.Emphasis on try. While there's probably a while between now and Lunar Revel, the holidays are coming up and I'm not sure what sort of bandwidth the team has. We have a lot on our plate, and the last thing I want to do is put pressure on anyone before the end of the year. That said, I'm going to see how the team feels about the feedback. Again, no guarentees. I only say that simply because anything can change, or not change. Things might change drastically, or they might not change at all.
About the general feel of the feedback given and the changes people have suggested. The paintings, drawings and other reference is extremely helpful. It'll help zero in on common trends as I pick through it.
I'm generally a fan of keeping her hair dark, as it's contrast to a rather light skin, especially if I bring some of the values up so they're not so deep, which is something I'm considering, including her skin tone. Though it might be a good idea to go cooler with her hair than a warm brown.
I'm partial to the crown, but I think I might be able to do something with the symbol to emphasize it, cut a hole in it, make it more regal, whatever. Problem is that it's geometry and that might be past the point of changing. I'll have to check.
I'm not in love with the jade mainly because I feel Tryn has that territory covered in this batch of skins. Also, I'm going to shy away from black/white color pallettes, because this is an opportunity to have a bit softer of a feel to the skin over all and her base is pretty monochromatic. I'm going to experiment with things, but my gut is that the purples or at least pastels will probably be the way forward, as referenced in a lot of the Chang'E art people have posted here. There's a softness there that I think is appropriate to the theme of that reference.
I do like the idea of light armor in select places, but not bulky. There's some reference that seems to strike a nice balance between flowing cloth and decorative "armor" or at the very least, thicker material in general.
It's stuff I'm going to try, among other things.
Again, sorry to be a broken record, I hope I can make adjustments. I'll be assisting with the changes if the team thinks it's the way to go, but I can't say anything is for sure.
Thanks a ton for the reference, paintovers, drawings, etc. Really helpful! Thanks very much for keeping this thread overwhelmingly positive! You have no idea how helpful and productive that is. It's inspiring rather than discouraging, and gives me something to actually act upon if there's an opportunity to make changes.
"Gunna take a slightly hard line when responding so this, so excuse me, not trying to be confrontational, just trying to keep it all in perspective.
There are some amazing skin concepts floating around for her. I know of two of them off-hand. The "Eclipse Diana" and the Blood Moon Diana. Both great concepts. However, Eclipse Diana, to myself and the team, doesn't actually equate to a theme. It's ambiguous at best. It is mostly akin to a recolor, and has a lot of detail that wouldn't break down very well in the game. Is it a beautiful piece of splash art? Yes. Will it make the most becoming in-game asset? My feeling is no.As for other Diana skins in the future and how long we waited for this one, he commented:
As for Blood Moon Diana, indeed, that's a really great concept, but wasn't quite pushed enough. Do I think it has legs as a concept? Absolutely, it would just need to be pushed and have the right support behind it. I also feel it might have been a bit of a departure in some ways with the kimono. I'm not sure Diana's silhouette would have been preserved.
About the second half of your feedback, you're taking a pretty hyperbolic approach I feel. Emotions such as disappointment, hatred, grief, sorrow, anger, confusion and shock are pretty strong emotions when we're just talking about a little piece of content for a big game. Rest assured, there will be plenty of opportunities for more Diana skins. There's going to be many chances. A skin would have been out for her sooner but Lunar Revel appeared to be a good a time as any to make something special for her. I concepted about 6 new skins for her before we decided to make a Lunar Revel skin. All of those concepts are viable, and some of them will be done in the future.
On that point, it's only one of many themes we can apply to Diana. Indeed, the Change'E reference it's an Eastern trope, but you're saying that a small part of the player base will appreciate that. I very much disagree. Our player base is not NA alone, nor just these forums alone. The player base is millions of people worldwide. Please keep that in consideration.
This is very much a matter of taste, for a particular skin, for a character which will have many more in her lifetime. I realize the reaction is a mix of feelings very much based on the fact that she hasn't had a skin since launch. That's completely understandable. I'd just like to remind everyone to have a calm approach when reacting to content. Think of the realities, remember that we're always ideating and making new skins and it should leave you with some peace. This isn't the last chance.
Diana will be around for a long time. There are many ideas floating around for her. She's not as intensive as some characters out there to create skins for. Players who love her really love her. Don't worry, more content will come for her.
All that being said, I think this thread has been really informative and helpful. A lot or a little might come from the feedback given. We're on timelines, we have a very talented team, we make informed choices. We're going to deliver something that we feel is appropriate and we're going to keep making new content all the time for people who's taste differs from the flavor that this skin provides."
"Why does this skin mean no Diana skins for a while? We're talking what.. 6 months or more? I don't feel that's the end of the world. Also, if we have an opportunity, then we'll make something new and awesome. As I've said, she would have had a skin out earlier except that skin was pushed in order to make room for Lunar Revel. In all honesty, that proposed skin was more like the "Eclipse Diana", but honestly, I wasn't really happy with it in it's simplicity, and it would have crowded out other skins. The Change'E inspiration was elegant, unique, and something we'd certainly not get a chance to do for a while. So, even if you're not partial to it, we've at least got it checked off the list and can move onto more ideas that hopefully you will like.
Zyra is a very particular case. Zyra has pretty much the most skin assets in our entire game. Making skins for her is extremely demanding and requires a ton of work in terms of model assets, VFX and animations. Diana is definitely easier than that.
Also, remember. You're pretty much talking to the guy who wants TONS of skins for Diana. I want an elegant skin along the lines of Eclipse, I want something crazy gory along the lines of Blood Lord Vlad, I'd like to see the Solari Diana come to life, and I'd REALLY like to see a bananas crazy legendary skin for her at some point where she's all Awakened Being or something nuts. Believe me, I have some ideas.
I understand the lack of some transparency, and I'll do what I can to advocate for more. I don't know if that'll happen. Not everyone is as active as I am or likes.. ya know.. writing.
Again, I do like that we're having this discussion. I treat the votes in this poll as saying half of the people voting for the skin like it so long as it has a few tweaks, and for the others, it's not their particular cup of tea as it stands on PBE, which isn't even it's finished state. If it's not those people's favorite, no problem. There will be more skins to come for her."
IronStylus also replied to a summoner who suggested that Riot just scrap Lunar Goddess Diana:
"You honestly think scrapping the skin is a good idea? So.. kill the skin, go back to the drawing board, and have nothing for her for however many months? Don't you think that's a little unreasonable?"
Morello Grab Bag - Next Lux Skin, Ao Shin, Preseason, and MoreWhen Steel Legion Lux first debuted on the PBE, there was a massive discussion on Lux's available skin types and how the community didn't really want another military themed Lux skin. At the end of this discussion, Morello noted the team would work hard to push out another, more apt Lux skin.
Many, many months later, here's Morello's response to a forum thread regarding that promised Lux skin
Though in all seriousness, we still want to do this. What form it takes and when is still up in the air a bit. No news yet!"When pressed for more info or a timeline, he replied:
"Well in what world do we announce timelines? :PAs a follow up, Morello also answered a question regarding how long it takes to produce a skin:
I just want to mention this is not forgotten or abandoned, which =! now"
"Depends on the skin - normal skins are faster to make than Legendaries of course. Ultimates are massive undertakings - I think 9+ months per, considering new tech and bugs also.He continued, replying to a question on why another Lux skin wasn't expedited out as fast as he had wanted:
Mindbullets actually has this kind of information, and it's morphed quite a bit since I worked more closely with the skins team"
"To be honest, I thought that too, but we (and I think correctly) focused on making sure to do skins for some underserved champions first. That changed the equation a bit too."
Continuing on the topic of things we haven't heard about for a while, Morello also replied to a question about the mysterious Ao Shin concept we saw a while back:
"Needed to do some more work after we explored the concept additionally, so no news yet!"
As for how Morello feels on the preseason changes first pushed in patch 3.14, he commented:
"I'm happy with vision, I like the support changes direction, but more work to be done on gold and tuning.He continued, elaborating on what he considers the problems for the support changes:
Overall, the issue I think remains is tuning and balance, and gold items themselves. Wriggle's needs a bit of work. I like it overall because it gets us closer to a world that's a better game at a cost of temporary disruption."
"I think the scaling and itemization for traditional supports is a bit weak and myopic."
When asked if the team had ever thought of doing a "dancer" themed champion, Morello commented:
"We've toyed with the idea - I generally think it's a good archetype (especially when you have a lot of the "core" ones covered, too).
It's a bit more challenging of a kit to make, but by no means impossible."