( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )
New Champion: Thresh The Chain Warden
Say hello to Thresh, our next champion! According to CertainlyT's PBE introduction, Thresh's ideal roles are support, jungler, and even top lane! Keep on scrollin' and check out this soul stealing bad boy for yourself.
|Model viewer shot is pretty bad, he has lots of glow particles and a lantern attached to one of his chains.|
( Passive ) Keeper of Souls
Thresh collects the souls of dead enemies by walking near. Souls permanently grant Armor, Magic Resistance, and ability power.
Champions and large minions always drop a harvestable soul. Small minions only sometimes drop a soul.
Thresh does not gain armor and magic resistance per level.
Values are tentative but atm they give 1.00, .99, .98 etc per soul. It stops lowering at .5. Reportedly caps at 137.75 total stats and 255 stacks. EDIT: CertainlyT confirmed it will stack indefinitely.
( Q ) Shackle
Passive: Deal 0.5 AD magic damage on each hit that builds up when not attacking.
This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.
Active: Grab an enemy, then pull them to you or leap to them.
Throws out his scythe, dealing 80/110/140/170/200(+0.5 AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Reactivate this ability to pull Thresh to the bound enemy.
Cooldown: 18/16.5/15/13.5/12 seconds.
Mana cost: 80
( W ) Lantern Toss
Create a shielding lantern that an ally can use to dash to you.
Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220(+0.4 AP) damage. Allies can only receive the shield once per cast.
Mana cost: 40
( E ) Sweep
Knock nearby enemies in the direction of your choice.
Deals 65/100/135/170/205 (+0.4 AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.
Cooldown: 9 seconds
Mana Cost: 60/65/70/75/80
( R ) The Box
Trap enamies inside walls that slow and deal damage if broken.
Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450* (+1.0 AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.
Once one wall is broken, remaining walls deal half damage and slow duration.
Mana Cost : 100
Here is a video of his abilties and animations ( which seem a little incomplete / buggy ):* This is a tooltip error damage is reporting in at 550.
Lore: "Thresh is a twisted reaper whose hungry chains ensnare the souls of the living. A moment's hesitation at the sight of his ghostly visage and there is no escape. He leaves in his wake hollow corpses, their souls ripped loose and trapped in the sickly green light of his lantern. The Chain Warden takes sadistic joy in tormenting his victims, both before and after their deaths. His grim task is never complete, and he stalks the land for ever more resolute spirits to unravel.
Thresh carves careful, deliberate paths through Valoran. He handpicks his targets individually, devoting his full attention to each soul in turn. He isolates and toys with them, gradually eroding their sanity with his twisted, maddening humor. Once Thresh takes an interest in a soul, he does not relent until he possesses it. He then drags those he captures back to the Shadow Isles for an unimaginably dreadful fate. This is his only purpose.
Little is known about the Chain Warden's past, and many of the details live only in nursery rhymes and campfire tales. They tell of a sadistic jailer from centuries past who took great delight in torturing his wards. Patient and brutal, he used a variety of methods to break his victims' minds before their bodies succumbed to his grisly designs. Chains were the jailer's preferred instruments of terror. Their shrill scrape marked his dreadful approach and promised agony to those he visited. His dark reign went unchallenged until his prisoners escaped during a massive riot. They overwhelmed him, and without ceremony or remorse, hanged him from his own chains. Thus began the unlife of the horrible specter known as Thresh, or so the tales go.
Thresh now haunts the land, leaving an aftermath of horror and despair. However, there is a devious purpose behind his dark machinations, and the meager spirits of average men are insufficient. He seeks stronger souls. Only when he has broken the wills of Valoran's most resilient warriors will he finally have what he needs.
There are few things as invigorating as taking a mind apart, piece by piece. "
More Changes to the HP of Jungle Minions:
Continue the trended from the last few PBE patches, the jungle monsters have been nerfed again. Here are the changes relative to the last PBE patch:
- Small Lizards HP increased to 303 from 203.
- Big Wolf HP increased to 1100 from 1000.
- Big Golem HP increased to 1200 from 1100.
...and here they are again relative to live values:
- Big Wraith HP increased to 900 from 750.
- Small Wraiths HP reduced to 150 from 250
- Small Wolves HP reduced to 200 from 300
- Big Wolf hp HP increased to 1100 from 900
- Small Lizards at Red Buff HP unchanged.
- Small Lizards at Blue Buff HP unchanged.
- Small Golem at Double Golems HP reduced to 300 from 500
- Big Golem at Double Golems HP increased to 1200 from 1000.
"Metal Winged" Kayle
While there is no splash, model, or other indication, an interesting new voice over for a "Metal Winged" Kayle ( this is not the finished name, it will change ) skin popped up in this patch. While it isn't a certainty, this voice over has several new lines of dialogue and is probably going to be legendary.
Particle for Twisted Fate's Ult Increased
The eyeball particle that pops up above enemies when Twisted Fate ults has been significantly increased in size.
Note: These values and changes are relative to the values found in the last PBE update.
- Ultimate now "Prevents attacks and movements" instead of only rooting ( This is relative to changes from the last PBE patch )
- Base health regen increased to 5.5 from 4.5
- Overload ( Q ) - Maximum mana scaling reduced to 5.5% from 6%.
- Overload ( Q ) - Mana cost reduced to 60 at all levels from 60/65/70/75/80.
- Rune Prison ( W ) - Maximum Mana scaling increased 5% from 4.5%
- Spell Flux ( E ) - AP Ratio increased to .4 AP from .35 AP
Grez's Spectral Lantern
- Attack Damage decreased to 20 from 25.
- Unique Passive: Trap Detection Nearby stealthed enemy trap are revealed.
- Cost increased to 2400 gold from 2135 gold.*
*Tooltip has not been updated but this change is currently live on the PBE. Tested and confirmed.
According to Riot Reinboom, there were also a number of item shop bug fixes pushed in this patch!
With this latest push to the PBE, numerous fixes to the item shop were included.
I'd like to request a lookout for any bugs relating to:
* Items being active as though you could purchase them, even though you could not.
* Long duration lag while opening the shop, closing the shop, using the search bar, or purchasing an item.
* Your inventory in the item shop does not match your actual inventory for any significant portion of time.
If you experience any of the above, could you post your general inventory state and gold amount you had at that time, as well as a brief description of what you were doing before you reached that state.
If you find any other bugs relating to the item shop, I also encourage you to post those as well.
Miss out on the previous updates in this PBE cycle? Fear not!