5-31 PBE Update: New Skins from Draven Patch

Posted on at 6:51 PM by Moobeat
** This is constantly being updated as I smash together new information, hold tight **


The PBE has been updated to include Draven and various other goodies for the upcoming patch. Looks like we have Draven availabe for testing and the files have presented us with the impressive Soul Reaver Draven and "Firefox" Ahri skin.

Draven

Soul Reaver Draven
 


Firefox Ahri



Thanks to efsanelerligi.com for being quick on the ball and providing us with these images.

edit 1: Unofficial patch notes are up thanks to reignofgaming.net.

Ahri
  • Fox-Fire: Damage decreased to 40/65/90/115/140 (+0.4 increased) [max damage:80/130/180/230/280 (+0.8 increased)], from 40/70/100/130/160 (+0.375) [max damage:80/140/200/260/320 (+0.75)].
  • Spirit Rush: Damage decreased to 85/125/165 (+0.35 increased), from 100/140/180 (+0.3).

Ezreal (All buffs, Pulsfire skin incoming?)
  • Essence Flux: Mana Cost decreased to 50/60/70/80/90 Mana, from 60/70/80/90/100 Mana.
  • Trueshot Barrage: Mana Cost decreased to 100 Mana, from 15Mana.
Galio
  • Resolute Smite: Ability Power Ratio decreased to .6, from .7.
Graves
  • Buckshot: Bullet Damage decreased to 60/95/130/165/200, from 60/105/150/195/240.Damage per additional bullet increased to 35%, from 25%.
  • Smokescreen: Duration decreased to 4 seconds, from 5 seconds.
Jax
  • Empower: Damage decreased to 40/75/110/145/180, from 40/85/130/175/220.
Kog'Maw
  • Living Artilery: Bonus Damage to Champions decreased to 125%, from 150%.
Nautilus
  • Titan's Wrath: Damage decreased to 30/55/80/105/130, from 30/60/90/120/150.
Renekton
  • Slice and Dice: Dice - 50 Fury Bonus Armor Reduction increased to 15/20/25/30/35 from,15/17.5/20/22.5/25%.
Swain
  • Range increased to 500, from 480.
  • Decrepify: Slow % increased to 20/25/30/35/40%, from 20/23/26/29/32%. Rangeincreased to 625, from 550.
  • Ravenous Flock: Cooldown decreased to 8 at all levels, from 10 at all levels.
Urgot
  • Hyper-Kinetic Position Reverser: Bonus Armor and Magic Resist reduced to 60/90/120, from 80/105/130.
  • Terror Capacitor: Shield Hit Points reduced to 80/130/180/230/280, from 80/140/200/260/320.

Facebook Reward: 34% Bonus IP Weekend

Posted on at 6:45 PM by Moobeat
edit: Looks like it's been increased to 100%! Hurray.

Riot has unveiled their long promised reward for breaking the two million fan mark on Facebook and it is a weekend-long, 34% increase in IP, available for all summoners between Friday, June 1st at  7pm PST and Monday, June 4th, at 7am PST. Check out more below!

Summoners!

Thanks to you, our Facebook page has grown in leaps and bounds, leading up to this month’s count of over 3 million! When we hit the 1 million landmark, we celebrated with a celebratory art wallpaper, and planned to deliver another surprise when we hit 2 million fans. Then unforeseen circumstances entered the picture. And by “unforeseen circumstances,” we mean “two culprits in the office dropped the ball.”

We kept the fans waiting and we hate doing that. Thankfully, the rest of the team came up with a dignified and professional way to dissuade the guilty parties from making the same mistake again. It went a little something like this:



We relent! We love you, so we’re going to celebrate our latest milestone by giving everyone out there tons of LoL goodness.

This weekend from Friday, June 1st at 7pm PST, until Monday, June 4th at 7am PST, all League of Legends games in NA, EUNE and EUW will gain an increased IP bonus, matching the number of people who love us on Facebook as soon as the weekend kicks off! Since we have 3.4 million right now, that’s currently a 34% increase! Yes, this will work in conjunction with any IP and XP boosts you currently have on your accounts, too.

Encourage your friends to “Like” us on Facebook and raise that percentage even higher!

Thanks for being such awesome fans, and get ready for the extra IP all weekend!
- Tamat, Lead Community Manager, via the official forums.







While this tangible reward ( compared to the wallpaper released for one million hits ), it seems Riot had different plans at one point in time, presumably the Facebook integration icons we saw show up a quite a number of patches ago.

Hey everyone,

I've seen a few themes from the feedback in this thread. I'd like to respond to those directly, and spend the next couple of hours in this thread answering any further questions that you have.

First, the themes that have been detected:

1. Why did this take you 6 months?

This boost weekend is actually one of a few ideas that we had originally, but we decided to do something much more complicated. Unfortunately, after a few months of development, our other reward just wasn't working due to unforeseen challenges caused by the recent Facebook changes. We had to put a hold on the project, and went back to the drawing board to figure out an alternative suggestion.

We ultimately decided to do a bonus weekend for EVERYONE verses only rewarding our fans on Facebook. 

2. Why is the boost 34% vs. 100%?

We normally give out 3 & 10 win IP Boosts as rewards, but we wanted to do something different and make the reward persistent over a long period of time. This weekend, you'll be able to play as many games as you want, and win or lose, you'll get at least 34% more IP than you normally would.

Why is Tamat so mean?

I apologize if you were offended by my other post in this thread. I was joking, but many of you took it seriously. It's hard for anyone to keep a smile when you aren't happy with the things we give you. Our intentions are never to underwhelm you, we want you to be happy. Today we failed to make you happy, and I'm sorry for that.
- Tamat, Lead Community Manager, via the official forums.



Draven, the Glorious Executioner Revealed!

Posted on at 6:44 PM by Moobeat
The official reveal for Draven and his lore/move set is out! Check it out below.


Draven is poised to enter the League this coming patch. This champion of the arena knows the value of enjoying what you do – even if your line of work happens to involve grisly executions!

For a ranged Attack Damage champion like Draven, proper positioning is extremely important for maximizing your damage potential while remaining safe. For Draven, however, good positioning will also allow you to utilize your primary damage ability, Spinning Axe, to its fullest potential. Upon activation, Draven’s next basic attack will deal bonus damage and cause his signature throwing axe to bounce high into the air. Catching the axe will refresh the effect, causing Draven’s next basic attack to also become a Spinning Axe. After a couple of catches, Draven can even activate the ability a second time to utilize two Spinning Axes at once!

Since positioning is so important to for this flashy ranged carry, we’ve also equipped Draven with some additional skills to keep him on the offensive. Activating Blood Rush will give you just the boost of speed that you need to get out of trouble, keep up the chase or rapidly reposition to catch a falling throwing axe. As an added bonus each time you make a successful catch, the cooldown for Blood Rush is refreshed, allowing you to activate it again to maintain momentum. Additionally, the slow and knockback from Stand Aside can help you chase down a fleeing enemy so you can continue your onslaught.

If you really want to showcase your trick shot skills, Draven’s ultimate, Whirling Death, is sure to make the crowd go wild. Upon activation, Draven will roll out both his hand axes in a global line attack, dealing damage to each enemy in their path. By reactivating Whirling Death you can recall your hand axes to your current location, bringing Whirling Death back around for another pass through the enemy team. Repositioning yourself with Blood Rush and knocking enemy opponents back into the line of fire with Stand Aside can turn this second run into a truly impressive and devastating spectacle of death!

Abilities
  • Wicked Blades (passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
  • Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
  • Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
  • Stand Aside - Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
  • Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.

Lore

Unlike his brother Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share ''Draven'' with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle.

At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven's executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world.

“ ‘The best’ is wherever I decide to set the bar each day.” - Draven



News from 5-30

Posted on at 3:45 AM by Moobeat

Here is the news from today; just a little something to hold you over while we edge closer and closer to Draven's release.


1) Glaive Knight Pantheon Released

Looks like we didn't have to wait very long! Glaive Knight Pantheon is out and ready to man drop on some fool's head. For 975 Riot Points you can add this wolf headed Pantheon to your skin collection.



2) Draven Art Spotlight


This guy looks crazy! If just seeing his artwork isn't good enough for you, be sure to check out his leaked skill set over on yesterdays post.


3) Riot World Invitational Promo Video

Check out the video above to get pumped for Friday's big ole World Invitational Tourney. Tune in at 12:00 pm PST to see the action unflod.

Catching Up

Posted on at 7:28 PM by Moobeat
Well, I'm back from my trip to Maryland Death Fest. But you don't really care about any of that, do you? You just want to be caught up on the latest news pertaining to our lovely game, League of Legends. So, here is a nice list of what we missed:


1) Champion Sneak Peak - Draven, the Glorious Executioner

Our next champion preview is out and my, oh my, he is the brother of our last champion, Darius, and is also an executioner.


Lucky for us, someone has claimed to find a wealth of information about Draven and his skill set in Riot's SQLite data file. Draven appears to be a ranged ( 525 range ) champion with the following abilities:
  • Wicked Blades Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
  • Spinning Axe Draven's next attack will deal bonus damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
  • Blood Rush Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
  • Stand Aside Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
  • Whirling Death Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axe is in the flight to cause it to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.

His lore also reads as :
"'The best' is wherever I decide to set the bar each day. Unlike his brother Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share ''Draven'' with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle. At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven’s executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world."

I'll post more if I can find anything, but this certainly looks entertaining. More manly AD carries ftw!

2) Sad Robot Amumu and Darkflame Shyvana now available!


These two new skins are now available in game. Featuring fancy new spell effects and other goodies, these two skins will run you 975 Riot Points each. If you are having a hard time deciding, check out the two videos below to see them in action.

 


3) The Tribunal Got Some Updates


The Tribunal is a year old now and is blooming into a wonderful system for players to weed out trolls. In light of its birthday, Riot has given it a tune up; here are the updates ( combined from the original post and the additional post some time later ):
  • We’ve updated the color palate to ensure that chat and report explanations are red-green colorblind friendly.
  • The game mode and queue type (Ranked or Normal) are now displayed
  • The defendant’s summoner spells and total gold are now visible
  • Information on the defendant’s teammates, including their champions, levels, items, summoner spells, gold, minion kills and kill-death-assist ratio is now included
  • Chat filtering options have been added to the chat log
  • Timers before you can make a verdict has been changed to 20s

  •   The level limit to use the Tribunal is now Level 20

You can also venture on over to the official announcement to check out additional information, including interesting statistics, such as 51% of cases having a guilty verdict and only 5.7% earning a permanent ban.

4) Potential Buffs for Tenacity items?


This one isn't very concrete or anything, but Morello commented, in a post about the uselessness of items like Tenacity items like Moonflair Spellblade, saying that "Agreed! We should take a look at these more.". Perhaps this means we will see some new items, allowing for them to be less of a wasted slot, or general buffs in the near future.

5) Glaive Knight Pantheon Coming Soon


If you are like me and can't wait to throw your money at Glaive Knight Pantheon, you might be interested to know what Aklaen, Community Coordinator, had to say about the skin : "The Glaive Knight Pantheon is the skin released for the Romanian launch and should be available really soon.  I will keep you updated."

6) Role-playing Forums now open.

While it isn't my cup of tea, Riot has created a new forum to serve as "the place for fan-generated, community-interactive content."  . Check out the announcement here and the actual new Role-playing forum here.

7) Another Darius Skin?

As per the game files, Darius seems to have another skin floating around. Titled Norse King Darius, this skin did not launch with Darius, despite looking totally badass and something I would totally throw money at. The real question is why? Riot announced a while back they there were hoping to scale back the additional, release skins from two to one better quality skin, as was the case with the Darius and Varus launches. I believe ( reminder this is all me and I have no official word here ) that we are looking at the next "event" skin to come out - possibly it in light for the upcoming big money Dreamhack Tourney, similar to the Viking Tryndamere that popped up last year. Thematically it is similar ( Viking vs Norse King ) as well. Time will only tell, but I sure hope it does soon as the above skin is pretty boss.

And that does it for the catch up news. I think I got just about all of the interesting posts, but if I missed something I'll be sure to update the thread if someone points me in the right direction.

P.S: Don't forget to check out the latest, humorous sale post! Hyena Warwick on sale and is a beauty of a skin. #datrunanimation.

Out of Town until 5-28

Posted on at 5:02 AM by Moobeat
I know my updates aren't always the quickest, but I do feel the need to inform the few of you that frequent the site that I will be out of town until the 28th of May due to my attendance at a certain musical festival. See ya then and please continue to enjoy yourselves on the Fields of Justice!

Garen Buffs ... for Demacia?

Posted on at 4:59 AM by Moobeat

In light of all the "why should I play Garen when we have Darius" threads, Morello has dropped off a little gift from the "possible buffs in the near future" fairy:
...we're talking about ways to improve Garen [1]
We want to actually keep his toolset narrow, not expand it, and just make him better at it. Garen brings only two primary things - damage and tankiness - he should be good at those. [2]
- Morello, Lead Champion Designer, via the official forums.

Nunu's Ult Granting Vision for Enemies is a bug!

Posted on at 3:45 AM by Moobeat

As of the last patch, Nunu's ultimate started to give away his location and send players into a frenzy! They feared gone would be the days of sneaky Nunu ults that caught teams by surprise. Luckly for them, this has been confirmed as a bug and is on Riot's radar.

Confirmed to be a bug.

We are discussing solution/rollout options.

No guarantees when, but it will be fixed.
- WhattayaBrian, Engineer, via the official forums.

Darius Patch Notes and Champion Spotlight

Posted on at 2:12 AM by Moobeat
The delay is over and the patch is on its way! Check out this thread for latest details regarding it's deployment, but in the mean time check out the Darius, The Hand of Noxus, champion spotlight and browse the newest set of patch notes, both listed below for your convince.




New Skins in the Store
  • Lord Darius
  • Blackthorn Morgana
  • Tyrant Swain

PvP.net v1.60
  • Normal Draft Mode
    • Normal draft has changed so that premade groups are not prioritized over solo players
      • Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team
      • If a solo player is not team captain, the player will be given a random slot in the pick order
      • If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain
  • Ranked Solo/Duo Queue
    • The Free to Play rotation has been removed from Ranked Solo/Duo Queue
    • Unlocked Champions that appear on the Free to Play rotation will still be playable
  • You may now rename your buddy groups by double-clicking the name of the group
  • Fixed a bug where some buddies would appear to be level 0 with no information
  • Fixed a bug where the sound at the end of Champion select would play too loudly
  • Fixed a bug where swap offers in Champion select would persist into your next game

League of Legends v1.0.0.140
Darius, the Hand of Noxus
  • Hemorrhage (Passive) - Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
  • Decimate - Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
  • Crippling Strike - Darius's next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
  • Apprehend - Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
  • Noxian Guillotine (Ultimate) - Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.

Ashe
  • Ashe's art update
    • New model for Classic Ashe
    • Updated and improved models for Woad Ashe, Shewood Ashe, Frelijord Ashe and Queen Ashe
    • All new animations and updated VFX for base and skins
    • Updated splash art
  • Hawkshot now displays total gold retrieved by the skill in the tooltip
  • Adjusted Frost Shot's projectile speed to match the basic attack projectile speed
  • Fixed a bug where Frost Shot's attack frame was slower than the basic attack

Caitlyn
  • Fixed a bug where Caitlyn would appear to attack during Ace in the Hole

Cho'Gath
  • Rupture
    • Added red/green rings to indicate which targets will be affected
    • Launch delay reduced to 0.65 seconds from 0.7 seconds

Dr. Mundo
  • Sadism now returns 40/50/60% of Mundo's health instead of 40/55/70%

Fiddlesticks
  • Dark Wind now deals 50% increased damage to minions and monsters

Fizz
  • Fixed a bug where Playful / Trickster would prevent Fizz from casting spells for longer than intended

Gangplank
  • Parrrley now displays total gold earned by the skill in the tooltip

Hecarim
  • Rampage damage to minions and monsters increased to 66% from 50%
  • Devastating Charge now requires less distance traveled to get the full effect

Lulu
  • Glitterlance
    • Damage adjusted to 80/125/170/215/260 from 80/130/180/230/280
    • Ability power ratio reduced to 0.5 from 0.6

Malphite
  • Health per level increased to 90 from 82
  • Increased Malphite's travel speed during Unstoppable Force

Morgana
  • Soul Siphon Spell Vamp reduced to 10/15/20% from 10/20/30%

Nautilus
  • Fixed a bug where Riptide would continue to deal full damage on subsequent hits to slow immune targets

Renekton
  • Cull the Meek's fury-enhanced swipe trail is now properly red

Twisted Fate
  • Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip

Xin Zhao
  • Fixed a bug where Three Talon Strike did not take Critical Damage modifiers into account

Items
  • New item: Athene's Unholy Grail
    • 80 Ability Power
    • 36 Magic Resist
    • 15 mana regeneration per 5 seconds
    • 15% cooldown reduction
    • Unique Passive: Restores 12% of your max mana on kill/assist and increases your mana regeneration by 1% per 1% mana missing
  • Phantom Dancer movement speed reduced to 12% from 15%
  • Zeal movement speed reduced to 6% from 8%

Summoner's Rift Graphics Updated:
  • New textures across the entirety of Summoner’s Rift
  • Changes to the color palette to differentiate the upper and lower jungles from one another
  • A new shopkeeper has arrived to service all your Champion’s item purchases
  • New animations on many monsters including the Ancient Golem, the Lizard Elder, and Baron Nashor
  • HUD now displays the number of creeps you have killed
  • Minimap has improved so that map icons and player icons display more clearly
  • Significantly improved game performance on low end machines and at lower quality settings
  • Improved the visual quality of the in-game HUD

Co-op vs. AI
  • Bots will no longer kill themselves by chasing enemies onto the summoning platform
  • Fixed a bug where Shen Bot did not learn all of his abilities
  • Fixed a bug where Ashe Bot would occasionally get stuck toggling Frost Shot repeatedly
  • Fixed a bug where Bots would use Cleanse on knockup, and knockback abilities

Spectator Mode
  • Spectators can now view the spectator UI and use Timeshift controls after the game has ended
  • Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode
  • The mouse cursor will now hide in spectator mode after a period of inactivity
  • The spectator HUD will now remember chat visibility settings between games
  • Significantly reduced CPU usage of the Featured Games module
  • Improved the algorithm for selecting Featured Games to include more Normal and Ranked Team games with extremely skilled players
  • Fixed a bug that caused Featured Games to occasionally show completed games
  • Fixed a bug where fast forwarding up to live could break spectator mode
  • Fixed a bug that could cause Directed Camera to miss kills in some situations

General
  • Towers will now alert you with a tone and a particle when you are being targeted
  • Added a confirmation dialog for the quit button in champion select for Custom Games
  • All spells attempted to be cast while crowd controlled (stunned, snared, etc) will now cast immediately at the end of the effect
  • Improved particle scaling on characters like Dragon or Baron Nashor
  • Fixed a bug where players could not spam emotes to their heart's content
  • Fixed a bug where units would remain highlighted after death
  • Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc)

Also be sure to read Riot's latest post on the League's Newest item, previously mentioned during this weeks Patch Preview, below:

In the Darius Patch, we’ll also be rolling out a new upgrade option to the classic Magic Resistance item Chalice of Harmony. To help keep Chalice a viable item choice late into the game, we wanted to add a late game upgrade aimed specifically at Ability Power carries who might have trouble keeping their Mana high. With that in mind, we’ve added the option to add some damage stats later in the game by upgrading to Athene’s Unholy Grail.

The Chalice Conundrum

The added Magic Resistance from Chalice of Harmony combined with the heavy Mana Regeneration granted by its unique passive makes it an attractive option for an Ability Power in a disadvantageous position – particularly one that is heavily reliant on the Crest of the Ancient Golem. In the event that you find yourself behind your lane opponent with the enemy team invading your jungle, a timely Chalice can give you the added durability you need to rally. Meanwhile, the rapid Mana Regeneration can function as a sort of surrogate golem buff, allowing even the most heavily Mana reliant caster to continue fighting effectively. 

Unfortunately, while Chalice of Harmony might be the right item choice to fuel an early game comeback, without any damage stats mage players often sell it as the game wears on or simply avoid buying it altogether. For this reason, we decided to offer the option to pick up a little a little extra bang for your buck by upgrading to Athene’s Unholy Grail. 

My Cup Runneth Over

To give Chalice of Harmony the staying power it needs to carry on into late game, we decided to add the option combine it with Fiendish Codex to build Athene’s Unholy Grail. With some added Ability Power and Cooldown Reduction, Athene’s Unholy Grail can easily function as a core item for mages interested in picking up some additional durability. 


  • +80 Ability Power
  • +36 Magic Resist
  • +15 Mana Regen per 5 seconds
  • UNIQUE Passive: 15% Cooldown Reduction
  • UNIQUE Passive: Restores 12% of your max Mana on Kill or Assist.
  • UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.

Moreover, in addition to the passive Mana Regeneration afforded by Chalice of Harmony’s unique passive, Athene’s Unholy Grail also has the added benefit of granting a significant Mana bonus upon scoring a kill or assist. This can keep an aggressively ganking Ability Power carry topped off and in the field, as well as grant some additional staying power over the course of a protracted team fight. 

I’ll Drink to That!

With the addition of a few offensive stats and a new, offensively focused Mana Regeneration mechanic, the new upgrade to Chalice of Harmony should make it a more attractive option for casters early on in the game. Upgrading to Athene’s Unholy Grail, can help you convert that early game comeback into late game staying power.