7.14 PBE Cycle


NOTE: 7.14 Should be out to live around July 12th assuming the normal schedule of things! Get ready for URGOT to hit the PBE soon!

This mega post was last Updated on 7/6 with the 7/6 PBE Update
( With the release of patch 7.13 to live on June 28th, we started the new 7.14 PBE cycle. )

Previous PBE Cycles in 2017
[7.1] [7.2] [7.3] [7.4] [7.5] [7.6] [7.7] [7.8] [7.9] [7.10] [7.11] [7.12] [7.13

Below you will find a comprehensive list of new content, balance changes, and whatever else  is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Champion - Kayn, the Shadow Reaper

KAYN, THE SHADOW REAPER is now on the PBE for testing!
From his champion reveal:
"A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of the Shadow into a new era of Ionian supremacy. He audaciously wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent scythe consumes him completely, paving the way for the destruction of all Runeterra."
Before we get into his full details, here's Riot Szymba with a bug thread to report anything crazy happening with Kayn, the Shadow Reaper:
"Hello, everybody! 
With today's PBE deploy, we've enabled Kayn on the PBE for testing and feedback! We've spent a lot of time trying to burn down our bug count, but there are still a few things to take care of. If you happen to come across something odd during your time playing as, with, or against Kayn, please let us know through the Report a Bug tool with a description of what happened and whatever other information you can provide. 
As a heads up, we are aware of an issue with Kayn not appearing properly in the client and in champ select (he's the character with a blank square right now). This should be fixed sometime this afternoon. 
I'll be keeping tabs on these threads throughout the 7.14 PBE cycle. Thanks for all your help and rock on! 

Kayn, the Shadow Reaper 


Stats & Abilities

  • Health: 585
  • Health Growth: 85
  • Attack Range: 175
  • Movement Speed: 340
  • Base AD: 60
  • AD Growth: 2.8
  • Attack Speed: 0,669
  • Attack Speed Growth: 2.7
  • Base Armor: 29
  • Armor Growth: 3,3
  • MR: 32.1
  • MR Per level: 1.25
  • Base HP Regen: 1.6
  • HP Regen Growth: 0.15
  • Base Mana Regen:  [~12 per 5]
  • Mana Regen Growth:  ~~~~
Below are Kayn's tooltips and ability information. During a match, Kayn undergoes a one way transformation into either Darkin or Shadow Assassin:. Once transformed, his abilities vary based on which form you assume. We've listed the base tooltips as well as both the Darkin and Shadow Assassin variants.

The Darkin Scythe (Passive):
"Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. One will win, the other will die. 
The Darkin Rhaast thrives on fighting melee enemies, while hunting vulnerable ranged enemies strengthens Kayn, the Shadow Assassin.

Darkin: Heal for a percentage of spell damage dealt to champions. 
Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage. "
    • Once one side is full, you can activate it immediately or you can wait four minutes to active the other form. 
    • Transformation is a one way street - permanent once you choose! 
Darkin "Heal for [25% + 1% per level] of spell damage dealt to champions."
Shadow Assassin "For the first 3 seconds in champion combat, deal [10% + 1.9% per level] of all damage dealt to champions as bonus magic damage."
Becomes available again after 8 seconds out of combat with champions."
    • This is based off of *post*-mitigation physical damage. 
[Transformation ready]
Reaping Slash (Q):
Mana: 50
Cooldown: 7/6.5/6/5.5/5
Kayn dashes forward to strike nearby enemies. Both dash and strike deal 55/75/95/115/135 (+65 % bonus AD) physical damage. 
Darkin Deal a percentage of the target's maximum health instead.
Deals 55 bonus physical damage to monsters.
Darkin "...Both dash and strike deal 50% Total AD physical damage + [5% + (4% per 100 bonus AD)] of the target's maximum health (max 200 vs monsters). 
Deals 55 bonus physical damage to monsters."

Blade's Reach (W):
Mana: 60/65/70/75/80
Cooldown: 13/12/11/10/9
[Range] [Shadow Assassin Form Range]
Kayn deals 80/125/170/215/260 + (120% bonus AD) physical damage and slows enemies hit by 60%, decaying over the next 1.5 seconds. 
Shadow Assassin: Gain extra range and the ability to move during Blade's Reach.
Darkin: Gain a knock up.
Darkin "Enemies hit are knocked up for 1 second,, "
Shadow Assassin "Kayn creates a Living Shadow, which casts Blade's Reach for him..."
    • Range increase is 200. 

Shadow Step (E):
Mana: 90
Cooldown: 21/19/17/15/13
Kayn gains 40% movement speed and the ability to walk through terrain for 1.5 seconds. When he first enters terrain, he is healed for 100/115/130/145/160 (+ 40% bonus AD) and the duration of this effect is extended to 5 seconds.
Shadow Assassin: Gain more movement speed and slow immunity.
Maximum duration in combat with enemy champions: 1.5 seconds. Immobilizing effects end Shadow Step immediately.  
Shadow Assassin "....While in terrain, Kayn gains slow immunity and his movement speed bonus is increased to 70%."

Umbral Trespass (R):
Mana: 100
Cooldown: 120/100/80
Kayn infests an enemy champion he has recently damaged, becoming untargetable for up to 2.5 seconds. Reactivate to end this effect early. When Umbral Trespass ends, the target takes 150/250/350 (+110% Bonus AD) physical damage. 
Shadow Assassin: Gains extra range and refresh The Darkin Scythe on exit. 
Darkin: Deals percent maximum health damage and heals for a percentage of target maximum health.
Darkin "... the target takes [10% + (13% per 100 bonus AD)]% of their maximum health as physical damage and Rhaast heals for [70% of damage value]% of target maximum health."
    •  Heal is pre-mitigation.
Shadow Assassin "...When Umbral Trespass ends, the cooldown of The Darkin Scythe is reset and the target takes..."
    • Range increase is 200. 

Here's a video preview to see his moves in action:


Here is Kayn's full voiceover, clocking in at nearly 30 minutes including various form and Rhaast dialogue:

and his voiceover includes several interesting special interactions for his base form:

As well as interactions for his Shadow Assassin form:

And the Darkin Rhaast form:

Champion Select Pick Quote:
  • Kayn: "Will you prove worthy?" Rhaast: "Probably not."

Champion Select Ban Quote:
  • Kayn: "The weak fear the shadows." Rhaast: "Fear controls them."
Non English VO:


Here's Kayn's short form in-client lore entry:
"The child is gone. The killer remains.” 
A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of the Shadow into a new era of Ionian supremacy. He audaciously wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.
Kayn's full short story and bio can be found on the universe page.

Login Themes

Although they did not hit the PBE, two login themes for Kayn's Shadow Assassin and Darkin forms were pushed directly to live on 7/10.

Release Skin

Soulhunter Kayn

Here's Riot LoveStrut with a bugs & feedback thread for Soulhunter Kayn:
"Soulhunter Kayn lurks in the shadows, searching for souls to feed to his Darkin Scythe. 
Scythes and Souls  
  • All new model for all forms! (Choose between the crimson Shadow Assassin and the spectral Darkin.) 
  • All new animations! (Recall in style with a spin of your scythe and unique lead-out animations for each form.) 
  • All new VFX! (Firey, amber slashes as a Shadow Assassin and ghostly black and teal slices as a Darkin.) 
  • All new SFX! (Updated recall sounds!)  
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

New Summoner Icons

With the new cycle are two new summoner icons relating to Kayn, one for each of his Shadow Assassin and Darkin forms:

New Chroma

New Chroma sets are here for Pool Party Lulu, Pool Party Graves, and Pool Party Fiora! Chroma are available for 290 RP each or discounted bundles.

Pool Party Lulu

Catseye / Sandstone / Peridot / Ruby / Turquiose / Citrine / Rose Quartz ]

 Pool Party Graves

Citrine / Amethyst / Sapphire / Emerald / Ruby / Turquoise ]

Pool Party Fiora

Tanzanite / Turquoise / Rose Quartz / Aquamarine / Citrine / Pearl / Rainbow / Sapphire ]

Here's KateyKhaos with a bugs & feedback thread for the Pool Party chroma:
"June 28th @ 9:15AM - We are aware of an issue preventing players from being able to see/purchase the chromas in the store. We are actively working on a fix. 
I'm posting on behalf of Riot Orphyre, who worked with his pod to make these awesome chromas happen! He... just needs to get his PBE account! :P 
Woo, the Feedback Thread for Chromas is back! We’re looking forward to hearing what all of you think about our Chromas, and how we can make them more and more awesome! 
There’s more fun in the sun with these new Chromas for Pool Party Fiora, Graves, and Lulu! Get ready for the summer, and splash onto the Rift with some shiny new colors! 
Pool Party Fiora Chromas - 290 RP Each, 3,550 RP for the Bundle (less if you already own the champion and skin!)

New textures - “I am an artist with a pool noodle.” SMACK 
  • Tanzanite - Purple noodle with red shorts
  • Turquoise - Orange noodle with jean shorts
  • Rose Quartz - Pink spiral noodle with white shorts
  • Aquamarine - Yellow noodle with jean shorts
  • Citrine - Green noodle with red shorts
  • Pearl - Yellow, white, and blue noodle with heart shorts
  • Rainbow - Rainbow noodle with jean shorts
  • Sapphire - Watermelon noodle with blue shorts 
Pool Party Graves Chromas - 290 RP Each, 3,340 RP for the Bundle (less if you already own the champion and skin!)

New textures - “Like rubber duckies in a barrel.” 
  • Citrine - Orange gun and blonde hair
  • Amethyst - Purple gun with green wristbands and pink headphones
  • Sapphire - Pink and sky blue gun with blue headphones
  • Emerald - Yellow and green gun with orange headphones
  • Ruby - Red and blue gun with gold headphones and striped clothes
  • Turquoise - Yellow and blue gun with blue headphones and a black tank top 
Pool Party Lulu Chromas - 290 RP Each, 3455 RP for the Bundle (less if you already own the champion and skin!)

New textures - “That tasted...rainbowy!” 
  • Catseye - Yellow squid with red bandana and a green blowfish
  • Sandstone - White kitty-squid and a pink blowfish
  • Peridot - Cact-o-squid!
  • Ruby - Red squid and a takoyaki-blowfish
  • Turquoise - Green-scaled squid and a dark red blowfish
  • Citrine - Orange squid and a blue blowfish
  • Rose Quartz - Pink squid and a blue blowfish 
We hope you all will enjoy the new sets, but we’re also looking forward to hearing what you really think and feel, and any other constructive feedback. I’ll do my best to answer all questions, and reply to all of your feedback!"

SKT Sound Effects Update

Following the earlier announcement, here's Riot Katey Khaos sharing that the new sound effects have been added to the 2016 SKT World Championship SkinsShe also mentioned these sound effects are final.
"EDIT: June 29th - Additional sounds for all SKT skins have been added! 
Syndra - Q, W, E, R, AAs
Zac - Q, W, E, AAs
Nami - Q, W, E, R and E (and empowered AAs)
Ekko - Q, W (when the bubble spawns), E and R
Olaf - Q, W, E, R, AAs
Jhin - Q, R"
Here are updated spotlights for each skin:


  • Along with the new Pool Party Graves chroma, the base Pool Party Graves texture was updated with color tweaks and improvements.
  • Random option added to champion select.
  • SKT Nami's loading screen has been adjusted, including adding waves to the bottom part of the cut:
"PBE testers, lend me your earballs.  
Similar to the Death VFX we added for mid-season, we have updated the various sound effects which play when a champion dies. No, not their champion-specific VO - new sound effects which quickly convey that an ally died across the map or enhancing the moment your last auto pops an opponent.  
Let us know how you feel about the sounds themselves as well as their current volume. Also, please specify if you play with music or not. You should notice the different sounds in the following situations:  
- An ally was killed
- An ally got a kill
- You got a kill
- You died (womp womp)  
  • Dark Star: Singularity is back on the PBE for RGMQ testing.

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.


  • Lethality now calculated based on owner's level.
    • LIVE: "Lethality reduces your target's armor by a flat amount based on your target's level when applying physical damage."
    • PBE: "Lethality ignores a flat amount of your target's armor based on your level when applying physical damage."

  • Unbreakable Will (R):
    • Damage reduction effect increased from 50/60/70% to 55/65/75%

[note: Meddler noted additional changes may be forthcoming]
  • Attack speed growth lowered from 4 to 2.
  • Rupture (Q) :
    • Mana cost lowered from 90 to 60.
    • Damage changed from [80/135/190/245/305 to [80/135/190/245/300].
  • Feral Scream (W) silence duration changed from 1.5/1.625/1.75/1.875/2 to 1.6/1.7/1.8/1.9/2.
  • Vorpal Spikes (E)  [reworked]
"Mana Cost: 30 at all ranks
Cooldown: 8/7/6/5/4  
Cho'gath's next 3 basic attacks launch spikes that deal 20/35/50/65/80 (+30% AP) plus X% (4% + 0.5% per Feast stack) of enemies' maximum health as magic damage and apply a 30/35/40/45/50% slow, decaying over the next 1.5 seconds."

[changelist from 6/27 | Changelist from 6/30]
  • Moonsilver Blade (P):
    • Passive changed from [Diana gains 20% attack speed] to [Diana's spell casts grant her 20% attack speed for her next 3 attacks]
    • [new] Restores (+15% AP) mana when Moonsilver Blade cleave activates
  • Crescent Blade (Q) cooldown lowered from 10/9/8/7/6 to 8/7.5/7/6.5/6
  • Pale Cascade (W): mana cost lowered from 60/70/80/90/100 to 40/55/70/85/100
  • [new] Passive: Increases the attack speed gained from Moonsilver Blade to 50/60/70/80/90%.

    • Duelist's Dance (Passive) movement speed lowered from 20/30/40/50% to 15/20/25/30%.
    • Grand Challenge (R) - no longer grants passive's movement speed bonus inside area.

    • Perseverance (P) - Several changes - values now only change once at level 11 rather than at 11 and 16.  Values switched around and a new effect added increasing healing if Garen is below X% health. 
      • Time require for passive to trigger changed.
        • LIVE: 9/6//4 seconds at levels 1/11/16.
        • PBE: 9 seconds at level 1-10 and lowers to 3 seconds at level 11.
      • Healing value changed.
        • LIVE: 2/4/10% at levels  1/11/16.
        • PBE: 2% at level 1-10 and increases to  8% at  level 11.
      • [new effect] healing increases to [4%/15%] if Garen is below [25/50%  at level 1/11] health."
    [*NOTE - Assuming it should just be 25 and 50% but tooltip does read 20% at level 1 on PBE.]
    • Courage (W)
      • Unique Active effect has changed. Now has an brief but stronger damage reduction effect and tenacity bonus at start then offers (lower) damage reduction for rest of duration.
        • [new] Reduces damage by 60% and grants 60% tenacity for first 0.75 seconds.
        • Damage reduction effect after first 0.75 seconds is 30%
    • Judgment (E) total damage ratio increased from 34/35/36/37/38% to 36/37/38/39/40%

    • Defensive Ball Curl (W) self slow lowered from 60% to 30%

    • Base health increased from 542.76 to 610
    • Health growth increased from 82 to 90
    • Slipstream (Passive) - [reworked
    "Singed will draft off of nearby champions, gaining 20% Movement Speed for 2 seconds. 
    Each champion has a 10 second cooldown."
        • Works on all champions, including allies.
        • [Range]

    • Poison Trail (Q):
      • AP ratio increased from 30% to 40%
      • Damage changed from 22/34/46/58/70 to 20/30/40/50/60
    • Mega Adhesive (W):
      • Mana cost lowered from 70/80/90/100/110 to 60/70/80/90/100
      • Cooldown changed from 14 at all ranks to 17/16/15/14/13
      • Slow changed from 35/45/55/65/75% to 40% at all ranks
      • Adhesive duration lowered from 5 secs to 3 secs
      • [new effect] Enemies in the area are also now grounded, prohibiting the use of Movement abilities.
    • Fling (E) Mana cost lowered from 100/110/120/130/140 to 80/95/110/125/140
    • Insanity Potion (R):
      • Mana cost lowered from 150 to 100
      • Stat bonus changed from 35/50/80 to 35/60/85

    • Base Mana Regen Per 5 increased from 5 to 8.5.
    • Mana regen growth Per 5 lowered from 1 to 0.8
    • Starlight's Touch (Q) number & effect changes and number of charges have changed:
      • Mana cost changed from 60/80/100/120/140 to 70/80/90/100/110
      • Cooldown now 3 seconds (recharge time unchanged)
      • Max Charges changed from 3 to 1/2/3/4/5 based on ability rank.
      • Base Heal Per Charge changed from [20/30/40/50/60] to [30].
      • HP scaling on heal changed from [1.5% bonus health] to [1% maximum health].
      • Bravado-empowered attacks changed from [reduce recharge time by X seconds] to [Bravado-empowered attacks grant 1 charge of Starlight's Touch]
    • Dazzle (E):
      • Cooldown changed from 15 at all ranks to 17/16/15/14/13
      • Magic damage increased from 60/105/150/240 to 100/145/190/235/280
      • Stun duration changed from 1/1.125/1.25/1.375/1.5 to 1.25 at all ranks

    [all changes reverted - context 1 / 2]
    • Base movement speed increased from 345 to 355
    • Inner Beast (P) reworked - "When Udyr changes stances during combat, he gains 4% attack speed, 4% cooldown reduction, and 6% base attack damage for 7 seconds (effect stacks up to 5 times)"
    • Tiger Stance (Q):
      • Cooldown lowered from 6 seconds to 5 seconds.
      • Attack speed duration increased from 5 to 6 seconds.
      • DOT Damge changed from [30-150 + (120%-160% total AD)] to [78/126/174/222/270 (+90% bonus AD]
      • DOT duration increased from 2 seconds to 6 seconds.
      • [new effect] DoT deals +6% damage for each Inner Beast (Passive) stack Udyr has at time of application.
      • [removed] DoT no longer deals clipped portion's damage as a burst if DOT is refreshed.
    • Turtle Stance (W) cooldown lowered from 6 seconds to 5 seconds.
    • Bear Stance (E) cooldown lowered from 6 seconds to 5 seconds.
    • Phoenix Stance (R):
      • Cooldown lowered from 6 seconds to 5 seconds.
      • Active duration increased from 4 to 6.
      • Flame Aura :
        • Damage changed from 40/80/120/160/200 to 60/90/120/150/180
        • Scaling changed from [100% AP] to [120% Bonus AD].
      • Fire Cone:
        • Damage changed from 40/80/120/160/200 to 50/75/100/125/150
        • Scaling changed from [45% AP] to [30/40/50/60/70% bonus AD]
      • [new effect] Fire cone deals +6% damage for each Inner Beast stack Udyr has.

    [Changelist and Context for 6/27]
    • Shepherd of Souls (P):
      • Ghouls now  immeditely attack upon landing with E
      • Ghoul damage adjusted from 10-90 to 2-100
      • Radius that Ghouls react to E incresed from 1000 to 1400
    • Eulogy of the Isles (R):
      • Cooldown changed from 160/150/140 to 160/130/100
      • Maiden HP changes from 700/1500/3000 to 700/1500/4000

    • Time Warp (E) cast range indicator adjusted to better match the actual range of spell - source.

    Summoner Spells
    • Tooltip now lists that it excludes airborne. 

    • Can now also be used on medium monsters. 
      • Krug has also been changed to from a "small" monster to a "medium" monster.

    [When looking at some of these items, keep in mind the Lethality changes mentioned above!]

    Lethality items**
    • All the lethality items now list how much armor they are currently negating when hovered over in inventory. 

    Ancient Coin [Nomad's MedallionTalisman of AscensionEye of the Oasis]
    • The Quest reward for the Ancient Coin line of items has been changed from [Elixir of Skill] to [allies champions moving towards you gain 8% movement speed]

    [NEWBramble Vest
    • Builds into Thornmail.
    • Total Cost: 900g.
    • Recipe: [Cloth Armor + Cloth Armor + 300G]
    • Stats & Effects:
      • +35 Armor.
      • Unique Passive - Thorns: Upon being hit by a basic attack, reflects 20 magic damage, inflicting Grievous Wounds on the attacker for 1 second.

    Duskblade of Draktharr
    • Build path changed to [Serrated + Caufield's + XG]
    • Total Cost lowered from 3250 to 2900
    • Attack damage lowered from 65 to 55
    • Lethality increased from 15 to 18
    • Unique Passive-  Nightstalker - proc damage changed from [75+200% lethality] to 105-360 based on level.
    • [added] Unique Passive-  Nightstalker proc now slows by 99% for .25 seconds.
    • [added] Now grants 10% cooldown reduction.
    • Effect time after being seen increased from 4 to 5
    • [removed] Out of Combat Movement speed lowered from 20 to 0
    Edge of Night
    • Recipe changed to [Serrated + Pickaxe + Ruby Crystal + Gold]
    • Lethality increased from 15 to 18
    • [added] Now grants +250 health
    • [removed] Out of Combat Movement speed lowered from 20 to 0
    • [removed] Magic resist lowered to 35 to 0.
    Poacher's Dirk
    • [added] Unique Passive - Headhunter: "After killing an enemy, your next damaging spell will deal 50 bonus physical damage. (30 second cooldown)
    • [removed] Out of Combat Movement speed lowered from 20 to 0
    • Poaching cooldown lowered from 50 seconds to 40 seconds.

    Randuin's Omen
    • Recipe now [Giant's Belt + Warden's Mail + 900g], formerly used two Ruby Crystals.
    • Health increased from 350 to 400

    Serrated Dirk
    • [added] Unique Passive - Headhunter: "After killing an enemy, your next damaging spell will deal 40 bonus physical damage. (30 second cooldown)
    • [removed] Out of Combat Movement speed lowered from 20 to 0

    [Reworked] Thornmail 
    • Thornmail has been reworked, including new build, stats & costs, component item, and passives.
    • Total cost 2900g 
    • Builds out of [Bramble Vest + Ruby Crystal + Warden's Mail + 600G]
    • Stats & Effects:
      • +250 Health
      • +75 Armor
      • Unique Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus armor plus 25, inflicting Grievous Wounds on the attacker for 1 second. 
      • Unique Passive - Cold Steel: When hit by basic attacks, reduce attacker's attack speed by 15% for 1 second.

    Youmuu's Ghostblade
    • Attack damage lowered from 60 to 55
    • Lethality increased from 15 to 18
    • Out of Combat Movement speed increased from 20 to 40.

    Patch History for this cycle:

    6/27 PBE Update
    • New Champion - Kayn, the Shadow Reaper
    • New Summoner Icons
    • New Chroma

    6/28 PBE Update
    • Balance Changes

    • SKT Sound Effects Update

    • Balance Changes

    • Soulhunter Kayn Splash Art

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