4.18 PBE Cycle

Last Updated on 10/3 with the 10/3 PBE Update

( With the release of patch 4.17 on September 25th, we started the new 4.18 PBE cycle )

Previous PBE Cycles

Below you will find a comprehensive list of balance changes/game additions for the current PBE cycle.

These new changes and additions are relative to what things currently are on live servers and are


(They often do not represent the final changes that get pushed to live servers.)

Balance changes for this cycle (so far) can be found at the bottom of this page

New Content list for this PBE cycle:

9/24 PBE Update
  • Sion Splash
  • Dunkmaster Darius
  • Ravenborn LeBlanc
  • Underworld Wukong
  • Championship Shyvana 

9/25 PBE Update:

  • Sion visual and gameplay update
  • Texture rebalancing for Brand, Evelynn, Nocturne, and Olaf

9/26 PBE Update:

  • Sion VO, SFX, and unique interactions
  • Texture rebalancing for Blitzcrank
  • Hexakill: Twisted Treeline

9/29 PBE Update:
  • Sion login
  • Warmonger Sion updates

9/30 PBE Update:
  • Lee Sin Splash Art

10/1 PBE Update
  • Kog'Maw and Championship Shyvana Splash

10/3 PBE Update
  • Cho'Gath, Underworld Wukong, and Ravenborn LeBlanc Splash

( Note: Some images may be out dated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Sion Champion Update

Following his revealSion's visual and gameplay updates are now on the PBE for testing!
Before we dig in too deep, here's Riot Scruffy with a few words about Sion's PBE debut:
"Hey all! 
Sion Champion Update is finally here! Go check him out on the PBE (he is free to all PBE players and skins cost 1 IP).

We welcome any feedback on the gamplay, visuals, sounds or bugs you have.

A brief summary of his kit (numbers can be found on the PBE):

Passive: Glory In Death
-After death, Sion discards his weapon and can fight on with his fists for a limited time (auto attacks but no spells). He gains extreme attack speed, 100% lifesteal and deals a % of the enemy’s Max Health on every auto attack.
-In this state his health constantly decays, and when it reaches 0 he will be permanently dead.

Q: Decimating Smash
-Sion charges an extremely powerful swing in a cone for up to 2 seconds. When he releases the swing, he will deal damage based on the time charged. (physical damage, scales with AD)
-If he charges for greater than 1 second he will knock up all enemies hit by the cone. The knockup duration increases if he charges more.

W: Soul Furnace
-Passive: Sion gains permanent Max Health every time he kills an enemy
-Active: Sion gains a shield that scales with his maximum health for 6 seconds. He can reactivate it after 2 seconds to deal damage in an AOE around himself.

E: Roar of the Slayer
-Sion fires a short range shockwave in a line that deals damage, slows and reduces the armor of the first target hit.
-If the shockwave hits a minion or monster, they will be knocked back a large distance in the direction of the initial cast. All enemies that the minion passes through will take magic damage and be slowed.

R: Unstoppable Onslaught
-Sion charges in a direction gaining speed as he runs. This charge can go for extreme distances (about half of the map length) and is steered by the mouse cursor (like velkoz ult).
-When he collides with an enemy champion or wall he deals damage and knocks up all enemies in a small aoe around himself and slows enemies in a larger aoe around the point of impact.
-The damage and knockup duration increase the further he has charged (like ashe ult)

Go smash things!
Now let's take a better look:

Sion, The Undead Juggernaut

585 RP or 1350 IP
[Pre update vs post update Sion!]

Stats & Abilities

Base stats:
  • HP: 420 (+70 per level) 
  • HP Regen Per Second: 1.7 (+.2 per level)
  • Mana: 200 (+45 per level)
  • Mana Regen Per Second: 1.4 (+0.12 per level)
  • Attack Range: 150
  • Damage: 53 (+4 per level) 
  • Armor: 18 (+3 per level)
  • Magic Resist: 30 (+1.25 per level)
  • Movement Speed: 345

[Passive, Q, W, E, R]

Glory in Death (Passive)
After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated. 
He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health on hit. Max 75 bonus damage against monsters. 
All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.
Decimating Smash (Q)
50/55/60/65/70 Mana
10/9/8/7/6 Second CD 
Sion charges up a heavy blow for up to 2 seconds. When released, he deals 20/40/60/80/100 (+.6 total AD) to 60/120/180/240/300 (+1.8 total AD) physical damage to enemies in the area (60% damage to minions). Enemies hit are briefly slowed. 
If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds. 
Soul Furnace (W)
70/75/80/85/90 Mana
13 Second CD 
Passive: Sion gains 2 maximum health whenever he kills a unit (8 for large monster and champion kill or assist). 
Active: Sion shields himself for 30/55/80/95/110 (+.4 AP) (10% of maximum Health) for 6 seconds. After 2 seconds, while the shield holds Sion can reactivate to deal 40/65/90/105/120 (+.4 AP) plus 10/11/12/13/14/15% of the target's maximum health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters. 
Roar of the Slayer (E)
25 Mana
12/11/10/9/8 Second CD 
Sion fires a short range shockwave, dealing 70/105/140/175/210 (+.4 AP) magic damage to the first target hit, slowing it by 40/45/50/55/60%, and reducing its armor by 20% for 2.5 seconds. 
If the target is not a champion, they will be knocked back. All enemies that the knocked back unit passes through will take 50% bonus damage and be slowed by  40/45/50/55/60%.
 Unstoppable Onslaught (R)
100 Mana
140/100/60 Second CD 
Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.  
When Sion collides with an enemy champion or wall, he deals 150/300/450 (+.4 bonus AD) physical damage and knocks up and stuns enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and have their Movement Speed slowed by 40/45/50% for 3 seconds.  
The damage increases to 300/600/900 (+.8 bonus AD) and the stun duration increases to 1.75 seconds as Sion charges further. 

Lore & Voiceover







Gone. Too quick. No fight. More. I want... more.

A voice? Unfamiliar. I see him. The Grand General. My general.

He leads. I follow. Marching. To where? I should know. I can't remember.

It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory.

The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history.

The cage is opened. Finally! No more waiting. WE CHARGE!

Slings and arrows? The weapons of children! Their walls will not save them!

I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life!

A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more...

The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest.

Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it.

Fatigue sets in. I've never felt so... tired.

Boram? Is that you? What are you whispering?

Where am I?

Captured? Kenneled like some dog. How?

There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember.

I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan?

I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

No one came. I heard no struggle. No retreat. Did I imagine it?

There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

When did I lose my leg?

I still smell the blood. Battle. It brings comfort.

The hunger gnaws. I have not slept. Time crawls. So tired.

How long?

So dark. This pit. I remember. Grand General. His whispering. What was it?

Not who I think.

Fading. Mustn't forget.

Message. Cut. Remember.

''SION – Beware ravens.''



Here's a preview video of his over 13 minutes of voice over lines, including several unique champion interactions, references to his old voiceover, and lines that slowly become more and more brutal!

Sion has unique taunts for:

  • "Time to cut your strings puppet!"
  • "One of us will finally die today!"
  • "I know you... I want to remember killing you"
  • "We've clashed a thousand times... no more!"
Jarvan IV
  • "Next in line, next to die!"
  • "I'll plant  that banner in your corpse!"
  • "I killed you once... I'LL KILL YOU AGAIN!"
  • "Today... we'll see if ghosts can bleed!"
  • "I am not your pawn, Swain!"
  • "You are not my general!"
  • "You are weak, Swain! YOU ARE NO LEADER!"
  • "Even death trembles before me!"
  • "You will be privileged to die under my boot!"
and unique jokes for:

Jarvan IV
  • "How many Jarvans must I kill?"
  • "You look just like your ancestor - dead!"
  • "Four Jarvans and you're all still failures! That is funny."
  • "So uh, Urgot... we can't hang out any more. I'm cool now."
  • "Why don't I have coverage for prosthetics?"

and he has unique lines when purchasing specific items:

Banshee's Veil
  • "No mere spell will stop me."
Black Cleaver
  • "This cleaver will be red soon."
  • "A sword lacks heft"
Blade of the Ruined King
  • "This is not the first dead king's weapon I've taken."
  • "Yeesssss... I like this weapon"
  • "It longs to kill."
Boots of Speed
  • "Good enough to stomp insects"
  • "Nothing will keep me from battle!"
  • "These will wade through the blood of thousands!"
  • "Every step will crack the earth!"
Frozen Heart
  • "Do you feel a shiver down your spine?"
  • "Ah, cold fear."
Frozen Mallet
  • "I'll shatter the gates of Demacia with this hammer!"
Iceborn Gauntlet
  • "Cold as the grip of death!"
  • "I'll feel their bodies grow cold."
Infinity Edge
  • "This will sever a thousand heads."
Maw of Malmortius
  • "Spells... ha!."
Randuin's Omen
  • "Protection from the bites of gnats."
  • "A dark omen for my enemies!"
  • "They will break first."
Sunfire Cape
  • "All will burn in my wake."
  • "They'll beg as they burn."
  • "Fire... good"
  • "Leave no wound unanswered."
Warmog's Armor
  • "This was made for war, as am I!"
  • "This is the only fortress I need!"
  • "This has seen many battles."

Sion also has unique lines he will say when purchasing any item!

If you are interested in listening to these clips individually, check out the LoL Wiki's entry for Sion's PBE voice.

In addition to the new VO, he also has a new champion Select Quote:

"Rest is for the Living"

Here's an updated video preview now that his VO and SFX are implmented:

Updated Skins:

Hextech Sion

520 RP

Barbarian Sion

750 RP

Lumberjack Sion

520 RP

Warmonger Sion

975 RP
[Original 9/25 version vs updated version currently on PBE.]
[Pre update Warmonger Sion vs  the current post updated Warmonger Sion]

New Champion Skins

Today's patch features four new skins! After his official skin preview earlier today, the long awaited Dunkmaster Darius is finally here, along with two Harrowing skins - Ravenborn LeBlanc and Underworld Wukong - and the Championship Shyvana skin!

Dunkmaster Darius

1820 RP
Before we hop into the rest of the ability previews, here's a preview of Dunkmaster Darius and his eight minutes of voiceover, including unique lines for champions and item purchases!

For his R, Dunkmaster Darius has several different styles of dunk!

Ravenborn LeBlanc

975 RP
and her R's mimic version of the spells are all purple!

and here's RiotBaconhawk with a bugs and feedback thread for Ravenborn LeBlanc!
"The Black Rose has never looked more mysterious than right here with LeBlanc's new Ravenborn skin! Here's what's changed for this skin from her base: 
  • New model Gorgeous new dress and raven staff
  • New effects All new spooky VFX, to include the ball of energy on her staff & all abilities. Purple VFX for her ult abilities.
  • New recall We put a bird on it. :D
  • New sounds All new SFX on abilities and recall!
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on her! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. (copypasta'd this line again) 
Tricky, aren't you."

Underworld Wukong

1350 RP

... and here is his full VO with the new spooky filter:
Here's Galetta with a bugs and feedback thread for Underworld Wukong!
"The Harrowing approaches..... 
Underworld Wukong appears from the darkness! He looks like Wukong and acts like Wukong but.....something just isn't quit right. This skin will be 1350rp and includes:
  • All new model with dark armor and a new beard! 
  • New spectral VO filter!
  • All new spectral particles!
  • New recall animation! 
Your feedback and bug reports are extremely helpful to us, so please check out Underworld Wukong and let us know what you think! Feel free to drop any bugs you find in this thread as well, and definitely give him a go on the Summoner’s Rift Update!
See you on the Rift! 
Note: Underworld Wukong's recall animation and it's accompanying SFX, and partciles are still very WIP. We are still working on it but you should be seeing a fully realized recall soon! 
Note 2: His audio and most of his SFX didn't make it to PBE today, these should be in tomorrow. :3"

Championship Shyvana

975 RP

Here's Riot Ve1vet with a Bugs and Feedback thread for Championship Shyvana:
"Hey PBE! 
Championship Shyvana is descending upon PBE with...
  • New model for human and dragon form!
  • New effects all her particles follow the bright blue palette of the Championship line
  • New recall animation for human and dragon form, including the victor's pedestal
As our first line of feedback, we'd love to hear your thoughts on Shyvana and anything we may have looked over. Any bugs you may experience while playing this skin you can report here and we will tackle them ASAP. Drop us a line if you have any questions and we'll try to answer them to the best of our abilities! 

New Splash Art

Lee Sin



New Summoner Icons

We also have a set of three spooky new summoner icons, likely tied to The Harrowing and/or the Hexakill: Twisted Treeline gamemode that is currently testing on the PBE

2014 Championship Ward

This update also includes a new ward skin to celebrate the 2014 World Championship!

2014 Championship Ward

Here's Riot KateyKhaos with a bugs and feedback thread for the 2014 Championship Ward!
"It’s the time of year again – World Championships are quickly approaching! To celebrate, we're happy to announce the 2014 Championship Ward
The 2014 Championship Ward has...
  • All new model and texture! (So shiny!)
  • New sound effects!
  • New animations!
Bugs reports, as well as feedback are super helpful, so please take a look at the 2014 Championship Ward in game, and drop your feedback in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 

Texture Rebalance Round #2

This cycle also features another round of texture rebalances, including BlitzcrankBrandEvelynnNocturne, and Olaf!

The TL;DR of texture rebalancing is Riot is aiming to update nearly all champions and skins releases before 2013 to better fit with the current art style and the upcoming Summoner's Rift update.

NOTE: OLD is on LEFT and NEW is on RIGHT ]


Rusty Blitzcrank

Goalkeeper Blizcrank

Boom Boom Blitzcrank

Piltover Customs Blitzcrank

( has a new shader )

Definitely Not Blitzcraznk


Apocalyptic Brand

Vandal Brand

Cryocore Brand

Here's a video previewing all of Brand's texture rebalances:


Masquerade Evelynn

[Live vs 9/25 PBE vs  9/26 update]

Shadow Evelynn

Tango Evelynn

Here's a video previewing all of Evelynn's texture rebalances:

Hired Gun Graves

(The other Graves skins are already updated in 4.17)


Frozen Nocturne

Void Nocturne

Ravager Nocturne

Haunting Nocturne

Here's a video previewing all of Nocturne's texture rebalances:


Glacial Olaf

Forsaken Olaf


Here's a video previewing all of Olaf texture rebalances:

Gangplank Ult Change

Here's Riot GMang with a feedback thread:
"Should hit PBE at the next deploy. If you get a chance to try it, I'd love to know what you think! 
To clarify, this is neither a "ult was the biggest problem" nor a "now Gangplank's in a perfect place." It was just a nice clean upgrade we thought people would like, and didn't have any big reason to hold it. :) 
Hope you'll like it!"

HEXAKILL: Twisted Treeline

Here's  L4T3NCY with a chunk of info for our latest featured gameplay mode Hexakill: Twisted Treeline!
"Heya everyone! ^o^/ 
We’re back with the next Featured Game Mode, Hexakill: Twisted Treeline! We listened to feedback from you guys after Hexakill’s first outing, and this time around, you can earn a Hexakill on the Twisted Treeline. 
Some design notes:
-- It’s a tight squeeze for 12 players in there there, so be alert for ganks. Lots of ganks.
-- Gold & XP values have been tuned to sustain double the population of a normal TT game.
-- Controlling both Altars provides an additional HP & dmg buff for your team’s minions.
-- Scaling for minion health and damage has also been tuned for the higher population cap. 
Known issues: 
Play flow artwork and description text are still placeholders. 
Hexakill: Twisted Treeline will be live on the PBE soon™. As always we want to hear any feedback from you guys! We also want to say “Thanks!” to all you guys on the PBE who are really quick to spot bugs and report them for us each time. It’s really helpful when we’re first testing these modes out. 
So.. what lane setups is everyone running? 1-1-4? 2-2-2? 0-0-6? ^_^"

Here's L4T3NCY with more:
"The Hexakill: Twisted Treeline featured game mode is now live on the PBE! Please report any bugs & feedback you might find in here for us. 
The original announcement post can be found here
Thanks PBE peeps! ^_^b"

HEXAKILL: Twisted Treeline also has its own unique HUD skin!

Announcement Banners Rework Feedback

Here's Rayven with a feedback thread for the recent announcement banner changes!
"Hey folks, last patch we gave in-game Announcement Banners a visual update. Now we are tweaking them to simplify, improve message clarity, and generally make them more useful and less intrusive. 
On the visual front, we are scaling them down a bit, moving them up a bit, and making the background of multi-kills more transparent. 
Text-wise we are going for simple and clear while still celebrating the big moments. To achieve a cleaner game space, we are removing Summoner Names from a few messages including single kills and structure kills while leaving them in for killing streaks, which is your time to shine.
We've cleaned up a lot more, so let us know if things are clearer in your games."

Anivia Q Update

Anivia's Q has been updated to include a small circle to show it's area of effect, as well a new indicator to do the same thing.

and here's come comparison shots between live and the PBE!

Blackfrost Anivia also has her own version of the new effect.


There are now options to low the PING and AMBIANCE volume specifically!

The inhibs on the Summoner's Rift update now have a visual indicators to time their respawns, although their timing seems to be off in this build.

The SKT T1 logo on the back of SKT T1 Vayne has been fixed!
[Old vs New]

There is a new "Character Inking" option that toggles on and off a "dark silhouette around units".

The launcher now prompts you to remove Pando Media Booster now that it is no longer in use.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.


  • Twilight Shroud (W) no longer grants 10/20/30/40/50 armor or mr .
  • Twilight Shroud (W) now grants 20/40/60/80/100% burst of movement speed which decays over 1 second while in shroud.

  • Base mana regen per second increased 1.42 from 1.3.
  • Mana regen per second per level increased to .15 from .13.
  • Base damage increased to 47 from 43.
  • Base Armor increased to 16 from 14.
  • Moonfall (E) tooltip now notes that it reveals enemies hit by Moonfall.
  • Rising Spell Force (Passive) increases Ezreal's attack speed by 6 seconds up from 5 seconds
  • Mystic Shot (Q) AD ratio increased to 1.1 from 1.0

  • Cannon Barrage (R) now deals equal damage over the entire area in waves instead of random spots with cannon balls.
  • Cannon Barrage (R) duration now 7 seconds from 6.
  • Cannon Barrage (R) cooldown now 125/110/95 from 120/115/110
  • Cannon Barrage (R) now listed a damge per second instead of flat damage per cannon ball.

    • Void Spike (W) damage lowered to 80/110/140/170/200 from 75/115/155/195/235

    • Relentless Pursuit (E) mana cost increased to 40/30/20/10/0 from 0. 

    • [TooltipAbsolute Zero ( R ) now lists minimum damage.

    • Attack speed per level lowered to 2.5% from 4%
    • Rapid Fire (Q) Duration lowered to 5 seconds from 7 seconds
    • Rapid Fire (Q) attack speed  bonus increased to 30/50/70/90/110 from 30/45/60/75/90

    • Base HP lowered to 380 from 430
    • Base movement speed lowered to 340 from 350

    • Unique Active now be used on allied turrets also reads "Allied turrets gain greatly increased attack speed for X seconds".Reverted
    • New UNIQUE Passive - Point Runner: Builds up to +2.5% Movement Speed over 2 seconds while near turrets. Reverted

    Randuin's Omen
    • Passive - Cold Steel attack speed slow increased to 15% from 10%

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