4.12 PBE Cycle

Last Updated on 7/8 with the 7/8 PBE Update

( With the release of patch 4.11 on July 2nd, we started the new 4.12 PBE cycle )

Previous PBE Cycles

4.6 ][ 4.7 ][ 4.8 ][ 4.9 ][ 4.10 ][ 4. 11 ]

Below you will find a comprehensive list of balance changes/game additions for the current PBE cycle.
These new changes and additions are relative to what things currently are on live servers and are


(They often do not represent the final changes that get pushed to live servers.)

Balance changes for this cycle (so far) can be found at the bottom of this page

New Content list for this PBE cycle:

  • Mecha Malphite & Mecha Aatrox
  • Mecha Ward Skin
  • Headhunter Caitlyn Returns
  • Nightmare Bots / DOOM Strings

    7/2 PBE Update
    • Doom Bots of Doom
    • WIP Sona Rework

    7/3 PBE Update
    • Mecha Aatrox and Mecha Malphite Skin Sounds
    • New Summoner Icon

    7/7 PBE Update
    • Tentative Lucian and Kassadin Changes

    7/8 PBE Update
    • New Summoner Icons
    • Sona Update
    • More Lucian/Kassadin Changes

    7/10 PBE Update
    • Mecha Aatrox and Mecha Malphite Splash Arts
    • Updated Sunfire VFX

      ( Note: Some images may be out dated! )

      (Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

      New Skins

      Mecha Aatrox

      1350 RP


       [ W variations, the healing is green and the damage is orange with a red pulse ]


      Mecha Malphite

      1350 RP
      When his passive / shield is down, he turns red.


      Mecha Aatrox and Mecha Malphite Feedback Thread

      Nurse Flan has posted up an official feedback thread for our new Mecha Aatrox and Mecha Malphite skins, which were made available for testing in the 7/1 PBE update.
      "Aatrox and Malphite have been re-outfitted as Mechas! We're calling all Summoners who are ready and able to pilot them into the great unknown (THE PBE!)! 
      With their sleek mecha upgrades and hexagon program patterns, they're ready to take on any aerial or terrestrial targets! Check out their new parts! 
      • Completely new model (all mecha!)
      • New particles for abilities!
      • New recalls! (they transform!)
      • New audio for VO and abilities (this may not be implemented on the PBE just yet, hang tight!) 
      As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Mecha skins! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] See you on the Rift!"
      Be sure to drop off your feedback in this PBE community thread or check out our earlier PBE coverage for a better look at this new Mecha duo!

      Headhunter Caitlyn

      Headhunter Caitlyn, a skin first seen in the 4.11 PBE cycle, is back with significant updates! She now has mor armor, leggings, and her helmet is different ( the mask still drops down for R + recall! ) 

      Here's a comparison between the initial Headhunter Caitlyn and the one from today's update.

      New Ward Skin - Mecha Ward

      To go along with our Mecha duo up there, we also have a new Mecha Ward skin!

      Mecha ward

      Mecha Ward Shop Image

      A shop image for the upcoming Mecha Ward skin has also been added, not very exciting but it's new!

      Sona Rework

      As Fearless has been discussing, an early version of the Sona rework is now available on the PBE!
      Before we dive in, here's Fearless with a complete change list and feedback questions:
      "Hey all! 
      Sona is getting an update to help her player satisfaction and drastically improve the clarity of what she does. This update is also going to be an experiment for development, where Sona is going to be getting to PBE much earlier in her development, meaning that we have a longer time to get your feedback and react to it. This means that feedback is going to be even more valuable for us than usual. Everything you all have is welcome, but there are a few points where we really want to hear from you: 
      • Are the effects of Sona’s spells more clear?
      • Did you have difficulty using your auras to give allies your buffs?
      • Did this become easier late game/during team fighting?
      • Did you feel more able to support or save your allies?
      • Did you feel more able to survive all-ins during laning?
      • Did your spell casts feel more impactful?
      • Did you notice any bugs?
      • What items did you build?
      • What items felt very powerful?
      • What items felt less effective?
      • Were Sona’s spell effects more enjoyable?
      • Were Sona’s spell effects easier to understand? 
        Really looking forward to hearing from everyone!  
        Full Changelist below:  
        Passive - Power Chord: 
        • Q Powerchord amplification down from +100% damage to +50% damage 
        Q - Hymn of Valor 
        • Creates a 300 unit aura that lasts for 3 seconds.
        • Sona and allies touched by the aura get 40/50/60/70/80 (+0.25 AP) bonus magic damage on their next auto attack. Buff lasts 3 seconds
        • Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
        • Cooldown increased to 10 seconds from 7 seconds
        • No longer grants persistent AP and AD aura
        • Mana cost increased by 5 at all ranks (50/55/60/65/70)  
        W - Aria of Perseverance  
        • Initial cast heals Sona plus the lowest health nearby ally for 25/50/75/100/125 (+ 0.25 AP) heath. This heal is increased by 1% for each 1% missing health of the target.
        • Creates a 300 unit aura that lasts for 3 seconds.
        • Sona and her allies touched by the aura get a shield that blocks 40/60/80/100/120 (+0.2 AP) damage.
        • Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
        • Cooldown increased to 10 seconds from 7 seconds
        • No longer grants persistent MR and Armor aura
        • Mana cost increased by 5 at all ranks (65/70/75/80/85)  
        E - Song of Celerity 
        • Initial cast grants Sona a boost of 13%/14%/15%/16%/17% + (7.5% for every 100 AP) move speed. This decays down to the amount Sona grants to her allies.
        • Creates a 300 unit aura that lasts for 3 seconds
        • Grants allies touched by the aura 10%/11%/12%/13%/14% move speed for 1.5 seconds.
        • Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
        • Cooldown increased to 10 seconds from 7 seconds
        • No longer grants persistent move speed aura 
        • No longer grants allies % move speed on cast   
        R - Crescendo 
        • Ranking up Crescendo increases the strength of Sona’s auras
        • +10/20/30 magic damage for Hymn of Valor
        • +10/20/30 extra shield for Aria of Perseverance
        • +2%/4%/6% move speed for Song of Celerity  
        • Crescendo has new VFX that more accurately show the affected area of the spell 
        Known Issues
        • Due to Sona being an an earlier stage of development, it is highly recommended to use her base skin. Other skins may not have all their audio and visual effects playing correctly.
        • Sona’s Q aura bonus trail particles do not apply to certain enhanced auto attacks (Draven’s axes, Caitlyn Headshots, etc.)
        • Sona’s updated Audio and Visual Effects are still works in progress. These will be getting more polish over the days and weeks to come.
        • Sona's information in the client is not up to date with these changes
        • Sona bot is going to be really dumb until we can tell her about her new tricks"

        Now let's take a look at the updated visual effects and tooltips!

        Passive - Power Chord

        Q - Hymn of Valor
        W - Aria of Perseverance
        E - Song of Celerity
        R - Crescendo

        Here's a video of them all in action!

        Sona PBE Update 7/8

        Fearless has posted up a round up of the latest changes to Sona update that were included in this patch!
        "Hey all, 
        Thanks to everyone who played some Sona games, and special thanks to everyone who posted their feedback. 
        The major issues we have heard and addressed in this patch:
        • Players were having a hard time applying their auras to allies
        • We’ve increased the range of the auras to 350 units from 300 units
        • Sona was exceptionally frail in early laning
        • We’ve increased Sona’s base armor to 15 from 12
        • Sona’s VFX were too loud
        • We've toned down the brightness of her aura VFX and made updates to some of her ability casts
        • Sona could gain power chord stacks by clicking item slots with no active
        • Awesome find! We've fixed this bug.
        We also continue to improve the ways that Sona communicates her effects
        • We've added clearer effects to Sona's power chord impacts. 
        We are currently working on a number of improvements, but haven't made changes yet on the following:
        • Sona's power chord ready state is harder to see with the new aura effects.
        • We are working on new effects for power chord ready to work better with the rest of Sona's new effects.
        • Sona's longer cooldowns have dramatic impacts on her entire kit and gameplay experience.
        • This was always a known issue, but we do hear you all that many of you aren't happy with this change
        • We are discussing what shorter cooldowns would have to mean for Sona, and what she'd have to give up to have shorter cooldowns again. 
        As before, all feedback is welcome, but there are a few questions that are of greatest interest to us:
        • How many games have you played on the Sona Update?
        • What sort of game was this? (Doom bots, Summoners Rift 5v5, Standard Bots, Howling Abyss, etc.)
        • Did you feel in danger when granting allies aura tags?
        • What was your laning experience like?
        • What was your team fight experience like?
        • What items felt powerful?
        • What items felt weak? 
        Thanks to everyone who has given feedback so far and everyone who gives feedback here!"

        [[ Be sure to read up on the original Sona rework thread for context on the current changes as a whole ]]

        [Continued] Experimental Manamune & Muramana Changes

        ricklessabandon has posted on update concerning the experimental Manamune and Muramana change he's been trying out during this PBE, looks like the build path changes will be shipping in 4.12 but the Muramana active change will not and will be pulled from the build .
        "update! (2014.07.10 @ 03:06) 
        okay, got some really helpful stuff from the first iteration! i'm going to go forward with the build path changes to manamune in the 4.12 patch, and continue explorations with various muramana actives. the next version should hit the pbe sometime after 4.12 goes live. until then, i've updated the item details above. 
        also, there were several bugs affecting tear, manamune, and muramana due to a one-time refactor we did that should all be worked out. just need to get the new tooltips in after 4.12 ships and then things should look much more normal! 
        oh! one last thing… i did want to mention that i've been reading every comment posted here as well as any tweets that mention me and a handful of forum/reddit threads. i haven't had time to directly respond to them unfortunately, but they're definitely read and count for something! 
        muramana (last updated 2014.07.10 @ 03:06) 
        this will temporarily be off of the pbe while we prepare the 4.12 patch 
        [added] passive :: gains +10 bonus true damage (increased by 2% of maximum Mana if any number of azure stacks are active). also gain 1% attack speed for every stack of azure active. 
        [remade] active :: spend 60 mana to gain 10 stacks of azure, then doubles the current mana cost and stack gain of this active. azure has a fixed duration of 9 seconds, and when it expires this active resets its mana cost and stack gain and then goes on cooldown (30 second cooldown). 
        edit: to clarify, the passive mana-to-ad conversion from 'awe' is unchanged!
        More information can be found in his dedicated PBE community thread.

        Updated Sunfire Cape VFX

        In an earlier update this PBE cycle, Sunfire Cape received a few changes to it's visual effects! The it is now much more vivid compared to the live counterpart.
        Frame by Frame

        Exhaust VFX Update

        The summoner spell Exhaust has had it's VFX updated, leaning back to it's old "can shaped" design.

        New Summoner Icons


        Summoner's Rift Update Monster Portraits

        [ Again, these are not summoner icons. These are the portraits that display when you target them in-game ]

        Great Murk Wolf, Murk Wolf, and  Razorbeak

        Summoner's Rift Update Assets

        Several icons got updated, including Baron debuff's icon

        "Baron_Debuff" 1 and 2

        Frightening Nightmare Bots // Doom Strings

        LOTS of "NightmareBot", a file name we say first pop up in the last PBE cycle, assets and strings were added in this patch. It seems like these "Doom" versions of champions are super buffed versions of champions sent TO DESTROY THE WORLD (  read as: seems like a Featured Gameplay Mode )

        Many of the strings mention frightening new "Doom" abilities - these are the in-game text taken from the buff's on the unit. There are both abilities and "Bonus Doom"
         "Doom Amumu - Doom Amumu’s Despair has started making everything near him sad too. So very sad. All allied units within range of Doom Amumu cry in sympathy with him. His Curse of the Sad Mummy now also reaches further. " 
         "Doom Annie - Doom Annie can set alight nearby enemy towers and burn everything. She also brought her bear Tibbers. Have you seen him? " 
         "Definitely Not Doom Blitzcrank - Doom Blitzcrank has powered up all his systems, giving him extra Rocket Grabs, a gigantic Mana Barrier and Static Field, and a Power Fist that knocks multiple enemies into the air. But it’s definitely not him, so don’t worry. " 
         "Doom Cho'Gath - Doom Cho’Gath grows in power as he grows in size. As he gains stacks of Feast, his Rupture and Feral Scream grow larger. " 
         "Doom Ezreal - Doom Ezreal’s abilities have been fragmented into multiple energy waves. " 
         "Doom Fiddlesticks - Doom Fiddlesticks' abilities have fragmented to become even more terrifying, and the his ghosts could be anywhere nearby where you have no vision, waiting to Crowstorm from the darkness. " 
         "Doom Galio - Doom Galio’s Resolute Smite and Righteous Gust have fragmented, and he will periodically create taunt zones next to nearby enemy champions. " 
         "Doom Karthus - Doom Karthus periodically Death Defies while still alive, and his abilities have fragmented. " 
         "Doom LuxDoom Lux’s abilities have been fragmented into multiple light beams. " 
         "Doom Malzahar - Doom Malzahar’s abilities have fragmented, and he’s brought extra voidlings with him from the void. " 
         "Doom Wukong - Doom Wukong’s Nimbus Strike creates additional clones which knock enemies into the air when disappearing. His Cyclone also summons Decoys that spin alongside him. " 
         "Doom Morgana - Doom Morgana’s Dark Binding has fragmented and also added to her Tormented Soil. " 
         "Bonus Doom: Twilight Shroud . This champion creates a smoke cloud in an area for a short time. While within the cloud, this champion is stealthed and gains bonus armor and magic resistance. Attacking or using abilities will reveal them briefly. Enemies inside the smoke are slowed. " 
         "Bonus Doom: Rebirth . Upon taking lethal damage, this champion will transform into an egg with 100% health. If the egg survives for a short time, the Champion is revived with the same percentage health that their egg had. " 
         "Bonus Doom: Rebirth . This champion was recently reborn and must regain their strength. " 
         "Bonus Doom: Shadow WalkWhen out of combat for a short time, this champion enters stealth only being able to be seen by enemy champions within range. " 
         "Bonus Doom: Burnout . This champion scorches the earth where they walk, leaving behind a trail of fire. " 
         "Bonus Doom: Permafrost . This champion creates pools of frost nearby, slowing all enemy champions and minions moving through them. " 
         "Bonus Doom: Garen . Every brush you can’t see into nearby this champion, could have Garenhiding in it. Demacia! " 
         "Bonus Doom: Onslaught of Shadows . Spectral riders are summoned alongside this champion, causing enemy champions and minions they touch to flee in terror. " 
         "Bonus Doom: Howling Gale . This champion summons whirlwinds nearby that briefly knock enemy champions airborne and disappear after a short time. " 
         "Bonus Doom: Mirror Image . Whenever this champions is below 40% health, they create a clone of themselves. " 
         "Bonus Doom: Mirror Image . This champion has recently created a mirror image of themselves and cannot do so again for a short time. " 
         "Bonus Doom: Paranoia . This champion reduces the sight radius of nearby enemy champions and minions. " 
         "Bonus Doom: Aegis Protection . After auto-attacking or using an ability 4 times, this champion will block the next incoming turret attack or basic attack from an enemy champion, siege minion or large monster. " 
         "Bonus Doom: Hallucinate . Whenever this champion is below 40% health, they create a clone of themselves, which explodes when dying dealing magic damage to nearby enemies. " 
         "Bonus Doom: Hallucinate . This champion has recently created a clone of themselves and cannot do so again for a short time. " 
         "Bonus Doom: Ravenous Flock . Ravens circle this champion and strike out at nearby enemies dealing magic damage. This champion is healed for a portion of the damage dealt to champions and minions. " 
         "Bonus Doom: Death Ray . This champion fires laser beams in a pattern around themselves, dealing magic damage to every enemy they hit. " 
         "Bonus Doom: Blood Scent . This champion reveals enemy champions within range with less than 50% health. " 
         "Bonus Doom: Blood Scent . This unit has been detected by a Doom Bot, all enemy champions have vision of this unit. " 
         "Doom Veigar - Doom Veigar calls down a ring of Dark Matter around himself periodically and his abilities fragment on minions. " 
         "Doom Ziggs - Doom Ziggs’ Mega Inferno Bomb has fragmented, and his bombs have started rolling around, chasing enemy champions. " 
         "Doom Zyra - Doom Zyra’s Rampant Growth will spawn extra plantlife near enemy champions within range of her. "
        Game Tips:
         "Doom Bots' abilities have been dangerously mutated." 
         "Click on Doom Bots to read their buffs." 
         "Doom Bots now have Bonus Doom!"


        Doom Bots of Doom, our newest featured gameplay mode, is now up on the PBE!

        Doom Bots of Doom pits five human players against a set of super powerful bots that gain new and nightmarish abilities based on which difficulty you choose!

        Here's L4T3NCY with more info:
        "Heya everyone! 
        Our next featured game mode, the Doom Bots of Doom is now live and loose on PBE! Try them out and let us know what you think! We’re keen to get feedback from you guys.
        There are three different levels (of doom) for you to challenge. When facing 2 & 5 bomb difficulties, the bots have additional ‘Bonus Doom’ buffs, inspired by the doomed abilities of other champions: 
        1 Bomb – Our Doom Bots have been doomed with powerful mutations to their abilities. 
        2 Bombs – Congratulations! You’ve unlocked Bonus Doom! On each death, the bots will randomise a new Bonus Doom. 
        5 Bombs – Good luck. ^_^ 
        As an aside, the Doom Bots (much like all our other bots) do not cheat with vision. They can only see what a normal player can given their ward coverage, minion waves, abilities (doomed or otherwise), etc. 
        Known issues: 
        -Some sounds and VO surrounding doomed abilities might not be playing. We’re working on these. 
        Let us know if you guys run into any issues (particularly with the 2 & 5 Bomb difficulties) and tell us about your games! There are 15 Doom Bots in total, so we wanna know, which team compositions are the hardest? Which Bonus Doom combos the best on which bots? Who is the hardest champion you’ve beaten them with? Let us hear your magical feedback!"
        Here's some example shots of the game mode, which has you playing on a dark and spooky version of Summoner's Rift, and some of the many horrific doom abilities!
        1 bomb ( "easy " )
        5 bomb ( "good luck" )
        The DOOM bots are all surrounded by an evil glow.
        One of DOOM Veigar's abilities is his W drops in triple! He gains more and more on other difficulties
        Doom Blitzcrank can fire three arms with his Q
        Doom Galio shoots out an entire ring of his Q
        and his E is three lines instead of one. Not pictured but he also random creates "taunt fields" that pull you to him.
        DOOM enhancements can be seen via in-game buffs on the bots.

        Here we have multiple Malzahar pools, a colossal Tibbers, and Ezreal tri shooting

        Lux's Q splits off into multiple Qs every time it hits.
        Morgana's doom W makes two circling Qs o.o!

        There are 15 Bots total, each with DOOM versions of their abilities.

        Amumu, Annie, Blitz, Cho 'Gath, Ezreal, Fiddlesticks, Galio, Karthus, Lux, Malzahar, Morgana,Wukong, Veigar, Ziggs, Zyra

        On 2 star and up, each bot can also get one or multiple "Bonus Dooms". These are extra abilities ( typically passive ) from another pool of champions, including having Swain's R's Raven drain permanently on, gaining Anivia's rebirth, having Garen's randomly pop out of any brush, leaving a constant Shyvana W trail, stealthing from Eve, laying down froze zones, limiting vision a la Nocturne, and so many more!

        In this one you can see the Viktor and Garen bonus dooms!

        Intro bots Enabled on the PBE

        Here's Riot Iniquitee with info on Intro Bots being enabled on the PBE!
        "Hello Summoners! 
        We've just enabled our new Intro Bots on the PBE. Intro Bots presents a new mode of Coop vs. AI designed for players who are brand new to League of Legends. You can get the full run-down on what we are trying to do with Intro Bots in this dev blog
        We know that PBE players are for the most part very far from being "new". For that reason we're mostly looking for bug reports from testers, though we're happy to engage in a discussion about why we've included (or left out!) certain lessons in Intro Bots. 
        Hop in and give the bots a whirl, and please post bug reports and discussion below! 
        EDIT: Recommended items are currently broken for Intro Bots, but will be resolved in the next patch. Thanks for the reports!""

        Summoner's Rift Update returns

        After being pulled off the PBE late in the last cycle, the Summoner's Rift update is back and available for more testing! A quick scan failed to reveal any super significant changes, but feel free to check out the dedicated Summoner's Rift update page for a better look!


        Shyvana seems to have a new VO line! "

        Balance Changes

        * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

        • Orb of Deception ( Q ) mana cost reduced to 55/60/65/70/75 from 70/75/80/85/90
        • Orb of Deception ( Q )  AP ratio ( on hit and return ) increased to .35 from .325

        • Trample (Passive)  tooltip no longer lists that it does double damage to monsters.
        • Pulverize (Q) mana cost reduced to 65/70/75/80/85 from 70/80/90/100/110
        • Headbutt (W) mana cost reduced to 65/70/75/80/85 from 70/80/90/100/110
        • Unbreakable Will (R) damage reduction reduction increased to 70% at all ranks from 50/60/70%

        • Essence Flux (W) [ tool tip now says "If Ezreal or his allied champions are hit" instead of "Allied Champions."  Ezreal can now get his own W buff if he uses Flash, E, or some how moves into his own W projectile. ] 

        • Base Attack range lowered to 500 from 550
        • Base health increased to 420 from 390
        • Base movement speed increased to 335 from 330
        • Base damage increased to 49 from 46
        • Piercing Light ( Q )  mana cost now  50/55/60/65/70 from 60/65/70/75/80
        • Piercing Light ( Q ) cast range reduced to 500 from 550
        • Piercing Light ( Q ) no longer reads "Deals 75% damage to minions" 
        • Relentless Pursuit ( E ) now reads: "Whenever Lightslinger [ his passive ] hits an enemy, Relentless Pursuit's Cooldown is reduced by 1 second ( doubles to 2 seconds against champions  "instead of "If Lucian kills an enemy while The Culling is active, the cooldown of Relentless Pursuit is reset."

        • Relentless Pursuit ( E ) mana cost has been reduced to 0 from 40/30/20/10/0 [ for reference, the current mana cost for E on Live is 60/45/30/15/0 ]
        • Relentless Pursuit ( E ) cooldown to 14/13/12/11/10 from 16/15/14/13/12
          • Context: In addition to the new E passive ( which reduces Lucian's E cooldown when his passive hits ) they have been tinkering a lot with his CD numbers. The live value for his E cooldown is 18/16/14/12/10 ]

        • Null Sphere ( Q ) damage changed to 60/90/120/150/180 from 80/105/130/155/180
        • Nether Blade ( W ) cooldown increased to 9 seconds at all ranks from 6
        • Force Pulse ( E ) slow duration lowered to 1 second from 3 seconds.
        • Force Pulse ( E ) slow strength increased to 50/60/70/80/90% from 40/45/50/55/60%
          • [Context: Remember the slow duration was lowered to 1 second from 3 seconds vs live in 7/7's patch. The current live slow % is 30/35/40/45/50% ]

        • Bug Fix] Taste Their Fear ( Q ) now displays the correct isolation damage, which is 30% of the base damage.
          • Context: Kha'zix Q's base damage was increased in an earlier patch but the numbers for his Isolated bonus were not updated. They are now properly updated and listed at 91/124/156/189/221 from 72/104/137/169/202, which is 30% of the new base value. ] 

        • Sona has received significant kit changes in today's update, including her aura's turning into short duration buff zones! See above or this thread by Fearless for more info.
        • Base armor increased to 15 from 12
        • QW, and E aura range increased to 350 from 300.
        • The update has been rolled back and all changes have been reverted back to live values.
          • [ Context: Sona's rework in progress rework has been removed from the PBE as the PBE patch is prepped up for live. Here's Fearless with more info: 
            "Quick Update!
            Just wanted to let you know that Sona's Update will be off the PBE for a few days. This is simply due to how our builds progress through development, and she'll be back very soon with more changes, more polish and a number of bug fixes.
            Sorry for the disruption! I'll be leaving this post stickied so anyone who got in a last last game has a place to give us their thoughts. Thanks to everyone who has already helped so much already!" ]

        • Dark Passage (W) now specifics it will only shield Thresh "up to one ally if they come near the Lantern"
        • Dark Passage (W) shield value increased to 60/100/140/180/220 from 60/95/130/165/200


        Ardent Censer
        • Ability power increased to 40 from 30

        [ These are changes we originally saw in the 4.11 PBE cycle. ]
        • New Unique Passive: 10% bonus attack damage
        • Shield lowered to 50-350 from 50-440
        • Shield now decays slowly if you haven't dealt or taken damage in last 25 seconds, up from 15
        • Lifesteal increased to 20% from 15%
        • Lifesteal is now unique.

        Essence Reaver
        • Total Cost increased to 3400g from 2650g
        • Now Builds from BF sword + Vamp Scepter
        • Attack damage increased to 80 from 60

        Hunter's Machete
        • Tooltip updated to "Passive: Auto attacks deal +10 physical damage vs. monsters." from +10 AD vs Monsters.

        • Now builds out of Tear + Pick Axe + 625 G
        • Total cost increased to 2200 from 2100
        • Attack damage increased to 25 from 20 

        Manamune ( Crystal Scar )

        • The Crystal Scar version of Manamune adjusted to new recipe and attack damage increased to 25 from 20.


        • Murmana
          • [ Looks like toopltip has been updated ]
        • Attack damage increased to 25 from 20
        • New Passive: Gains 7 to 60 bonus true damage ( on hit and on single-target physical damage spells) and 0 to 30% attack speed based on stacks of Azure.
        • 0 azure: +7 true damage, +0% attack speed
        • 1 azure: +15 true damage, +10% attack speed
        • 2 azure: +30 true damage, +20% attack speed
        • 3 azure: +60 true damage, +30% attack speed
        • New Unique Active ( 150 mana ) : Gain Azure for 9 seconds, during which up to 2 additional activations may occur ( 20 second cool down )

        Youmuu's Ghostblade
        • Unique active cooldown increased to 60 from 45 seconds.  

        Twisted Treeline // Dominion // Howling Abyss Items

        Grez's Spectral Lantern ( Twisted Treeline Only, no longer on Dominion )
        • Builds out of Madred's Razors + Dagger + Long Sword + 180g
        • Total Cost: 1765
        • 15 AD
        • 30% Attack speed
        • Unique Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage andheal 10 Health on hit.
        • Unique Passive: Gain 30% increased Goldfrom monsters.
        • Unique Passive: - Trap Detection Nearbystealthed enemy traps are revealed.
        • Unique Active: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown)

        Ichor of Illumination ( Twisted Treeline Only )
        • Duration lowered to 3 min from 4 min

        Ichor of Rage ( Twisted Treeline Only )
        • Duration lowered to 3 min from 4 min

        Lord Van Damm's Pillager ( Twisted Treeline and Dominion Only )
        • Attack damage increased to 80 from 70

        The Lightbringer ( Twisted Treeline, Dominion, and Howling Abyss Only )
        • Total Cost 2280g
        • Builds out of Wicked Hatchet + Cloak of Agility + 350g
        • 30 Attack Damage
        • 30% Critical Strike
        • Unique Passive: Critical Strikes cause your target to bleed for an additional 90% of your bonus AD as physical damage over 3 seconds and reveals them for the duration 
        • Unique Passive: - Trap Detection Nearbystealthed enemy traps are revealed.
        • Unique Active: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).
        Quill Coat (  Twisted Treeline Only )
        • Unique Active:A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).
        • [ This is NOT FOR SUMMONER'S RIFT. These are replacement buffs for the ward passive on maps that do not have wards normally available.]
        Spirit of the Ancient Golem (  Twisted Treeline Only )
        • Unique Passive - Trap Detection: Nearby stealthed enemy traps are revealed 
        • Unique Active: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown). 
        • [ This is NOT FOR SUMMONER'S RIFT. These are replacement buffs for the ward passive on maps that do not have wards normally available.]

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