Red Post Collection: Bel'Veth Theme & Trailer, TFT Dragonlands Info & More

Posted on at 7:40 PM by Aznbeat
Today's red post collection includes the theme and champion trailer for Bel'Veth, all the firey details on TFT Dragonlands, new merch and more!
Continue reading more more information!

Table of Contents


Bel'Veth, the Empress of the Void

More on Bel'veth from Riot's socials:
  • Bel'Veth Champion Theme
  • Bel’Veth: The Empress of the Void | Champion Trailer


Miscellaneous

  • Riot August on more mid-scope updates:
  • Behavioral systems update from the LoL twitter:
  • Challenges update from LoLDev:

TFT Corner

TFT Dragonlands  is heading to the PBE for testing soon! Here's a look at all the details released recently:

Dragonlands Gameplay Overview

Here's Riot MinionsRPeople2 with a look at the gameplay in Dragonlands - "A sneak peek at a few team compositions coming in Dragonlands."
"Welcome Dragoneers and Dragonauts alike! Dragonlands goes live with patch 12.11, so get ready to explore what this fantastical and diverse realm has to offer. Here we’ll be looking to the stars with Astral, riding the lightning with Tempest, and Reveling in many of the traits and units the new set has to offer. But if you’re looking for information about the new set mechanics (including the Dragon mechanic) click here, and if you want to learn more about the new Pass and cosmetics coming with Dragonlands, click here
The Land of Dragons

The Dragonlands are an archipelago, where each island hosts different biomes, critters, dragons, and champions.
Whether you find yourself in the myriad of oases that dot the Jade region, the lava scarred gorges of the Ragewing, or the elusive valleys where Shimmerstone grows from the ground in Shimmerscale, expect to find dragons each as different as their respective homes. 
But not all regions are home to dragons—some have balked in the scaled face of power forcing dragons to flee their regions. Scalesworn, Revel, and Guild have no need for Dragons, using their own ferocity, firecracker “technology,” or sheer talent of craft to thrive in this world. We’ll get into some of those traits a bit later, but for now let’s take flight with DRAGONS! 
The Dragon Trait 
The Ancient Dragons of the Dragonlands take on a new origin with the Dragon Trait. They count as two units in your army, have a bunch of bonus health, are double the cost of other units in their rarity tier, count for triple their trait bonus, and are super powerful. With Dragons leading your comp to battle you’ll be able to hit create powerful trait combinations and devastate your foes’ board. 
Because they do SO much, we’ve actually covered them in our Mechanics Overview article, where we even dive into three of the seven Ancient Dragons in greater detail: Shyvana, Ao Shin, and Aurelion Sol. 
As for this article, we’ll check out more of the game-changing Dragon units when we dive into their traits. But first, a list of the Ancient Dragon units taking over the Convergence: 
  • Daeja: Tier 4, 8-cost, Mirage
  • Idas: Tier 4, 8-cost, Shimmerscale, Guardian
  • Shi Oh Yu: Tier 4, 8-cost Jade, Mystic
  • Shyvana: Tier 5, 10-cost Ragewing Shapeshifter
  • Sy’fen: Tier 4, 8-cost, Whispers, Bruiser
  • Ao Shin: Tier 5, 10-cost, Tempest
  • Aurelion Sol: Tier 5, 10-cost, Astral, Evoker
Shimmerscale

If gold moves everything around you, including your items, then Shimmerscale is the trait for you. Shimmerscale grants the player the use of exclusive gold-powered Shimmerscale items. Higher tiers (3,5,7,9) unlock more items, and the order the items are granted changes every game. 
  • Aatrox: Tier 1 Warrior
  • Kayn: Tier 2 Ragewing, Assassin
  • Volibear: Tier 3 Dragonmancer, Legend
  • Idas: Tier 4, 8-cost, Dragon, Guardian
  • Zoe: Tier 5 Mage, Spell-Thief
There are seven total Shimmerscale items. Let’s take a look at a few of them:
  • Draven’s Axe: Gain 1 Attack Damage per gold in your bank (up to 80). Every attack, this item gains 1 stack. At 100 stacks, gain 10 gold and 1 item component.
  • Goldmancer’s Staff: Gain 1 Ability Power per gold in your bank (up to 80) and a 40% chance to drop 2 gold on enemy kill.
  • Determined Investor: After the holder dies 8 times: This item returns to your item tray and transforms into Diamond Hands. Then you will gain 1 Champion Duplicator and 15 gold.
  • Diamond Hands: Once per combat at 66% and 33% Health, gain 1 gold and immunity for 2 seconds.
  • Philosopher’s Stone: Refreshing your Shop adds a stack to Philosopher's Stone. Each Shop refresh has a chance to copy the holder and consume all stacks. More expensive champions are harder to copy.
Like everything discussed in this article, specific numbers are bound to change to accommodate balance; but the premise behind these items (i.e. sit on a pile of gold to make your team stronger in different ways) will remain the same. 
Idas: Dragon, Shimmerscale, Guardian 
What’s a pile of gold without a Dragon to sit on it? With the Dragon trait active for Idas, you’ll instantly activate Shimmerscale 3, granting you access to one of the eight Shimmerscale items! Idas doesn't come cheap though—as a tier 4 unit, she costs 8 gold, but her ability makes her worth the price! Idas treasures devotion most of all; the accumulation of wealth is just another way to gain it. 
Her ability, Retaliation, hardens her scales, briefly reducing all incoming damage by a flat amount. She then roars, healing for a large chunk of health and granting her allies a shield for 5 seconds. The shield grants attack speed while it holds. 
Playing Idas is core to the econ based strategy of Shimmerscale players, who may lack frontline due to their greedy habits that prevent them from starring up units via rolling. That’s where Idas can save the day and earn (or buy) the devotion she deserves!
Mirage 
Always changing, never the same, Mirage continues the beloved trend that Mutant from Gizmos & Gadgets created as a high-variance trait, rotating between one of seven different traits each game. 
  • Mirage trait breakpoints are 2,4,6,8 regardless of their variation. Some of these variations may look familiar, others are just a Mirage of what they used to be:Electric Overload: Attacking or being hit by an attack has a chance (increasing at trait breakpoints) to deal a percentage of maximum health magic damage to adjacent enemies.
  • Warlord’s Honor: Mirage units have bonus Health and Ability Power increasing at trait breakpoints. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times
  • Dawnbringer’s Determination: The first time Mirage units drop below 50% health, they rapidly heal for a portion of their maximum health, increasing at trait breakpoints.
  • Duelist’s Dexterity: Duelists gain bonus Move Speed. Duelists' attacks grant stacking Attack Speed increasing at trait breakpoints. up to 8 stacks.
  • Spellsword’s Enchantment: Each player combat, Mirage units gain Ability Power per attack that increases at trait breakpoints.
  • Executioner’s Edge: Mirage units attacks and spells critically strike units below a health threshold that increases at trait breakpoints.
  • Pirate’s Greed: After each player combat, gain a treasure chest that contains gold and sometimes other loot.
Playing the true flex trait, look to get these units: 
  • Leona: Tier 1 Guardian
  • Yone: Tier 2 Warrior
  • Nunu: Tier 3 Cavalier
  • Daeja: Tier 4, 8-cost Dragon
  • Yasuo: Tier 5 Warrior, Dragonmancer
Daeja: Dragon, Mirage 
Daeja was once a part of another, Vhu; their bond unbreakable—until it, well, broke. Locals tell the tale of Vhu being lost to strange dimensional rifts, portals of some sort—now how about that?
Annnnnnnyyywayyyys, Daeja isn’t just the ancient Dragon of the Mirage, she also commands the wind with her ability, Windblast, which sends a blast of wind toward the largest group of enemies dealing magic damage and causes Daeja's attacks to launch three barrages each attack for 5 seconds. 
Daeja can be your carry, but her additional passive also allows her to support any other sources of magic damage. Daeja’s attacks apply on hit magic damage that reduce her foe’s magic resistance, allowing her and any other magic damage dealers to dish out more and more damage as the fight progresses.
Jade 
So serene, so stoic, and… kinda jaded—I mean Karma is a bit uptight for a 1-cost, just saying—Jade units summon Jade Statues that grow in power the more Jade units you have active. 
And what do those statues do? Well, it depends on your devotion to the inhabitants of the Jade isles. At three Jade, you get a Jade Statue, getting one more at 6, and a third at 9, and a fourth at 12. Jade Statues empower units adjacent to where you place them. And as you go deeper into serenity the statues imbue your allies with more power! Oh, I almost forgot, statues will also EXPLODE upon death, dealingmagic damage based on a portion of their maximum health. So much for calm and serene!

Here’s your statue sculpting crew: 
  • Karma: Tier 1 Dragonmancer
  • Taric: Tier 1 Bruiser
  • Ashe: Tier 2 Dragonmancer, Swiftshot
  • Gnar: Tier 2 Shapeshifter
  • Anivia: Tier 3 Legend, Evoker
  • Neeko: Tier 4 Shapeshifter
  • Shi Oh Yu: Tier 4, 8-cost Dragon, Mystic
  • Soraka: Tier 5 Starcaller
Soraka: Jade, Starcaller 
You thought I was going to talk about Shi Oh Yu here didn’t you? Well, the Jade Dragon is really cool (pun intended), with their Jade fighting techniques and unique attack sequence that has them rotate through different forms of damage and CC, but I have to save some surprises for later! Instead, we’re going to learn about Soraka! 
Soraka’s ability, Starfall, calls down a shower of shooting stars that heal your allies each time a star falls upon them. She also gains increased mana per attack whenever an ally is low on Health, allowing her to come in with the clutch cast more consistently! 
This unicorn goat healer is the real GOAT, but here’s what REALLY makes Soraka exciting! Soraka’s Starcaller trait allows her to heal you! That’s right, not just your team. The first time Soraka casts her ability each combat, Soraka will heal your Tactician depending on her star level. A three-star Soraka will heal your Tactician 100 health—I mean she is the GOAT 5-cost.
Astral 
Look to the stars. What do you see? An Astral shop? Oh, yippee! 
With Astral in play, every 5th shop will grant you an Astral Orb and have a greatly increased chance to contain Astral champions, making it our first reroll comp with a true pity mechanic for the low-rollers among us. By dedicating yourself to the stars and running more Astral champions, you’ll get even better rewards from those orbs! But in addition to all this, Astral grants your team bonus ability power that increases at 3,6, and 9 Astral. 
Astral brings the joy of starring units up alongside the exciting highs of cracking loot orbs. And now, let’s see who can be found amongst these stars: 
  • Nidalee: Tier 1 Shapeshifter
  • Skarner: Tier 1 Bruiser
  • Vladimir: Tier 1 Mage
  • Nami: Tier 2 Mage, Mystic
  • Illaoi: Tier 3 Bruiser
  • Varus: Tier 3 Swiftshot
  • Aurelion Sol: Tier 5, 10-cost Evoker Dragon

Expecting a section on Aurelion Sol next? Well check out our Mechanic Overview article for a look at what the Star Forger is up to in TFT! 
Ragewing

Do you ever get so mad that after you cast your spell you become Enraged for 4 seconds, gaining a ton of attack speed and omnivamp? Yeah, me neither. But Ragewings sure do! Ragewing units don’t use mana; instead, they generate Rage, which works like mana in that it will allow them to cast their spell when the bar gets full, but afterwards it will Enrage the champion, giving them the buff described above and preventing them from gaining Rage during the 4 seconds. 
You can add to the Ragewing attack speed and omnivamp buff at 3, 6, and 9 Ragewing. 
 And here’s who’s adding to the Rage:
  • Senna: Tier 1 Cannoneer
  • Sett: Tier 1 Dragonmancer
  • Kayn: Tier 2 Assassin, Shimmerscale
  • Shen: Tier 2 Bruiser, Warrior
  • Swain: Tier 3 Dragonmancer, Shapeshifter
  • Hecarim: Tier 4 Cavalier
  • Xayah: Tier 4 Swiftshot
  • Shyvana: Tier 5, 10-cost Dragon, Shapeshifter

Notice that Shapeshifters are back! Shapeshifters' first spell transforms them, altering their next spell. Check out our detailed breakdown on one of them, Shyvana, in our Mechanics Overview article! Ragewing champions get tons of attack speed from their Enraged buff after their cast, so be sure to give your carries some damage to make the fury of attacks hurt even more! 
Trainer 
Do you want to be the very best—like no one ever was? Then travel across the Dragonlands! You won’t have to search far and wide, cause Nomsy is a pretty wide Dragon. And if training Nomsy is your cause, look no further than running the Trainer trait! Trainers summon Nomsy to fight alongside them. After combat, each Trainer feeds the Dragon a treat for each of their star levels, upgrading Nomsy’s abilities. Leveling up from eating treats also grants bonus stats. 
Here’s a list of those who have training as their cause:
  • Heimerdinger: Tier 1 Mage
  • Tristana: Tier 2 Cannoneer
  • Lulu: Tier 3 Evoker, Mystic
Unlike some of our past summon traits, Trainer provides the core units for a scaling reroll composition! Stay at level 6, slow rolling (never rolling below 50 gold) to star up Tristana, who will be your main carry. Along the way you can look for Jinx to activate two Cannoneer, which will make every fifth attack from a Cannoneer a cannon shot that deals extra physical damage in an explosion around the target! Then you can look to add two more Mages, another Mystic, or even more Cannoneers to amplify your Tristana even more! And while you’re leveling up your Trainers, they’ll be training your Nomsy to become the best there ever was! 
Guild 
Who needs dragons when you have skills like these?Guild members also receive a unique trait bonus that increases with each active guild member. This bonus applies to all allies, but Guild members gain double the benefit. Here are the Guild members and the trait bonus they bring: 
  • Sejuani: Tier 1 Cavalier + Health
  • Twitch: Tier 2 Swiftshot +Attack Speed
  • Ryze: Tier 3 Mage + Ability Power
  • Talon: Tier 4 Assassin + Attack Damage
  • Bard: Tier 5 Bard, Mystic + Mana per attack
  • Guild Emblem: + Omnivamp 
In most cases you can look to put your AP items on Ryze and your AD ones on Talon, and from there you can choose whether to add more Mages to the movement, or field more talented Assassins to lend a hand. Remember, you have value, you have the skills—those Dragons just own the means of production, and it’s time we changed that. 
One more way to change that is by splashing Scalescorn into your Guild comp, with Lilia and Diana to activate Mage, Cavalier, and Assassin. When running Scalescorn without a Dragon on your team, Scalescorn champions deal bonus magic damage and take reduced damage from enemies with more than 2500 Health. 
You see? Even though we’re in the Dragonlands, you don’t have to field any Dragons to find success. Okay, time to talk about the real star of the Guild! 
Bard: Guild Mystic Bard 
Bard is truly the leader of the Guild Bardty. He’s our first champion whose ability impacts your roll odds. Whenever one of your units dances, they have a 10% chance to generate a Doot (does not work on PvE rounds). To get your units to dance, just win! Oh, and Bard always generates a Doot when he dances. Picking up a Doot permanently increases your odds of seeing tier 3, 4 or 5 champions in the shop by 1% each, allowing you to hit high cost units consistently at level 7! 
Bard’s ability, Unstable Portal, sends magical energy toward the largest group of enemies. On impact all enemies within are stunned, causing them to take increased damage during their stun duration. If this hits at least one unit, Bard dances in celebration, creating a Doot! 

Dragonmancer
What’s a fantasy landscape without a chosen one narrative? Well, with Dragonmancer you can pick your chosen one from amongst your Dragonmancer units. Each round you can gift the Dragon Blessing to a Dragonmancer unit, or someone with a Dragonmancer Emblem. At the start of the next round you can select a different unit as your Dragonmancer Hero by reusing the Dragon Blessing consumable, but you can also keep the same one! 
The Dragonmancer Hero gains massively increased health and ability power at 3,6, and 9 Dragonmancer. These stats are increased by 5% per star level of your Dragonmancers. 
Dragonmancer allows you to flexibly choose your carry round after round. For those experts in the Dragonlands, try altering who your Dragonmancer Hero is based on your next opponent. For instance, if your next foe is running Mystic, you’d better choose a hero that deals physical damage to bypass all that magic resistance. 
And here’s a list of who could be heroes: 
  • Karma: Tier 1 Jade
  • Sett: Tier 1 Ragewing
  • Ashe: Tier 2 Jade Swiftshot
  • Lee Sin: Tier 3 Tempest
  • Swain: Ragewing Shapeshifter
  • Volibear: Tier 3 Shimmerscale Legend
  • Yasuo: Tier 5 Mirage Warrior
Yasuo: Dragonmancer, Mirage, Warrior 
On your board he can be your Angel, or on your opponent’s, your Devil. Yasuo’s ability, Sweeping Blade, allows him to dash through his target and shield himself for one second, slashing enemies at the end of the dash based on his attack damage. Every third cast makes Yasuo’s slash deal triple damage, hitting a larger area around him and knocking up enemies for two seconds. If this hits only the last enemy left alive, Yasuo repeatedly slashes them until they die. 
Give Yasuo a Blue Buff to keep those casts going, and try to provide some protection for him so he can activate his finisher, much like his Chibi counterpart!
That’s all there is for now! Hopefully this gets you as excited as we are to create your own comps along your journey through the Dragonlands. But, if it wasn’t enough, here’s a brief overview of literally everything in a handy dandy cheat sheet of traits and champs coming to Dragonlands!
And here’s a high quality version for my high quality readers! 
And that about covers it—well, not ALL of it. There’s still our Pass and More as well as our Set Mechanic Overview articles for you to check out. Definitely do so when you get the chance, ‘cause I hear the author for those ones is insanely handsome and talented. Finally, I know it can be hard to keep all the dates for our release straight amidst your busy schedule, so we had an artist mock this up for you to help!"


Dragonlands Set Mechanics

MinionsRPeople2 continues with a rundown on the set mechanics - "Read all about the new Treasure Dragon, Dragon trait, and updated (dragonized) Augments!"
"Dragons. 
They’re all over the Dragonlands, so you best learn about how they’re shaking up the Convergence. Grab your fire resistant, lightning repellant, wind proof explorer’s outfit and let’s dive into the Treasure Dragon, Dragon origin, and updated (dragonized) Augments coming with Dragonlands in patch 12.11! But if you’re looking for what new units are taking flight click here, and if you want to learn more about the new Pass and cosmetics coming with Dragonlands, click here
Look, this one’s a real banger, and by that, I mean it’s got a lot of words. So here’s a TL;DR because the back half gets into the nitty gritty game dev details. 
  • The Treasure Dragon replaces Raptors on stage 4-7 and lets you complete your item build through an offering of free items and other loot. Or, you can pay one gold to refresh your offerings. It’s a take all the Treasure Dragon has or refresh kind of offer, so don’t be picky!
  • The Dragons of the Dragonlands take on a new origin. They count as two units in your army, have a bunch of bonus health, are double the cost of other units in their rarity tier, count for triple their trait bonus, and are super powerful. Check out three of the seven Dragons sampled below: Shyvana, Ao Shin, and Aurelion Sol.
  • Augments stick around as our most beloved set mechanic to date. Augments provide a high amount of in game variance that keep things fresh and fun. But we’re adding a few changes to them along the way.
  • Augment rerolls can be used once per game. They allow you to thwart Augment options that don’t work with the build you are trying to play, or you can just use yours to look for your favorite Augment like I will!
  • We’re balancing the Augment scales across all tiers while making offerings more intuitive and deflating their power level slightly. Feels good Tactician.
  • Big brain Augments for a big brain you. Our new Augments are more dynamic and require you to alter your playstyle to truly take advantage of their power. You’re smart and capable, I believe you’ll make them work!
  • We’re making our trait enhancing Augments into decision enhancing Augments as well. Augments shouldn’t be a no-brainer pick, nor a no-brainer avoid. Each Augment should make you think about whether they work in your comp, or whether you can make them work in your comp."

[Full rundown here!]


TFT: Dragonlands Pass And More


Finally MinionsRPeople2 covers the fun loot we can expect in Dragonlands - "Everything you need to know about the Tacticians, arenas, and the Dragonlands Pass!"
Welcome to the Dragonlands! A world of—you guessed it—dragons, but also… dragons! And with these Dragons come all new dragon themed Tacticians, arenas, a Dragonlands Pass, and a flute-toting Chibi! Let this serve as your guide for all the new Dragonlands cosmetic content arriving with patch 12.11! But if you’re looking for what new units are taking flight click here, and if you want to learn more about the new mechanics coming with Dragonlands, click here! 
Dragonlands Pass 
With the Dragonlands Pass, you’ll be able to earn rewards such as Little Legend eggs and emotes just for playing! Let the Dragonlands Pass be your ticket to unlocking cosmetic content, but if you want to further that map and unlock even more content from the pass, such as Origin themed arenas, exclusive Little Legends, Star Shards, and the exclusive Dragon Nursery Tier 3 Arena, then you can grab the Pass+ for 1295 RP. You can always upgrade to the Pass+ later, as you’ll retroactively receive everything you would have unlocked with the Pass+ active. 
Just like our Neon Nights Pass+, the Dragonlands Pass+ has an exclusive Arena at the end! The Dragon Nursery is where whelpings take flight—as long as you can keep that win streak up. The whelpings share in your triumphs as you win, expressing how impressed they are by your skills, but if you lose they won’t like sharing your defeat. 
Now that we know what comes at the end of the Pass+, let’s see check out the Egg Sprite you’ll receive just for unlocking the Pass+.
Egg Sprite isn’t the only Pass+ exclusive Little Legend in the Dragonlands Pass—they’re just the youngest. Our other Pass+ exclusive Little Legend, Dragon Dancer Ossia believes the only true way to recruit ancient dragons is through dance—or however much gold they cost in the shop. With the Pass+ you’ll get Dragon Dancer Ossia at one and two stars, but to ascend to three stars you’ll have to dedicate Star Shards to the cause. But don’t worry, you’ll get Star Shards with the Pass+ as well!
As you explore the Dragonlands and progress through the Pass, you’ll unlock a number of dragon-powered booms. Roaring their way from the Ragewing, Tempest, Dragon Trainer and Astral regions of the Dragonlands are the following booms: Spitfire, Dragon Tempest, Mighty Roar, Reality Rift.

 

If using your favorite Origin’s signature Boom isn’t enough, the Pass+ also comes with three Tier one Arenas, each inspired by a different Origin. Now you can truly show your devotion to Ragewing, Shimmerscale, and Jade with the Blackcliff Gorge, Shimmerstone Fields, Jadebloom Oasis arenas respectively.
New Draconic Little Legends 
First up, we’ve got a new Mythic that’s gainfully employed as a teacher in the Dragonlands—even dragons have to rise from their naps and grind for some of the day.

Choncc the Wise has made the Dragonlands their home for a few millennia now, and they’ve got lots of knowledge to share to newcomers in the Dragonlands—just be sure to fact check their pre-lunch lectures. Choncc the Wise will come in the Sanctuary Guardian's Chest (390 RP) with a 5 percent drop rate, much higher than our previous Mythics, however this Choncc will not have a guaranteed ‘pity’ drop like past Mythics. That’s because the Sanctuary Guardian's Chest has a different pity drop that we feel you’ll value even more! That’s the Sanctuary of the Ancient arena, which we’ll dive into after introducing our new dragon Little Legends!

What better way to serve wield the seven Ancient Dragons than with a Little Legend that’s also a dragon? Hatch the rough and tough Burno or the thoughtless and low stress Poggles directly for 925 RP/TC or from Dragonlands Eggs for 490 RP/TC. The Dragonlands Eggs will also have a chance at dropping Dragonmancer Yasuo, who is guaranteed to drop by your 37th egg, more on this flute toting loner later. On to Burno!
Burno enjoys long soaks in the lava spa, good weather, and neglecting their parental duties. If you’re like me, and feel at home with their parenting values, check out Burno’s variants below: Burno, Flametongue Burno, Sugarcone Burno, Gnarly Burno, Burno the Brilliant, PROJECT: Burno

Dango’s #1 competitor for round ball energy is our most POG Little Legend to date. They’ve got the energy to do anything yet the focus to accomplish none of it. Check out their variants below: Poggles, Froggo Poggles, Honeybuzz Poggles, Flametongue Poggles, Deep Sea Poggles, Sugarcone Poggles 

Sanctuary of the Ancient 
There are whispers of another ancient dragon slumbering in one of the eleven regions of the Dragonlands. Shi Oh Yu’s followers claim to know its whereabouts. Those who aid Daeja’s search speak of its ageless origin. And even the battle hungry followers of Shyvana become hushed when contemplating its power. 
But only Choncc the Wise knows this ancient slumbering dragon well. It’s true, they are one of the oldest of the ancient dragons, but they don’t look half their age—all thanks to their skincare scale care routine of bathing in crystal infused waters. And as Choncc the Wise has foretold, this dragon may start out slumbering, but as each game progresses, they’ll awaken and potentially ascend into a dragon-god like state. They’ll also drastically change the Sanctuary around them as you win or lose, so appease or displease the dragon at your own risk. 
As our second Mythic tier arena, Sanctuary of the Ancient will come with all the dynamic board elements, ceremonies, and changes over time that our first Mythic Arena, Golden Tiger Market, had. 
That being said, we are changing the way we distribute Mythic Arenas. Instead of being tied to an expensive bundle, Sanctuary of the Ancient will be distributed in the Sanctuary Guardian's Chest alongside Choncc the Wise. One Sanctuary Guardian's Chest goes for 390 RP, but they’re also available in bundles (later). The Sanctuary of the Ancient arena has a pity mechanic, meaning you are guaranteed to open the Mythic Arena on, or before the 61st box! Every other box will contain a Little Legend from sets prior to Dragonlands, excluding Little Legends that were only offered for a limited time. 
Check it out below!
Chibis! 
Dragonlands also brings a brand new Chibi to the mix! Chibi Yasuo’s running it down the Convergence with the wind at their back and a loss streak to boot. But don’t flame them, that 0/10 power spike is just good econ. 
You can pick up Chibi Yasuo directly from the shop for 1900 RP/TC and they’ll come with their signature boom, Steel Tempest, that you could equip to other Tacticians too if you really want to.
But for the real Yasuo one-tricks, there’s Chibi Dragonmancer Yasuo, who after finding himself in the Dragonlands has set out to unite the lost Mirage dragons in between flute practice—who knows, maybe you can help

 

Chibi Dragonmancer Yasuo comes with our first ever finisher, and it’s badass! Finishers occur when you win a round resulting in a players ELIMINATION! They're cinematic booms paired with a specific Tactician, in this case, Chibi Dragonmancer Yasuo. You can get Chibi Dragonmancer Yasuo (with their finisher) as a rare drop from a Dragonlands Egg (490 RP/TC). Chibi Dragonmancer Yasuo will always drop by your 37th egg. 
Dragonlands Bundles!

Welcome to the Dragonlands, allow me to direct you to the most cost efficient paths to get the treasures you’ve been looking for.
Ranked Rewards and More! 
Look at you! Gizmos & Gadgets is coming to a close and I’m willing to bet you've gotten good with Augments. That’s pretty cool—you should put that in your bio. Oh, you also made it to Gold tier during Gizmos & Gadgets? Well, put that in your bio too! And that’s not just worth social capital pal, cause you’ll also get a whole host of rewards depending on what level of ranks you’ve achieved! All ranked rewards will be distributed throughout the release patch of Dragonlands, patch 12.11. 
First off, if you placed Gold or higher in Neon Nights (the second half of G&G) then you’ll get a celebratory emote to represent your rank!
If you placed Gold or higher at any stage of the set, then you’ll get the Victorious Tocker Little Legend. And if you managed to get Gold or higher during both halves of the set, you’ll get a rather charismatic Triumphant Tocker as well! Now that’s something to Tock about.
And for those of you getting nothing but top fours in Double Up, I must inform you that you’ll need top twos to claim these rewards. If you obtained Double Up Blue, Purple, or Hyper tier, then you’ll get the following emotes to celebrate with your partner(s)!
But don’t stop reading yet! If you played Hyper Roll and finished Blue, Purple, or Hyper tier in then you’ll get another emote to flex with! Now that’s hype.
And that about covers it—well, not ALL of it. There’s still our Dragonlands Set Mechanic Overview and Gameplay Overview articles for you to check out. Definitely do so when you get the chance, ‘cause I hear the author for those is just the best. Finally, I know it can be hard to keep all the dates for our release straight amidst your busy schedule, so we had an artist mock this up for you to help!"


Other Riot Games


Wild Rift
  • High Noon skins:
  • 3.2a Balance Preview
  • Remake

Legends of Runeterra
  • Worldwalker Card Gallery
  • Annie Reveal
  • Bard Reveal
  • Keyword: Boon
  • Path of Champions 2.0

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