Red Post Collection: Patch 11.20 & TFT Notes, Ranked Rewards 2021, & More

Posted on at 6:45 PM by Aznbeat

Today's red post collection includes the Patch 11.20 & TFT notes, details on the Season 2021 ranked rewards, Worlds 2021 merch, and more!
Continue reading for more information!

Table of Contents

Preseason 2022 & State of the Game | LoL Pls

Here's the latest LoL Pls video from Riot Safelocked and Riot Brightmoon - "New items, dragons, and more are on the way. Plus, let’s talk game modes, new champion balance, and Challenges. Featuring executive producer Safelocked and lead producer of gameplay Riot Brightmoon.":

/dev: State of Game Modes

Here's the latest /dev on Game Modes - "Let’s talk about our evolving approach to game modes and what that means for the future.":
"Hey all! We've mentioned game modes a few times in dev videos this year, so today we wanted to collect all of those thoughts in one place and share a few other updates. 
Ultimate Spellbook

This summer, we released Ultimate Spellbook, League's first completely new mode since 2018. It's our first intentional stab at creating a mode in what we call the “chAmplified” space—which are modes focused around amplifying standard Summoner’s Rift champion fantasies, rather than other rules or mechanics that take the spotlight away from you (or, well, your champion). We saw a lot of hype when Spellbook hit PBE, and that enthusiasm stayed strong throughout its official release. The numbers were slightly behind URF's, but overall engagement and duration of interest were much longer than OFA's. These are really strong results! 
Based on that success, Ultimate Spellbook will return as the last game mode of the year with ~20 new ulternate spells! And junglers, rejoice: You won't have to choose between Flash and Smite for your "normal" Summoner Spell anymore. We're still exploring exactly how this will work, but we have a couple (some even spicy) iterations in the works. The new dragons coming in Preseason 2022 will also join the fun, bringing the mode closer than ever to classic Summoner’s Rift. 
Other Modes in the Rotation 
We’ve run a lot of game modes throughout the years, and we often see questions about whether certain modes will make a comeback. So today, we wanted to run through our thinking around the majority of our past modes. 
One For All, URF, and ARURF: As you know, OFA and the URFs are game mode staples right now. We’ve heard from you all that these modes have started to feel a bit stale from frequent runs, and we agree—our goal is to add some more modes to the rotation next year. That said, these modes are doing well and continue to have high engagement, and they both fit our chAmplified philosophy (in fact, their consistent playrates helped us define it). So we’ll continue to bring them back in the future. 
Nexus Blitz: Nexus Blitz is also part of our current rotation, but the results from last year’s runs still put it behind URF, OFA, and Ultimate Spellbook, which is why we haven’t brought it back as frequently. This doesn’t mean Nexus Blitz is retiring, but we would like to make some adjustments—like bringing the current roster of events and rewards more in line with what makes game modes like OFA and URF so enticing—before bringing it back sometime in 2022. 
Odyssey: Extraction and Star Guardian: Invasion (PvE): We hear those of you who want to (re)experience past PvE modes like Odyssey: Extraction and Star Guardian: Invasion. We've talked in the past about how interest in these modes dries up once the novelty wears off after one or two matches, and after five matches, players aren't really getting anything new out of the experience. Replayability in PvE modes takes quite a bit of development effort—and it’s something we’ve even spent significant time researching and developing—but we haven’t yet arrived at a clear cut solution. For these reasons, we don’t have any current plans to bring these modes back. 
Ascension, Black Market Brawlers, Dark Star: Singularity, Definitely Not Dominion, Legend of the Poro King, Nexus Siege, and PROJECT: OVERCHARGE: Similar to the PvE modes, interest in these modes dries up once the novelty wears off, and after just a handful of matches, play hours start to really drop. We believe this is because when a mode's unique systems or rules are the selling point and your champion is just an avatar to experience them through, it takes away a core experience of League. Also, modes that have their own maps carry much higher upkeep costs (more on that later), so the decision ends up looking like "do more work to bring back a thing that players will play less (relative to URF, OFA, or Spellbook)" which isn't particularly compelling. As of right now, we don’t plan on bringing back these game modes. 
Snowdown Showdown: Snowdown Showdown didn’t have very high engagement, which heavily impacted matchmaking—it’d sometimes take over 10 minutes to get into a game, and then those games were pretty short. The mode lives on with esports tournaments (throwback to Froggen taking the snowball all the way to Doublelift’s base in 2015 All-Stars… twice), but we don’t have plans to re-release it otherwise. 
Hunt of the Blood Moon, Hexakill, and Doom Bots of Doom: These three modes are much closer fits to our new mode direction—they’re centered around the core experience of League, and Hunt of the Blood Moon already plays in that chAmplification space (for assassins). Doom Bots has some added development difficulty because AI work is very costly, and keeping the mode compelling game after game would require a lot of investment. Still, all three modes are candidates for a potential refresh in the future (in addition to brand new modes!). 
Nemesis Draft: This is one mode we can say with confidence will definitely not return, ever. Those are strong words, but the premise of removing agency and sticking you in a game with players who probably just want to troll goes against a lot of our gameplay values that we want to uphold for League today. 
All this said, we know it’s disappointing to hear that something you’d like to see return might not happen, but we wanted to be honest about our thinking. Also, we know that having two (kinda three, maybe four) modes isn’t enough for an exciting rotation. We're working on getting some others back into the mix early next year, since URF and Ultimate Spellbook will round out the rest of 2021. 
… And one last note, although not rotation-related: ARAM players should keep their eyes peeled for some small quality-of-life improvements in the future! We’re planning to address some of the balance challenges of ARAM late this year, particularly with melee champs and assassins, whose lower base winrates have mostly been addressed through only “balancer levers'' thus far. Then sometime next year, we’ll be digging into some other potential improvements, like avoiding stalled games and adjusting vision control (the Oracles siege minion is on our list, as we know it’s still a pain point for many ARAM players). 
The Tech Conversation

Whenever we mention modes, we mention upkeep cost, but it’s just the reality of game modes. League's dev tools are designed and optimized for Summoner's Rift, so creating and maintaining a new mode is often like jamming a square peg into a round hole. Beyond needing to make sure new champs, items, and other content work in a mode, there’s also less glamorous but necessary housekeeping. 
For example, most modes don't benefit much from patch-to-patch Summoner’s Rift bug fixing, so that takes time. Additionally, fixing a mode-specific bug tends to take longer than fixing a similarly-sized SR bug, especially if the mode is significantly different than “classic” League—the more mode-specific a bug is, the harder it tends to be to fix since our dev tools don’t properly support the underlying systems the mode was built on. This is another reason why One for All and URF come back so often: Both of them live on Summoner's Rift, and thus have lower upkeep cost.
The good news is that we prioritized tech sustainability during Ultimate Spellbook's development and will continue to do so going forward. Sustainability is why we can increase the size of Spellbook's ult pool by 70% without needing 170% of the original dev time. We can also reuse Spellbook's tech for other modes in the future. Things like selection UI, improved memory and performance tracking, and even the framework to randomize a set of gameplay elements are all tools at our disposal now. 
Future Stuff 
Looking ahead, we're already brainstorming and prototyping options for our next new game mode. We’re still pretty early in development, so depending on how things go, it might be a bit before we’re ready to share more.

This next mode will explore the chAmplified space, but we also recognize that League isn't a one-size-fits-all kind of game, and neither are its modes. For example, Ultimate Spellbook resonated more than previous modes with Ranked players, but some folks would rather see something more chill, stress-free, and collaborative. Maybe you want to play a game with a friend who's brand new to League—there could be a mode that's specially designed for partners with highly-varied skill levels. Got five minutes between classes? Imagine squeezing in a quick scrim before the bell rings. There's such a wide variety of players around the world, and we want to build something for as many of you as we can. 
No matter which direction future modes take, we’re still aiming for high sustained engagement—if a good amount of you aren’t enjoying it, then perhaps our time is better spent improving other modes or creating new ones. So help us out: Let us know what makes you and your friends want to spam a mode on repeat for weeks and weeks! 
Thanks for taking the time to read through this update. We're optimistic about the future of modes in League and will keep developing awesome experiences for years to come. Til next time, see you on URF!"

Patch 11.20 Notes

Check out the Patch 11.20 Notes:
"Attention all ghouls, ghosts, and spooky scary skeletons! 
The magic dust from the last two patches may have settled, but we have a few more tricks and treats in store for the rest of this season. This patch has a handful of champion tweaks to keep things brewing smoothly, plus a set of bewitching new skins to doot boot. 
Hope you caught the first day of Worlds 2021—it's off to a wicked start. 
With TFT’s Worlds patch behind us as well, this next one is sure to cast (on you) a spell. Check out the full TFT patch notes here!

[Full notes here!]

Teamfight Tactics Patch 11.20 Notes

Check out the TFT Patch 11.20 notes:
"This is a sunglasses inside type of patch, so grab em if you got em, 
With Worlds behind us (special Worlds context section with spoilers next), it’s time to kick Dawn of Heroes into overdrive. That means we’re adding bigger system changes in addition to the typical balance tuneups. So have a plan when the second Radiant Item drops at 5-1, cause patch 11.20 will test your ability to roll (down) with the punches, and dish 'em out just like your opponents. 

[Full notes here!]

Ranked Rewards 2021

Here's the details on Season 2021 Ranked Rewards from Riot Shio Shoujo:
"It's that time of the year again! All your hard work, sweat, tears, and blood from Season 2021 will finally be rewarded. But before we hand those out, make sure to get those last 'Hail Mary' games in before the Ranked season officially ends on November 15 @ 11:59:59 PM your local server's time zone. Rewards will be distributed within 4 weeks after season end. 
Now, let’s get into the End of Season Rewards for League of Legends 2021. 
Ranked Rewards 
As always, if you placed Gold or higher this season in either Solo/Duo or Flex queues you’ll receive Victorious Blitzcrank (as well as Blitzcrank if you don't own it yet). We're also giving out Victorious Blitzcrank chromas corresponding to each rank you hit above Gold for both Solo/Duo and Flex queues. They're similar, but a little different, to specially commemorate your ranked achievements by yourself or with friends!
Additionally, everyone who finished Ranked placements in Solo/Duo, Flex, or both will receive an Eternals Blitzcrank Series 1 Permanent, a Ranked profile icon for ranks in both Solo/Duo and Flex queues, and a Ranked profile banner trim.
For more information on ranked rewards check out the FAQ. 
Clash Rewards  
Next month also marks the second End of Season for Clash, which means some Clash-specific rewards are in order. Clash rewards are based on the amount of Victory Points you earned over the course of the season, but everyone will receive a Clash Contender Icon for participating in any Clash tournament. The rest of the Clash-specific rewards are laid out for you below:
  • Contenders
    • Contender Summoner Icon: 100 VP
    • Contender Clash Logo: 400 VP
    • Contender Clash Banner: 1000 VP
  • Conquerors
    • Conqueror Summoner Icon: 2000 VP
    • Conqueror Clash Logo: 3000 VP
    • Conqueror Clash Banner: 4000 VP
  • Champions
    • Champion Summoner Icon: 5000 VP
    • Champion Clash Logo: 6000 VP
    • Champion Clash Banner: 7000 VP
Honor Rewards 
If, like me, you've stayed cool as a cucumber in all your games, you'll receive one Honor capsule tied to your final Honor level. Check out what’s in each Honor capsule below:
  • Honor 3 Capsule
    • Random Ward Skin
    • 3 Key Shards
  • Honor 4 Capsule
    • Random Ward Skin
    • Random Emote Permanent
    • 3 Key Shards
  • Honor 5 Capsule
    • Random Ward Skin
    • Random Emote Permanent
    • 6 Key Shards
And finally, this year, there will be no rank-specific gear in the Riot Games Merch store. But we're looking forward to players taking a look at all the other wonderful things that will be coming to the Merch store later this year! 
Congratulations to all on another year of salty runbacks, clutch moments, and new friends! Stay safe, good luck, and we'll see you back on the (ranked) Rift in Season 2022!"


"Egads! 🛠 TFT: Gizmos & Gadgets is coming in patch 11.22."
"Worlds 2021 Merch is here!...But things are a little different than we had anticipated. While we are excited to be able to hold the League of Legends World Championship in Reykjavik, Iceland this year, due to the sudden location change, we were not able to produce a collection that would represent the new location. The Worlds 2021 collection features beautiful and unique designs inspired by the original Shenzhen, China location. 
Rather than having our Worlds 2021 collection go to waste, we will sell select merchandise at a discounted rate of 20% and have the proceeds donated to charities that support COVID relief efforts through the Riot Games Social Impact Fund. From October 5th, 2021 to December 31st, 2022, Riot will contribute 100% of the gross proceeds to the Riot Games Social Impact Fund in partnership with ImpactAssets. This collection will be available for purchase at the Riot Games Store."

Other Games

Legends of Runeterra

Wild Rift

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