10/27 PBE Update: TFT Testing & Even More Tentative Balance Changes

Posted on at 4:17 PM by Aznbeat
The PBE has been updated! As we continue the 11.22 PBE cycle, today's patch includes even more tentative balance changes!

Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

TFT: Gizmos & Gadgets Testing

Here's the latest changelist for TFT set 6 from Riot Mort:
"October 27th PBE Deploy Build 
-Hyper Roll
--Tier: 2 >>> 1
--Bonus Gold: 3 >>> 2 
---Spell Shield: 225/300/375 >>> 225/275/325
---Katarina should miss her Ability much less frequently
---Mana: 60/120 >>> 60/125
---Spell Damage: 250/350/500 >>> 250/375/525
---Spell Damage: 550/700/1200 >>> 500/700/1100
---AD: 60 >>> 55
---Spell Base Damage: 125/150/225 >>> 125/150/175
---Spell Damage: 65/90/120 >>> 65/95/130
---Spell Damage: 250/325/550 >>> 250/350/575
---Attack Speed: 0.8 >>> 0.75
---Now targets lowest HP% instead of lowest flat HP
---Melee Spell AD%: 170/180/1000% >>> 160/170/1000%
---Ranged Spell AD%: 170/180/500% >>> 160/170/500% 
---Bug Fix: Imperial 5 now properly grants its bonus damage to the non-Tyrant Imperial units
---Armor & MR: 70 >>> 60 
-Fixed the Socialite Spotlight visuals not persisting through reconnect
-Broken Stopwatch Augment should now trigger more consistently
-The Yordle Lord trait will now correctly count for the mission criteria “Activate a trait at the Prismatic level.”
-Darius will now cast his Ability only if at least one enemy unit is within range
-Innovator Heart and Soul now properly increase the stats of the Innovation
-The Bruiser Trait now has the correct icon
-Items given by the Portable Forge Augment now display proper visual effects
-Urgot’s Purge will now properly stop firing when Broken Stopwatch’s effect activates
-Innovator Bear’s buff will no longer allow mana-locked units to start gaining mana again (e.g. Jinx, Jhin, Dr. Mundo, etc.)
-Zac can now properly kill enemies with his ability rather than leaving them at 1 Health, and units being pulled by Zac are no longer unkillable"
He also noted all the new tacticians were now available for testing on the PBE:


"Hi! I'm Reina Sweet (aka Riot Reinboom), Lead Game Designer for Modes. 
We're bringing back Ultimate Spellbook to the PBE soon. For this run, the mode will be active on PBE for only a couple days for patch 11.22 and then will be on for the full duration for patch 11.23 - the intended launch patch. This update will carry quite a few changes and many new ulternate summoner spells! 
New Ulternate Summoners (with more to come with 11.23’s PBE cycle)
  • Akali
  • Blitzcrank
  • Camille
  • Dr. Mundo
  • Evelynn
  • Kindred
  • Orianna
  • Seraphine
  • Urgot
  • Vex
  • Viktor
  • Xin Zhao 
No Longer Available Ulternate Summoners 
  • Malphite

Ulternate Summoner Balance 
All changes here are inherited from changes to the original spell, except the reduction of Bonus Ability Haste for Ashe R.
  • Ashe R:
    • 35 Bonus Ability Haste → 20 Bonus Ability Haste
    • 100s / 90s / 80s Cooldown → 100s / 80s / 60s Cooldown
  • Amumu R:
    • 1.5s / 1.75s / 2s Stun Duration → 1.5s Stun Duration
  • Jarvan IV R:
    • 150% Bonus AD Ratio → 180% Bonus AD Ratio
  • Jhin R:
    • 20% Minimum AD Ratio → 25% Minimum AD Ratio
    • 80% Maximum AD Ratio → 100% Maximum AD Ratio
  • Lucian R:
    • 20 / 40 / 60 Base Damage per Shot → 15 / 30 / 45 Base Damage per Shot
    • 10% AP Ratio per Shot → 15% AP Ratio per Shot
    • 22 / 28 / 34 Number of Shots → 22 Number of Shots
    • NEW EFFECT: Number of shots is now increased by 1 per 4% critical strike chance.

Other Changes
  • There are now champion bans. 
Dragon and the Map 
Ruined map elements, and the Ruined Dragon, are no more. Instead, Ultimate Spellbook will be much more similar to base Summoner's Rift except that the final elemental dragon will always be the Chemtech or Hextech Dragons. In addition, taking any epic monster will now grant your team a stack of the Ruined Dragon’s tower damage buff. Albeit, at a lower amount at 0.3% damage per second instead of 0.5% damage per second.
Points of Exploration 
During these first two days you might notice the Chemtech and Hextech environments stop showing up in your games. If this occurs, it’s expected; we’re actively conducting tests and measurements around the environment changes. Further context below. 
You will notice that Smite works as it did when Ultimate Spellbook was last released despite what was mentioned in the recent State of the Game. This is an area we’re still actively working on and the changes we have in the works are not yet ready for PBE. Look forward to these in the 11.23 PBE cycle. 
Dragon Environment On/Off Context
Memory usage is an area that we try to be very careful with across League. A small increase in RAM usage can result in a significant number of players being unable to play. For Ultimate Spellbook this means we need to make sure there’s room for the 10 Ultimates each player gains and to do that we need to disable things elsewhere. 
With the last release of Ultimate Spellbook, we used smoke (from the shadow isles) and mirrors to hide what we were doing here. By having a non-changing Ruined environment we could secretly remove a lot of overlapping elements on the map. And by having only a single dragon we could remove the textures of the others (and model for Elder dragon). 
With this release of Ultimate Spellbook, however, we’re aiming to edge as close as we can get to base Summoner’s Rift gameplay for dragons while still fitting within our memory budget. We’ve done changes elsewhere to get memory back, from optimizing how emotes load across League to better chunking for Ultimate Spellbook’s audio banks, but it may not be enough. In the case that more memory is still needed… the dragon environment changes will be the next to go."

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

  • Reaping Slash (Q)
    • Darkin form damage increased from [65% AD (+5% (+6% per 100 bonus AD) targets max health)] to [65% AD (+5% (+5.5% per 100 bonus AD) targets max health)] 

[Qiyana has other changes on the PBE - Changelist]
  • Edge of Ixtal (Q) damage lowered from 60/85/110/135/160 to 50/80/110/140/170

First Strike (Inspiration Keystone)
  • Now on the PBE for testing! Check out this QGT post for the full rundown!

Context & Notes

1) Here's the latest from the r/LeaguePBE feedback threads:


Hello All! Thank you everyone that left feedback. The team had a look and decided that the skin is in a good place as is. We did not make any updates. Thanks again! Cheers!
Arcane Jayce
Hello! Thank you all for leaving feedback. The team had a look at everything and were able to make a few updates:
  • Drone color of his Acceleration Gate (E) was changed from green to blue.
  • The teal blue in his Hammer was shifted to more closely align with the blue in his splash.
  • The Hammer VFX was centered.
Victorious Blitzcrank
Hello all! The team had a look at your feedback and was able to increase the Static Field (R) VFX impact. Should feel more powerful. Thank you everyone that left your thoughts. Cheers!"
2) Here's Riot Phlox with the 11.22 balance changelist:
"11.22 Patch Preview with Content! 
Small nudge to Gore but it'll still be a fair bit weaker than last patch. This is the last patch before preseason!"

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