Patch 11.8 & TFT Notes

Posted on at 11:25 AM by Aznbeat
Patch 11.8 is scheduled for Wednesday, April 13th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including our newest champion Gwen & Space Groove Gwen, Blackfrost & Dragonslayer skins!

Table of Contents

Patch 11.8 Notes

Check out the Patch 11.8 Notes:
"Hi, welcome back! 
This patch, we’ve got something for everyone. If you’re looking for something cutting-edge, we’ve got the snip-snap from Gwen, who’s weaving her way over to the Rift. Sick of the galactic beats of last patch? Rammus has a new slammin’ jam, complete with a polish to his trusty armored shell. Did your spring cleaning and in need of something sparkly? Perfect, because we’ve adjusted some Mythics for you to get your grubby little enchanter hands on. Or perhaps you’ve missed playing some champs in their trusty old lanes, like a certain very accredited, very purple doctor, or maybe even a flaming hot yordle.  
Looks like you’ll have to read on to find out. See ya in the next one.  
Come one, come all, to the TFT patch notes before the set ends and the Reckoning begins! 
Tricia "mom cat" Tan
Hanna "shio shoujo" Woo 
Patch Highlights


Blackfrost Sion, Blackfrost Vel'Koz, Dragon Guardian Galio, Dragonslayer Kayle, Dragonslayer Twitch, and Space Groove Gwen will be available on April 15th, 2021. 
[NEW] Gwen, The Hallowed Seamstress
Gwen snips, skips, and slashes into the game on April 15th.
W cost increased early.  
Lately, Annie’s been blazing down her foes. By increasing the cost on her W, she’ll have to be more careful when deciding whether to burn up minions or enemy champions. 

W - Incinerate 
  • COST :: 70/80/90/100/110 mana >>> 90/95/100/105/110 mana
Passive lethality increased. R main weapon effects strengthened.  
Aphelios has been looking pale ever since we nerfed his interaction with Kraken Slayer in 11.2. Given how he’s fallen behind other scaling marksmen, we're putting more punch into his lethality rank-ups (which have been historically lackluster), along with his weapon effects during his ultimate, to let him reach for the moon. 
Passive - The Hitman and the Seer 
  • LETHALITY :: 3/6/9/12/15/18 >>> 3.5/7/10.5/14/17.5/21

R - Moonlight Vigil
  • CALIBRUM DAMAGE PER MARK :: 40/70/100 >>> 50/80/110 
  • SEVERUM HEALING ::  250/375/500 >>> 275/400/525 
  • GRAVITUM ROOT DURATION :: 1.25 seconds >>> 1.35 seconds 
  • INFERNUM SPLASH DAMAGE :: 85% of initial damage >>> 90% of initial damage 
  • CRESCENDUM CHAKRAM REFUND :: 4 additional (5 total) >>> 5 additional (6 total)
E cost now scales down.  
Cass has been coiled up tight with Tear of the Goddess, as she relies on its mana in mid and late game teamfights. This dependence has caused her to suffer both in power and freedom in item diversity, so we’re scaling down her need for it.  
E - Twin Fang
  • COST :: 50 mana >>> 50/48/46/44/42 mana 
Dr. Mundo
Passive max health regen increased.  
At present, jungle Mundo’s been smashing, and top lane Mundo’s been crashing. We’re tackling this by pulling back on his clear speeds, which should slow his roll without stopping our purple friend from cleaving through the jungle. We’re then doctoring up Lane-do by tossing him more regen to make him the meaty meatball of his dreams.  
Passive - Adrenaline Rush
  • MAX HEALTH REGENERATION :: 1.5% >>> 2.5% 

Q - Infected Cleaver 
  • CAPPED DAMAGE AGAINST MINIONS & MONSTERS :: 300/350/400/450/500 >>> 100/200/300/400/500

E - Masochism
  • FLAT BONUS AD ::  40/55/70/85/100 >>> 30/45/60/75/90
  • MAX BONUS AD :: 60/90/120/150/180 >>> 50/80/110/140/170
W bonus movement speed decreased. 
We shubbanuffa’d ourselves by giving Gnar too loose a leash, and now he’s been throwing temper tantrums all over the map. We’re pulling back accordingly.  
W - Hyper
  • BONUS MOVEMENT SPEED :: 30/45/60/75%, decaying over 3s (based on R rank) >>> 20/40/60/80%, decaying over 3s (based on R rank)
Q damage and total damage increased.  
LeBlanc is a master trickster known for her ability to bop in, burst down, and bop back out— but as of late, her burst has felt more deceitful than fatal. 

Q - Sigil of Malice
  • BASE DAMAGE :: 55/80/105/130/155 >>> 65/90/115/140/165
  • TOTAL DAMAGE :: 110/160/210/260/310 >>> 130/180/230/280/330
Lee Sin
E cooldown decreased. 
We’re giving Lee Sin more clear to help him keep an eye on other top junglers. 

E - Tempest 
  • COOLDOWN :: 10 seconds >>> 8 seconds 
E bonus resistances decreased early.  
Our lady of clockwork has become the staple mid lane mage in Pro play. Armed with both safe early game laning and strong mid-to-late game teamfight power, she’s a reliable source of utility and damage without much of a tradeoff. To even things out, we’re tapping down her early durability in the early phases of the game. 
E - Command: Protect 
  • BONUS RESISTANCES :: 10/15/20/25/30 armor and magic resist >>> 6/12/18/24/30 armor and magic resist
[UPDATED] Rammus
Q base damage decreased later. W now lasts longer with basic attacks. E taunt duration decreased. R updated so that Rammus now soars, slams, slows, <em>and</em> shocks. Ability VFX and SFX updated. 
In conjunction with his release in Wild Rift, we’re celebrating Rammus with a mini visual update! Along with new sound and visual effects, we’re armoring this ‘dillo with a new ult that rewards him for going fast and vaulting into enemies to create the perfect impact. 

Q - Powerball
  • BASE DAMAGE :: 100/135/170/205/240 >>> 100/130/160/190/220 
W - Defensive Ball Curl
  • [NEW] BALLIN’ :: Basic attacks now extend the duration of Defensive Ball Curl by 0.4 seconds, up to a maximum of 4 additional seconds
E - Frenzying Taunt 
  • TAUNT DURATION :: 1.25/1.5/1.75/2.0/2.25 seconds >>> 1.2/1.4/1.6/1.8/2.0 seconds
R - Soaring Slam 
  • [UPD] COME ON AND SLAM, AND WELCOME TO THE… RAM  :: Rammus leaps into the air and slams down, dealing 100/175/250 (+0.6 AP) magic damage and slowing enemies by 15/17.5/20% for 1.5 seconds. Rammus generates aftershocks at the target location for 4 seconds, dealing 20/30/40 (+0.1 AP) magic damage and stacking the initial slow up to four times. Damage near the center is increased up to 150% damage based on the distance traveled. If Soaring Slam is cast while Rammus is in Powerball, enemies near the center are also knocked up and dealt Powerball's collision damage, ending Powerball's effect.
  • COOLDOWN :: 100/80/60 seconds >>> 130/110/90 seconds
Base magic resist and magic resist growth decreased. Passive Overheating bonus damage decreased; now scales with target’s maximum health; now grants attack speed. E now reduces the target’s magic resistance. 
Although mid Rumble’s been doing well, he’s been feeling rather tepid up in top lane. We like supporting both sides of the yordle, so we’re finding a middle ground in power for both roles by making top Rumble better at beating down tankier targets, while making mid Rumble more vulnerable, particularly when laning against mages. 
Base Stats
  • MAGIC RESIST :: 32 >>> 28
  • MAGIC RESIST GROWTH :: 1.25 >>> 0.75 
Passive - Junkyard Titan 
  • OVERHEATING BONUS DAMAGE :: 25-110 (based on level) (+30% AP) >>> 10-50 (+6% of target's maximum health) (+30% AP) 
  • [NEW] IT’S GETTIN’ HOT IN HERE :: While Overheated, Rumble gains 50% attack speed 
E - Electro Harpoon
  • [NEW] SO TAKE OFF ALL YOUR MR :: Electro Harpoon now reduces the target’s magic resistance by 10% (15% when in the Danger Zone) for 4 seconds, stacking additively
E cooldown increased and now scales.  
Thresh is still thriving as one of the top supports, so we’re tightening the chains on one of his most versatile tools.  
E - Flay
  • COOLDOWN :: 9 seconds >>> 11/10.5/10/9.5/9 seconds 
Q cooldown decreased later. 
As a champ who used to rush item components for CDR, but can no longer do so with the new Mythic item structure, Vlad has been thrown for a loop. To compensate, we’re pumping down his cooldown.  
Q - Transfusion
  • COOLDOWN :: 9/8/7/6/5 seconds >>> 9/7.75/6.5/5.25/4 seconds
Mist Walkers damage decreased. E initial leap damage decreased; now deals increased damage over 8 attacks. Turrets now prioritize minions over the Maiden.  
Well, we did it. We woke Yorick up and brought him back to life… and right over the balance line. To mitigate, we’re following up his patch 11.6 buffs by walking back some of his damage—but we don’t want to leave him back in the dirt. So we’re also adding the second part of his intended changes to help his Maiden stay alive. Instead of constantly trying to keep her out of harm’s way, our premier split pusher can now focus on destroying turrets with his minions of the Mist. 
Passive - Shepherd of Souls 
  • MIST WALKER DAMAGE :: 2/3/4/5/6/7/8/14/20/26/32/38/44/55/66/77/88/99 (+30% total AD) >>> 2/3/4/5/6/7/8/13/18/23/28/33/38/48/58/68/78/88 (+25% total AD)
E - Mourning Mist
  • MIST WALKER INITIAL LEAP DAMAGE :: 200% on first attack >>> 100% (normal damage) on first attack 
  • [NEW] MARKED TERRITORY :: Marked targets take 40% increased damage from the next 8 attacks by a Mist Walker
R - Eulogy of the Isles
  • TURRET PRIORITY :: Attacks the Maiden over melee and ranged minions >>> Attacks melee and ranged minions over the Maiden 
W damage increased. 
Between last season’s changes to jungle camp health and Bami’s Cinder, Zac lost a lot of his mid-game clear speed. We’re putting the glob back on the job by slinging him more damage, along with a buff for AP bruiser builds.  
W - Unstable Matter
  • DAMAGE :: 25/40/55/70/85 (+4/5/6/7/8% of target’s maximum health) (+2% per 100 AP) >>> 35/50/65/80/95 (+4/5/6/7/8% of target’s maximum health) (+4% per 100 AP)
Jungle Champion Changes 
We’re bringing some fringe junglers and popular champions up to actually viable levels in the jungle. While we've done passes on a number of these champions before, we're more confident that these changes will give them safe and competitive clears that should be fun for those itching for a test run.

  • PASSIVE - MOONSILVER BLADE BONUS ATTACK SPEED :: 10-40% (based on level) >>> 20-40% (based on level)
  • PASSIVE - DARKNESS RISE CAPPED DAMAGE AGAINST MONSTERS :: 28-164 (based on level) >>> 180 (at all levels) 
  • PASSIVE - CONTEMPT FOR THE WEAK ON-TARGET COOLDOWN  :: Affects all targets once every 10 seconds >>> Applies to enemy champions once every 10 seconds (i.e. no longer affects minions and monsters) 
  • [REM] PASSIVE - CONTEMPT FOR THE WEAK BONUS DAMAGE AGAINST MONSTERS :: No longer deals increased damage by 100% against monsters
  • PASSIVE - CONTEMPT FOR THE WEAK CAPPED DAMAGE AGAINST MONSTERS :: 200/350/500 (based on level) >>> 300, capped only for epic monsters (at all levels)
Support Mythics 
With Moonstone Renewer as the only Mythic that truly fulfilled enchanter’s dreams, they haven’t had much of a selection to choose from. To expand their horizons and inventories, we’re adjusting the following items to be picked up based on the situation at hand: Moonstone for more heals and shields, and Shurelya’s for more nimble feet and aggressive plays. We don’t want to overload the game with movement speed, so we’re also pivoting Staff of Flowing Water to focus from fast zooms to AP booms.  
Moonstone Renewer
  • STARLIT GRACE HEAL :: 50-100 (based on target's level) >>> 60 (at all levels) 
  • STARLIT GRACE HEAL AMPLIFICATION :: Each second spent in combat increases the base heal by 12.5%, stacking up to 4 times, up to 50% >>> Each second spent in combat increases your healing and shielding power by 4%, stacking up to 5 times, up to 20%
  • MYTHIC PASSIVE :: Empowers each of your other Legendary items with 5 ability haste >>> Increases Starlit Grace’s heal by 10
Shurelya’s Battlesong
  • [REM] INSPIRE DAMAGE EMPOWERMENT :: No longer empowers the next 3 instances of damage to deal an additional 35-55 magic damage
  • [NEW] PASSIVE - MOTIVATE :: Empowering or protecting another allied champion (excluding yourself) grants both allies 25% movement speed over 1.5 seconds
  • MYTHIC PASSIVE :: 3% movement speed >>> 5 ability haste
Staff of Flowing Water
  • RAPIDS :: Grants 15% bonus movement speed and 20-40 (based on target's level) AP for 3 seconds >>> Grants 20 ability haste and 20-40 AP for 4 seconds 
Frozen Heart 
Frozen Heart’s been getting looked over in the tank item department. Have some heart (and more armor, while you’re at it). 
  • ARMOR :: 70 >>> 80 
Chemtech Putrifier 
We set out to make Chemtech Putrifier a more sought after choice for supports by substantially broadening its use cases. First and foremost, we’re making it so you have to target an ally to receive the benefits yourself (much like Ardent Censer and Staff of Flowing Water). The ability to apply it to oneself didn't seem to have significant power implications, but it did have odd interactions (like with Ravenous Hunter) that were not intended. In addition, we’re giving the item a slight buff because it's still a bit niche and underperforms compared to other options.
  • ABILITY POWER :: 50 >>> 55
  • [UPD] PUFFCAP TOXIN ALLY EMPOWERMENT :: Healing or shielding an allied champion (including yourself) empowers the ally’s next damage to an enemy champion with 60% Grievous Wounds for 3 seconds >>> Healing or shielding another allied champion (excluding yourself) empowers both the ally’s <em>and</em> your next damage to an enemy champion with 60% Grievous Wounds for 3 seconds 
  • [UPD] TOOLTIP CONSISTENCY :: To match Chemtech Putrifier, Ardent Censer’s tooltip has been updated to specify the requirement of <strong>another</strong> ally. Their functionality is entirely unchanged.
  • [NEW] NO MORE GRIEVANCES :: Items that apply Grievous Wounds will now be called out in chat to notify your team when purchased 
Ionian Boots of Lucidity  
These kicks have become very popular in Pro play, crowding out other footwear options in the jungle. We’re slapping on a higher price tag since their cost is a contributor to an unsustainable jungle meta centered around fast clears and fast ganks at low costs.  
  • TOTAL COST :: 900 gold >>> 950 gold  
Hextech Rocketbelt 
Night Harvester tends to be purchased more and performs better than Rocketbelt, even by one of the item’s intended audiences—champions who aim to assassinate single targets. We’re bringing it back into style by sharpening the differences between the two items. 
  • HEALTH :: 350 >>> 250
Titanic Hydra 
Shifting its power away from early game and low-health builds. 
  • COLOSSUS BONUS AD :: Equal to 1% maximum health >>> Equal to 2% bonus health. 
In-Game Shop Updates
  • Purchasing a Mythic item from the All Items view now collapses the Mythic row. You can't buy another one anyway so we saved you some space!
  • Fixed an issue where scaling the HUD could break parts of the shop. (Allan, add a joke about scaling here.)
  • Various performance improvements and bug fixes. Now you can lose because of your lane phase rather than the shop.
Shurima Clash
Get ready to Arise! with your team, because this round of Clash is Shurima themed! The first weekend will be April 17th and 18th, and the second will be May 1st and 2nd. Team formation for the first weekend open on April 12th. 
Season 2021 Honor 5 Chromas
Each season, we add new chromas for Medieval Twitch and Grey Warwick to keep the rewards coming for League's most sportsmanlike players who reach Honor 5 season after season.
When you open your Honor 5 capsule, you'll receive one Honor 5 token that can be redeemed for Medieval Twitch, Grey Warwick, one of these new chromas, or a previously-released chroma. You have to own Medieval Twitch or Grey Warwick before you can unlock one of their chromas, but you don't have to own them both. Honor 5 capsules also contain a random emote or ward skin. 
ARAM Balance Changes
11.8 Buffs
  • Aurelion Sol :: Normal >>> -5% damage taken
  • Fiora :: Normal >>> -5% damage taken
  • Kassadin :: +5% damage dealt,  -5% damage taken >>> +5% damage dealt, -10% damage taken
  • Olaf :: Normal >>> -5% damage taken
  • Rammus :: Normal >>> -5% damage taken
  • Rengar :: +5% damage dealt, -8% damage taken >>> +8 damage dealt, -8% damage taken
  • Ryze :: +5% damage dealt, -10% damage taken >>> +8% damage dealt, -10% damage taken

11.8 Nerfs
  • Akali :: +20% damage dealt, -20% damage taken >>> +5% damage dealt, -5% damage taken
  • Amumu :: Normal >>> +5% damage taken
  • Leona :: Normal >>> +5% damage taken
  • Ornn :: -5% damage dealt >>> -10% damage dealt, +5% damage taken
  • Seraphine :: -15% damage dealt, +15% damage taken, -15% healing, -15% shielding >>> -15% damage dealt, +15% damage taken, -20% healing, -20% shielding
  • Varus :: -5% damage dealt >>> -5% damage dealt, +5% damage taken
  • Xerath :: -5% damage dealt >>> -5% damage dealt. +5% damage taken
  • Yorick :: Normal >>> Increasing the number of deaths required to spawn a grave from 2 to 5
  • Ziggs :: -18% damage dealt, +15% damage taken >>> -18% damage dealt, +18% damage taken 
Bugfixes/QoL Changes 
  • LEAGUE CLIENT: Fixed an issue where the Social panel would continuously flicker when loading the client
  • LEAGUE CLIENT: Fixed an issue where players would not be able to see specific champion stats in their Profile
  • Rakan's E - Battle Dance's second cast now properly triggers Summon Aery
  • Sion's R - Unstoppable Onslaught now properly knocks up really big targets 
  • Corrected Corki's E - Gatling Gun's tooltip to properly match its actual values
  • Fixed a bug where Kennen's W - Electrical Surge SFX would continue to play after cast until his death 
  • Alistar can now generate E - Trample stacks against Morgana's E - Black Shield and Malzahar's Passive - Void Shift
  • Fixed a bug where Kindred's Wolf's W - Frenzy< would not attack the Rift Scuttler if the ability was cast prior to it entering the respective ability area
  • Trundle's W - Frozen Domain now properly increases the healing received from omnivamp
  • Fixed a bug where Jarvan IV would be able to leave R - Cataclysm's terrain if he activates Stridebreaker and casts the ability simultaneously
  • Fixed Orianna's tooltip which switched the damage and shield values of E - Command: Protect
  • Yuumi can no longer activate Moonstone Renewer when casting W2 - Change of Plan repeatedly on an out-of-range ally that is in combat
  • Fixed an issue where Ironspike Whip's, Goredrinker's, and Stridebreaker's passives would not remove spell shields from enemy champions
  • Fixed a bug where Prowler's Claw's Sandswipe passive would still apply damage and its debuff to targets with spell shields
  • Knight's Vow's Sacrifice passive now properly redirects damage from allied Pledged champions to the user even when they're untargetable  
  • When Kayle has Kraken Slayer and uses E - Starfire Spellblade as a third attack, she will now properly deal true damage
  • Jayce now properly deals true damage on his third attack (with Kraken Slayer equipped) with Mercury Cannon in all instances, not just when he crits
  • Dark Waters Diana's VO now properly play when she casts Q - Crescent Strike
  • Battle Academia Caitlyn's W - Yordle Snap Trap hit VO now plays from Caitlyn's location instead of the trap's location. Her R - Ace in the Hole cast VO also now plays for all enemies and allies.
  • Fiora's R - Grand Challenge VO now plays from her location instead of her target's location
Upcoming Skins & Chromas  
The following skins will be released in this patch: 
The following chromas will be released this patch:

The changelist for the ARAM VFX Updates were added later in the day:
"4/13/2021 ARAM VFX Updates 
These updates were included in the original patch deploy, but left off of the original Patch 11.8 Notes! 
  • New missile that should match the hitbox a bit better and be more readable in hectic team fights
  • New recast activation VFX on tagged target
  • New hit-and-miss VFXs
  • New SFX on missed snowball, so you know when you do hit!
  • New porosnax icon
  • New porosnax missile going from you to the closest poro in an arc, with new and cute SFX!
  • Poros now stop and open wide when they see a porosnax coming their way, with hearts on their eyes
  • New cute little chomp VFX and SFX when poros receive their porosnax
  • New “happy circles” hearts VFXs while poros are happy and fed, with hearts on their eyes while circling around
  • Added hearts VFXs that follow a poro forever once it is fed at least once
  • New, more ceremonial poro explosion effect once they have been fed ten times and explode in several other poros
Health Relics
  • New Relic VFX (the floating cross)
  • New pick-up VFX (for the one picking it up)
  • New healed VFX (for everyone healed in the area)
  • New Respawn effect
  • Cleaned up Turret glows and added some subtle falling cold smoke"

New Champion: Gwen

Our latest champion, Gwen, will be available this patch!

Gwen, the Hallowed Seamstress

Release Skin

Gwen's release skin is Space Groove Gwen:

Space Groove Gwen

1350 RP
"It was pretty far out when Gwen applied to be Lux and Samira's quartermaster—after all, no one else did. Cheerfully sewing good vibes into great clothes, she amplifies disco energy through her nifty threads. Though she's new to this whole galactic hero gig, one thing's for sure: no way Gwen lets her friends liberate the galaxy in less-than-stellar outfits."

Champion Skins

Five new skins are now on the PBE for testing:

Blackfrost Sion

1350 RP
"A fearsome j├Âtunn who once stood at the front of Lissandra's vast armies, Sion fell in battle only for his master's magic to weave itself beneath his massive frame, resurrecting him as a monster of rage and cold."

Blackfrost Vel'Koz

1350 RP
"Beneath the ice they slumber, trapped as two worlds pass them by. Watching, waiting, for the day they will rise again, and all will be buried in ice."

Dragon Guardian Galio

1350 RP
"A great dragon of old, who protected dragonkind's ancestral nesting grounds from those who might do it harm. Tricked by the mad knight Kayle so she could destroy every clutch of eggs under his charge, he has followed her back to human society, so he might extract his vengeance personally."

Dragonslayer Kayle

1350 RP
"A famous dragonslayer who vanished into the distant mountains, obsessed with destroying the dragon lineage utterly. Many years later she has returned, so changed by the carnage that she has begun to resemble a dragon herself."

Dragonslayer Twitch
1350 RP
"A lesser dragon who has learned to blend in among humans... poorly. Twitch worships the true dragons and plans to one day become one himself, though he isn't sure how just yet."


New chroma sets will be available this patch:

Space Groove Gwen
[9 Chromas]

Blackfrost Sion
[7 Chromas]

Blackfrost Vel'Koz
[8 Chromas]

Dragonslayer Galio
[8 Chromas]

Dragonslayer Kayle
[8 Chromas]

Dragonslayer Twitch
[8 Chromas]

Honor 5 reward chromas will start going out this patch:

Grey Warwick
[Meteorite Chroma]

Medieval Twitch
[Obsidian Chroma]

Summoner Icons

New summoner icons will be available this patch:

Space Groove Gwen Icon
This icon was acquired during the 2021 Space Groove event.

Space Groove Gwen Chroma Icon
his icon was acquired from the Event Pass Token Shop during the 2021 Space Groove event.

Season 2021 - Split 2 Icon
This icon was earned by winning ranked games in Season 2021 - Split 2.


Ranked emotes for Split 2 will be awarded after the end of the split!

2021 - Split 2 - [RANK]
This emote was earned by winning ranked games in Season 2021 - Split 2

Rammus Update & VFX Upgrade

The Rammus update is headed to live in 11.8, including changes to his kit as well as a VFX upgrade from Riot Sirhaian!

  • Powerball (Q) damage lowered from 100/135/170/205/240 to 100/130/160/190/220
  • Defensive Ball Curl (W)
    • [New] Basic attacks extend the duration of Defensive Ball Curl by 0.4s, up to a maximum of 4 additional seconds.
  • Frenzying Taunt (E)
    • Duration lowered from [1.25/1.5/1.75/2/2.25] to [1.2/1.4/1.6/1.8/2]
  • Soaring Slam (R)
    • Renamed from "Tremors"
    • [New Effect]
100 Mana
130/110/90s Cooldown 
Hop into the air and slam down at a target location, dealing (100/175/250 +60% AP) magic damage and Slowing enemies by 15/17.5/20% for 1.5 seconds. Enemies near the center take additional damage based on the distance traveled. If Soaring Slam is cast while Powerball is active, enemies near the center are Knocked Up for 0.75 seconds. 
Rammus creates aftershocks at the target location for 3.5 seconds that deal (20/30/40 +10% AP) magic damage and stack the original slow up to four times.  
Mac Impact Damage: (150/262.5/375 +90% AP) 
Soaring Slam deals 200% damage to turrets.
Soaring Slam's range increases based on Rammus' Move Speed.

Here's a video showing off the new VFX for all skins:

ARAM VFX Updates

Aram specific VFX updates will be headed to live with 11.8! Here's a full changelist:
"Here's a full changelist! Once again, these are very small tweaks and clean-ups to try and modernize some of the oldest VFXs in the game. They are not meant to be a big change."

Teamfight Tactics Patch 11.8 Notes

Check out the Patch 11.8 notes:
"Welcome to the After, After Party, 
It’s the last patch of Fates and we’re sending it off with a BANG! It’s a TFT tradition for the last patch of a set, sometimes the last two patches, to get a little wild. We do this because the patch that World’s tournaments are played on has been locked two patches ago, allowing us to make changes that make more risks in order to prioritize FUN. So, to conclude the Festival of Beasts, we have some minor balance adjustments to the most dominant compositions and then a series of larger changes that’ll be sure to make some truly memorable moments.  
Lucky Lanterns 
Luckier and more frequent Lucky Lanterns. 
  • More frequent gold drops with more gold
  • Significantly increased the drop rates of rare items (Neeko’s, Spatula, Force of Nature)
  • Instead of having a 25% chance to not spawn a Lantern, each game will have a 25% chance to drop a Lantern in all 3 Stages
The Fortune changes will add a bit more variety to the already max’d out for-fun trait. Let us know who figures out what the new Fortune drops are first! Meanwhile, Spirit’s getting a little less spirited after a nerf that I touch on during the items section as well. 
  • Fortune: Added a new drop possibility for 3 Fortune 12 Losses (40% Chance)
  • Fortune: Added a cold hearted new drop possibility for 6 Fortune (4% chance)
  • Fortune: Changed the chance to drop ‘The Boot’ in 6 Fortune from 1% ⇒ 4%
  • Spirit Bonus Attack Speed: 20/35% ⇒ 18/30% 
Tier 3 
With recent buffs, Darius and Neeko have become powerful carries. But when we pair their current power with our Lantern changes, which will make 3 starring units easier in general, we’re implementing a quick nerf to these already strong reroll powered 3-cost carries. 
  • Darius Fortune’s Guillotine Damage Falloff: 25/20/10% ⇒ 25/20/15%
  • Neeko Blooming Burst Damage: 250/350/450 ⇒ 250/325/425
Tier 4 
Considering Aurelion Sol is used (almost) exclusively in Mage comps, go ahead and double the numbers on this nerf. And if you aren’t using Aurelion Sol with Mage then you’ve got a lot to figure out in the last patch of Fates. 
  • Aurelion Sol Voice of Lightning Damage: 325/500/1400 ⇒ 300/475/1300
  • Kayle Divine Ascension wave Damage: 100/140/350 ⇒ 110/150/350
Tier 5 
Here are the fun changes. Fueling clickbait youtube thumbnails for content creators. Feel free to use the titles below: 
  • “Azir BREAKS all Riot Games at Once!” Azir Emperor’s Divide Damage: 200/350/8888 ⇒ 225/375/18888
  • “Rito Overnerf ruins gAmE” Lee Sin Health: 1000 ⇒ 999
  • “3-star EPIC Ornn Win-Con!?” Ornn Stampede Damage: 150/250/750 ⇒ 175/275/9999
  • “Samira Nerf Got You Down, Just 3 Star Her!!!” Samira Inferno Trigger Base Damage: 15/25/40 ⇒ 10/20/777
  • “You’ll NEVER Believe…” Sett Showstopper Damage: 40/60/400% ⇒ 40/60/800%
  • “They Buffed Sett Twice!” Sett Showstopper Secondary Damage: 20/30/200% ⇒ 20/30/400%
  • “INSWAIN Swain Nerf” Swain Draconic Ascension maximum Health gain: 60/75/100% ⇒ 60/65/100%
  • “EZ climb to Masters with Zil Buff!” Zilean Rewind Fate Revive Delay: 3.5/3/1 ⇒ 3/2/0.5 seconds
Informa-story: Prior to patch 11.5, folks thought Locket was only useful for win streaking early. Then Spirit Tristana compositions appeared, and players figured out how to play around Locket by not building a frontline. After seeing its power, we promptly nerfed Locket (and Tristana) back in Patch 11.6, and players typically reacted thinking we killed the composition entirely. Alas, it’s Patch 11.8 and we’re nerfing both Spirit and Locket once again due to the power of the mid-game zero frontline compositions. 
  • Locket of the Iron Solari Shield: 300/350/450 ⇒ 300/350/400

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