4/6 PBE Update: More Tentative Balance Changes

Posted on at 1:47 PM by Aznbeat
The PBE has been updated! As we continue the 11.8 PBE cycle, today's patch includes more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Champions
Annie
[Changelist - Differs from changelist!]
  • Incinerate (W) mana cost increased from 70/80/90/100/110 to 90/95/100/105/110

Aphelios
  • The Hitman and the Seer (Passive) lethality increased from 3-18 to 3.5-21
  • Moonlight Vigil (R)
    • Calibrum damage per park increased from 40-100 to 50-110
    • Severum healing increased from 250-500 to 275-525
    • Gravitum root duration increased from 1.25s to 1.35s
    • Infernum splash damage increased from 85% to 90%
    • Crescendum amount of chakrams generated increased from [4 extra (5 total)] to [5 extra (6 total)]

Cassiopeia
  • Twin Fang (E) mana cost lowered from 50 to 50/48/46/44/42

Darius
  • Hemorrhage (Passive) monster damage lowered from 400% to 300%

Diana
  • Moonsilver Blade (Passive)
    • Monster damage increased from 150% to 300%
    • Attack speed changed from 10-40% to 20-40%

Dr. Mundo
  • Adrenaline Rush (Passive) healing increased from [1.5% Max HP/5] to [2.5% Max HP/5]
  • Infected Cleaver (Q) 
    • minions/monster damage cap changed from 300/350/400/450/500 to 100/200/300/400/500
    • champion hit cost restore increased from 50% to 100%
  • Masochism (E) flat bonus AD lowered from 40-100 to 30-90

Gnar
  • Hyper (W) bonus movement speed increased from 30/45/60/75% to 20/40/60/80% (Based on R rank)

LeBlanc
  • Sigil of Malice (Q)
    • Magic damage increased from 55/80/105/130/155 to 65/90/115/140/165
    • Total damage: 130/180/230/280/330

Lee Sin
  • Tempest (E) cooldown lowered from 10 to 8

Morgana
  • Tormented Shadow (W) Monster damage lowered from 250% to 200%

Orianna
  • Command: Protect (E) bonus resistances lowered from 10/15/20/25/30 to 6/12/18/24/30

Rumble
  • Junkyard Titan (Passive) 
    • Overheated bonus damage changed from [(15-60 +30% AP) + 4% target's max health]  to [(10-50 +30% AP) +6% target's max health]
    • [New] While Rumble is overheated he gains 50% attack speed
    • Monster damage cap lowered from 150 to 120

Thresh
  • Flay (E) cooldown increased from 9 to 11/10.5/10/9.5/9

Vladimir
  • Transfusion (Q) cooldown lowered from 9/8/7/6/5 to 9/7.75/6.5/5.25/4'

Zac
  • Unstable Matter (W) damage increased from [(25/40/55/70/85 +2% per 100 AP)% Max HP] to [(35/50/65/80/95 + 4% per 100AP)% Max HP]

Items
Frozen Heart
[Changelist]
  • Armor increased from 70 to 80

Ionian Boots of Lucidity
  • Total cost increased from 900 to 950

TFT Champions

Tier 3
Darius
  • Reduced damage on kill increased from 25/20/10% to 25/20/15%

Neeko
  • Ability damage lowered from 250/350/450 to 250/325/425

Tier 4
Kayle
  • Ability damage increased from 100/140/350 to 110/150/350

Tier 5
Swain
  • Ability health amp increased from 60/75/100% to 60/65/100%

Zilean
  • Ability revive delay lowered from 3.5/3/1 to 3/2/0.5

Context & Notes

1) Here's the 11.8 balance preview from Riot Scruffy:
"11.8 Patch Preview with tentative changes:

Feedback always welcome, the team is still making final adjustments on a few of these."

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