4/2 PBE Update: Rammus Update, Skin Bios & Tentative Balance Changes

Posted on at 12:47 PM by Aznbeat
The PBE has been updated! As we continue the 11.8 PBE cycle, today's patch includes the Rammus update, including updated VFX, skins bios for skins this cycle, and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Rammus Update & VFX Upgrade

As first noted by Riot Scruffy in a past gameplay thoughts post, the Rammus update is now on the PBE for testing, including changes to his kit as well as a VFX upgrade from Riot Sirhaian!

  • Powerball (Q) damage lowered from 100/135/170/205/240 to 100/130/160/190/220
  • Defensive Ball Curl (W)
    • [New] Basic attacks extend the duration of Defensive Ball Curl by 0.4s, up to a maximum of 4 additional seconds.
  • Frenzying Taunt (E)
    • Duration lowered from [1.25/1.5/1.75/2/2.25] to [1.2/1.4/1.6/1.8/2]
  • Soaring Slam (R)
    • Renamed from "Tremors"
    • [New Effect]
100 Mana
130/110/90s Cooldown 
Hop into the air and slam down at a target location, dealing (100/175/250 +60% AP) magic damage and Slowing enemies by 15/17.5/20% for 1.5 seconds. Enemies near the center take additional damage based on the distance traveled. If Soaring Slam is cast while Powerball is active, enemies near the center are Knocked Up for 0.75 seconds. 
Rammus creates aftershocks at the target location for 3.5 seconds that deal (20/30/40 +10% AP) magic damage and stack the original slow up to four times.  
Mac Impact Damage: (150/262.5/375 +90% AP) 
Soaring Slam deals 200% damage to turrets.
Soaring Slam's range increases based on Rammus' Move Speed.

VFX Update Thread from Riot Sirhaian:
"Rammus' Gameplay update will be rolling to PBE tomorrow, and here are some of his new VFXs~! 
Here's a video of his new Base VFXs~! More info and skin changes in the thread below~"

Here's a video showing off the new VFX for all skins:


  • Skin bios added for skins this cycle:
    • Dragon Guardian Galio: "A great dragon of old, who protected the ancestral nesting grounds of dragonkind from those who might do it harm. Tricked by the mad knight Kayle so she could destroy every clutch of eggs under his charge, he has followed her back to human society, so he might extract his vengeance personally."
    • Dragonslayer Kayle: "A famous dragonslayer who vanished into the distant mountains, obsessed with destroying the dragon lineage utterly. Many years later she has returned, so changed by the carnage that she has begun to resemble a dragon herself."
    • Dragonslayer Twitch: "A lesser dragon who has learned to blend in among human society... poorly. Twitch worships the true dragons and plans to one day become one himself, though he isn't sure how just yet."
    • Blackfrost Sion: "A fearsome j├Âtunn who once led at the front of Lissandra's vast armies, Sion fell in battle only for his master's magic to weave itself beneath his massive frame, resurrecting him as a monster of rage and cold."
    • Blackfrost Vel'Koz: "Beneath the ice they slumber, trapped as two worlds pass them by. Watching, waiting, for the day they will rise again, and all will be buried in ice."

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

  • Hemorrhage (Passive) monster damage increased from 175% to 500%

  • Moonsilver Blade (Passive) monster damage increased from 150% to 300%

  • A Thousand Cuts (Passive) max damage to monsters lowered from [15-100 +15% AP] to [10 +25% AP]
  • Needlework (R) tooltip updated to correct max damage: [9x base damage plus 9% +.072% AP]

  • Darkness Rise (Passive) monster damage cap increased from [28-164] to [180]

  • Tormented Shadow (W) monster damage increased from 150% to 300%

  • Shepherd of Souls (Passive) 
    • Mist Walker AD changed from [2-99 +30% AD] to [2-88 +25% AD]
    • Mist Walker health lowered from [100-185] to [99-184]
  • Mourning Mist (E) Marked enemy damage changed from [200%] to [40% increased damage for up to 8 attacks]

  • Contempt for the Weak (Passive) 
    • Monster damage increased from 200% to 500%
    • Monster damage cap increased from 200/350/500 to 500/650/800

Context & Notes

1) Riot Truexy provided a full Rammus changelist:
Here's the full Rammus changelist hitting PBE as part of his VGU with Wild Rift, @Sirhaian, and @RiotJirsan. Come try it out!

2) Make sure to check out Riot Scruffy's quick gameplay thoughts for April 2, including a look at upcoming SR projects and more!

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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