3/9 PBE Update: Splash Art & Tentative Balance Changes

Posted on at 12:55 PM by Aznbeat
The PBE has been updated! As we continue the 11.6 PBE cycle, today's patch includes the splash art for Battle Academia Leona Prestige Edition and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Splash Art

The splash art for Battle Academia Leona Prestige Edition is now on the PBE!

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

  • Rampage (Q) damage lowered from 60/102/144/186/228 to 60/97/134/171/208

  • Lay Waste (Q) damage lowered from 45/65/85/105/125 to 45/62.5/80/97.5/115

  • Distortion (W) Mana cost lowered from 60/75/90/105/120 to 60/70/80/90/100

  • Lilting Lullaby (R) cooldown increased from 130/110/90 to 150/130/110

  • Phantom Undertow (E) cooldown changed from 15 to 15/14/13/12/11

  • Petricite Burst (Passive) attack speed increased from 80% to 125%
  • Kingslayer (W) cooldown lowered from 13/11.5/10/8.5/7 to 13/11.25/9.5/7.75/6

  • Purge (W) on-hit modifier lowered from 75% to 50%

  • Sky Splitter (E) damage cap changed from 150/300/450/600/750 to 750

Sunfire Aegis
    • Ability haste increased from 15 to 20
    • Immolate damage per stack increased from 10% to 12%

    Rabadon's Deathcap
    • Cost lowered from 3800 to 3600
    • Combine cost lowered from 1300 to 1100

    Void Staff
    • AP increased from 65 to 70
    • Cost increased from 2500 to 2700
      • Combine cost increased from 400 to 600

    Seeker's Armguard
    • Armor per kill lowered from 1 to 0.5
    • Max lowered from 30 to 15

    Verdant Barrier
    • MR per kill lowered from 0.5 to 0.3
    • Max lowered from 15 to 9
    • AP lowered from 25 to 20

    Ironspike Whip
    • Total cost lowered from 1200 to 1100
      • Combine cost lowered from 325 to 225
    • Cooldown increased from 15s to 20s

    • Health lowered from 300 to 200

    Luden's Tempest
    • [New effect] Dealing ability damage to champions reduces cooldown by 0.5s (max 3 per ability)

    Fleet Footwork (Precision Keystone) 
    • Heal AP ratio lowered from 30% to 20%

    TFT Champions

    Tier 2
    • Ability damage increased from 250/400/800 to 250/400/850

    Tier 3
    • Ability damage increased from 200/300/550 to 200/300/700
    • Ability armor reduction lowered from 40/60/80% to 40/60/70%

    • Stolen AD changed from 20/25/30% to 30%

    Tier 5
    • Ability armor and MR shred lowered from 60/60/80% to 60/60/70%

    Context & Notes

    1) Riot Scruffy provided a balance changelist for 11.6:
    "11.6 Patch Preview with the tentative changes. 
    Some of these are still probably getting some small adjustments but it's nearly done. Thanks for the feedback so far."

    1 comment

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