Patch 11.1 and TFT Notes

Posted on at 11:23 AM by Aznbeat
Patch 11.1 is scheduled for Wednesday, January 6th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including

Table of Contents


Patch 11.1 Notes

Check out the Patch 11.1 Notes:
"Aaaand we’re back! New year, new season, same old us, here with one last round of adjustments before Ranked kicks into gear. Keep in mind that we already took a first pass before the holidays in 10.25b, so this one is smaller in scale. 

Past champions and items, we’ve got a clarification on lifesteal (look for the yellow sword!), a spicy tweak to the unlock system for Grandmaster and Challenger, and all our best wishes as you sail gracefully through your placements!

Take this portal to the last TFT patch notes before the Festival of Beasts!

Tricia "mom cat" Tan
Hanna "shio shoujo" Woo 
Patch Highlights
Marauder Kled, Marauder Kalista, Marauder Xin Zhao, Warden Quinn, and Warden Gragas will be available on January 7, 2021. 
Champions 
Fiddlesticks
W cooldown increased.  
Fiddlesticks has been reaping too many rewards in the new jungle.

W - Bountiful Harvest
  • COOLDOWN :: 9/8.5/8/7.5/7 seconds >>> 10/9.5/9/8.5/8 seconds
Gnar
Mega Gnar Q base damage and slow increased. Mini Gnar E attack speed duration increased. Mega Gnar E range increased. 
Giving Gnar more target access and sticking power in his Mega form so he can have more impact beyond just hopping in and casting his ultimate. 

Q - Boulder Toss
  • BASE DAMAGE :: 5/45/85/125/165 >>> 25/70/115/160/205
  • SLOW :: 15/20/25/30/35% for 2 seconds >>> 30/35/40/45/50% for 2 seconds
E - Crunch
  • RANGE :: 600 >>> 675
E - Hop 
  • ATTACK SPEED DURATION :: 4 seconds >>> 6 seconds
Karma
E shield strength increased late.  
Karma has been a little too weak since the preseason changes, so we’re amping up her durability.

E - Inspire
  • SHIELD :: 80/110/140/170/200 (+50% AP) >>> 80/120/160/200/240 (+50% AP)

Master Yi
Q cooldown increased later.  
Master Yi is too powerful in Average play, so we’re bumping down the amount of time he's invulnerable in team fights. 

Q - Alpha Strike
  • COOLDOWN :: 18/17/16/15/14 seconds >>> 18/17.5/17/16.5/16 seconds
Pantheon
Base health regen decreased. W empowered AD scaling decreased.  
A simple adjustment as Pantheon's just a tad too strong across the board.

Base Stats
  • HEALTH REGEN :: 10 >>> 9
W - Shield Vault
  • EMPOWERED AD SCALING :: 135-165% >>> 120-165%
Qiyana
Base health growth and attack damage increased.  
Qiyana is weak for all but the most skilled players. We’re giving her some general power for when she isn't able to capitalize on clutch roams.

Base Stats
  • HEALTH GROWTH :: 8.5 >>> 9
  • ATTACK DAMAGE :: 64 >>> 66

Ryze
Q cost now scales.  
Ryze is struggling in all roles, so we're giving him back some mana. 

Q - Overload
  • COST :: 40 mana >>> 40/38/36/34/32 mana
Xayah
E cooldown and cost decreased. 
Xayah is having a hard time right now. In addition, since Essence Reaver is now a less appealing first item for her next to Mythics, we're helping her access her key ability more often and earlier. 
E - Bladecaller
  • COOLDOWN :: 12/11/10/9/8 seconds >>> 10/9.5/9/8.5/8 seconds
  • COST :: 40 mana >>> 30 mana
Yasuo
Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased. 
We're giving both brothers a stronger two-item power spike. This will give them the 100% crit strike chance that they used to enjoy pre-item rework. To balance the increase in early damage,  we're decreasing their overall damage output. As a reminder, Guinsoo's Rageblade was changed in 10.25 to interact differently with Yasuo and Yone's Intent passives,  which also impacts their general crit power strike. We're also clarifying the excess crit strike chance to bonus AD conversion tooltip for easier comprehension.  
Base Stats
  • AD GROWTH :: 3.2 >>> 2.2 
Passive - Way of the Wanderer
  • INTENT BONUS CRIT STRIKE CHANCE :: 100% >>> 150%
  • INTENT EXCESS AD CONVERSION :: 1% crit strike converts to 0.5 AD >>> 1% crit strike converts to 0.4 AD 
Yone
Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased. 
Brothers stick together; see Yasuo.  
Base Stats
  • AD GROWTH :: 3 >>> 2
Passive - Way of the Hunter
  • INTENT BONUS CRIT STRIKE CHANCE :: 100% >>> 150%
  • INTENT EXCESS AD CONVERSION :: 1% crit strike converts to 0.5 AD >>> 1% crit strike converts to 0.4 AD  
Champion Base Stat Cleanup
We've cleaned up some champions’ base stats over the years and are rounding out the remaining 99 champions. 

  • BASE AD, ARMOR, MR, MANA :: Rounded to the nearest 1
  • BASE HEALTH & MANA REGEN :: Rounded to the nearest 0.1 or 0.25
  • AD / MR / ARMOR GROWTH :: Rounded to the nearest 0.01. Except for Vel'Koz's AD growth, which is 3.142.
  • MANA REGEN GROWTH :: Rounded to the nearest 0.1
Items 
Archangel’s Staff 
The buffs to Tear in patch 10.24 helped Tear-friendly champions across the board, but we’re still looking to improve overall satisfaction for the item line.  
  • BUILD PATH :: Tear of the Goddess + Sapphire Crystal + Needlessly Large Rod + 1000 gold >>> Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold
  • ABILITY POWER :: 60 >>> 65 <em>(this applies to Seraph's Embrace as well)</em>
  • AWE AP PERCENTAGE FROM MANA :: 3% >>> 2%
Ionian Boots of Lucidity 
Lucidity has been weaker in preseason compared to other options. Looking to bump it up a bit. 
  • ABILITY HASTE :: 15 >>> 20
Manamune 
Manamune and Muramana have begun to heavily influence marksman item choices. Its value for its relative cost has made it almost always the best 2nd item choice, even rivaling Mythic items for the 1st purchase. We're adjusting Manamune's cost to open up decision-making for AD legendary items.

  • TOTAL COST :: 2600 >>> 2900
  • BUILD PATH :: Tear of the Goddess + Caulfield’s Warhammer + Sapphire Crystal >>> Tear of the Goddess + Caulfield’s Warhammer + <strong>Long Sword</strong> (stats unchanged)
  • AWE AD PERCENTAGE FROM MANA :: 2% >>> 2.5% (continues to Muramana)
Muramana 
Continuing from above! In 10.25, we limited Muramana's effect to only trigger on spells that deal physical damage to rein in its purchase on AP mages. This made champions like Ezreal and Corki sad. With other changes to Seraph's in 11.1, we believe we can lift the restriction and lower the power of the Shock passive, which is appealing to mages.
  • SHOCK AD PERCENTAGE FROM MANA :: 4% >>> 2.5%
  • [REM] THIS MIGHT COME AS A SHOCK :: Shock is no longer limited to physical damage spells 
Runaan's Hurricane 
We hoped that a bigger, more expensive Runaan’s would appeal to more marksmen as a fourth or fifth item choice. This isn’t panning out, and champs who want it as their  second item are suffering from the high cost of their Mythic+Runaan’s+IE core build. We’re rebalancing Runaan’s to feel better as a second purchase.
  • ATTACK DAMAGE :: Removed
  • WIND'S FURY BOLT DAMAGE :: 40-70% total AD (level 1-18) >>> 40% total AD
  • BUILD PATH :: Pickaxe + Zeal + Dagger + 1025 gold >>> Dagger + Zeal + Dagger + 850 gold
  • TOTAL COST :: 3400 gold >>> 2500 gold 
Shurelya's Battlesong 
Shurelya’s has been trending weaker than the other options in the Mythic category at the same price (Mandate, Locket, Moonstone). With the other Mythics in a better spot, we’re looking to bump Shurelya’s up to par.
  • MOVEMENT SPEED :: 40% (decays over 4 seconds) >>> 60% (decays over 4 seconds) 
Burst Items 
We heard players' concerns that we added too much burst damage into the new items; Mythics in particular. So we're pulling back specifically on those since that's where a lot of the systemic damage was added. This is intended to keep the power level of the items neutral, trading more up-front burst for stats instead.  
Duskblade of Draktharr
  • NIGHTSTALKER DAMAGE :: 100 (+30% bonus AD) >>> 65 (+25% bonus AD)
  • ATTACK DAMAGE :: 55 >>> 60
  • Draktharr's Shadowcarver (Ornn Upgrade) ATTACK DAMAGE :: 70 >>> 75

Prowler’s Claw
  • SANDSWIPE DAMAGE :: 100 (+30% bonus AD) >>> 65 (+25% bonus AD)
  • ABILITY HASTE :: 10 >>> 20
  • Sandshrike's Claw (Ornn Upgrade) Ability Haste :: 15 >>> 25
  • Sandshrike's Claw (Ornn Upgrade) Attack Damage :: 80 >>> 75 (this item incorrectly had 5 more AD than it should have, bringing it in line with other Ornn upgrades)

Hextech Rocketbelt
  • ABILITY POWER :: 80 >>> 90
  • HEALTH :: 250 >>> 350
  • SUPERSONIC DAMAGE :: 175-250 >>> 125
  • Upgraded Aeropack (Ornn Upgrade) Ability Power :: 110 >>> 120
  • Upgraded Aeropack (Ornn Upgrade) Health :: 350 >>> 450

Night Harvester
  • ABILITY POWER :: 80 >>> 90
  • HEALTH :: 250 >>> 300
  • SOULREND DAMAGE :: 125-200 >>> 125
  • Vespertide (Ornn Upgrade) Ability Power :: 110 >>> 120
  • Vespertide (Ornn Upgrade) Health :: 350 >>> 400

Trinity Force
  • ATTACK DAMAGE :: 35 >>> 25
  • ABILITY HASTE :: 10 >>> 20
  • Infinity Force (Ornn Upgrade) Attack Damage :: 45 >>> 35
  • Infinity Force (Ornn Upgrade) Ability Haste :: 15 >>> 25

Goredrinker
  • THIRSTING SLASH DAMAGE :: 110% AD >>> 100% AD
  • THIRSTING SLASH HEAL :: 20% AD (+12% missing health) >>> 25% AD (+12% missing health) (heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions)

Stridebreaker
  • ATTACK DAMAGE :: 50 >>> 45 
  • ABILITY HASTE :: 10 >>> 20 
  • HALTING SLASH DAMAGE :: 110% AD >>> 100% AD 
  • Dreamshatter (Ornn Upgrade) Attack Damage :: 60 >>> 55
  • Dreamshatter (Ornn Upgrade) Ability Haste :: 15 >>> 25

Grievous Wounds 
We have noticed that system healing sources have seemed on the strong side. Pulling a systemic anti-healing lever.
  • DURATION THAT ALL ITEMS APPLY GRIEVOUS WOUNDS :: 2 seconds >>> 3 seconds
Lifesteal Clarification 
In the 10.23 patch notes, we incorrectly indicated that lifesteal now works on physical damage on-hit effects. To correct the record: When it comes to added damage on attacks, lifesteal applies to all effects labelled as on-hit (as denoted with a yellow sword). Currently, this type of effect is only found on items, not champions.  
In-Game Chat/Shop Updates 
We’re continuing to iterate on the shop and chat. We can’t stop. We won’t stop. 
  • We've improved and standardized text editing across the shop and chat so things like CTRL+A to select all, cut, copy, and paste work as expected
  • Text editing works with mouse clicks for cursor positioning and drag selection
  • Items displayed in the shop build tree are now vertically centered
  • When selling a stacked item like a potion or ward, the stack will remain selected and only a single instance of the item will be sold
  • Pressing O and P at the same time no longer places the shop into an OP state where the scoreboard and shop overlap each other
  • Many bug fixes and performance improvements
Summoner’s Rift Ranked Season 2021 Start 
Ranked is back! Find the local time for your region below so you can hit the Rift running: 
  • OCE - January 7, 2021 at 04:00 AM AEDT
  • JP - January 7, 2021 at 04:00 AM JST
  • KR - January 7, 2021 at 04:00 AM KST
  • RU - January 7, 2021 at 04:00 AM MSK
  • TR - January 7, 2021 at 04:00 AM GMT+3
  • EUNE - January 7, 2021 at 04:00 AM CET
  • EUW - January 7, 2021 at 04:00 AM GMT
  • BR - January 7, 2021 at 04:00 AM GMT-3
  • LAN - January 8, 2021 at 04:00 AM CST
  • LAS - January 7, 2021 at 04:00 AM GMT-3
  • NA - January 8, 2021 at 4:00 AM PST
  • PH - January 8, 2021 at 4:00 AM PST
  • SG - January 8, 2021 at 4:00 AM GMT+8
  • TW - January 8, 2021 at 4:00 AM GMT+8
  • TH - January 8, 2021 at 4:00 AM GMT+7
  • VN - January 8, 2021 at 4:00 AM GMT+7
  • CN - January 7, 2021 at 04:00 AM GMT+8
Grandmaster & Challenger Unlocks 
To make the race to be the first Grandmaster or Challenger more exciting, we've changed the unlock process. Challenger and Grandmaster are still limited to the top couple hundred accounts on the server, but players must also have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one!    
ARAM Balance Changes
11.1 Buffs
  • Amumu :: -5% damage dealt >>> Normal
  • Hecarim :: -10% damage taken >>> +5% damage dealt & -10% damage taken
  • Kayle :: -5% damage dealt & +6% damage taken >>> -5% damage dealt & +3% damage taken
  • Kha'Zix :: +8% damage dealt & -8% damage taken >>> +8% damage dealt & -10% damage taken
  • Kled :: -5% damage taken >>> +5% damage dealt & -5% damage taken
  • Qiyana :: +10% damage dealt & -10% damage taken >>> +10% damage dealt & -15% damage taken
  • Rumble :: Normal >>> -5% damage taken
  • Ryze :: +3% damage dealt % +5% damage taken >>> +5% damage dealt & -10% damage taken
  • Sejuani :: -8% damage taken >>> +5% damage dealt & -8% damage taken
  • Shaco :: Normal >>> +5% damage dealt
  • Sion :: -8% damage dealt & +8% damage taken >>> -8% damage dealt & +5% damage taken
  • Tahm Kench :: -5% damage taken >>> +5% damage dealt & -5% damage taken
  • Teemo :: -15% damage dealt & +10% damage taken >>> -10% damage dealt & +10% damage taken
  • Veigar :: -8% damage dealt & +5% damage taken >>> -5% damage dealt & +5% damage taken
  • Volibear :: Normal >>> -5% damage taken

11.1 Nerfs
  • Anivia :: -5% damage taken >>> Normal
  • Ashe :: -5% damage dealt >>> -5% damage dealt % +5% damage taken
  • Ivern :: Normal >>> -5% damage dealt
  • Janna :: +5% damage taken, -10% Healing, & -10% shielding >>> -5% damage dealt, +5% damage taken, -10% Healing, & -10% shielding
  • Kindred :: +10% damage dealt & -5% damage taken >>> +5% damage dealt & -5% damage taken
  • Lucian :: +5% damage dealt >>> +3% damage dealt
  • Miss Fortune :: -8% damage dealt & +5% damage taken >>> -8% damage dealt & +8% damage taken
  • Pantheon :: +5% damage dealt >>> Normal
  • Rek'Sai :: +10% damage dealt & -15% damage taken >>> +10% damage dealt & -12% damage taken
  • Rengar :: +5% damage dealt & -10% damage taken >>> +5% damage dealt & -8% damage taken
  • Shyvana :: +5% damage dealt & -5% damage taken >>> -5% damage taken
  • Tristana :: +5% damage dealt >>> Normal
  • Warwick :: +5% damage dealt & -8% damage taken >>> +5% damage dealt & -5% damage taken
  • Yone :: +5% damage dealt & -5% damage taken >>> +3% damage dealt & -5% damage taken
  • Yuumi :: +5% damage dealt >>> +3% damage dealt
Bugfixes/QoL Changes 
  • LEAGUE CLIENT: Fixed ember timer leaks in Profiles and Login
  • LEAGUE CLIENT: Improved reliability in Champ Select,end game screen, Honor, and Friends list
  • LEAGUE CLIENT: Fixed emote panel memory leak
  • LEAGUE CLIENT: Fixed visual bug with chroma purchases in Champ Select
  • LEAGUE CLIENT: Fixed an issue that caused the rune page editor to lock up
  • LEAGUE CLIENT: Fixed a memory leak for mission celebrations
  • Aphelios no longer gains bonus mana when he swaps his weapons
  • Kayle's W - Starfire Spellblade no longer triggers Mana Charge from Tear of the Goddess twice
  • Passive cooldowns for Banshee's Veil, Eclipse, Luden's Tempest, and Edge of Night no longer ignore item haste granted from Ingenious Hunter
  • Goredrinker's and Stridebreaker's passive's cooldowns no longer ignore ability haste
  • Gnar's basic attacks properly apply W - Hyper stacks when his Rage bar is full
  • Zoe's E - Sleepy Trouble Bubble now properly activates Imperial Mandate's Coordinated Fire
  • Morgana's W - Tormented Shadownow properly deals additional damage to small jungle monsters
  • Talon's Q - Noxian Diplomacy now properly grants a mana charge to Talon when he's equipped with Tear of the Goddess
  • Shock damage from Ezreal's Muramana empowered Q - Mystic shot now properly only hits enemies once
  • When Taric equips Moonstone Renewer, it now properly heals ally champions only once per attack or ability cast in combat
  • Brand's E - Conflagration now properly cancels when the enemies dies while Brand is casting the ability onto them
  • Ornn's R - Call of the Forge God no longer goes on full cooldown if Ornn dies before the elemental ram appears
Upcoming Skins & Chromas 
The following skins will be released in this patch. 


The following chromas will be released this patch:


Champion Skins

Five new skins will be available during patch 11.1:

Marauder Kalista

1350 RP*
"The Magelords... furious, brutal, and glorious in their conquest-- a sect of warriors long lost to the sands of time. Until now. Resurrected by the current Marauder leaders, Kalista's desire for vengeance has only festered over the millenia. Now she returns, more powerful than ever, to eradicate the Wardens and everything they've built."

Marauder Kled

1350 RP*
"Throughout history, the Marauders have balanced on the knife's edge between brutality and cunning. General Kled, one half of the pair that currently leads the regime, is truly the incarnation of their historic brutality... and little more. If it weren't for Xin Zhao, Kled would bet everything on a final, bloody, battle."

Marauder Xin Zhao

1350 RP*
"Though brutal, the Marauders still follow a martial order established during the era of the Magelords. These commanders seek only to reclaim the might with which their order once ruled. Xin Zhao is one half of the pair of current leaders. Pragmatic and measured, he has resurrected an ancient Magelord to destroy his foes once and for all."

Warden Gragas

1350 RP*
"The Wardens are a sect of those who choose to don the armor of the Protectorate. Wardens hale from all corners of the world; so long as one holds fast to one's pledge, then one is a Warden. Gragas found purpose in this calling, and found camaraderie in his fellow Wardens, who welcomed him-- all of him-- with open arms."

Warden Quinn

1350 RP*
"The Protectorate of old gained its power from bonds: bonds between comrades, bonds to armor, bonds to its edicts. Quinn follows in the footsteps of her ancestors, having forged a bond with a familiar she has named Valor, in honor of the Protectorate's central tenet."

Chromas

New chromas will also be available this cycle:

Marauder Xin Zhao
[8 Chromas]


Warden Gragas
[8 Chromas]

Warden Quinn 
[8 Chromas] 

Marauder Kled
[8 Chromas]

Marauder Kalista
[8 Chromas]

Summoner Icons

New summoner icons will be available this cycle:

Well Done! Icon

Season 2021  Split 1 Icon
This icon was earned by winning ranked games in Season 2021 - Split 1.

MINDBLAST! Icon

Season 2021 Icon
This icon was an exclusive reward for participating in the Season 2021 event.


Emotes

New emotes will be available this cycle:
Not Today!


This for Me?

2021 - Split 1 - [Rank]
      

Miscellaneous 

  • The Playful Pup emote from patch 10.25 was changed:

[Old]


Teamfight Tactics Patch 11.1 Notes


Check out the Patch 11.1 Notes:
"Welcome to the Journey's end, 
The first patch of the new year is our last patch before the Festival of Beasts! We're light on changes this time around, but heavy on hype for the end of the season and the start of the festival! So scroll down to get the lowdown then hit the ranked ladder cause there'll be a soft reset at the start of 4.5!  
RODGER "MINIONSRPEOPLE2" CAUDILL 
SYSTEMS 
Board Cycling Improvement
I don't see dead people.
  • Cycling through boards with hotkeys now skips dead players. [PC only] 
CHAMPIONS

Tier 1 
Sharpshooter has been a bit too sharp in the mid game. The three star Vayne nerf and the two star Teemo nerf should dull their shots a tad.
  • Vayne Silver Bolts Damage: 50/90/140 ⇒ 50/90/130
Tier 2 
HUGIFY! Having Lulu give bonus health while the Elderwood trait gives bonus armor and magic resistance resulted in a very tanky frontline for any comp with a splash of Elderwood/Mage.
  • Hecarim Spirit of Life Damage and Healing: 250/400/600 ⇒ 250/400/750
  • Lulu Mana: 60/120 ⇒ 80/150
  • Teemo Chosen Stat: Mana ⇒ Spell Power
  • Teemo Sporecloud Dart Damage: 300/450/900 ⇒ 300/400/900
Tier 3 
No surprises here…  
  • Kalista Health: 550 ⇒ 650
  • Veigar Mana: 0/45 ⇒ 0/55
Tier 4 
Aatrox has made a new year's resolution to be a better frontliner. Two star Jhin's damage has been a noncomfourmer that allowed four him to be fourced into comps that should fourgo him. Unlike my spelling, we'll be fixing that. Finally, Morgana's 4.5 identity as a draintank is coming a patch early. Try positioning her towards the frontline with a morellonomicon, armor, and magic resistance.  
  • Aatrox Health: 800 ⇒ 900
  • Aatrox Armor: 40 ⇒ 70
  • Ahri Mana: 0/80 ⇒ 0/75
  • Ahri Attack Speed: 0.75 ⇒ 0.8
  • Jhin Whisper Ad Multiplier: 444/500/1234% ⇒ 444/475/1234%
  • Morgana Health: 750 ⇒ 850
  • Morgana Armor: 30 ⇒ 60
  • Morgana Attack Range: 3 Hexes ⇒ 2 Hexes
Tier 5 
  • Lee Sin Armor and Magic Resist: 50 ⇒ 60
  • Fixed a bug where Yone was shredding more Armor and Magic Resist than intended.
BUGS 
  • Fixed an issue where some champions would fail to cast when affected by the slow from Azir's Emperor's Divide.
  • Sett's Showstopper now properly fails when blocked by Trap Claw instead of still dealing AOE secondary damage
  • Brains before gains: Sett will no longer interrupt Showstopper to go do sit-ups.
  • Sett's been spending too much time in Night City: Fixed a bug that caused Sett to stop attacking and casting when Showstopper's initial dash was interrupted by a state change (e.g. Guardian Angel, Zilean's Rewind Fate).
  • Fixed a bug where 11 Fortune loss was giving more Neeko's than intended
  • Fixed a bug where Yone was shredding more Armor and Magic Resist than intended.
  • Recipe hints now exclude components spawned from Thieves Gloves."

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