10/19 PBE Update: Splash Tweaks, Special Borders, Skin Bios & More

Posted on at 12:17 PM by Aznbeat
The PBE has been updated! As we continue the 10.22 PBE cycle, today's patch includes updates to K/DA ALL OUT Evelynn's splash, special borders, skins bios, & more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Splash Update

As noted by Riot KateyKhaos, K/DA ALL OUT Evelynn's splash art was updated to more closely match her in-game model:


  • Special borders for the K/DA ALL OUT skins were added to the PBE in today's update:
  • Skin bios added:
    • K/DA ALL OUT Ahri: "When Ahri steps onto the stage to perform with K/DA, she knows she's surrounded by the best of the best—different girls with different personalities, all at the top of their craft. As their leader and as their friend, Ahri is poised to guide these divas to even greater heights and leave their audiences breathless for more."
    • K/DA ALL OUT Evelynn: "With a single devastating glance, Evelynn can ensure that all eyes are on her—when she wants them to be. K/DA's success has ensured that this provocative diva's name will be on everyone's lips, but Evelynn is intent that her killer fashion sense will keep it there."
    • K/DA ALL OUT Akali: "Fresh off her success with True Damage, Akali hits the stage full-throttle with her bold edge and fresh new direction. She spits fire with a mic in hand and pushes the band to the bleeding edge, because that's what the baddest do."
    • K/DA ALL OUT Kai'Sa: "After showcasing her flawless dance techniques world-wide, Kai'sa is ready to apply her legendary discipline and focus to all aspects of her life as a performing artist. She's still not sure who she'll be when she steps forward to shine as herself, but she's looking forward to the challenge of finding out."

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

  • Five Point Strike (Q) energy cost lowered from 120/115/110/105/100 to 120/110/100/90/80

  • Volley (W) arrows fired changed from 9 to 7/8/9/10/11

TFT Traits
  • Effect reverted to live functionality
  • 4 unit shield increased from 250 to 300
  • 6 unit shield increased from 400 to 600

Context & Notes

1) Riot Scruffy tweeted a preview 10.22 balance changelists:
10.22 Patch Preview. Last patch of the season and things are pretty stable.  
This includes some of the champion adjustments that we started working on last week.

"Just to confirm (you may have already seen on PBE) - we’re pulling the tenacity affecting knockups change from this preseason  
We may come back to it in the future, but with all of the item changes we didn’t want to do this too and not have the bandwidth for appropriate follow up"

He added a look at upcoming items changes:

"Preseason PBE update - we're doing significant tuning passes across all of the items  
Here are two upcoming iterations after our audit of:  
-Assassin Mythic damage 
-Sources of Shreds, % Pen, and overall effectiveness of countering resists"
2) Here's the latest quick gameplay thoughts from Riot Scruffy with details on Preseason changes that have been added to the PBE recently:
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The work or goals could change depending on what we discover, and projects mentioned may get delayed or even stopped. That said, I believe it’s important to share as much as we can even if plans may change. 
Preseason PBE Changelist 
There is a lot of information and updates coming to PBE, so I wanted to take the time to compile all of our major updates in one place. This is not a comprehensive list of all minor tuning changes and bugfixes, just focusing on the major changes. 
  • Support Mythics
    • Significant changes to support mythics to better serve enchanters
    • Added a new Mythic to create an aggressive alternative for enchanters
    • Imperial Mandate (temp name)
      • Ally Burst
      • 2700 gold
      • 40 Ability Power
      • 200 Health
      • 25 Ability Haste
      • 100% Base Mana Regen
      • Coordinated Fire: Abilities that slow or immobilize a champion deal 60-100 bonus magic damage and mark them for 4 seconds. Ally champion damage detonates the mark, dealing 60-100 bonus magic damage and granting you both 30% movement speed for 2 seconds. (6s cooldown per enemy champion)
      • Mythic Passive: Grants all other Legendary items 15 Ability Power
    • Moonstone Renewer stats reworked to include AP and HP
    • Shurelya’s and Locket mostly unchanged so that tank and enchanter supports can use them
  • Tuning Pass
    • Eclipse nerfed significantly - Fixed a bug causing the damage proc to trigger twice. Damage 16 >>> 10% enemy max HP.
    • Duskblade - Fixed a bug causing the damage to trigger twice
    • Immortal Shieldbow mythic passive changed from resists -> AD and HP. The synergy of resists and lifesteal was pushing too far towards “tank carries” so we’re shifting to HP for surviving burst but not becoming too tanky.
    • Mikael’s Crucible stat line adjusted: HP removed, MR added. We wanted to offer a clearer option for supports into CC heavy, magic damage heavy teams.
    • Jungle items - Omnivamp reduced 10 >> 8%; Burn execute removed. The burn execute wasn’t creating the desired play of not needing to drag camps, so we’re removing it.
  • Tank Mythics - We’ve been exploring sharpening the resist profiles of the tank mythics, but have not yet committed to fully removing MR or Armor from some yet. We’re seeing clearer counters to full AD or AP comps, but the risk of overly limiting the choices is one we’re still evaluating. If at all possible, we want to avoid tank mythics becoming unchooseable because their stats are ineffective against the enemy team's damage type.
  • On-hit damage from Guinsoo’s and “on-hit knife” changed from magic to physical to keep armor the correct counter strategy
  • AP assassin and fighter items - added AP scaling to Hextech Rocketbelt and Night Harvester uniques so that they can scale similarly to other class mythics
  • Mythic icon animations! We wanted Mythic items to stand out visually when browsing the shop and feel like they had next level power. Not all of the animations are finished, but we added a significant number of them to the shop in the last week.
  • Added over 60 new and updated icons to the shop
  • Bugfixes - Overall we have fixed over 100 bugs in the first two weeks of PBE
  • Many item effects are now properly unique so they cannot stack (Quickblade please)
  • Shop Features
    • Stat Filters - allow you to filter your current all items page by stats like AP, AP, Ability Haste and many others.
    • Quick Access Inventory - Coming very soon is a new quick access section for easier selling and selection of items in your inventory. We're currently positioning it beneath the consumables and boots panels as another always-accessible tool.
    • “Good against” recommendations are coming in as we get them set up to indicate which champions on the enemy team an item would be strong into.
    • Item Sets - we’re making steady progress on getting item sets up and running, these should be ready soon.
Thanks again everyone for playing. Stay safe out there."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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