Red Post Collection: Quick LoL Thoughts: Game Ruining Behavior Part 2 & More

Posted on at 5:44 PM by Aznbeat
Today's red post collection includes Meddler's quick LoL thoughts, continuing to talk about game ruining behavior, red comments from across the web, and more!
Continue reading for more information!

Table of Contents

Quick LoL Thoughts: Game Ruining Behavior Part 2

Here's Meddler's quick LoL thoughts, talking more on game ruining behavior - "Another small update about game-ruining behavior and our next steps to address it."
"Hi folks, 
Update here on how our efforts to address game-ruining behavior is going. As mentioned previously, we’ll be talking about this work on a monthly basis. 
Previous discussion in case you missed it
Updates on Previously Mentioned Work 
The report notification changes have been performing as hoped, with visibility at peak times into how the system is working roughly doubling in most regions and quadrupling in Korea. Visibility into penalties being applied won’t solve issues all by itself but is an important pairing with better detection and penalties. Example of that for NA in this graph: 
Reporting in champ select is tentatively on track for patch 10.14 (might end up in 10.15). Muting in champ select is currently scheduled to appear at the same time as reporting. 
New Work and Learnings 
We’ve been running post-game surveys about in game behavior, building up a picture of how common different behaviors are and which behaviors players find the most frustrating. 
Example of what the resulting summarized data looks like: 
Results so far match the feedback we’ve been getting on social media from players, giving us confidence that the issues already under discussion are representative of wider player feeling as well. Intentional feeding/afking and other in game sabotaging behavior are clear outliers. As a result, we've decided to dedicate more resources toward addressing specifically those issues. 
We’ve also been combing through our existing int/afk detection and penalties with the following conclusions: 
  • We rely too much on behavior in a single game very clearly crossing the line of what’s unacceptable. That means players can skirt the line repeatedly in many games without being penalized. We need to put a lot more focus on cross-game behavior as a result.
  • Our penalties for AFKing rely too much on queue penalties (like when a player dodges in champ select). We should be using other more significant penalties more often (e.g. temp bans) for players repeatedly afking/quitting.
  • Our detection algorithms are too basic, over-relying on things like raw number of deaths per game and player reports. We should also be taking context into account a lot more when it comes to how we interpret certain actions. If a player DCs immediately after a failed surrender vote for example we should be confident they’re deliberately quitting even if their stats or other recent behavior don’t look out of line. Or, if a player says they’re going to AFK or feed, then does so, we should be much more confident in penalizing them quickly even if they don’t have a history of such actions (it’s very clear it’s deliberate).
Next Steps 
We intend to ship a number of experiments and tweaks (like champ select reporting and muting) throughout this year. The next batch of these changes are in early stages of development right now, but we hope to share more details of our plans in a /dev post next month. 
We look forward to talking more then!"


"Testing Mid lane 10.13:  
-Mid lane spawns a cannon every 3 >>> 4 waves for the first 15 min (after it's normal)
-Mid minions move slightly slower to the lane (reducing clear and roam potential)  
Still evaluating these. The goal is to bring mid economy back to s9 level not below."
  • The Teamfight Tactics mid-set update is heading to live servers with Patch 10.12! Check out this new art from the TFT Twitter:
"Pengu joins new allies in the fight for the Convergence!⁣ ⁣  
Are you ready to Return to the Stars?"

Other Games

"Patch 1.3 contains minor bugfixes and card clarity updates, along with the latest Expedition archetype adjustments. The new patch will be playable at approximately 10 AM PT, June 10. 
Before we get to the notes, we’ve also got a few pieces of info to share: 
  • Starting with Patch 1.4 in two weeks, we’re updating when we post patch notes—rather than posting the article at 10 AM PT on Mondays, we’ll start doing so at 10 AM PT on Tuesdays (24 hours later than we currently do). The 1.4 notes will land at 10 AM PT on June 23.
  • The Season of Plunder ranked season will end at approximately 9 AM PT, June 23. Ranked will be disabled for about 24 hours, then we’ll distribute Season of Plunder ranked reward icons (shown below), partially reset ranks, and start the Season of Fortune ranked season at approximately 10 AM PT, June 24.
    • Master accounts will drop 800LP (8 divisions). Note: Patch 1.4 will also contain an update to how Master LP works—more info coming later.
    • Diamond and Platinum accounts will drop 750LP (7 divisions + 50LP).
    • Gold and Silver accounts will drop 675LP (6 divisions + 75LP).
    • Bronze and Iron accounts will reset to Iron IV.
  • Starting with Patch 1.5 (in about 4 weeks), we’re updating Vault unlock timing to put it more safely after our patch timing. Vault unlock will move back from Tuesday to Thursday at 8 AM (local time based on shard). The week we move the Vault, we’ll have an extended, nine-day Vault to make the transition."

[Full notes here!] 


  • The FPX skins are now in the store and will be available until June 11th!

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