Patch 10.12 & TFT Notes

Posted on at 11:41 AM by Aznbeat
Patch 10.12 is scheduled for Wednesday, June 10th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents

Patch 10.12 Notes

Check out the Patch 10.12 notes:
"Happy June! Y'all ready for a summer of fun (safely indoors on League?) 
This patch, we dipped our toe in the usual pool, adjusting some champions that have been standing out, some of whom have been in a rough spot (Akali, Brand, Viktor, Xayah). We're also carefully dialing down a few pro outliers, like Trundle and Varus, to a fairer middle ground in the scope of the game. Finally, we're pushing a few changes and smoothing out a couple bugs to our epic savage of a bear. 
But more noticeably, we've done a pass on some of our more underutilized and niche runes to broaden their use for more champions. Some felt just too unintuitive to really understand the benefits they were giving and some just felt too difficult to actively trigger for the maximum value. Hopefully, these changes will help players widen their horizons when it comes to picking runes that best suits their playstyle. We also went and did a similar check for Summoner Spells and found that Ghost was in the same boat as the affected runes. Now, those looking to be faster than a certain blue hedgehog might feel more compelled to ghost their other Summoner Spell options and check this one out for size. 
Take this portal if you're looking for TFT's patch notes
High Noon Senna, High Noon Irelia, and Hextech Nocturne will be available on June 18, 2020 
Q damage increased. 
Akali’s full of cold steel and competitive potential, but we aren’t really seeing her in pro play yet. Since she’s normally limited by pro, we’re giving her some baseline effectiveness by boosting her bread-and-butter damage ability. 
  • DAMAGE 25/50/75/100/125 (+0.65 total attack damage) (+0.6 ability power) ⇒ 30/55/80/105/130 (+0.65 total attack damage) (+0.65 ability power)
Increased mana restore on Ablazed enemy takedowns. 
Bringing up Brand’s mana restore in the hopes that it’ll punch up his mid lane status without pushing his power as a support over the line. We’re pushing this mid-favored lever way harder than ever before to see if it’s effective in making him viable there. 
  • ABLAZED KILL MANA RESTORE 6-18 (levels 1-18) ⇒ 20-40 (levels 1-18)
Base health and armor decreased; magic resist increased. 
This serpent has been embracing both top and bot with open arms, and we’re primarily aiming for these changes to scale back her prowess in those lanes. With that being said, we’re softening the nerf to mid lane Cass by subtly bumping up her magic resist defenses. 
  • HEALTH 575 ⇒ 560
  • ARMOR 20 ⇒ 18
  • MAGIC RESIST 30 ⇒ 34
W minion damage reduction increased. 
Fiddlesticks reaped more benefits than we’d intended with our last set of buffs, so we’re trimming down his power around minion waves while taking care not to scare him off top lane. 
Bugfix on attack windup time. Passive mist wraith drop chance increased. 
ADC Senna’s been in a weak spot since her last set of changes in 10.6, so we’re giving her more chances to redeem more benefits from farming. We've also fixed a bug that caused her to have longer auto windups while critting, which should significantly improve her crit itemization. 
  • BUGFIX Fixed a bug where Senna's crit attacks weren't reducing her attack's windup time correctly
  • MIST WRAITH DROP CHANCE 1.67% on minions Senna kills ⇒ 8.33% on minions Senna kills 
Base health, mana, and mana regen rounded. W bonus movement speed decreased.
Though we took some power out of his Subjugation, Trundle is still the top troll in competitive play. We’re aiming at reducing his safe escapes from sticky situations by toning down his early mobility. Also rounding some base stats out because those decimals are as ugly as he is. 
  • HEALTH 616.28 ⇒ 616
  • MANA 281.6 ⇒ 281
  • MANA REGEN 7.508 ⇒ 7.5
  • BONUS MOVEMENT SPEED 30/35/40/45/50% ⇒ 20/28/36/44/52% 
Base attack damage growth decreased. Q damage ratio decreased. 
Varus' Lethality build is overtaking his other options, especially in pro play— and he’s just generally blighting his competition overall. This build makes him an early game powerhouse and we don’t want to take that away from him, so we’re tuning down his scaling so that he pays a fairer cost later in the game. 
  • DAMAGE RATIO 1.1 attack damage (1.65 maximum) ⇒ 1.0 attack damage (1.5 maximum) 
Q discharge damage ratio increased; shield ratio increased. 
Empowering Viktor’s mid-range dueling so that he doesn’t have to solely rely on his E to be effective. 
  • DISCHARGE DAMAGE RATIO 0.55 ability power ⇒ 0.6 ability power
  • SHIELD RATIO 0.15 ability power (0.24 ability power when empowered), ⇒ 0.2 ability power (0.32 ability power when empowered) 
Gameplay clarity improvements. Base mana growth and health growth increased. Q bugfixes and QoL changes. W bugfixes. R turrent disable duration, epicenter damage radius increased, and base damage increased; bugfixes. 
Since release, Voli has been underperforming in his top lane, especially in higher levels of play and even with the mid-patch updates from earlier this week. Which is fine in theory since his top lane is secondary to his primary role (jungle), but the difference is just a little too wide at the moment. 
So these additional changes focus on improving the fluidity of his ability casts and gameplay satisfaction, while also giving him some general baseline strength. Now, hitting abilities and outplaying your opponents should result in some tangible success (takedowns, successfully escaping, etc.) 
  • IMPACT CRATERS Volibear's E - Sky Splitter and R - Stormbringer impact craters now disperse faster
  • VISUAL GAMEPLAY CLARITY Improved the visual clarity of several of Volibear’s spells, including W - Frenzied Maul, E - Sky Splitter, and R - Stormbringer.
  • BEARS LOVE TO SING Fixed a bug that caused Volibear to hum way, way too often
  • ETERNALS Volibear's Eternals are now live
  • MANA GROWTH 40 ⇒ 50
  • HEALTH GROWTH 85 ⇒ 90
  • BEAR WITH IT Thundering Smash's empowered attack can no longer be interrupted by crowd control once it's been initiated
  • ATTACK SPEED SCALING Thundering Smash's empowered attack now scales its timing with attack speed
  • RESET BUGFIX Volibear's Thundering Smash reset will no longer fail if quickly recasts after being interrupted
  • ANIMATION CANCEL BUGFIX Volibear will now automatically attack his target after canceling his Frenzied Maul and E - Sky Splitter animations
  • ATTACK BUGFIX Volibear will now continue to attack his target even after casting Frenzied Maul on them
  • MARK VFX Made larger and better anchored to the target's health bar
  • TURRET DISABLE DURATION 2/4/6 seconds ⇒ 3/4/5 seconds
  • EPICENTER RADIUS 250 ⇒ 300
  • BASE DAMAGE 250/475/700 ⇒ 300/500/700
  • ATTACK BUGFIX Fixed a bug that caused Volibear to automatically basic attack a target after landing via R - Stormbringer
  • MODEL SIZE Reduced slightly
  • TURRET DISABLE VFX Turrets disabled with R - Stormbringer are also now much darker to denote their status. 
R base damage increased. 
After dominating pro play for most of last season, Xayah’s been plucked from the top tiers. Buffing her R damage to reward more aggressive plays. Go on, ruffle some feathers! 
  • BASE DAMAGE 100/150/200 ⇒ 125/250/375
Base health decreased. Passive shield increased. W cooldown increased. 
Yasuo has been outshining in bot while remaining rather lackluster in solo lanes, so we’re bringing up the cooldown on a spell that is the most effective there while giving him a little padding on his shield, since it’s easier for bot lane enemies to poke it down. We’re hoping these careful adjustments will reduce his power bot while impacting him less when he’s solo. 
  • HEALTH 523 ⇒ 490
  • FLOW SHIELD ACTIVATION 100-510 (levels 1-18) ⇒ 115-525 (levels 1-18)
  • COOLDOWN 26/24/22/20/18 seconds ⇒ 30/27/24/21/18 seconds 
Approach Velocity and Unflinching have very low pickrates and unintuitive functionality. The goal is to broaden them so more champions can use them, while also making them simpler so each rune is more understandable. 
  • PASSIVE Gain 15% bonus movement speed toward movement-impaired allies or enemies you've impaired ⇒ Gain 7.5% bonus movement speed when moving toward a movement-impaired enemy champion. Increased to 15% if you were the one who impaired their movement (There is no longer a maximum range of 1000 for champions that you have CCd) 
Guardian is a powerful keystone that’s been largely unpicked and ignored, despite outperforming other keystones like Aery and Aftershock on individual champions. We’re zhuzzing it up by giving players more agency over when it triggers and sharpening its intended defensive output by replacing the movement speed buff with extra strength in the shield. Altogether, we’re aiming for this keystone to still have a similar power level despite these changes, but finessed in a way that is less frustrating and more reliable to play around with. Maybe it’s time to let your guard down with this one! 
  • TETHER RANGE 175 ⇒ 350
  • TRIGGER CONDITION Any damage ⇒ 90-250 postmitigation damage in the last 2.5 seconds or lethal damage
  • SHIELD AMOUNT 70-150 ⇒ 80-200
  • REMOVED MOVEMENT SPEED 20% ⇒ No longer gives movement speed 

While delivering on an excellent fantasy, Predator often loses sights on its prey by having a difficult cast paradigm and unintuitive optimizations. We’re attempting to broaden it from its niche role on a few junglers to making it more of a standard initiation option. 
  • COOLDOWN 150-100 seconds ⇒ 100-70 seconds
  • DAMAGE 60-180 (+0.4 bonus attack damage) (+0.25 ability power) ⇒ 30-90 (+0.2 bonus attack damage) (+0.1 ability power)
  • I’M GOIN, I’M GOIN Active is no longer disabled for the first 150 seconds of the game.
  • NEW RUN, RUN AS FAST AS YOU CAN Upon completion, Predator now grants 45% bonus movement speed while moving towards enemy champions at a range of 3000, including enemy champions out of vision
  • REMOVED CHANNEL INTERRUPTION Active is no longer interrupted if you cast an ability or enter combat (still has a 1.5 second ramp up time for damage effect and full movement speed)
  • NEW CHARLIE, THAT HURTS Predator now only deals damage and ends the hunt against enemy champions.
  • DURATION 15 seconds ⇒ 10 seconds 

QoL cooldown indicator change. 
  • INDICATOR Taste of Blood's Icon above the player's HUD now appears while it's on cooldown 

Unflinching and Approach Velocity have very low pickrates and unintuitive functionality. The goal is to broaden them so more champions can use them, while also making them simpler so each rune is more understandable. 
  • PASSIVE Gain 10% slow resist and 10% Tenacity for each of your summoner spells on cooldown, stacking up to 20%. Gain 15% slow resist and 15% Tenacity for 10 seconds whenever you cast a summoner spell ⇒ Gain 10% slow resist and 10% Tenacity. Gain up to 20% more slow resist and Tenacity based on missing health 
Ghost has been a non-viable summoner for many champions for a long time now. Adding some power that emphasizes its strengths relative to other summoner spells with a sustained mobility effect for those using it aggressively. 
  • NEW GHOSTING THE BUILD-UP Ghost's movement speed now activates instantly
  • NEW TAKEDOWN MS EXTENSION Ghost's increased movement speed duration now extends by 4-7 seconds (levels 1-18) when you get a takedown
  • MOVEMENT SPEED 28-45% (levels 1-18) ⇒ 20-40% (levels 1-18)
  • COOLDOWN 180 seconds ⇒ 210 seconds 
Pushing the terrain a bit further in their gameplay scope. 
Infernal Terrain
  • Added Blast Cones near each tri-bush near Gromp
  • Added Blast Cones by the Wolf Camp
  • Added Blast Cones in front of each base's gates
  • Added Blast Cones in the alcoves
Cloud Terrain
  • Added Scryer's Blooms in front of each base's gates
  • Added Scryer's Blooms in front of each tri-brush in the river
  • Cloud Terrain's Speed Zones now grant 35% movement speed if you are out of combat vs. champions (increased from 20% always) 
  • Clash Team names, tags, and logos will now appear on the loading screen and in-game scoreboard during Clash tournaments
  • Fixed a bug where loading screen borders weren’t accurate when queues were re-enabled
  • Fixed a bug where Kled would lose movement speed faster than intended when he lost vision of enemies
  • Hecarim's Q - Rampage tooltip in the Collection tab has been updated to accurately reflect its latest state
  • Swain's R - Demonic Ascension/Demonflare tooltip in the Collection tab has been updated to accurately reflect its latest state
  • Cloud Soul's tooltip now accurately reflects its latest state
  • Rengar's Passive - Unseen Predator's name and description are no longer missing in Death Recap
  • Rift Scuttler now properly plays her run animation and does not slide while Grounded
  • Bard's Passive - Traveler's Call's name and description are no longer missing in Death Recap
  • Mordekaiser no longer locks out his enemies' Unsealed Spellbook-granted Teleport (and any Summoner Spell that's switched out) for the remainder of the game when he stops their teleporting with R - Realm of Death
  • Fiddlesticks' Q - Terrify now properly activates and Fears monsters when he uses W - Bountiful Harvest on them
  • When Aurelion Sol casts Q - Starsurge via the mini-map, he will now properly cast the start on the target in the map instead of the terrain directly under the mini-map (most often the right bottom corner)
  • Qiyana's Brush-empowered Q - Elemental Wrath now properly leaves a Stealth trail when she casts it after reviving from something like Guardian Angel or Zilean's R - Time Warp
  • Kog'Maw's Q - Caustic Spittle in-game tooltip has been updated to correctly reflect its latest state
  • Braum's R - Glacial Fissure 's VFX is no longer misaligned when the ability is cast at 0 range
  • Sion's Q - Decimating Smash 's tooltip now properly indicates that his total attack damage modifier is increased when cast
  • Riven's Q - Broken Wings 's tooltip has been corrected to remove the attack speed gain
  • Evelynn's W - Allure now properly functions when cast on Baron Nashor at all ability's levels and from any range
  • Rengar's R - Thrill of the Hunt no longer reduces turrets' armor
  • Nidalee's Q - Javelin Toss now properly procs her Passive - Prowl when cast on Baron Nashor at any range
  • Ornn's Passive - Living Forge no longer fails when the ally receiving the upgraded item dies while the missile effect is mid-air  

The following skins will be released in this patch. Grab the League Displays app for full-res splash art!
High Noon Senna
High Noon Irelia
Hextech Nocturne

The following chromas will be released this patch:
High Noon Senna
High Noon Irelia
High Noon Jhin
High Noon Fiddlesticks"

Champion Skins

Three new skins will be available with Patch 10.12 - High Noon IreliaSenna, and Hextech Nocturne!

High Noon Irelia

1350 RP
"A fallen angel who escaped the destruction of Heaven, now tainted by ineffable darkness. Irelia has spent years in hiding, thus her return alongside a newly resurrected Senna attests to the presence of powers who would see the heavenly kingdom restored… perhaps for the continued benefit of man, or perhaps for their final damnation."

High Noon Senna

1820 RP (Legendary)
"Once the greatest gunslinger on the continent, Senna's life would have ended when her heart was torn out by the devil-- save for the intervention of a higher authority. Mysteriously resurrected with the heart of an angel and a demonic steed, she has returned to the west to restore the balance of Heaven and Hell... however she sees fit."

As a Legendary skin, High Noon Senna has a new voiceover:

She also has a new set of special interactions:

Hextech Nocturne

10 Gemstones
"Not every part of the Hextech renaissance led to bright innovations. A clandestine experiment to fuse Hextech with demonic energies wrought a living nightmare, a predator rumored to stalk the streets and back alleyways of the city. Authorities report that any such creation would have been terminated along with any such project, and that any missing persons reports are, of course, completely unrelated."


New chroma sets will be available in Patch 10.12:

High Noon Irelia
[7 Chromas]

High Noon Senna
[5 Chromas]

Bandito Fiddlesticks
[8 Chromas]

High Noon Jhin
[8 Chromas]

High Noon Lucian
[5 Chromas]

Summoner Icons

New summoner icons will be available during the patch:

High Noon Senna Icon, High Noon Irelia Icon
This icon was released as a bundle exclusive during the 2020 High Noon event.

2020 High Noon Icon
This icon was released in the store for purchase in 2020.


New emotes will be available during the patch:

Not Now!, Reckon it's Time!

Nothing Personal!

Teamfight Tactics Patch 10.12 Notes

Check out the full TFT Patch 10.12 notes:

Return to the Stars | Galaxies Mid-Set Launch Trailer

"Welcome back to the stars! 
We'll keep this intro short and sweet because there's a lot to cover in this patch. As part of the Galaxies mid-set update, this patch contains large gameplay changes, a soft Ranked reset, and a new Galaxies II Pass and Pass+. You'll be playing TFT in the same Galaxies set you know and love, but with some pretty significant updates to shake things up. Before you get overwhelmed, remember: this is why a smart captain like you reads the patch notes. 
Let's get into it! 
  • The Galaxies II Pass and Pass+ begin now! (Well, they’ll start once you update to the new patch sometime in the next 24 hours.)
  • The new Pass includes new emotes, arenas, and booms!
  • You don’t have to purchase the Pass+ right away to access all rewards. If you decide to upgrade, the XP you’ve accumulated will automatically apply to everything you’ve unlocked along the way. 
  • (3) Astro Champions reduce their mana costs by 30
  • (2/4/6/8) Battlecast champions, upon dealing or taking 10 instances of damage, heal for 70/160/325/600 if below half health, or deal 70/160/325/600 magic damage to the nearest enemy if above half.
  • (1) Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage. 
  • Astro/Vanguard
  • Tier 2
  • Impact Crater: Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds, and dealing 100/200/400 magic damage. Enemies adjacent to the target receive half of this effect.
  • Astro/Mystic
  • Tier 3
  • Passive: Bard gains an additional 8/20/90 mana each attack, but cannot gain mana against non-Champions.
  • Traveler's Call: Bard spawns a meep on his owner’s bench which can be sold for 1 experience.
  • Astro/Brawler
  • Tier 4
  • GNAR!: Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds.
  • While in Mega Gnar form, Gnar is melee and gains 750/1250/2500 Health and 100/175/400 Attack Damage.
  • Astro/Sniper
  • Tier 4
  • Satellite Traps: Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 125/175/600 magic damage, knocking them down, and slowing them for 4 seconds.
  • Battlecast/Brawler
  • Tier 1
  • Tentacle Smash: Illaoi slams a tentacle in a line in front of her, dealing 125/200/325 damage and stealing 20/30/50% Armor and Magic Resist from each target hit for 4 seconds.
  • Battlecast/Infiltrator
  • Tier 1
  • Unspeakable Horror: Nocturne terrifies his target, causing them to be stunned with fear for 2/2.5/4 seconds and dealing 200/250/350 magic damage over the duration.
  • Battlecast/Blaster
  • Tier 2
  • Barrage: For 3 seconds, Kog’Maw gains infinite Attack Range and 80% attack speed, and his auto attacks deal 2%/4%/7% of the target’s maximum Health as magic damage.
  • Battlecast/Mystic
  • Tier 3
  • Noxious Blast: Cassiopeia launches her fangs at the nearest unpoisoned enemy, causing them to take 700/1500/3000 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%.
  • Battlecast/Sorcerer
  • Tier 4
  • Death Ray: Viktor burns a path between the two enemies most distant from one another, initially dealing 15/20/80% max Health magic damage, then 1 second later dealing 250/400/1500 magic damage in an explosion along the same path.
  • Battlecast/Protector
  • Tier 5
  • Fear Beyond Death: Urgot fires a drill at the farthest enemy in his Attack Range, reeling them in and dealing 2000 true damage repeatedly until they reach him and die. After his first successful cast, Urgot's Mana Cost is reduced by 10/20/100.
  • Star Guardian/Paragon
  • Tier 5
  • Howling Gale: Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 100/150/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.

  • Chrono/Blademaster
  • Tier 4
  • Energy Slash: Riven dashes and shields herself for 250/400/1000, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 300/500/1500 magic damage.
  • Cybernetic/Sniper
  • Tier 3
  • Final Hour: Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 175/200/225% of her Attack Damage.
  • Rebel/Infiltrator
  • Tier 2
  • Contempt for the Weak: (Passive) Every third attack Zed steals 20/25/40% of the target’s Attack Damage and deals 50/90/150 bonus magic damage. 
  • Void
  • Valkyries
  • Kha'Zix
  • Cho'Gath
  • Vel'Koz
  • Kai'Sa
  • Kayle
  • Miss Fortune
  • Sona
  • Lux
  • Kassadin
  • Lilac Galaxy 
  • Galaxies Ranked Stage II will begin with this patch.
  • Your rank has been "soft" reset down 1 Tier. For example, if you are currently in Gold II you will now be in Silver II.
  • If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage.
  • If you placed Gold or higher in Galaxies Stage I you will receive a rank-appropriate emote. If you place Gold or higher in both Stages you will receive a Victorious Little Legend.
  • Victorious Little Legend ranked rewards from the Launch and the Rise of the Elements sets will be arriving in your inventory soon... if you placed Gold or higher in those sets. 
We're not adding any new Galaxies with this patch. Starting with patch 10.13 we plan to add one Galaxy and remove one Galaxy every patch. 
New Galaxy Odds
  • Littler Legends - 10% of games
  • The Neekoverse - 10% of games
  • Medium Legends - 10% of games
  • Superdense Galaxy - 10% of games
  • Trade Sector - 10% of games
  • Treasure Trove - 10% of games
  • Star Cluster - 10% of games
  • Galactic Armory - 10% of games
  • Normal - 20% of games 
  • The number of Tier 3 Champions in the pool: 16⇒18
  • 1 star and Tier 1 champions sell back for their full gold value. All others sell for 1 less gold than their full gold value. Example: 2-star Tier 3 champion sell value: 5⇒8, 3-star Tier 1 Champion sell value: 5⇒9
  • Level 4 drop chances (by Champion Tier): 60/30/10/0/0%⇒55/30/15/0/0%
  • Level 9 drop chance (by Champion Tier): 10/15/25/35/15%⇒10/15/30/30/15%
  • Kayn will no longer drop a Spatula item if you have 0 of that trait on the board.
  • Neeko’s help now always works, even if there are no more copies in the bag.The extra champ generated is extra, and when sold or the player is defeated does not go back into the bag.
Balance and Adjustments
  • Blademaster: 30/55/100% ⇒ 30/70/100% chance for an extra 2 attacks.
  • Brawler: 350/650⇒350/600 Bonus Health
  • Celestial (6) is now only attainable via Celestial Orb
  • Celestial (4) is Gold & Celestial (6) is Chromatic
  • Celestial Healing from Damage: 15/35/60%⇒15/40/99%
  • Chrono: Added Chrono (8): 0.75 seconds
  • Cybernetic: 350&35/700&70⇒350&40/600&80 Health & Attack Damage
  • Dark Star breakpoints: 3/6/9⇒2/4/6/8
  • Dark Star Bonus Attack Damage and Ability Power: 20/25/30⇒8/16/24/32 Bonus Attack Damage & Ability Power.
  • Dark Stars now get their damage buffs whenever an ally dies rather than when just another Dark Star dies.
  • Infiltrator: 50/75/120%⇒40/70/120%
  • Mystic Magic Resistance: 35/105⇒50/125
  • Protector shield amount of maximum health: 25/30/40⇒30/40/55%
  • Sniper (2): 15%⇒10% Bonus Damage per hex.
  • Added Sniper (4): 18% Bonus Damage per hex.
  • Removed Sorcerer (8)
  • Sorcerer bonus Spell Power: 20/40/75⇒20/45/75%
  • Star Guardian Mana distribution: 30/50⇒25/40
  • Star Guardian now properly gives the correct amount of mana of casts after the first one. This results in a buff for the trait.
  • Added Star Guardian (9): 55 Mana
  • Vanguard Armor: 125/250⇒125/300
  • Added Vanguard (6): 1000 Armor 
Mech Pilot adjustments
  • Pilots Health on Eject: 100%⇒35%
  • Mech Health: 1500 + 45% of Pilots⇒2200 + 50% of Pilots
  • Mech Attack Damage: 90 + 45% of Pilots⇒160 + 50% of Pilots
  • Mech Attack Speed: 0.75⇒0.85
  • Mech Cleave Damage: 100% of AD⇒80% of AD
  • Mech Total Mana: 225⇒200
  • Mech Armor: 30⇒70
  • Mech Magic Resistance: 20⇒70
  • Mecha Justice Damage: 400/500/600/700/800/1200/5000 ⇒ 700/750/800/850/900/1200/5000
  • Mecha Justice Splash Damage: 200/250/300/350/400/600/5000 ⇒ 350/375/400/425/450/600/5000 
Tier 2 Champions
  • Annie Health: 700⇒750
  • Annie Mana: 75/150⇒70/140
  • Annie Galaxy Shield-Blast Damage: 150/200/300⇒300/400/600
  • Annie Galaxy Shield-Blast Shield: 270/360/540⇒400/500/700
Tier 3 Champions
  • Ashe Mana: 50/125⇒50/100
  • Ashe Enchanted Crystal Arrow Damage: 250/350/700⇒200/275/550
  • Ashe Missile Speed increased by 50%
  • Ezreal Mana: 50/125⇒50/80
  • Ezreal Attack Speed: 0.7⇒0.75
  • Ezreal E.M.P Damage: 200/300/600⇒100/150/400
  • Jayce Health: 750⇒850
  • Neeko Pop Blossom Damage: 200/275/550⇒150/250/500
  • Rumble Health: 800⇒900
  • Rumble Mana: 0/60⇒0/50
  • Rumble Flamespitter Damage: 350/500/1000⇒500/750/1500
  • Shaco Attack Damage: 70⇒75
  • Shaco Deceive Attack Damage Bonus: 200/225/250%⇒250/275/300%
  • Syndra Mana: 0/65⇒0/60
  • Syndra Unleashed Power Damage: 100/150/250⇒100/125/200
  • Syndra will now pick additional targets if she’s dealing more than enough damage to kill her target
Tier 4 Champions
  • Fizz Health: 600⇒700
  • Fizz Attack Speed: 0.8⇒0.85
  • Fizz Mana: 80/150⇒60/120
  • Fizz Chum the Waters Damage: 350/500/2000⇒450/600/5000
  • Jhin Attack Damage: 90⇒80
  • Jhin Base Attack Speed: 0.9⇒0.85 / 0.9 / 1.1 by star level
  • Jinx Rocket Damage: 125/200/750⇒125/200/1000
  • Jinx no longer fires Rockets with the extra shots from her Blaster Trait.
  • Aurelion Sol
    • Starting/Total Mana: 40/120⇒120/120
    • Attack Speed: 0.8⇒0.2
    • Damage per fighter: 100/150/750⇒80/150/750
    • NEW: Fighters drain 10/25/50 mana from their targets
    • NEW: First cast launches 4 fighters. Subsequent casts launch 2 additional.
    • Note: Taken together, he’ll deal more damage through the first 10 seconds of the fight, then fall behind from there, relative to before patch 10.12.
  • Ekko
    • Starting/Total Mana: 50/150⇒80/150
    • Chronobreak Damage: 225/400/2000⇒100/200/2000
    • Chronobreak targeting: Hits every enemy once⇒Hits 5/7/20 times.
    • NEW: Slows the Attack Speed of all enemies hit by 50% for 7 seconds.
  • Gangplank
    • Reduced the size of increased radius Gangplank gains from his Larger Area Upgrade
    • Starting/Total Mana: 100/175⇒70/160 
We’re giving some of our tankier champs more base defenses to make them stand out a bit more as front line compared to other champions. 
  • Graves: +5 Armor & +10 Magic Resistance
  • Illaoi: +5 Armor & +10 Magic Resistance
  • Jarvan: +5 Armor & +10 Magic Resistance
  • Leona: +5 Armor & +10 Magic Resistance
  • Malphite: +5 Armor & +10 Magic Resistance
  • Poppy: +5 Armor & +10 Magic Resistance
  • Annie: +10 Armor & +15 Magic Resistance
  • Blitzcrank: +10 Armor & +15 Magic Resistance
  • Mordekaiser: +10 Armor & +15 Magic Resistance
  • Nautilus: +10 Armor & +15 Magic Resistance
  • Rakan: +10 Armor & +15 Magic Resistance
  • Shen: +10 Armor & +15 Magic Resistance
  • Xin Zhao: +10 Armor & +15 Magic Resistance
  • Jayce: +10 Magic Resistance
  • Neeko: +10 Armor & +20 Magic Resistance
  • Rumble: +10 Armor & +20 Magic Resistance
  • Vi: +10 Armor & +20 Magic Resistance
  • Gnar: +15 Armor & +20 Magic Resistance
  • Wukong: +15 Armor & +20 Magic Resistance
  • Aurelion Sol: +20 Armor & +20 Magic Resistance
  • Thresh: +20 Armor & +20 Magic Resistance 
  • Bloodthirster Lifesteal: 35%⇒40%
  • Chalice of Harmony has been renamed and redesigned. Its new name is Chalice of Power.
  • Chalice of Power (Tear + Cloak): At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.
  • Deathblade: 30⇒25 AD per stack.
  • Battlecast Plating replaces Demolitionist’s Charge.
  • Battlecast Plating: This champion is now Battlecast.
  • Giant Slayer: Effect changed to: “Deal 20% bonus true damage. If enemy max Health is over 1750, deal 80% bonus true damage instead.”
  • Hextech Gunblade: 25% healing from all damage dealt⇒35% healing from spell damage.
  • Infinity Edge: +100% Critical Strike Damage⇒+100% Critical Strike Chance and +20% Critical Strike Damage. Is now Unique.
  • Jeweled Gauntlet: Holder’s spells can crit⇒Holder’s spells can crit and holder gains +20% Critical Strike Damage.
  • Luden’s Echo: Star scaling removed. Now deals 200 magic damage per bounce.
  • Rapid Firecannon: +200% Range⇒+200% Range and holder’s attacks can’t miss.
  • Red Buff: 25% burn over 10 seconds ⇒ 10% burn over 4 seconds.
  • Blue Buff replaces Seraph’s Embrace.
  • Blue Buff: After casting a spell, set your mana to 20. Unique.
  • Warmog’s Armor: 5% Missing Health Regen⇒+600 Health. (The item now grants exactly 1000 Health and nothing else.)
  • The Super Mech’s Spell should no longer fizzle if the primary target dies.
  • Aurelion Sol now stops moving immediately when Ekko ults.
  • Aurelion Sol no longer gains mana from the Starship trait while Ekko is ulting, and can no longer cast during Ekko ult.
  • Aurelion Sol will no longer spend his mana without launching fighters at the beginning of a round where all enemies are untargetable.
  • Caitlyn’s spell will no longer be interrupted if the target enters stealth.
  • Sniper trait no longer increases Runaan’s Hurricane damage.
  • Fixed a long standing issue where combining a Tear of the Goddess into a completed item mid-combat would grant the unit extra mana.
  • Fixed some cases where Ziggs’ Bomb! spell could disappear mid-flight.
  • Fixed bug where you only get 6 items from loot in extremely rare cases.
  • Added some extra range cushion to Luden’s Echo bounces, to improve the item’s reliability
  • Fixed a bug that allowed more than one Shroud of Stillness to be equipped on a champion through champion promotion. 
  • The Team Planner is now available throughout the app! Build your dream team before you hop into a game, and reference it while playing. Your team will be saved until you quit the app.
  • The Store is live. You can purchase board skins, Little Legend eggs, and more! The items are of a limited selection for now, but expect to see new additions in the future."

Teamfight Tactics: Galaxies Mid-Set Update

The mid-set update for Teamfight Tactics is heading to live servers! For a full rundown of changes and details on the Galaxies II pass, check out these articles:
For detailed patch notes from Riot Mort over the course of the patch, check out the Teamfight Tactics Discord server:

Here's all the new assets that are now on the PBE:

New Booms:

Burn Bright Starlight


Super Mega Death Rocket

Void Spikes

New Arenas:

Dreadnova Arena, Spaceship Arena

Little Legends:

Star Guardian Silverwing

Star Guardian Sprite

Victorious Silvering and Victorious Furyhorn

"A proud, celestial creature native to the Argent Mountains, the Bellswayer's beautiful chiming bells inspire and compel other sprites to attend them. Though they startle easily, bellswayers are just as quick to resume a composed and regal posture."

Black Mist Bellswayer

Blood Moon Bellswayer


Sugar Rush Bellswayer

Thunderstorm Bellswayer

Yuletide Bellswayer

"This mischievous prankster from the spirit realm enjoys playing tricks on hapless mortals who have the misfortune of stumbling upon them. Sweet one moment and deadly the next, Nixie's pranks sometimes take on a life of their own!"



Extra Spicy Nixie

Mermaid Nixie

Rosebloom Nixie

Vampire Nixie

"The embodiment of wispy firelight, the Lightcharger can be seen soaring across the skies of Targon as dusk turns to night. It bathes in the moon's most radiant glow, galloping nobly from east to west and protecting the world from the eternal darkness."

Arcade Lightcharger

Black Mist Lightcharger


Crystal Lightcharger

High Noon Lightcharger

Sugarcone Lightcharger

Here's a preview video of the upcoming Little Legends - LightchargerNixieBellswayerStar Guardian Sprite, and Star Guardian Silverwing.

New Little Legend summoner icons will be available:

Little Legend Lightcharger Icon, Little Legend Nixie Icon

Little Legends Bellswayer Icon

New emotes will also be rewarded for your TFT rank and through missions:

Galaxies Stage 1 [Rank] Squink

TFT Missions

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