Red Post Collection: Essence Emporium Returns, Ask Riot: Another Lux Skin?, & More

Posted on at 9:02 PM by Aznbeat
Tonight's red post collection includes the return of the Essence Emporium through May 13th, a new edition of Ask Riot covering skins, galaxies in TFT, & MMR, & more!
Continue reading for more information!

Table of Contents

Essence Emporium Returns

As noted in the 10.9 Patch Notes, the Essence Emporium has returned and is live through May 13th! Head on over to the in-game shop where you can snag chromas (including previous LPP exclusives!), summoners icons, emotes, and more all for Blue Essence!

"The Essence Emporium returns from April 30, 2020 to May 13, 2020! Spend your Blue Essence on exclusive icons, chromas, and skins. 
For this run, we are rolling out improvements to the popular Mystery Champie Icon Boxes. We kept all the things players love, but there are a few minor changes to the experience:
  • To get a full list of icons that can be acquired from each box, please check the item description
  • When you purchase a Mystery Champie Icon Box, it will now appear in the Hextech Crafting tab (where your skin shards, Prestige Points, and event tokens live)
  • If you receive an icon you already own, you can disenchant it for a FULL refund of the BE cost"

You can find more details in the FAQ article from Riot Support!
(Note: If you are looking for chroma available for BE, use the new BE sort option to find them easier!)

Ask Riot: Another Lux Skin 

Check out this week's edition of Ask Riot  for answers on questions regarding the rate at which certain champions get skins, Galaxies in TFT, and MMR!
""Why do some champs get so many skins? Why not have a galaxy every round of TFT? Why’s my MMR suck?"
Welcome to Ask Riot! 
This week, we’re talking about skins for popular champions, galaxies in TFT, and your MMR. 
BUT FIRST... a message from the editor. If you have a question for us, please be sure to ask it! The more questions we get, the better we understand what you care about, so please send away. We’re still trying to figure out whether Ask Riot will cover all games in the future, but in the meantime, feel free to ask us about anything. Now to today’s answers... 
Why do some champions like lux and kai'sa get so many skins while others like ornn and bard get so few or even none? 
We often prioritize skins for our most popular champions, like Lux and Kai’Sa, because they reach a huge number of players. Not only does this mean we can delight a lot of people at once, but it also directly funds our ability to make skins for champs with small-but-dedicated playerbases. The often unspoken real talk is that… yes, we are a business, and we want to continue supporting League with new features and content through the years to come. Creating skins for popular champions allows us to do so, in addition to helping to fund things beyond the game, like the upcoming animated series Arcane
Reasons aside, we agree that it sucks to have to wait years for a skin for your favorite champion, so at the start of this year we promised that we’d be stepping up the number of skins we ship in 2020. 
With those extra skins, we’re going to hit a lot of the champions who haven’t seen skins for a while. So far, we’ve announced skins this year for: Skarner, Xerath, Mordekaiser, Kindred, Rek’Sai, Vel’Koz, Karthus, Sion, Twitch, Taric, Pantheon, Nautilus, Trundle, Bard, Ornn, and Taliyah. That list isn’t exhaustive, though, so don’t take the absence of your main's name to mean you definitely won't get a skin. Olaf, Zyra, and Renekton weren’t on the list, and we hope to surprise you with more as time passes. 
On a whole, our hope is to increase the number of skins we make over time, so that champion mains can count the time since they last got a skin in months instead of years. 
And as to Ornn and Bard specifically… we’ve recently previewed skins for both of them that will be released later this year! Here are the concepts, in case you missed ‘em. (And if you’d like to see a preview of Pool Party Taliyah, head over to our most recent Riot Pls.) 
- Bellissimoh, Product Lead, Personalization

I have been playing LoL for more than four years and it gives me a lot of fun. But since last season, my MMR is ass… I win at 17 LP and lose at -20LP. How can I change this. 
The short answer: Keep winning. 
The goal of the ranking system isn’t to just move people upwards consistently—it’s to try and get you to a rank that accurately represents your skill. That means that the climb gets harder as you get to higher ranks, both because those ranks are tougher and because your rank is getting closer and closer to your actual skill level. When the amount you gain on a win is about the same as the amount you gain on a loss, that means you’re pretty much at the rank the system expects for you. 
That doesn’t mean you’ve hit your peak and can’t climb any more, but it does mean that to keep climbing, you have to perform better than we’d expect. The more you win, the more our estimation of your skill will rise, and the more your rank will increase. 
- RiotIAmWalrus, Game Designer, Competitive

I love the galaxies feature. But, why not have a galaxy for every round of TFT? It seems like I'm playing more normal games than galaxy games. 
There are several reasons. 
Many galaxies are cool because of novelty more than depth. Lilac Nebula stands out the first time you play it, but it might not hold up the 20th time as you’ve more or less figured out how to approach that first carousel and build a comp around it. When there were few galaxies in the pool, we had to keep the odds of rolling a normal game higher in order to limit repetition. 
Additionally, we want to keep touch with the base game—many galaxies distort the game in quite dramatic ways, but if you play them repeatedly, they can become the default expectation for what a game of TFT feels like. This results in the galaxies feeling less special and could risk making the normal game feel less interesting. 
That said, we’ve been ramping up the odds of rolling a galaxy over time as we add more of them. It’s now at 65% for patch 10.9 (up from 47.5%), and will continue to increase over the next couple patches. We intend normal games to remain the single most common variant and something you continue to experience reasonably often, but with the expanded pool of galaxies, we don’t need them to make up most of your games anymore. 
- Riot Axes, Senior Game Designer, Teamfight Tactics 
Have a question? Head here, drop your question in the box, and ask away."


  •  The TFT Odyssey arenas - Odyssey Jinx, Odyssey Malphite, and Odyssey Yasuo - are now available to purchase for 1380 RP each or bundled together  for 2900 RP!
Here's a closer look at the new arenas from the  10.9 TFT notes -

  • Riot Wrekz noted the TFT mission 'Big Winner' wasn't working and would be replaced:
"We are aware that the "Big Winner" mission for TFT cannot be completed. We are working to replace it with another mission within the next few days."

  • ICYMI - Pick URF has returned to the PBE for testing! Here's Riot Popc0rner with a feedback thread from /r/LeaguePBE:
"Hey folks! Pick URF is back in town! 
There have been no major systems changes to URF since the last run earlier this year, and only one roster change: new Fiddlesticks! 
As always, please leave any questions or feedback below, and have fun!"

"With the Bilgewater cinematic out, here are the concepts for Twisted Fate's cards :D"

Other Riot Games

"It’s your time to be legendary—Legends of Runeterra is LIVE on PC and Mobile RIGHT NOW! 
Join the community and see more:
YOUTUBE: you are here
“Breathe (Legends of Runeterra Version)”
Original song by: Fleurie 
Remix by: Riot Music Team 
Video created in partnership with Unit Image
Directed by Ben Hibon"
"Happy @PlayRuneterra launch day! To help with content creation, we have created an asset page on the Legends of Runeterra website. It includes Card illustrations, Card renderings, and a Stream Overlay specifically designed for LoR. Go forth and create!"

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