Red Post Collection: Galaxies 2020 Skins Trailer, Token Rewards Changes for Galaxies Event, & More

Posted on at 2:02 PM by Aznbeat
Today's red post collection includes a new skins trailer for the Galaxies 2020 event skins, details on changes to token rewards during the event, new Little Legends merch, and more!
Continue reading for more information!

Table of Contents

Galaxies 2020: Light's End | Official Skins Trailer

A skin trailer was released on LoL social media ahead of the Galaxies 2020 event, starting on March 26th! Check out the video:
"A cruel light. A flickering dark."

Token Reward Changes for Galaxies Event

Riot Xenogenic tweeted upcoming changes for token rewards in the Galaxies 2020 event:
Hey folks, we wanted to give you some insight into the token reward changes for the Galaxies event:

He continued:
[1] "To be specific: the tokens for playing (wins/losses) have been reduced from 12/6 to 10/5 for SR, and from 8/4 to 6/3 for ARAM and game modes like One For All. 
This is still offset by the increased tokens for Wins of the Week that we've been running in the last couple of events."
[2] "Previous events' Win of the Day awarded 18 tokens, whereas Wins of the Week award ~28 on average (200 over 7 days). Also worth noting that the average player completed 18 of the Wins of the Day, whereas the vast majority now complete Wins of the Week, given their flexibility."
[3] "Lastly, on another related note: we have reduced the points required to complete Milestone Missions from 20 to 15, so those should go noticeably faster too."

Little Legends Merch Drop

A new TFT Little Legends merch collection is now available on the Merch store! Check out the full collection here!


"10.7 Patch Preview with changes. Almost final, may see a few tweaks still. 
Talon was right on the line and with a bit more data we see that he's OP in our elite (diamond 2+) bracket."
He added:
"Correction - kaisa E cd 16-14 >>> 16 -12"
Wukong nerfs for 10.7: 
E max is quite strong (especially in mid), so hitting the burst from that path. 
Lowering late game armor to make him less tanky while still maintaining his brawling in lane. 
P Armor:: 5-11 (30-66 @ max) >>>5-9 (30-54 @ max)
E Damage:: 80-240 >>> 70-210""
"After two preview patches, six weeks of open beta, and a whole lot of data and feedback from all of you awesome open beta players, we’re making a big update to progression and the in-game economy of Legends of Runeterra. There’s a lot to cover, so let’s get right to the point and then dive into the rationale behind it all afterwards. 
As design director Andrew “Umbrage” Yip talked about in his State of the Beta article, we’re seeing lots of positive results overall from the progression system. However, some of the methods we chose to achieve certain goals—like ensuring the meta continues to evolve and supporting the different ways players invest their time & money—aren’t doing the job as well as we’d like. So we’re adding more agency to your progression: a Champion Wildcard each week from a Vault that can now level up infinitely, no daily XP cap, and unlimited direct purchase of any card, among other things. 
Our goal is to give you the ability to get what you want, how you want, in a game where players can compete regardless of how much they spend. We think this set of changes will maximize your ability to experiment with different cards, ensure a faster and more reliable “time-to-deck”, and will keep things accessible for every LoR player."

[Check out the full blog here!]

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