6/11 PBE Update: Qiyana, Arcade 2019 Skins, and much more!

Posted on at 11:07 AM by Aznbeat
The PBE has been updated! As we start the 9.13 PBE cycle, today's patch includes the newest champion, Qiyana, and her release skin Battle Boss Qiyana, new Arcade skins for Caitlyn, Kai'Sa, as well as Battle Boss Yasuo, and much more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

New Champion: Qiyana

Our newest champion, Qiyana, is now testing on the PBE! Before we get into the full details, here's Riot Szymba with a bug thread for reporting any issues:
"Hello everyone! 
The newest champion Qiyana is now available on the PBE! We are still hard at work polishing her up and fixing bugs for her release. If you happen to come across something odd during your time playing as, with, or against Qiyana on the PBE, please let us know through the Report a Bug Tool with a description of what happened and whatever other information you can provide. 
I'll be looking through this thread and the reports from the tool for the rest of the 9.13 cycle and beyond. 

Qiyana, the Empress of Elements

Stats & Abilities

  • Base Mana: 320
  • Mana Per Level: 50
  • Base MR: 32.1
  • MR Per Level: 1.25
  • Base AD: 64
  • AD Per Level: 3.1
  • Base Armor: 28
  • Armor Per Level: 3.5
  • Base HP: 590
  • HP Per Level: 90
  • HP Regen: 1.7
  • HP Regen Per Level: 0.13
  • Attack Speed Per Level: 2.1
  • Move Speed: 335
  • Attack Range: 150


Royal Privilege (Passive)
"Your first basic ability or attack to damage each enemy deals 15-83 (+55% bAD)(+30% AP) bonus physical damage.  
This effect has a 25s per target cooldown, but the cooldown resets when you cast Terrashape to gain a different weapon enchantment."

Edge of Ixtal (Q)
35 Mana
5s Cooldown
"Swing your weapon, dealing 85/105/125/145/165 (+100% bAD) to enemies hit (75% damage to targets beyond the first). Whenever you enchant your weapon with Terrashape, this spell upgrades to Elemental Wrath and resets its cooldown. 
Elemental Wrath: Overcharge your enchantment to blast it in target direction. It detonates on the first enemy or when it ends, deals 85/105/125/145/165 (+100% bAD) damage to units hit, and:
  • River Enchantment: Briefly root enemies hit, then slow them by 20% for 1s.
  • Wall Enchantment: 51/63/75/87/99 (+60% bAD) bonus damage to units below 50% health.
  • Brush Enchantment: Leaves a canopy trail that stealths you and grants 20% movement speed. Canopy fades after attacking from it, exiting it, or after 3.5s."

Terrashape (W)
25/30/35/40/45 Mana
7s Cooldown
"Active: Target River, Wall, or Brush. Conjur elemental power from the target and dash towards it to enchant your weapon with it.  
Passive: While your weapon is enchanted, you gain 20% Attack Speed and your attacks and basic abilities deal 8/16/24/32/40 (+30% AP)(+20% bAD) bonus magic damage. Additionally, you gain 5/6.25/7.5/8.75/10% movement speed while out of combat and near the corresponding terrain type."

Audacity (E)
40/45/50/55/60 Mana
12/11/10/9/8s Cooldown
"Dash a fixed distance at target enemy and deal 70/105/140/175/210 (+70% bAD) physical damage to them."

Supreme Display of Talent (R)
100 Mana
120s Cooldown
"Creates a non-damaging shockwave that knocks back enemies and stops when it hits a wall. 
Any River, Brush, and the Wall hit by the shockwave explode to deal physical damage to nearby enemies equal to 100/170/240 (+170% bAD) + 10% of their max health and stun them for up to 1s (distant enemies are stunned less)."


Here's Qiyana's full VO:

Special Interactions:

Pick Quote: "You may now appreciate me."

Ban Quote: "You were right to fear my greatness."


Client bio: "In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan—and by that right, deserving of not only a city, but an empire."

Check out her full bio on her Universe page!

Release Skin

Qiyana's release skin is Battle Boss Qiyana!

Battle Boss Qiyana

Champion Skins

Four new skins are now on the PBE:

Arcade Caitlyn

1350 RP

Here's Riot KateyKhaos with a bugs & feedback thread for Arcade Caitlyn:
"Me, miss? Not by a long shot. 
Arcade Caitlyn includes: 
  • New model and textures!
  • New particles!
  • New SFX
  • New recall animation! 
Arcade Caitlyn is available to play soon on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Arcade Caitlyn* is set to be 1350 RP. 
*Prices on PBE are subject to change.

Arcade Caitlyn Prestige Edition

[Availablity TBD]

Here's Riot Orphyre with a bugs & feedback thread for Arcade Caitlyn Prestige Edition:
"Hey everyone! 
We’ve got a new Prestige skin coming out for Arcade Caitlyn! She’ll be coming with:

  • New Model & Textures: Check out her new and upgraded gun!
  • New Golden VFX: Gold palette and patterns for her VFX.
  • New Recall Props: Caught playing a new game on recall.

Arcade Caitlyn Prestige Edition is available on PBE! Feel free to leave any feedback or questions you have so far down below! 
Thanks for checking in, hope to hear from you soon! 
Riot Orphyre"

Arcade Kai'Sa

1350 RP

Here's Riot KateyKhaos with a bugs & feedback thread for Arcade Kai'Sa:
"Are you the hunter... or the prey? 
Arcade Kai'Sa hits the Rift with:
  • New model and textures!
  • New particles!
  • New SFX
  • New recall animation! 
Arcade Kai’Sa is available to play soon on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Arcade Kai’Sa is set to be 1350 RP. 
*Prices on PBE are subject to change."

Battle Boss Yasuo

1350 RP

Here's Riot KateyKhaos with a bugs & feedback thread for Battle Boss Yasuo:
"Death is like the wind - always by my side. 
Battle Boss Yasuo comes complete with:
  • New model and textures!
  • New particles!
  • New SFX!
  • New VO processing!
  • New recall animation!
Battle Boss Yasuo is available to play soon on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! 
Battle Boss Yasuo is set to be 1350 RP. 
*Prices on PBE are subject to change."


New sets of chroma are now on the PBE!

Battle Boss Qiyana
[7 Chroma]

Battle Boss Yasuo
[8 Chroma]

Arcade Kai'Sa
[7 + LPP Exclusive Chroma]

Arcade Riven
[1 Chroma]

Arcade Miss Fortune
[1 Chroma]

Arcade Sona
[1 Chroma]

Here's Riot Orphyre with a bugs & feedback thread for Arcade chroma this cycle:
"Hey everyone! 
We’ve got some new Chromas coming up for Battle Boss Qiyana, Battle Boss Yasuo, Arcade Kai’Sa, and one new one each for Arcade Miss Fortune, Arcade Riven, and Arcade Sona! 
Battle Boss Qiyana:
  • New textures:
    • Battle Boss Qiyana (Ruby)
    • Battle Boss Qiyana (Rose Quartz)
    • Battle Boss Qiyana (Catseye)
    • Battle Boss Qiyana (Sapphire)
    • Battle Boss Qiyana (Turquoise)
    • Battle Boss Qiyana (K.O.)
    • Battle Boss Qiyana (Obsidian
Battle Boss Yasuo:
  • New textures:
    • Battle Boss Yasuo (Meteorite)
    • Battle Boss Yasuo (Ruby)
    • Battle Boss Yasuo (Aquamarine)
    • Battle Boss Yasuo (Amethyst)
    • Battle Boss Yasuo (Rose Quartz)
    • Battle Boss Yasuo (Catseye)
    • Battle Boss Yasuo (Obsidian)
    • Battle Boss Yasuo (K.O.)
Arcade Kai’Sa:
  • New textures:
    • Arcade Kai’Sa (K.O.)
    • Arcade Kai’Sa (Ruby)
    • Arcade Kai’Sa (Rose Quartz)
    • Arcade Kai’Sa (Catseye)
    • Arcade Kai’Sa (Aquamarine)
    • Arcade Kai’Sa (Amethyst)
    • Arcade Kai’Sa (Obsidian)
    • Arcade Kai’Sa (Emerald)
Arcade Miss Fortune:
  • New textures:
    • Arcade Miss Fortune (K.O.)
Arcade Sona:
  • New textures:
    • Arcade Sona (K.O.)
Arcade Riven:
  • New textures:
    • Arcade Riven (K.O.)
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Riot Orphyre"

Summoner Icons

Tons of summoner icons are now on the PBE:

Master's Challenger Season 4 Icon (CN)

Arcade Kai'Sa Icon, Arcade Caitlyn Icon, Battle Boss Yasuo Icon

Pixel Arcade Poro Icon, Corrupted Arcade Poro Icon, Arcade  Miss Fortune Icon

Arcade Riven Icon, Battle Boss Qiyana Icon, Arcade Sona Icon

Arcade Star Icon, Golden Cup Icon, Chroma Battle Boss Yasuo Icon

Chroma Arcade Kai'Sa Icon, Chroma Battle Boss Qiyana Icon

Ward Skin

A new ward skin is now on the PBE!


New emotes were added to the PBE this cycle:

K.O., Game Over, Animated D'Pengu

Master's Challenger Season 4 (CN)

Teamfight Tactics

While not yet enabled, assets for the new game mode, Teamfight Tactics, are now on the PBE! Check out the release announcement here!

"Assemble a squad of champions that battle on your behalf. Outlast all seven of your opponents and become the last person standing."

  • Choose a champion from the store and recruit them with gold. Then, drag them from the bench to the battlefield to deploy them. Combine three of the same champion to create a stronger, two-star version of that champion.
  • Champions have traits and earn bonuses when deployed with other champs that share those traits. Positioning matters! Experiment with different layouts to find the best results.
  • Each round, your team teleports to an enemy's arena (or vice-versa). Champions fight automatically, and if your team is defeated, your Little Legend takes damage. When your Little Legend's health reaches 0, you're out of the game.

Client assets:

Mission assets:

Choice of Companion Egg, Emote Chest, 3 Map Chromas

Season T1 Map Chroma, Seasonal Summer Icon, Seasonal Summoner Icon 2

Seasonal Summoner Icon 3, Seasonal Summer Icon 4, Battlepass XP

Hauntling - The spookiest of the Little Legends.

Shadowmask Hauntling

Shadow Isles Hauntling

Fireborn Hauntling

Toxic Hauntling

Dark Matter Hauntling

Lunar Claw Hauntling

Silverwing - A young Demacian Silverwing Raptor.

Demacian Silverwing

Lost Silverwing

Snow Cherry Silverwing

Tropical Silverwing

Rosebloom Silverwing

Dawnglow Silverwing

Furyhorn - A small, angry, horned beast.

Tundra Furyhorn

Willowbark Furyhorn

Sugarcone Furyhorn

Lionheart Furyhorn

Molten Furyhorn

Void-marked Furyhorn


Clumsy Molediver

Fresh-water Molediver

Soft-nosed Molediver

Skydance Molediver

Blazebattle Molediver

Toxic Molediver

Runespirit - A mysterious and mischievous Runespirit.

Black Mist Runespirit

Sentinel Runespirit

Glacial Runespirit

Brambleback Runespirit

Seedling Runespirit

Sakura Runespirit

Featherknight - A noble Featherknight.

Pengu Featherknight

Ravenlord Featherknight

True Ice Featherknight

Sakura Featherknight

Extra Spicy Featherknight

Cheeper Featherknight



Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Prophet of an Elder God (Passive)
    • [New] now has a 60% AP ratio
  • Harsh Lesson (W)
    • [New] Now notes that it does 20/30/40/50/60 minimum damage
    • [Removed] "bonus damage against monsters capped at 300 per hit"
  • Test of Spirit (E) spirit pull duration lowered from 10 to 8

[Changelist / Context - back for more testing this cycle!]
  • Granite Shield (P)
    • "Malphite now glows when his Shield regenerates. This should make it more clear when Malphite has access to his Shield as a combat resource"
    • "Malphite’s size now scales with his Armor! Become a literal mountain like you always dreamed of"
    • "Size scaling has been refactored to account for the massive Armor values Malphite can get through his W. His growth spurt now caps out at ~700 Armor"
  • Seismic Shard (Q)
    • Movement speed steal changed from 14/17/20/23/26% to 20/25/30/35/40%"
    • Speed duration reduced from 4 seconds to 3 seconds
    • "Malphite no longer summons his earthen saw blade from behind himself, and instead casts it from his right arm. This also increases how fast the missile reaches its target"
    • "Targets affected by Q are covered in a molten rock effect for the duration of the slow"
    • "Other miscellaneous values adjusted. Too many to mention in detail here, but overall this Ability should have more weight to it and ‘feel’ like a rock monster hurling a chunk of Summoner’s Rift at his opponents"
    • "Q now checks if "stealing" move speed would result in a faster Malphite, and uses that value in the rare cases when it does"
    • "spawns closer to its target on cast"
  • Thunderclap (W)
    • Renamed from Brutal Strikes
    • Initial hit AP ratio lowered from 40% to 20%
    • Initial hit armor ratio lowered from 20% to 15%
    • "On cast, Malphite resets his auto attack and deals 30/45/60/75/90 bonus Physical damage, scaling with 1.5 armor and 0.20 AP"
    • "In addition, Malphite’s auto attacks create ‘aftershocks’ for the next 6 seconds. These are frontal cleaves (think Titanic Hydra) that deal 10/20/30/40/50 physical damage to all enemies in range of the cone, scaling with 0.1 armor and 0.2 AP"
  • R - Unstoppable Force 
    • "Malphite’s Base Skin now features an impact crater. IT CAN’T BE STOPPED!"
  • VFX Updates:

[Changelist - **some in game values differ from changelist **]
  • Gift of the Drowned Ones (Passive)
    • [Moved to W] "If Pyke cannot be seen by enemies, he will rapidly generate 30-81% of damage he has recently taken from champions, up to 80 (+800% bonus AD)"
  • Bone Skewer (Q) 
    • damage increased from 75/125/175/225/275 to 80/140/200/160/320
    • damage from tapping Q and holding Q now the same value
  • Ghostwater Dive (W)
    • [Moved from Passive] "If Pyke cannot be seen by enemies, he will rapidly generate 35/40/45/50/55% of damage he has recently taken from champions, up to 80 (+800% bonus AD)"
    • Movement speed changed from [40% (decaying to 0% over 5 seconds)] to [40/45/50/55/60% (decaying to 0% over 5 seconds)]

[Changelist - **some in game values differ from changelist **]
  • Skill Points
    • All spells can gain a 6th rank, starting at level 16
  • Tiger Stance (Q) 
    • Base damage changed from 30/60/90/120/150 to 30/60/90/120/150/180
    • AD changed from 120/135/150/165/180% to 115/130/145/160/175/190%
  • Turtle Stance (W) shield strength changed from 60/95/130/165/200 to 60/95/130/165/200/235
  • Bear Stance (E)
    • bonus movespeed changed from 15/20/25/30/35% to 15/20/25/30/35/40%
    • Bonus movespeed duration changed from 2/2.25/2.5/2.75/3s to 2/2.25/2.5/2.75/3/3.25s
  • Phoenix Stance (R) 
    • cone damage changed from 40/80/120/160/200 to 50/95/140/185/230/275
    • damage per tic changed from 10/20/30/40/50 to 10/20/30/40/50/60%

[Context 1 / Context 2 - Back for more testing this cycle!]
  • Strength of Stone (Passive)
    • [New] Crushing Blows
      • Whenever Wukong or one of his clones damages an enemy champion, they apply a stack of Crushing Blows to that target. Targets take 4% increased damage from Wukong and his clones for each stack of Crushing blows (max 5).
      • VFX start small at one stack and get larger with each additional stack applied.
    • [Redesigned] Stone Skin
      • When 3+ enemy champions are visible within 1400 units, Wukong gains Armor and MR equal to 20 + 2 per level + 0.2*his bonus Armor/MR respectively. Bonuses last for 6s and renews if enemies remain near. Currently uses the Gargoyle's Stoneplate activation VFX when up.
    • "Damage amp no longer affects structures (was unintended that it ever did and Wukong’s pushing power's going up with new W a lot already)."
    • "Damage amp no longer increases true damage (never intended to, damage amps and damage reduction don't affect true damage)."
  • Wuju Strike (Q)
    • Renamed from Crushing Blow
    • Mana cost lowered from 70/75/80/85/90 to 25/30/35/40/45
    • [New] Now has a passive where Wukong gets 125 range on his next AA after he casts any spell (not just Q).
    • Damage changed from [10-130 (+0.4 AD) bonus physical damage] to [20/35/50/65/80 (+20% AD) bonus magic damage]
    • Now heals for 20/30/40/50/60 (+0.25 AD) health (halved on minions)
    • [Removed] Armor shred
  • Warrior Trickster (W)
    • Clone created now attacks nearby enemies dealing 50% of Wukong's damage instead of exploding for magic damage at the end of its life.
    • Clone lifespan increased to 2.5/3/3.5/4/4.5 (invisibility duration for Wukong himself unchanged).
    • Wukong creating a clone and Wukong pushing 'S' to stop moving will now look identical to enemy players (can bait them into believing you've cast W when all you've done is stopped moving).
    • Wukong's dash range when casting W increased from 100u to 200u
    • CD reduced 18/16/14/12/10s to 16/14/12/10/8s
    • CD now starts on clone death, not on clone creation (clone uptime, especially with CDR, becomes too high otherwise, CD reduced so that non-CDR builds aren’t too punished).
    • "Now casts in the direction of the cursor, rather than going off Wukong’s facing"
    • "Now goes through thin walls. Not sure this is the right call yet, wall crossing does mean he’s put one of his most potent tools on CD though and it’s thin walls only right now. Also allows for some nice mind games running at a wall and then hitting ‘S’ potentially".
    • "Clone now gets the E Attack Speed buff if Wukong has it when he casts W"
    • "Clone now gets the Q on next hit buff if Wukong has it when he casts W"
  • Nimbus Strike (E)
    • Other images of Wukong are now interactable clones that look just like Wukong and can be interacted with like any other unit. That means enemies won't be certain which exact target Wukong himself is going to until he gets there. Clones can also block skillshots.
    • AD ratio lowered from 0.8 to 0.5
    • Now checks for secondary targets in a much larger area around the primary target.
  • Cyclone (R)
    • Other spells are no longer locked out while you're using R. If you cast another spell, it will immediately cancel the ult in progress. Makes it easier to chain spells together basically if you want to end the ult early.
    • "R CD now starts immediately so Presence of Mind works with it. Can still be cancelled by reactivating the R though. This is a change we’ll put into 9.11, since it’s a bug fix and low power impact, so doesn’t need to be balanced around."

New Placeholder Items
  • Item 4515
  • Item 4516
  • Item 4517

Context & Notes

1) Riot Repertoir provided a tentative changelist for Pyke testing this cycle:

2) Here's Riot Jatt with a changelist for Udyr testing this cycle:
"Even though patch 9.12 will go live tomorrow, we are well underway on patch 9.13 work. I have an Udyr change in testing for 9.13 to help close the gap between Phoenix and Tiger stance, as well as give Udyr good skill points to spend at lvls 16, 17, and 18. #lifeofapatch"

3) Here's HollanderCooper with details on saved login credentials that will be testing on the PBE soon - "Saved Login Credentials Coming Soon"
"Starting soon on the PBE and then rolling out worldwide, League will be updated to include saved login credentials. This comes with a redesigned login flow that allows you to skip the login screen most of the time if you store your username and password. The update also has some under-the-hood changes to prepare for additional optimizations to the client in the upcoming years: two-factor authentication, background patching, and yes, one day, support for our next game. 
What do I have to do to get the update? 
Nothing! When it’s available in your region, it’ll download and install automatically. On the login screen you’ll have the option to click “Stay Signed In,” which will keep you logged in – no need to type your name or password every time you log in on the same computer. 
Will the login screen look any different? 
Because you'll skip the login screen once you've stored your credentials and get into game quicker, we're going to have them include static images without background music. Most of the time, double clicking the League of Legends shortcut will send you straight to game, so we didn’t want to have flashy or resource-intensive things you’ll barely ever see. This change also frees up the art and music teams to put more time into other exciting projects. 
When will saved login credentials be available? 
We’re going to roll it out slowly, starting with a small number of players on PBE before we move it to live. We don’t have exact dates yet, but we will be sure to let you know. 
When is the other stuff coming? 
Two-factor authentication and background patching are both scheduled to release later this year. We’ll keep you updated on both of those when we have more information."

No comments

Post a Comment