4/18 PBE Update: More Tentative Balance Changes

Posted on at 2:07 PM by Aznbeat
The PBE has been updated! As we continue the 9.9 PBE cycle, today's patch includes more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[Context / Changelist - These changes are relative to LIVE!]
  • Movement Speed lowered from 345 to 335
  • Deathbringer Stance (Passive)
    • [New] Heals Aatrox for the bonus damage dealt
    • Attack frame adjusted to more closely match other basic attacks
      • "Looking to address frequency of passive attacks being cancelled unintentionally"
    • Cooldown lowered from 25 to 15
    • Cooldown reducing effect changed from [2 seconds per spellcast + 2 for hitting champions with sweetspots] to [2 seconds per damaging attack or spell on enemy champions + 2 on sweetspot hit]
  • Infernal Chains (W)
    • Slow changed from 15/20/25/30/35% to 25%
    • Cooldown increased from 18/17/16/15/14 to 22/20/18/16/14
  • Umbral Dash (E)
    • Healing increased from 20/22.5/25/27.5/30% to 20/25/30/35/40%
    • Cooldown increased from 9/8/7/6/5 to 10/8.5/7/5.5/4
    • Passive healing source changed from [physical champion damage] to [non-periodic champion damage of any type]
  • World Ender (R)
    • [New] Aatrox now only revives if he gets a takedown during World Ender
    • [New] Takedowns refresh the duration of World Ender and reset The Darkin Blade (Q)'s cooldown
    • Cooldown lowered from 160/140/120 to 140/120/100
    • Bonus movement speed (on cast and out of combat) increased from 120/180/240 to 150/200/250
    • Increased total attack damage increased from 20/25/30% to 25/27.5/30%
    • Cast time lowered from .5s to .25s
    • Revive self slow increased from 25% to 99%
    • Revive heal changed from [10-50% Max HP] to [30% max HP]
    • [Removed] No longer fears allied minions
    • [Removed] Blood Well

[Full Changelist - Rakan has other changes in testing on the PBE!]
  • Base HP increased from 480 to 540
  • Base Armor increased from 29 to 32
  • Base AD lowered from 70 to 58
  • Base MR increased from 30 to 32
  • MR growth increased from .5 to 1.25
  • The Quickness (R)
    • charm duration reverted from 1.5/1.75/2 to 1/1.25/1.5
    • movement speed during ultimate reverted from 100% to 50%
    • bonus movespeed from hitting a champion reverted from 200% to 150%
    • movement speed duration reverted from 3s to 4s
    • bonus movespeed reverted to only being on first champ hit

Aftershock (R1)
  • Damage changed from [10 - 120 (+3% max health)(+15% bAD)(+10% AP)] to [10 - 120 (+4% max health)]
  • Armor & MR changed from [70 - 120] to [70 + 50% of your Bonus Resists]
    • "Resistance bonus from Aftershock capped at: 80 - 150 (based on level)"

Context & Notes

1) Riot Repertoir provided an updated changelist and context for Aatrox that should be on the PBE today:
[1] Making some adjustments to Aatrox for tomorrow (it should ACTUALLY be on PBE this time) based on some player and internal feedback. See attached image.
Lots of tuning around mid game power, some other noteworthy stuff. Passive cooldown and refund model. E CD adjustment.
[2] Passive Cooldown is reduced and now only reduces when damaging champions. If the passive is going to have sustain, I don't want Aatrox mindlessly spamming spells with no intention of hitting them in lane to increase his lane sustain. 
[3] E CD :: 9/x/5 >>> 10/x/4
Want to see if E CD can be pushed once ranked up. Depending on your feelings on this, blame or thank @RiotAugust 
[4] On the tuning side, looking to solidify pattern and drain unnecessary power from Revive (Revive Health). Base MS reduced to account for E CD and emphasize. Tuning to enhance some lane and mid game power rather than late game strength.
2) Squad5 noted a new updated changelist for Rakan in today's update:
[1] Ok, putting in a new Rakan changelist today. Much lighter hit to the R in exchange for 2 of the things I heard the most for Rakan - more durability and W speed buff.
For the R context - think of his R having a "cast while moving" cast time that aligns with his animation. 
[2] Also, the R charm will immediately take place still, if he uses R on someone they are affected immediately. 
[3] The risk with this changelist is if this change doesn't keep his power in line for the highest levels of play. Will need to get testing and feedback around whether or not we think this makes enough of a difference. My gut says giving .5s to react should go a long way though. 
[4] Adding in another change to the list for Rakan on PBE today.  
Base AD nerfed from 70 > 58
MR adjusted to be standard melee champion MR
Base MR 30 > 32
MR growth .5 > 1.25  
This is in addition to the stuff from earlier.
3) Squad5 also noted Tahm Kench changes coming in a future PBE update:
"Putting in a pretty big change list for Tahm Kench on PBE today. Bolded the marquee change. Goal is to get some movement on his Pro Priority. He's been in a bad place, and while I'm trying to make this a buff/at worst neutral, we see this as a first step not a full solve for TK."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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