10/31 PBE Update: Program Splash Art

Posted on at 12:31 PM by Aznbeat
The PBE has been updated! As we continue the 8.22 PBE cycle, today's patch includes the splash art for Program LeBlanc and Nami, as well as more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


New Splash Art

Splashes for Program LeBlanc and Program Nami are now on the PBE!

Program LeBlanc


Program Nami


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Akali
  • Twilight Shroud (W) cooldown increased from 17/15.5/14/12.5/11 to 21/18.5/16/13.5/11
  • Perfect Execution (R) damage changed from 100/150/200 to 85/150/215

Maokai
  • Sapling Toss (E) % of target's max health as damage changed from 6/6.5/7/7.5/8% to 7/7.25/7.5/7.75/8%

Pyke
[Pyke has extensive changes in testing on the PBE!]
  • Ghostwater Dive (W) 
    • Movement speed changed from to [30% (+2% per point of Lethality)] to [40% (+1.5% per point of Lethality)]
      • Vs Live: from [60/65/70/75/80% (+4% per 100 bAD)] to [40% (+1.5% per point of Lethality)]

Items
Control Ward
[Context]
  • Control wards able to be carried in inventory lowered from 3 to 2

Runes
Dark Harvest (Domination Keystone)
[Dark Harvest has extensive changes in testing on the PBE!]
  • Soul harvest stack damage lowered from 10 to 6
  • Damage lowered from [20 - 80] to [20 - 60]
  • [Full Tooltip]
"Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 6. 
Dark Harvest damage: 20-60 (based on level) (+6 damage per soul) (+25% bonus AD) (+15% AP) 
Cooldown: 45s (reset on takedown)"


Context & Notes

1) Check out Meddler's quick gameplay thoughts for October 31st, including the below info on 8.22 changes context and more:
"8.22 context 
We're trying a few tweaks right now as we come to the end of the 8.22 development window. Bit of context on some of those below: 
  • Maokai - Considering a few different buffs aimed primarily at buffing his jungling, given he's performing quite a bit weaker there than in lane.
  • Nunu - Has never quite performed as well as we expected him to post update, even with optimal builds. Looks like we were a bit off in terms of how much power he'd get from learning curve. Giving him a bit more mid combat durability in particular as a result, with a stronger heal when he uses his Q on champions.
  • Taliyah - Testing a change where Q deals reduced damage to monsters, but has a lower CD and mana cost. Somewhat experimental, so might not ship. Taliyah jungle is performing too well in high tier play, both solo queue and pro. Mid lane performance by contrast isn't out of line, so looking at solutions that target jungle primarily.
  • Trundle - We hit him too hard with previous nerfs. Putting some damage back in, both base and ratio as a result.
  • Viktor - After some more investigation we're probably going to take a bit of power out of tank Viktor builds while aiming to keep AP Viktor around his current power level. Still down to see some top lane Viktor, starting to see it perform really well when tanky even though a lot of players doing it aren't that experienced yet. Trying to tone it down a bit as a result without going so far as to remove it from being a good choice at least some of the time."
Meddler also noted context on the Control Ward changes this cycle:
"We're planning on decreasing the number of Control Wards that can be carried at once to 2, from its current 3. That's targeted at play where they're being used almost like consumable red trinket charges despite the cost, providing unintended amounts of vision denial. We're not trying to remove that entirely, but do want to increase opportunity cost of doing so somewhat, hence the lowered cap."
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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