Patch 8.17 Notes

Posted on at 11:17 AM by Aznbeat

Patch 8.17 is on the way and the official patch notes have been posted!
Continue reading for more information!

Here are the full Patch 8.16 notes (be sure to check regional editions for slight variations!):
Welcome to patch 8.17, the one where New Nunu's New Groove hits Summoner's Rift, and his four-armed buddy will umpack his bags and join him! If you're already feeling the call of the Freljord, you can consume more information in the links below.

Do you want to build the biggest snowball ever!? Before you do, check out the barrage of balance changes below so you have absolutely zero excuse for not knowing what's going on.

Now get out there and try to stay warm; it's going to be a wintry one!
 Mattias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid

Patch Highlights

Nexus Blitz

The Nexus Blitz live alpha continues this patch. For a rundown of changes coming this patch, head to the update article!


Nunu & Willump

Nunu & Willump, the Boy and His Yeti will start their adventure in patch 8.17! Get rolling with these links:
Full-res splash art is available on League Displays!


Attack range increased.
Right now, Annie doesn't really have gameplay outside of dumping all of her spells at once. Returning to her longer attack range lets her trade and harass with autos as an alternate pattern of aggression.


R cooldown decreased.
Bard's laning phase is already strong enough, but his overall gameplay could use a bit more power. We want to give everybody's favorite chime-gathering support more playmaking opportunities so that he doesn't feel barred from using his ult for fear of its long cooldown.

R - Tempered Fate

COOLDOWN130/110/90 seconds  110/95/80 seconds


E crit damage on second attack increased at early ranks.
Fiora's late game is pretty strong, but she could use some more dueling power in the early game to get there more often. Because, you know, duelist.

E - Bladework

CRIT DAMAGE ON SECOND ATTACK140/155/170/185/200% 160/170/180/190/200%


Q damage decreased at later ranks.
Garen's spun his way into top lane dominance as of late, and Q's early game damage leaves opponents with few opportunities to trade well.

Q - Decisive Strike

BASE DAMAGE30/65/100/135/170  30/60/90/120/150


Q damage bonus to minions increased.
We're putting some laning functionality back into Irelia's Q.

Q - Bladesurge



R cooldown decreased at early ranks.
Touching Kassadin's late game is always risky, but he has room for some more early-mid game strength.

R - Riftwalk

COOLDOWN6/4/2 seconds  5/3.5/2 seconds


E duration increased early. Shadow E movement speed increased.
Kayn, especially as Shadow Assassin, is struggling to stay competitive with other junglers. This buff should help him move around the map (and through terrain) and extend his opportunities to pick up kills.

E - Shadow Step

DURATION5/6/7/8/9 seconds  7/7.5/8/8.5/9 seconds

Master Yi

W cooldown decreased; damage reduction increased early.
Meditate can be a strong defensive tool, but it’s often underappreciated by players who use it primarily for the heal. We're giving it a small buff to encourage its use during (rather than after) combat.

W - Meditate

COOLDOWN35 seconds  28 seconds
DAMAGE REDUCTION50/55/60/65/70%  60/62.5/65/67.5/70%


R cooldown decreased early.
We want to help Rengar feel powerful, but we're also trying to tone down upfront damage in League overall. Because of this, we’re giving Rengar more chances to surprise his opponents rather than boosting his damage when he does.

R - Thrill of the Hunt

COOLDOWN130/100/70 seconds  110/90/70 seconds


Base health decreased; health growth increased.
As a marksman with long-ranged poke, Varus should be easier to kill when opponents close the gap.

Base Stats

HEALTH549  499


Now has level 1 bonus attack speed.
Wukong is far from the king of the jungle after the most recent round of changes. A boost to his early attack speed should help his early clears and make him more consistent on the map.

Base Stats



Mist Walker damage decreased.
Top laners have unearthed Yorick as a dominant pick, in part due to the threat of his Mist Walkers. Players who understand the Mist Walkers' behavior and actively play around it avoid a lot of damage, while players who don't find themselves digging their own graves. We're toning down the damage of Mist Walkers to decrease his low level pubstomp potential.

Mist Walkers



Adaptive damage now defaults to physical.
Taric's passive means he benefits a decent amount from his basic attacks.
ADAPTIVE DAMAGENow defaults to physical if Taric has no bonus attack damage or ability power



Guaranteed crit damage decreased below 30% crit. Attack speed increased and attack damage decreased.
The high amount of upfront damage in the game is something we've been looking to dial back. Last patch we trimmed a lot of the burst damage from various runes; this patch we're looking at items.
CRITICAL STRIKE MODIFIER160-200% (at 0-30% crit chance)  140-200% (at 0-30% crit chance)


Proc damage decreased. Lethality increased.
The high amount of upfront damage in the game is something we've been looking to dial back. Last patch we trimmed a lot of the burst damage from various runes; this patch we're looking at items.
PROC DAMAGE30-200 (at levels 1-18)  30-150 damage (at levels 1-18)

Summoner Spells

Changed a service related to summoner spell configuration. If you haven’t played a particular queue in a couple of months, your summoner spells in that queue may reset to Heal/Ghost. Just a heads up!


  • Fixed a bug where Phantom Dancer's Spectral Waltz passive would sometimes not trigger
  • Fixed a bug where Akali's R - Perfect Execution dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each
  • Maokai R - Nature's Grasp's sfx now correctly line up with the ability's duration.
  • Fixed a bug where ranged attacks and targeted projectiles would have their VFX appear from the champion's last seen location, if they were not currently in vision
  • Deep Sea Nami no longer leaves her spine behind while moving during her recall animation.

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash!

Urgot High Noon

Thresh High Noon

Lucian High Noon

Divine Sword Irelia

Enduring Sword Talon

The following chromas will be released this patch:

Dragon Fist Lee Sin

High Noon Thresh

High Noon Urgot

Enduring Sword Talon

Divine Sword Irelia

Points of Interest from the 8.17 PBE Cycle

Here's a brief look at many of the new things included in patch 8.17. This coverage includes preview screen shots and video taken during the 8.17 PBE cycle and may vary slightly from what is pushed to live.

Nunu & Willump Champion Update

Nunu & Willump's champion update will be live with Patch 8.17, including a new look, new kit, and updated skins!

Nunu & Willump, the Boy and his Yeti

Updated Skins

Each of Nunu & Willump's seven skins have been updated:

Demolisher Nunu & Willump

Grungy Nunu & Willump

Nunu & Willump Bot
Nunu Bot has his own set of special interactions:

Sasquatch Nunu & Willump

TPA Nunu & Willump

Workshop Nunu & Willump

Zombie Nunu & Willump

New Skins

Five new skins will be available sometime this cycle - Divine Sword Irelia and Enduring Sword Talon, as well as High Noon Lucian, Thresh, and Urgot:

Divine Sword Irelia

1350 RP

Enduring Sword Talon

1350 RP

High Noon Lucian

1820 RP

High Noon Thresh

1350 RP

High Noon Urgot

1350 RP

New Chromas

Several new chroma sets will be available this cycle, including sets for High Noon Urgot (5), Divine Sword Irelia (7), Enduring Sword Talon (7), and a new set for Dragon Fist Lee Sin, adding (5) more to his previously released set, bringing the total to 8!

High Noon Urgot (5)

High Noon Thresh (5)

Divine Sword Irelia (7)

Enduring Sword Talon (7)

Dragon Fist Lee Sin (5)

New Summoner Icons

Six new summoner icons will be available this cycle- High Noon Lucian Icon, High Noon Urgot Icon, High Noon Thresh Icon, High Noon Gothic Icon, Divine Sword Irelia Icon, and Enduring Sword Talon Icon.

New Emotes

Several new emotes will be available this cycle:

Get In, Howdy, Toot Toot

Gosh, Tough Times, Golly

New Ward Skin 

A new ward skin will also be available - the Devil Vulture Ward!

Devil Vulture Ward

High Noon Login Theme

A new High Noon themed login will be featured on the client sometime this patch!

Nunu & Willump Login Theme

A new Nunu & Willump login theme will be featured on the client sometime this patch!

EU LCS Summer Finals Login Theme

A new EU LCS Summer Finals in Madrid login theme will be featured on the client sometime this patch!


  • As previously mentionedBlood Moon Akali has had VFX added to her recall and should be available this patch:
  • Another large group of skin lines have had skin bios added, here's Riot Stellari with a few examples:
[1] "We were on a hiatus from updating "skin lore" but tons of new stuff will be released in 8.17~ Here's a few from the High Noon universe reboot in case you don't have PBE (Urgot's is broken atm) 
If you didn't know this feature existed....well, it does and has for the past year XD"
[2] "And here's the "skin lore" for some of the skins in the Immortal Journey universe! To find this in client, go to Collection > Skins > Set 
We're still going through them so only about 1/3rd of skins have lore. Some of them we're like 🤔 too 
Sort by Universe is buggy too"

[3] "By popular demand, here's Pool Party... this isn't "lore" so much. More like the normal champions hanging out in an alternate universe where there's a beach-side resort and they don't want to kill each other"

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