4/25 PBE Update: Blood Moon Evelynn Splash Art

Posted on at 12:37 PM by Aznbeat
The PBE has been updated! As we continue the 8.9 PBE cycle, today's patch includes the Blood Moon Evelynn splash art and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Blood Moon Evelynn Splash Art

After the reveal of the Blood Moon Evelynn splash art on LoLKR, it has now been added to the PBE!

Blood Moon Evelynn

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Icathian Rain (Q) Living Weapon missiles lowered from 12 to 10
  • Supercharge (E) cooldown reduction from basic attacks reverted from .25 seconds to .5 seconds

  • Stretching Strikes (Q) AP ratio reverted from 50% to 30%
  • Let's Bounce (R) AP ratio reverted from 100% to 70%

Lost Chapter
[Lost Chapter has other changes in testing on the PBE!]
  • New Recipe: [Amp Tome + Amp Tome + Sapphire Crystal + 80g]
  • AP increased from 35 to 40

Muramana & Seraph's Embrace
  • [These items now have a gold value, and can be sold without losing out on gold!]

Context & Notes

1) Here's Meddler's quick gameplay thoughts for April 25, including thoughts on Syndra, spell buffering, small patch/large patch feedback, and more:
"Hey all, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Touching on Syndra since she was asked about a lot last time. As you might have seen we've got a change to Syndra's passive bonus to Q on the PBE where it's reverted to the prior bonus of '15% more damage to champions' rather than giving the extended Sphere duration. Goals there are to make getting a high sphere ult less consistent and more of a skilltest again, increase the value of hitting individual Qs and avoid adding extra waveclear (hence champion damage only). 
Having said that, that's not to say the older Q bonus is the ideal thing to put there. It is however an understood effect we can swap to easily and get out quickly, which is important here given we'd like to improve Syndra's state but have a lot of other stuff underway as well. We can then follow up with additional power focused changes if appropriate. 
Spell Buffering now in 8.10, not 8.9 
The spell buffering changes mentioned last time are now in 8.10. Testing revealed bugs with a few abilities so we're both fixing those and checking similar abilities to see if they have the same issue. 
Also, since I saw some confusion over this last time, wanted to clarify how this buffering interacts with CC. This effect won't allow abilities to be cast through CC if they couldn't normally be done so. It's basically acting as though the button was pressed a fraction of a second later as it became available. If at that time the champion in question is silenced/stunned/whatever and couldn't normally cast the ability won't happen. 
Small Patch/Large Patch 
From 8.1 onwards this year we've been alternating small patches (odd numbers) and large patches (even numbers). That system's going to get a bit fuzzy for a few patches around midseason right now, current plan is to get back to it afterwards however. Before doing that though wanted to see what feedback you folks had about it, including:
  • Do you notice it at all?
  • Do you care?
  • Any particular differences that stand out versus how we previously approached patches? 
Adjusting Healthbar height based off camera position 
Something else you might see on the PBE soonish is an experiment into lowering healthbar heights automatically so they're displayed on screen if you can see the unit but not the healthbar. Intent is that it should help with cases like Baron and Towers in particular, where where you want to position your screen to see the most important part of the map sometimes leaves the healthbar off screen, making it harder to track objective progress. 
If you notice that on the PBE, whether directly or through the videos of others feedback much appreciated, in particular on whether it's more helpful or distracting."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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