4/19 PBE Update: More Tentative Balance Changes

Posted on at 12:58 PM by Aznbeat
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The PBE has been updated! As we continue the 8.9 PBE cycle, today's patch includes Blood Moon Evelynn tweaks, tentative balance changes for Ryze, Zac, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Skin Tweaks

The new Blood Moon Evelynn skin has received a few tweaks to her hair and horn color.

Feedback and discussion on Blood Moon Evelynn can be found [here].

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[4/19 Changelist from Squad5]
  • Friend of the Forest (P)
    • "Health cost lowered from 25% to 22.5% intial"
    • "Passive timer duration reduces 2s/lvl until 6, then 3s/lvl until 11, then 4s/lvl until 15 where it stays at 1 second."
      • "(Used to be 2s all levels)"
  • Rootcaller (Q) Missile width increased from 65 to 80

[NOTERyze has extensive changes in testing on the PBE. Context here. & 4/19 Changelist.]

[Complete Changelist as of 4/19:]

[VS the previous PBE iteration:]
  • Overload (Q) 
    • AP ratio reverted from 50% to 45%
    • Mana cost lowered from 40/50/60/70/80 to (should be 40)- (bug causing this to cost 0 atm  intended cost for this iteration is 40)
    • Rune Duration reverted from [5, renewing on taking or dealing damage] to 4 seconds
    • Shielding changed from 50/75/100/125/150 to [65+5 per level]
      • Vs Live: from [60+5 per level] to [65+5 per level]
    • Movement speed duration increased from 1.5 seconds to 2 seconds
  • Rune Prison (W)
    • Bonus mana reverted from 4% to 1%
    • Mana on cast lowered from 6/7/8/9/10% to 6.6.5/7/7.5/8%
  • Spell Flux (E)
    • Ability Power Ratio reverted 40% to 30%
    • Bonus Mana Ratio reverted from 1% to 2%
    • Tooltip updated:
      • "Overload: Bounces to Nearby enemies with Flux within a large radius."
      • "Spell Flux: Spreads Flux to enemies within a moderate radius."

[NOTEWarwick has other changes in testing on the PBE!]
  • Jaws of the Beast (Q) 
    • target's max health % changed from 4/6/8/10/12% to 5/5.5/6/6.5/7%
      • Vs Live: from 6/7/8/9/10%  to 5/5.5/6/6.5/7%
    • heal reverted from 15/30/45/60/75% to 30/40/50/60/70%
  • Blood Hunt (W) 
    • cooldown reverted from 120/100/80/60/40 to 120/105/90/75/60
    • bonus movement speed reverted from 25/35/45/55/65% to 35/40/45/50/55%

  • Stretching Strikes (Q) AP ratio increased from 30% to 50%
  • Let's Bounce (R) AP ratio increased from 70% to 100%

(NOTE: Many of these changes come from the 4/19 update to the Mana changes PBE context thread)

Abyssal Mask
  • Total cost increased from 2900 to 3000

Banshee's Veil
  • AP increased from 70 to 75

Fiendish Codex
  • AP increased from 30 to 35

  • Base Mana Regen reverted from 25% to 50%

Hextech GLP-800
[Context / This item has other changes in testing!]
  • Mana increased from 500 to 600

Luden's Echo
[Context / This item has other changes in testing!]
  • mana increased from 500 to 600

Rod of Ages
  • Unique passive stack AP reverted from 6 to 4
  • Max AP reverted from 60 to 40

Rylai's Crystal Scepter
  • AP increased from 85 to 90

  • Cost increased from 2800 to 2900
    • Combine cost increased from 700 to 800
  • AP increased from 100 to 120
  • Unique active max AP lowered from 100 to 80
    • [spellcast stacks AP value lowered from 1 AP to .8 AP]

Spellthief's Edge
  • Reverted to live functionality

Twin Shadows
  • AP increased from 60 to 70

Zhonya's Hourglass
  • AP increased from 70 to 75

Context & Notes

1) Riot Axes has updated the Mana Changes PBE thread with a changelist for today (4/19):
"CHANGES 4/19 
Spellthief's Edge and Frostfang
  • Reverted to live values. 
We'll be keeping an eye on damage mage supports (especially Brand/Zyra, but also some that haven't been in the meta for a while), but still discussing whether we'll do anything proactive there or if we'll be taking a wait-and-see approach. 
Hextech GLP-800
  • Mana :: 500 >>> 600
Luden's Echo
  • Mana :: 500 >>> 600
Fiendish Codex
  • AP :: 30 >>> 35
Rylai's Crystal Scepter
  • AP :: 85 >>> 90
Seeker's Armguard
  • Total Cost :: 1200 >>> 1100
Zhonya's Hourglass
  • AP :: 70 >>> 75
Banshee's Veil
  • AP :: 70 >>> 75 
  • Level 1 Mana regen :: 2.3 per second >>> 3 per second
Rod of Ages and Catalyst of Aeons
  • Reverted changes - they were part of another exploration and not intended to go to PBE. They're not likely to go live this patch; it's possible they'd come back in a future cycle, but I don't know how likely it is.
Twin Shadows and Spellbinder's Orb are being looked at for buffs as well."
2) Riot Repertoir provided an updated changelist for Ryze after today's 4/19 PBE deploy:

3) Squad5 provided a changelist for Ivern changes this cycle:
"Ivern buffs should be on PBE today. 
P: Health cost from 25% to 22.5% intial
Passive timer duration reduces 2s/lvl until 6, then 3s/lvl until 11, then 4s/lvl until 15 where it stays at 1 second. (Used to be 2s all levels) 
Q: Missile width up from 65 to 80"
4) Riot Endstep provided context on the Poppy changes this cycle:
"I can give some context about Poppy. Over time as she's been nerfed/buffed since release, she's generally had her utility stripped in favor of straight numbers buffs in terms of durability, speed, and damage. This has led to her being a stat-checking tank that doesn't really have the tools to support the play pattern of a stat-checking toplaner - the best tank example of that is Ornn, who (like Poppy) has some windowed damage but has enough consistent threat/uptime to back up that pattern, whereas Poppy's damage is more contextual/unreliable and she's much more limited in her ability to win battles of attrition. 
In an ideal world, Poppy would be more about chip trading/utility rather than raw durability/speed/stats in general, and this changelist is intended to shift her back more towards those strengths rather than the ones she has on live. 
Specifically on the R change, that's a straight utility buff that's also intended to help make up for her lower overall numbers since it allows her to guarantee another Q hit while the target is airborne, plus potentially an extra autoattack (just from Poppy, and more from her teammates in many cases). It is often quite a lot of extra damage as compared to Live Poppy. 
EDIT: I've also just realized that there's a line missing from the PBE data pull websites (it's on PBE, just doesn't seem to be listed correctly): Poppy's passive has +50 range on this changelist. "

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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