10/3 PBE Update: Super Galaxy Splash Art, New Summoner Icons, Continued Runes Testing & More

Posted on at 12:18 PM by Aznbeat
The PBE has been updated! As we continue the 7.20 PBE cycle, today's patch includes splash art for the new Super Galaxy skins, new summoner icons, continued Runes Reforged testing, and much more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Super Galaxy Splash Art

The splash art for the newest Super Galaxy skins are now available!

Super Galaxy Annie


Super Galaxy Elise


Super Galaxy Gnar


Super Galaxy Nidalee


New Summoner Icons

Five new summoner icons are now also on the PBE:
  
 

Continued Runes Reforged Testing & Changes

Rune Reforged, the new combination of runes and masteries into one new system, continues testing on the PBE this cycle - including runes themselves, the runes panel, the client run inventory and editing ui, base stat and jungle tuning, & more.

10/3 Runes Changes


Precision

Coup De Grace
  • Damage to champions with 40% heal or less increased from 3% to 5%
  • Takedown Adaptive AP/AD effect time increased from 5 seconds to 10s

Press the Attack
  • Effect changed from
"Attacking the same champion grants endlessly stacking AD or AP, Adaptive (3 - 9 per stack).
Ranged:While over 5 stacks, ranged champions deal 6% more damage to the last target attacked.
Melee: While over 3 stacks, melee champions deal 12% more damage to the last target attacked."
to
"Attacking the same champion grants a stack of AD or AP, Adaptive (3 - 9 per stack).
While you have at least 3 stacks, your target takes 8% (12% if you are melee) increased damage from all sources.
Can stack infinitely. Attacking a new target causes you to lose 2 stacks. Stacks begin rapidly falling off 3 seconds after last gaining a stack."

Domination

Electrocute
  • Amount of time to hit champions increased from 2 seconds to 3 seconds

Sorcery

Gathering Storm
  • AD values from 20 mins and on changed from
20 min: + 24 AP or 18 AD
30 min: + 48 AP or 36 AD
40 min: + 80AP or 60 AD
50 min: + 120 AP or 90 AD
60 min: + 168 AP or 126 AD
etc...
to
20 min: + 24 AP or 17 AD
30 min: + 48 AP or 34 AD
40 min: + 80AP or 56 AD
50 min: + 120 AP or 84 AD
60 min: + 168 AP or 118 AD
etc...
For a complete listing of the new Runes effects and values, have a look at our Runes Effects and Values document (including a helpful changelist to note changes from a certain date):

[Check out the Runes Effect and Value Listing here!]


PBE testers can head on over to Riot Sparkle's Runes Reforged bugs & feedback thread for more.

Miscellaneous 

  • Evelynn's short form lore entry was added to the PBE:
"Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire."
  • Masquerade Evelynn was also updated slightly, changing the height of her hair:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Illaoi
  • Leap of Faith (R) damage increased from 150/250/350 to 155/255/355

Irelia
  • Transcendant Blades (R) damage increased from 80/120/160 to 85/125/165

Jarvan IV
  • Dragon Strike (Q) damage increased from 75/120/165/210/255 to 80/125/170/215/260
    • Vs. Live: 70/115/160/205/250 to 80/125/170/215/260
    • Vs. PBE: 75/120/165/210/255 to 80/125/170/215/260

Jax
  • Leap Strike (Q) damage increased from 75/115/155/195/235 to 80/120/160/200/240
    • Vs. Live: 70/110/150/190/230 to 80/120/160/200/240
    • Vs. PBE: 75/115/155/195/235 to 80/120/160/200/240

Olaf
  • Undertow (Q) damage increased from 75/120/165/210/255 to 80/125/170/215/260
    • Vs. Live: 70/115/160/205/250 to 80/125/170/215/260
    • Vs. PBE: 75/120/165/210/255 to 80/125/170/215/260

Poppy
  • Hammer Shock (Q) damage increased from 35/55/75/95/115 to 40/60/80/100/120
  • Heroic Charge (E) damage increased from 50/70/90/110/130 to 55/75/95/115/135
  • Keeper's Verdict (R) damage increased from 200/300/400 to 210/310/410

Rek'Sai
  • Unburrow (W Burrowed) damage increased from 50/65/80/95/110 to 55/70/85/100/115
  • Void Rush (R) damage increased from 100/250/400 to 115/265/415

Renekton
  • Ruthless Predator (W) 
    • Damage per hit reverted from 10/20/30/40/50 to 5/15/25/35/45
      • [Total damage reverted from 20/40/60/80/100 to 10/30/50/70/90]
    • Enhanced damage reverted from 30/60/90/120/150 to 15/45/75/105/135 
  • Slice and Dice (E) 
    • damage increased from 35/65/95/125/155 to 40/70/100/130/160
      • Vs. Live: 30/60/90/120/150 to 40/70/100/130/160
      • VS. PBE: 35/65/95/125/155 to 40/70/100/130/160
    • enhanced damage increased from 45/90/135/180/225 to 55/100/145/190/235

Wukong
  • Nimbus Strike (E) damage increased from 60/105/150/150/195/240 to 65/110/155/200/245

Xin Zhao
  • Three Talon Strike (Q) damage increased from 15/20/25/30/35 to 20/25/30/35/40
  • Crescent Guard (R) damage increased from 75/175/275 to 80/180/280

Items
Ancient Coin line
  • Unique Passive - Favor 
    • missing mana returned from coin drops lowered from 10% to 6%
    • minimum mana lowered from 15 to 10


Spellthief's Edge
  • AP increased from 5 to 10

Context & Notes

1)Here's Meddler's quick gameplay thoughts for 10/3, including thoughts on scoreboard pings, DFT users and Runes, and more:
"Hi all, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. 
If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Scoreboard Pings 
In the 7.19 patch notes we mentioned 'You can now ping everything on the scoreboard, so knock yourself out'. As a bunch of people have noticed, that's not the case though. It's also not what was originally intended, with miscommunication resulting in a misleading patch note, our bad there. What is in, and was intended, was that you can now ping any item on the scoreboard, regardless of player or team. That seemed like a useful communication tool to offer, being able to repeatedly ping someone's KDA by contrast for example, not so constructive. 
DFT uses and Runes 
We've talked about this in some threads already, seems to crop up a lot as a question though so figured was worth giving our thinking a bit more visibility. There's not a direct replacement for DFT in the new Runes system and that might mean some champs have a bit of a hard time as a result. We looked at various options for something that filled the same niche, but didn't find something we felt was both helpful when it comes to balancing champs and had at least some gameplay to it. What we'll be doing as a result is looking at current DFT users and seeing how they perform once the system goes out. A lot of them should have good options already in the new system, with Phase Rush being particularly appealing on some. If some champs don't find good fits though we'll then look at a combination of individual champ buffs (if only a couple meaningfully affected), at prioritizing a new keystone that meets the needs of the champs not having their needs met, or a combination of the two. 
Janna 
Janna's changes in 7.19 added quite a lot of power to her and as a result we micro patched nerfs out twice. We're also testing further nerfs on the PBE, odds are high though that those don't ship. They're being tested in case we need them, current estimate at time of writing at least though is that they likely won't be necessary. 
Azir, Xin Zhao, Caitlyn 
Touching on the other larger changes from 7.19:
  • Azir - Is looking pretty strong, though for the first time his performance isn't extremely skewed between average and high skill players which is a good sign, since that suggests mastery as him and mastery playing against him may be scaling appropriately together. Suspicious we've made him too strong, still watching to see if that's actually the case or not though.
  • Caitlyn - Looks to be about the right spot power wise, too early to say much more.
  • Xin Zhao - Also around the right ballpark power wise. Seems to be performing quite well for an updated champ, normally there's a relearning period for a while and we're not seeing as much of that here. Might suggest he's on the strong side, could just mean he's still a fairly accessible champ as intended so that relearning period's not as rough as some."

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