7/11 PBE Update: Urgot champion update, Omega Squad Fizz, Tristana, Twitch, Veigar, & more

Posted on at 12:43 PM by Moobeat
The PBE has been updated! As we creep into the 7.15 PBE cycle, tonight's update includes the horrifying Urgot, the Dreadnought champion update, new Omega Squad skins for Fizz, Tristana, Twitch, and Veigar, new chroma and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Urgot Champion Update

Urgot's large scope champion update is now on the PBE for testing, including a new kit, fearsome new voiceover, and an upgraded look for his base and skins.

Before we get into full details on the update, here's Riot MeMEMEMEME with a bugs & feedback thread for Urgot, the Dreadnought:
Now that you have a chance to destroy all that are too weak to be worthy with Urgot on PBE you may notice a bug, or two, with his shotgun knees, meat grinders, or gun. If a slight imperfection (Our Dreadnaught is perfection) is found, please let us know, and we will do what we can to make Urgot everything you need for patch 7.15. 
Also if you have any feedback around Urgot, and his skins, please drop it in here. 

Let's look at those shotgun knees:

Urgot, the Dreadnought

Abilities & Stats

  • Health: 585
  • Health Growth: 88
  • Attack Range: 350
  • Movement Speed: 330
  • Base AD: 55
  • AD Growth: 4
  • Attack Speed: 0.595
  • Attack Speed Growth: 3.75
  • Base Armor: 30
  • Armor Growth: 4.25
  • MR: 32.1
  • MR Per level: 1.25
  • Base HP Regen: 1.25
  • HP Regen Growth: 0.14

Echoing Flames (Passive)
"When Urgot hits an enemy in the direction of one of his legs with a basic attack, that leg will blast flames outward, dealing [(40/50/65/80/90/100 at 1/6/9/11/13/15)% of total AD] plus [4.5/5.25/6/7/8% at 1/6/9/13/15] of the target's max health as physical damage to all enemies in a cone. Each consecutive hits within 5 seconds deal 10% reduced damage, down to a minimum of 70%. 
After firing, that leg goes on cooldown for [30/25/20/15/10 at 1/6/9/11/13, affected by CDR] seconds (minimum 2.5s). 
Maximum x to monsters."
  • Monster max damage: 25/45/65/85/105/125/145/165/185/205/225/245/265/285/305/325/345/365

Corrosive Charge (Q):
55 Mana
12/11/10/9/8 sec Cooldown 
Urgot fires an explosive charge at the target location, dealing 25/70/115/160/205 (+70% AD) physical damage and slowing enemies hit by 45/50/55/60/65% for 1 second. 
Enemy champions hit by the blast are also locked onto.

Purge (W)
45/50/60/65/70 Mana
13/12/11/10/9 sec Cooldown 
For the next 4 seconds, Urgot shields himself for 60/90/120/150/180 (+30% bonus Health) and rapidly shoots the nearest enemy, prioritizing champions that are locked onto, triggering Echoing Flames whenever possible. While firing, Urgot is slowed by 125 movement speed but has 40% slow resistance. 
While Purge is active, Urgot can walk over minions and non-epic monsters but cannot basic attack normally. He shoots up to 3 times a second, dealing 12 (+20/24/28/32/36% AD) per shot. 
Damage is based on Urgot's attack damage, applies on-hit effects at 33% damage, and cannot critically strike. 
Deals a minimum of 50 damage to minions.

Disdain (E)
50 Mana
16/15/14/13/12 sec Cooldown 
Urgot charges in a direction. If he collides with an enemy champion, he will stop, stunning them for 1.25 second(s), and throwing them to the other side of him, dealing 60/100/140/180/220 (+50% AD) physical damage. Enemy champions hit are locked onto.  
Non-champions take the same damage but are knocked aside. 
Cannot cross terrain.

Fear Beyond Death (R)
100 Mana
120/95/70 sec Cooldown 
Urgot fires a chem-drill beacon that impales the first enemy champion hit, locking onto them, dealing 50/175/300 (+50% AD) physical damage, and slowing them by up to 75% movement speed for 3 seconds. 
If the target falls below 25% health while impaled, Urgot may recast the ability, lashing out with chains that suppress the target and drag them in for execution. This will happen automatically if the target is below the health threshold at the end of the effect.  
If Urgot successfully executes an enemy, he fears all nearby enemies for 1.5 seconds.  
The target's movement speed decreases based on their missing health.
Urgot cannot take other action while executing a target, and his death will end the event.


Here is Urgot's new voiceover, clocking in at over 16 minutes of new lines and interactions.

Urgot also has a lot to say when it comes to special interactions:


Here is the new in-client short form lore entry for Urgot, the Dreadnought:
"Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge — a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain."
As usual, look for his full lore and story later this patch on the NEXUS close to live release.

Updated Skins

All three of Urgot's previously released skins have been upgraded with enhanced themes and effects  - Butcher, Giant Enemy Crabgot, and Battlecast.

Butcher Urgot

Giant Enemy Crabgot

Battlecast Urgot

New Skins

The Omega Squad skin line grows with new Fizz, Tristana, Twitch, and Veigar skins this patch. Each is tentatively priced at 1350 RP.

Omega Squad Fizz

1350 RP
Here's Riot LoveStrut with a bugs & feedback thread for Omega Squad Fizz:

[Pics from KateyKhaos 1 / 2]
"When it comes to aquatic infiltration and attack missions, no one gets the job done like Omega Squad Fizz. A watery grave awaits anyone who gets in his way. 
Details and Dolphins  
  • All new model! (Decked out in high-tech diving unit gear.)
  • All new animations! (Omega Squad Fizz gets some help from his friendly trainees!)
  • All new VFX! (Battle Dolphin deployed!)
  • All new SFX! (VO processing and dolphin sounds. ~eEeEee-eEee!~)
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

Omega Squad Tristana

1350 RP
Here's Riot Time Wizard with a bugs & feedback thread for Omega Squad Tristana:

[Pictures from KateyKhaos 1 / 2 ]
"The courageous and crazed squad leader, Omega Squad Tristana, is here to lead you into battle. Stand at attention! 
"War stories don't write themselves." 
  • New model/texture! (Squad leader uniform, imposing beret and plasma rifle!)
  • New recall animation! (Fight bravely while waiting for 'copter evac!)
  • New VFX! (Virescent plasma alive with electricity!)
  • New SFX! (Sounds of highly advanced weaponry!) 
Omega Squad Tristana is now available to play on PBE! As always, we'd love to hear any thoughts or constructive feedback, so please feel encouraged to share them with us. :D" 

Omega Squad Twitch

1350 RP

Riot Ohmu tweeted about some VFX changes for Omega Squad Twitch's stealth:
[1] "there's a cool feature for twitch, not sure if anyone mentioned it: the audio designer hooked up warwick tech so that ..."
[2] "when stealthed twitch's footseps are different depdning on the terrain he's walking on; feels pretty neat when playing!"
Here's Riot Time Wizard with a bugs & feedback thread for Omega Squad Twitch:

"Omega Squad Twitch specializes in covert ops; an expert of stealth and infiltration. Look behind you! 
"They're planning something, I know it."  
  • New model/texture! (Gas mask, night vision goggles, camo coat!)
  • New recall animation! (Frantically signal the escape chopper and fire wildly into the air!)
  • New VFX! (Biohazardous smog and camouflage tech!)
  • New SFX! (Controlled breathing and footsteps in stealth; silenced rifle shots!)
  • VO Processing (Gas-mask muffled voice!) 
Omega Squad Twitch is now available to play on PBE! As always, we'd love to hear any thoughts or constructive feedback, so please feel encouraged to share them with us. :D" 

Omega Squad Veigar

1350 RP
Riot Ohmu tweeted about concerns on Omega Squad Veigar's W reticle:
[1] "I've noticed comments about Veigar's W reticle being too loud; just wanted to mention that the cast effect is different for allies/enemies!"

Here's Riot LoveStrut with a bugs & feedback thread for Omega Squad Veigar:
"Need something or someone blown up? With a maniacal laugh, Omega Squad Veigar will do just that and then some. 
Detonative Details 
  • All new model! (Geared up for some explosively evil missions. Also, HE HAS EARS!!!)
  • All new animations! (When a missile strike doesn't quite go as planned...)
  • All new VFX! (Destroy your puny foes with missiles and electric blasts!)
  • All new SFX! (VO processing, explosions, and zaps.) 
We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming! 
Thanks, cuties! <3"

New Chroma

In addition to chroma sets on release for the four new skins, Omega Squad Teemo also has new chroma!

Omega Squad Teemo

[Video coming soon]

Omega Squad Fizz

[Video coming soon]

Omega Squad Tristana

[Video coming soon]

Omega Squad Twitch

[Video coming soon]

Omega Squad Veigar

[Video coming soon]

Here's Riot Orphyre with a bugs & feedback thread for the Omega Squad Chromas:
"Omega Squad Teemo is back...and he brought friends! With all the different operations they’ll be going on, they’ll certainly need adaptive camo. 
Omega Squad Teemo Chromas - 290 RP Each, 2990 RP for the bundle (585 RP if you already own the champion and skin!) 
  • New textures - “The war never ends, the battlefield just changes”
    • Pearl - We’re heading to the tundra, guys!
    • Sandstone - Mushrooms can be easily hidden in the sand.
    • Obsidian - They won’t see me comin’ in the dark...
Omega Squad Tristana Chromas - 290 RP each, 2910 RP for the bundle (975 RP if you already own the champion and skin!) 
  • New textures - Commander Tristana, atteeeeeeeention!
    • Pearl - The cold never bothered me, anyway...
    • Citrine - Now my hat and my gun match? Awesome!
    • Emerald - Can you still see me?
    • Obsidian - We’ve got a night time operation at 0200 hours!
    • Sapphire - Ready for naval operations.
Omega Squad Fizz Chromas - 290 RP each, 2815 RP for the bundle (585 RP if you already own the champion and skin!) 
  • New textures - Underwater squad? We got those!
    • Pearl - Ice fishing’s never been easier.
    • Obsidian - Is that...lava? I’m not diving in there...
    • Tanzanite - Purple’y and coral’y! I’ll blend in perfectly!
Omega Squad Twitch Chromas - 290 RP each, 2725 RP for the bundle (585 RP if you already own the champion and skin!) 
  • New textures - This rat’s ready for any radical radiation...really!
    • Pearl - I actually look like a proper scientist for once!
    • Sandstone - All this sand’s gonna clog up my gun...
    • Obsidian - Black never looked sneakier!
Omega Squad Veigar Chromas - 290 RP each, 2520 RP for the bundle (585 RP if you already own the champion and skin!) 
  • New textures - Demolitions expert, on-site! Ready to rain pain on the enemy team.
    • Sapphire - Let’s blow this popsicle stand!
    • Tanzanite - I am evil! Stop laughing!
    • Catseye - White...it almost kinda maybe suits me…! 
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets, but we’re also looking forward to hearing what you really think and feel, and any other constructive feedback. I’ll do my best to answer all questions, and reply to all of your feedback! 
PS: We are still working to get the Chroma Bundles onto the Store--they are currently not available, sorry for the inconvenience! 
Riot Orphyre"
Chroma are priced at 290 RP each or discounted in larger bundles. Chroma also go on early sale and sale for for IP about twice a year, but only after being released for several months.

New Ward Skin

Along with our new skins we also have a trusty Omega Squad Ward skin!

Omega Squad Ward

New Summoner Icons

Two new Omega Squad themed summoner icons have also infiltrated the PBE. No details on availability yet.

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[Context - Added 7/14, missed this change!]
  • Trial by Fire (Passive) bonus true damage changed from 30-200 to 45-215

Miss Fortune
  • Base attack speed increased from .656 to .690
  • Attack speed per level increased from 3 to 5 

  • Dredge Line (Q)
    • Damage changed from 60/105/150/195/240 to 80/120/160/200/240
  • Depth Charge (R)
    • Cooldown changed from 140/110/80 to 120/100/80

[noteThis is actually patching into live with 7.14.]
  • Passive renamed from 'Slipstream' to 'Noxious Slipstream'

  • Base health lowered from 561 to 520

  • Base movement speed increased from 345 to 355
  • Inner Beast (P) reworked - "When Udyr changes stances during combat, he gains 4% attack speed, 4% cooldown reduction, and 6% base attack damage for 7 seconds (effect stacks up to 5 times)"
  • Tiger Stance (Q):
    • Attack speed duration increased from 5 to 6 seconds.
    • DOT Damage changed from [30-150 + (120%-160% total AD)] to [78/126/174/222/270 (+90% bonus AD]
    • DOT duration increased from 2 seconds to 6 seconds.
    • [new effect] DoT deals +6% damage for each Inner Beast (Passive) stack Udyr has at time of application.
    • [removed] DoT no longer deals clipped portion's damage as a burst if DOT is refreshed.
  • Phoenix Stance (R):
    • Active duration increased from 4 to 6.
    • Flame Aura :
      • Damage changed from [40/80/120/160/200 (100% AP)] to [60/90/120/150/180 (120% Bonus AD) (120% AP)]
    • Fire Cone:
      • Damage changed from [40/80/120/160/200 (45% AP)] to [50/75/100/125/150 (30/40/50/60/70% bonus AD) (45% AP)]
    • [new effect] Fire cone deals +6% damage for each Inner Beast stack Udyr has.

Poacher's Dirk
[noteThis is actually patching into live with 7.14.]
  • Unique Passive - Headhunter bonus physical damage lowered from 50 to 40

Context & Notes

and that's the bottom line.

1) Meddler with his Quick Gameplay Thoughts for July 11 including a heads up on work for ping system and a few other upcoming changes to look for in 7.15 PBE;
"Morning all, 
Should be back to our usual couple of times a week routine now for a while :)  
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped.
If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Ping Updates 
In an upcoming patch (7.15 maybe?) we have some additional work done on the ping system. As previously mentioned there's a warded ping coming, we'll also be making it so you can ping any item to chat, not just certain ones. We originally only added some items to the pingable list out of a concern there'd be a lot of pointless chat spam from people pinging stuff like Longswords. In retrospect players aren't using the ping system like that much and those that do have plenty of things to spam anyway (Ally dead, Recall ready etc). We'll be removing that restriction as a result to support some genuine cases of communication it currently blocks (e.g. trying to ping meaningful components to signal power spikes to allies). 
We'll also be taking at a look at allowing some skills to display their ammo in chat instead of their CD (e.g. GP Barrels or Corki rockets) since that's the actually relevant part of the spell. Not sure yet if that'll make this round of ping changes or not though. 
7.15 as Worlds Qualifiers Patch 
As previously mentioned 7.15 is the patch most of the Worlds Qualifying games will be played on. That means we'll be focusing more on balance for pro play than usual. Part of that will involve small changes to a large number of champions who are either a bit too dominant in that context or nearly viable but not quite there. Things like a base health nerf to Thresh or higher GP passive damage are possible candidates there. We'll likely have somewhere between 10 and 20 champs getting changed in that way in the patch, though not all will be on PBE immediately. Also worth noting that there's also an assessment of impact in regular play that goes into whether to buff/nerf in situations like this, with some champs who are pretty strong already in regular play (e.g. Panth) not getting buffs even though they're not pro viable for example. 
Other 7.15 Balance Changes  
We'll also be doing some work on other stuff in 7.15 of course. Some of that stuff, even if it appears on PBE, might end up getting pushed back to 7.16 though, given the limited amount of testing time and potential size of the patch. Things we're considering include:
  • Nasus - Changing E to % shred and making it so while R is active Q has a lower CD. Intended to be overall buffs, in particular to Nasus's ability to fight other tankier folks (often all he can reach). 
  • MF - Potential buffs to her attack speed, supporting more auto attack heavy playstyles. More experimental, so moderate likelihood some or all of the changes don't make the cut.\ 
  • Lux - Potential buffs to her teamfighting (looks a bit weak overall, goal would be to put power into her utility more than her one shot ability though). 
More Runes Stuff 
We should have another look at a new Keystone coming this week (probably tomorrow), with a comparison between Perxie, which we talked about previously, and a different Sorcery Keystone. 
For those interested in the development side of Runes we've also just finished running a series of player research labs in Korea, with players who are pros, streamers, ex-pros, managers of community sites etc testing out the new system. Got a bunch of useful feedback from that we're excited to act on. Previous rounds included labs in China recently with randomly selected players in two groups (Silver/Gold and Plat/Diamond) and before that in NA with both the LCS teams and randomly selected other players who live in the LA area. Given how large the impact of Runes is likely to be we want to ensure we're getting in person feedback from a really wide variety of players along a range of axis (regular players and pro, different skill levels, different regions, theorycrafters and non theorycrafters etc). We run similar labs for a lot of other content, including things like new champions/VGUs and features like Tournaments or Honour. Runes is one of the biggest (or possible the biggest) and most global sets of labs we've done though, which has been both very helpful and pretty cool so far."
2) Riot MEMEMEMEME noting a Mordekaiser bug fix headed to PBE for this cycle, a long as fixing a few other W issues.

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