6/30 PBE Update: More Tentative Balance Changes

Posted on at 1:18 PM by Moobeat
[UPDATE @ ~9 PM PT: Second PBE patch went out including more balance changes!]

The PBE has been updated! As we continue the 7.14 PBE cycle, tonight's update includes more tentative balance changes for Cho'Gath, Diana, Singed, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


  • PIX's textures on the new Pool Party Lulu Chroma should all be fixed in-game now.

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Changes marked with ** are from the second 6/30 PBE patch that went out a few hours after the first.

[ricklessabandon shared full changelist as of 6/30 PBE update #2a]
  • Moonsilver Blade (P):
    • Passive changed from [Diana gains 20% attack speed] to [Diana's spell casts grant her 20% attack speed for her next 3 attacks]
    • [new] Restores (+15% AP) mana when Moonsilver Blade cleave activates
  • Crescent Strike (Q) cooldown changed from 10/9//8/7/6 to 8/7.5/7/6.5/6
  • Pale Cascade (W) mana cost lowered from 60/70/80/90/100 to 40/55/70/85/100
  • Moonfall (E): [new] Passive: Increases the attack speed gained from Moonsilver Blade to 50/60/70/80/90%.

  • Rupture (Q) :
    • Mana cost lowered from 90 to 60.
    • Damage changed from [80/135/190/245/305 to [80/135/190/245/300].
  • Feral Scream (W) silence duration changed from 1.5/1.625/1.75/1.875/2 to 1.6/1.7/1.8/1.9/2.
  • Vorpal Spikes (E)  [reworked]
"Mana Cost: 30 at all ranks
Cooldown: 8/7/6/5/4  
Cho'gath's next 3 basic attacks launch spikes that deal 20/35/50/65/80 (+30% AP) plus X% (4% + 0.5% per Feast stack) of enemies' maximum health as magic damage and apply a 30/35/40/45/50% slow, decaying over the next 1.5 seconds."

[noteGaren also has a larget set of P & W changes testing on PBE from an earlier updates this cycle.]
  • Courage (W):
    • Active's initial Tenacity bonus increased from 50% to 60%.
    • Active's initial damage reduction lowered from 50/60/70/80/90 to 60 at all ranks.

[these changes were hotfixed to live on 6/30]
  • Base health regen lowered from 7 seconds to 5 seconds.
  • Base armor lowered from 26.38 to 23.

  • Slipstream (Passive) now works on all champions, including allies. [Range]
    • (note: previously tooltip said "champions" but only worked on enemy. singed now bounces off both allies and enemies.)

  • All previous PBE changes reverted

Lethality items**
  • All the lethality items now list how much armor they are currently negating when hovered over in inventory. 

Bramble Vest**
[note: item currently has is new on pbe!]
  • Unique Passive - Thorns - damage lowered from 25 to 20.

Statikk Shiv
  • All previous PBE changes reverted

Duskblade of Draktharr
  • Cost lowered from 3000 to 2900
  • Attack damage lowered from 60 to 55
  • Lethality increased from 15 to 18
  • Unique passive - Nightstalker damage changed from 125-210 to 105-360

Edge of Night
  • Cost increased from 2900 to 3100
  • Health lowered from 300 to 250
  • Lethality increased from 15 to 18

Youmuu's Ghostblade
  • Cost lowered from 3000 to 2900
  • Attack damage lowered from 60 to 55
  • Lethality increased from 15 to 18

Context & Notes

the most electrifying context in wip entertainment

1) UPDATE #2:  Following the second PBE deploy of the night, here's ricklessabandon's tweet sharing the last iteration of Diana's PBE changes - these are now on the PBE, earlier than expected.
[1] "next diana iteration will probably hit pbe next week -- should be closed to locked down now -- mana restoration no longer requires champ hit"

[2] "(pbe secretly already has the 'not needing a champion hit' part, but this now includes a couple other adjustments i wanted along with that)"

2) ricklessabandon also mentioned the PBE Udyr changes will be reverted and likely return in future.
[1] "btw, going to pull the udyr changes from the 7.14 cycle -- didn't get far enough along on iterations to be able to reasonably finish in time" 
[2] "will try to get them finished up for 7.15 though, so udyr changes will reappear on the pbe for the next dev cycle"

3) Here's Meddler with his most recent gameplay thoughts for June 30th, covering topics such as continued Diana changes, context on the Garen changes we've seen so far this cycle, and the warded ping:
"Morning all, 
Lighter post today, lot of work on long term stuff not ready to be talked about going on right now. 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped.
If you'd like to see a Tweet whenever a new one of these posts goes up: 
As you'll see on the PBE today we're continuing to explore Diana changes in testing. Those aren't intended to be a full fix for Diana's issues (we still expect to do a small update to her gameplay at some point), but are instead intended to put her in a better spot until then. We think it's likely the eventual direction for Diana includes auto attacking as a meaningful part of her kit, so one of the things we're looking it is ways to make that higher impact later in the game. 
Speaking of champions we're doing smaller stuff on now and plan on giving larger gameplay changes later, Garen's in the same boat this patch. We're testing a W change where it's got a short window where it's much more effective when first cast. Goals there are to both give him a bit more power but also a bit more skill expression, with the timing on that cast mattering more. Garen's always been difficult to balance for different skill ranges and part of that's because his kit doesn't give the same degree of reward for mastery over many of its elements that other champs do. This won't fix that by itself of course, but expectation is it'll help somewhat and we'll look for similar changes for the larger changes coming later. 
Warded Ping 
Is still coming, looks like 7.15 at this point (another casualty of that shorter than usual 7.14 development cycle, with other engineering work that's higher priority pushing it back a patch). 
No Posts Next Week 
Due a combination of 4th of July having us out of the office and some other stuff going on I won't be able to do these posts next week. Next one should be on the 10th or 11th of July as a result. One thing worth watching out for next week though's that we should be getting a more regular series of Runes posts going, starting next week, with a goal of showing off at least a new thing or two each week until close to pre-season when the full system hits the PBE. 
Non gameplay sidenote, but wanted to call out that a bunch of us, myself very much included, have very much enjoyed the ongoing discussion about what the deal is with the Darkin based off the new info associated with Kayn's reveal, including speculation on future possibilities, whether any other Darkin are already in the roster besides Aatrox etc. Some theories that are pretty out there, or speculative, and some ideas that are pretty accurate. Makes for fun reading."
On the Statikk  Shiv changes being reverted, Meddler explained:
"Some concern on the team that Shiv's good for too many different things at once. Don't think we'll be shipping changes in 7.14, testing though to understand options for possible future changes."

4)  Our upcoming champion KAYN remains on the PBE for testing throughout the 7.14 PBE cycle. Additional information available in his champion reveal and PBE boards bug report thread. An automated PBE livestream can be found [here].

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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