[UPDATED 5/19] League Animation Workshop

Posted on at 3:05 PM by Aznbeat
[Update 5/19 @ 11 AM PT: Added the new Lux: Binding Light animation!]

Riot has debuted a new League Animation Workshop series starting with the Miss Fortune: Surrender and Zed: Death Mark animation with more on the way soon!
Continue reading for more information!

Table of Contents

Behind the League Animation Workshop

Here's an introduction to the League Animation Workshop and an explanation on what these were made for:
"Riot has a history of technical experiments and character studies that usually aren’t slated for release as standalone pieces. Instead, creations of this kind tend to be absorbed in the development process, rolled up into the colorful katamari of a more ambitious final product. 
Among these creations are a slew of short animations we’ve gathered together and called the League Animation Workshop—a collection straight from the workstations of Riot animators, exploring familiar champions in vastly different styles, techniques, settings, and moods. 
Some of what you’ll see is standard “fight porn”—like a ninja slicing and dicing a squad of Noxians. Other animations hint at a world outside the frame, or give an impression of what champions are like when they’re not busy bashing one another on the Rift. All represent the craft and care that gives the champions of League of Legends a life beyond the game. 
We hope you enjoy this look into our workshop.

League Animation Workshop 

Over on the Nexus page, you can find a the League Animation Workshop collection - debuting with MF!
"Animation is one of the ways we bring the world of Runeterra to life and connect you with champions beyond the Rift. It’s also a constantly evolving craft. What you see here represents our exploration into diverse styles, our experimentation with new techniques, and our commitment to developing the art form itself.


Her back’s to the wall. Bad luck for them. There’s only one way out alive, and they aren’t taking it.

As an animatic (moving storyboards that provide a blueprint for a CG production), Miss Fortune: Surrender was developed to test a new technical pipeline, but transformed into a character study in the process. 
Explore Miss Fortune  


This assassin doesn’t just strike from the shadows - he is the shadow. And they don’t stand a chance.
Zed: Death Mark explored a visual style reflective of the ninja’s iconic in-game abilities, and also served as internal proof that 2D animation could be as mature, gritty, and engrossing as its 3D counterpart.
Explore Zed 

         DARIUS: FEAR 

The wolves of the Freljord are savage predators. But they’ve never encountered a man like this.
Darius: Fear was an opportunity to explore character by situating a champion completely outside of combat and their familiar in-game abilities. It was also a technical test, exploring a 3D character with 2D painted textures and a multi-plane, parallaxing environment.


A young Demacian mage has a secret she must hide - not just from her family, but the entire kingdom.

Lux: Binding Light came about when we invited one animator to explore their unique vision of the Lady of Luminosity. The result was this intimate, evocative character piece.
Explore Lux"

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