5/5 PBE Update: Pulsefire Caitlyn Splash Art

Posted on at 1:48 PM by Moobeat
[UPDATE: 5/5 Mid-patch update out on live!]

The PBE has been updated! As we continue the 7.10 PBE cycle, tonight's update includes splash art for Pulsefire Caitlyn, tweaks to the Brolaf chroma, tentative Malzahar W/Voidling changes, & more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Pulsefire Caitlyn Splash Art

Splash art for the upcoming legendary tier Pulsefire Caitlyn is now on the PBE!

Pulsefire Caitlyn

1820 RP

Brolaf Chroma Tweaks

The new Brolaf chroma set has a few tweaks in today's update!

Brolaf Tanzanite - trollface on Tanzanite replaced with a Teemo face.

Brolaf Granite - Teemo face added to chest.

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

[NOTEHeimerdinger has a large set of changes currently testing on the PBE.]
  •  Hextech Affinity (Passive):
    • Tooltip now mentions both allied turrets and Heimerdinger's own turrets
    • Movement speed increased from 15% to 20%

[5/5 Changelist from ricklessabandon / he noted to expect more next week.]
  • Voidlings - many stat and interaction changes!
    • Health changed from 3 to 65+8 per level 
      • 201 health at 18
    • Attack Damage changed from 30/35/40/45/50 (+40% bonus AD) based on W rank to 5 + 3.5 per level - [64.5 at level 18]
    • Attack Speed changed from .665 + 0% per level to .665 + 2% per level
      • 0.891 at 18
    • Armor changed from 30 to 16 + 2 per level
      • 50 at 18
    • Magic Resist changed from 50 to 8 + 1 per level
      • 25 at 18
    • Gold value lowered from 5 to 2
    • Movement speed lowered from 451 to 400
    • Duration lowered from 12 to 8/8/9/9/10
    • [Changed] Tower and Champion basic attacks will kill Voidlings regardless of health, but otherwise incoming combat damage goes through standard Armor or Magic Resist calculations
    • [Removed] No longer gains 100% movement speed when running toward priority targets
    • [Removed] Movement speed is no longer affected by distance from Malzahar
  • [REWORKED] Void Swarm (W) -
"Mana Cost: 40/45/50/55/60
Cooldown: 8
Range: 150 
Passive: Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max 2). 
Active: Summons one or more Voidlings. Voidlings last 8/8/9/9/10 seconds and deal an additional 12/14/16/18/20 (+20% AP) (+40% AD) magic damage each hit. 
Voidlings deal 300% damage to lane minions. 
Voidlings deal 50% damage to epic monsters."

  • Tiger Stance (Q)  mana cost lowered from 50 to 45
  • Turtle Stance (W)  mana cost lowered from 50 to 45
  • Bear Stance (E)  mana cost lowered from 50 to 45
  • Phoenix Stance (R) mana cost lowered from 50 to 45

Context & Notes

moo 3:16 says i just wip-ed your context.

1) Ricklessabandon with a changelist for Malzahar W& Voidlings in today's update:
"as mentioned last night, pbe update should have malzahar changes. here's a list of what's in so far:"
He also noted more changes will hit next week!
"will have more malzahar changes next week, btw 
today's list was focused on voidling changes, next week will be "the rest""

2) Riot MEMEMEMEME noted that Cassiopeia tail turn tech is being aimed for 7.10.

3) Ascension remains up for PBE testing.

4) PBE feedback thread for ping testing.

5) Pulsefire Caitlyn Special interactions are up:

6) RiotShrieve on Zac changes coming soon:
"Hey guys just wanted to give an update to some of the changes that are being tested internally. We had a couple games with them on Friday and they went pretty well. We'll be testing them more next week. 
Stretching Strikes (Q) 
  • Base Damage: reduced 50 / 70 / 90 / 110 / 130 >>> 35 / 45 / 55 / 65 / 75
  • Damage Scaling Based upon Zac's Max Health: 4% (NEW)
  • Slow Duration: .25 >>> .5 seconds (hotfixed during 7.9)
  • Collision Damage AoE Size: 200 >>> 300
  • Q2 Bonus Attack Range: increased 100 >>> 125 (300 total)
  • Q2 Passive Blob Generation: previously Q2 would spawn a second blob only if each attack hit a unique champion, now spawns as long as it hits a unique unit
  • Q2 Targeting: redirects Q2 attacks to a non-grabbed target when multiple enemies are stacked on top of one another (i.e. jungle raptors)
  • Spell Queuing: smoother queuing E when slamming targets together, W can be cast during Q2 and while slamming targets together
Elastic Slingshot (E)
  • Base Damage: 80 / 120 / 160 / 200 / 240 >>> 80 / 130 / 180 / 230 / 280 (hotfixed during 7.9)
  • Knockup Duration: now scales from .5 >>> 1 second based upon how long Zac charges before release (NEW)
Also there should be a bug fix for minions and monsters when being thrown; before they acted like kicked minions from Sion E (as in not dying until the end of the throw)."

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