1/27 PBE Update: Blood Moon Jhin splash art, Blood Moon Diana Login Theme, and more!

Posted on at 12:39 PM by Moobeat
The PBE has been updated! As we continue the Blood Moon themed 7.3 PBE cycle, tonight's update includes the splash art for Blood Moon Jhin, a new login theme featuring Blood Moon Diana, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Blood Moon Jhin Splash Art

Today's update includes splash art for Blood Moon Jhin, one of four new skins currently on the PBE!

Blood Moon Jhin

Blood Moon Diana Login Theme

To go along with the new skins, a Blood Moon login theme featuring Blood Moon Diana is now on the PBE.

Hunt of the Blood Moon continued testing...

[UPDATE: The second PBE maintenance fixed the issues in the earlier delpoy and Hunt of the Blood Moon is re-enabled! ENJOY!]
Few tweaks to the upcoming Hunt of the Blood Moon game mode in today's update, including an increase to the amount of points needed for victory.

  • Points needed for victory increased to 350 from 300.
  • Demon Herald points lowered to 25 from 30

Blood Pact (global buff)
  • Now also reduces active item cooldowns by 50%

Blood Moon Skin Tweaks

Few tweaks for the upcoming Blood Moon skins currently testing on PBE.

Blood Moon Talon received a few changes in today's update, including his arm blade being lengthened significantly and his W blade's now spinning as they linger at max distance.

Blood Moon Jhin's E trap now a larger single trap instead of three connected.


  • Blood Moon Jhin summoner icon modified - horns tweaked. 

  • RiotMEMEMEMEME tweeted they've made improvements to Cassiopeia's tail turn animations. The animation is now more fluid and will bend as she turns vs rigid turn.
"We hooked up some of Aurelion Sols animation tech to Cassiopeia's tail, you should see this in todays PBE deploy!"

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

[7.3 PBE changes being reverted soon - will likely return in some capacity soon!]
  • Feast (R) [new iteration of exploratory changes seen earlier in PBE.]
    • [Change to feast mechanic - still doesn't fall off]
      • Only 5 stacks can be gained from minions and monsters
      • Stacks Beyond 5 now give 50% of listed health (50/70/90)
    • 70% AP ratio removed from damage.
    • 12% bonus HP ratio added to damage
    • [Buff Tooltip seems to now lists how many of different things you've used R to kill.]

  • Taste Their Fear (Q)
    • Damage lowered to 65/90/115/140/165 from 70/95/120/145/170
    • Bonus AD ratio lowered to 120% from 140%
    • Isolated damage increase up to 65% from 50%
  • Evolved Reaper Claws (Evolved Q) [CD refund changed vs previous PBE update]
    • [vs PBE] increased to 50% from 45%
    • [vs Live] lowered to 50% from 60%

  • Sigil of Malice (Passive) [looking like early damage down, confirming values. told tight!]
    • Damage changed to 30-300 from 40-295
      • NEW: [20 + 10 per level through level 8, at level 9 and on it is +20 per level]
        • [Value: 30/40/50/60/70/80/90/100/120/140/160/180/200/220/240/260/280/300]
      • OLD: [25 + 15 per level]


  • Deadly Spines (Q) mana cost increased to 70 from 60.


  • ManWolfAxeBoss tweeted that Cho'Gath's exploratory PBE R changes will soon be reverted and likely return in a future PBE cycle. 
"Pulling Cho changes from 7.3. Not quite ready to ship this patch, but should be back soon. Thanks for the feedback everyone!"

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