8/10 PBE Update: Tentative Balance change, Chroma preview videos, & Hexakill:TT Changes, LCU Alpha Ability page

Posted on at 1:18 PM by Moobeat
[UPDATE @ 11 PM PDT: Added a look at the LCU Alpha champion ability pages to post!]

The PBE has been updated! As we continue the 6.17 cycle, today's update includes another set of balance changes and Hexakill: Twisted Treeline changes, as well as preview videos for the new chroma!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

PBE LCU Alpha - Champion Ability pages

The updated champion ability pages are now up on the PBE LCU Alpha under the collection page!
Each ability's page includes mana cost, cooldown, scaling, ratios (some buggy / missing still!), and a video preview of the ability in action!

Here's a look at all five of Aurelion Sol's ability pages:

Here's a few other random examples of various champion ability pages:

New Chroma Preview Videos

Here are preview videos for each of the new Chromas on the PBE. While these are not yet up for testing yet, we were able to use the assets to create a few video previews - enjoy!

Arcade Miss Fortune

Cottontail Teemo

Warring Kingdoms Xin Zhao

High Noon Yasuo

Shockblade Zed

Remember these come along with changes to availability and pricing, including individual purchase, more options per new chroma, and windowed IP sales. Context post on Chroma returning available here.

Hexakill Twisted Treeline changes now up for testing 

Here's Rabid Llama with more info on the changes to Hexakill: Twisted Treeline changes that are now on the PBE!
"Hi folks! 
Hexakill Twisted Treeline is coming back in 6.17, and I wanted to talk about some changes we’ve worked on since last time it showed up. We like to make tweaks to our returning modes from time to time to make sure they keep feeling fresh.
So, Twisted Treeline has a problem when there’s twelve people jammed into it - its bases are tiny, cramped, and all but un-crackable. If frequently led to one team “winning” at 15 minutes, but only managing to actually cross the finish line after 40 minutes. That whole time, the losing team was trapped, and could only dream of seeing the world past their base steps. We took a two-pronged approach to this - on the one hand, reduced snowballing means the defending team often has a fighting chance to come back, and on the other, a team with full map control can use the stronger Altar buffs and more frequent Vilemaw spawns to finish the game off more quickly. 
We also felt that there wasn’t enough of the fun, brawl-y, teamfight-y action going on, so we’ve updated map objectives to lead to more of these twelve-man throwdowns, as well as handing out more gold and XP so that you aren’t stuck at level 2 forever. 
For a little more detail: 
A Fighting Chance 
  • We’ve increased passive gold gain and added some passive XP gain, in an attempt to curb snowballing somewhat. The team that’s ahead is still ahead, but the losing team can still come back. There’s no reduction of gold or XP, either, so you’ll just be richer in general. 
Go Punch Each Other 
  • We’ve removed the front towers in each lane, so it’s back to the “old” TT layout, which makes ganks better and make it possible to roam without conceding tower damage. We cut the Altar lock time in half, so they’re up to be contested more. 
Objectively Better Objectives (okay it’s totally subjective) 
  • The two-Altar bonus has gained some new stuff. On top of beefier minions, you also get a faster Recall and immunity to Vilemaw’s web-vacuum attack. Go fight the spider! Speaking of which, Vilemaw respawns faster - if you’re way ahead, you’ll be getting Vilemaw-buffed minions consistently to smash down the enemy base sooner rather than later. 
Free Updates Are The Best Updates 
  • Regular ol’ Twisted Treeline got some love in 6.14, and we get to reap the benefits! Items got changed up, and jungle camps give better rewards, so taking a jungler is (hopefully) a more valid strategy, which means securing Vilemaw will be that much easier. 
So yeah! Give it a spin, and then let me know if you think we’re hitting the goals, or if we missed the mark. Bug reports for the mode are also always appreciated :) 
As for specifics on these Hexakill: Twisted Treeline changes:
  • Altar lock time reduced to 45 seconds from 90 seconds
  • Inner turrets removed, now sit there webbed.
  •  2 Altar bonus now grants empowered recall and immunity to Vilemaw's web attack

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

[NOTE: Ashe has additional PBE changes currently on PBE.]
  • Enchanted Crystal Arrow (R) damage changed to 200/400/600 from 200/350/500
    • [NOTE: This is a change to another change earlier this cycle.  Current live value is 250/425/600]

  • [AIR CLIENT ONLY ATM] Conflagration (E):  
    • AP ratio increased to 40% from 35%
    • [New on tooltip] - "If target is ablaze, Conflagration deals X% additional damage" in addition to spreading to nearby enemies.
  • [AIR CLIENT ONLY ATMPyroclasm (R): [Previous changes this cycle reverted!]
    • AP ratio reverted to 25% from 35%
    • Damage reverted to 100/200/300 from 125/225/325

[NOTEJayce has additional PBE changes currently on PBE.]
  • Transform (R) cooldown reverted to 6 seconds from 4 seconds.

  • Lightning Rush (E) [Previous changes this cycle reverted!]
    • Damage reverted to 85/125/175/205/245 from 70/110/150/190/230
    • Reverted to once again deal 50% damage to minions. 

[NOTEJhin has additional PBE changes currently on PBE.]
  • [AIR CLIENT ONLY ATMCurtain Call (R):
    • Base damage lowered to 40/100/160 from 50/125/200
    • Damage increase based on % health target is missing increased to [2.5% for each 1% health missing] from [2% for each 1% health missing]

[NOTEOrianna has additional PBE changes currently on PBE.]
  • [AIR CLIENT ONLY ATM] Base mana increased to 384 from 334

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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