Red Post Collection: Ryze Legacy skins & Bundle, Kled Poster #2 & #3, LCU Updates, Meddler and Reav3 Discussion, & more

Posted on at 9:03 AM by Moobeat
[UPDATE on 7/15: Added in an English version of the THIRD KLED POSTER!]

This morning's red post collection includes a look at the second and KLED posters that are going  around, an LCU Alpha changelog and Twisted Treeline being available on LCU soon, Reav3 on skin splash art updates for Sion and Fiora, a grab bag of posts from Meddler, details on Worlds 2016 tickets, a reminder that Ryze's legacy skin and large bundle are up in the store, and more! 
Continue reading for more information!



Table of Contents


"KLED" Poster #3

[UPDATE @ 2:30 PM PACIFIC on 7/15: English version of poster 3 found at NA LCS studio!]

Travis Gafford shared an English version of the third KLED poster found at the NA LCS venue before 7/15's NA LCS games!
MISSING
The PRIDE of NOXUS
Deadliest creature i've ever seen
Decorated veteran of the battle of bucket creek
Patroling aint the same without him
Kled

A third KLED poster has been revealed, this time with a bit of a different tone and picture of the mysterious creature Kled has been talking about.

PixelBar_Madrid tweeted out these pictures of the third poster:
Redditor black4t translated the poster text as:
"WANTED
 THE NOXUS PRIDE
The deadliest creature I've ever seen.
 Condecorated veteran of the Cubero stream battle.
PATROLLING ISN'T THE SAME WITHOUT YOU."

@Rokutomaru also provided us with this translation on twitter: 
Just like the others, this poster is circulating all over the place - here's a German version found at the LCS Berlin Studio by @Thalegor!

"KLED" poster #2 teasers & New Champion Speculation!

Following the original mysterious Kled teaser found all over the world, another poster has surfaced!

Here's a picture of the Spanish poster shared by Afterlife Bar - BCN on Twitter:
This post has also been found in several other locations, such as PixelBar_Madrid!

Redditor Rokutomaru translated the post from Spanish to English as:
"Saddle and magic beast. WANTED. He runs so fast and almost always in a straight line. He stinks more than Sion, but I don't judge him. REWARD FOR THE SADDLE"
Here's a picture of the Turkish poster + a translation from @DoraOzsoy on Twitter.

The assumption is this series of posts signed by a mysterious Kled and the "Something in Brush" teaser are all getting us ready for our next new champion!


When asked if the next champion was crazier than Ryze's rework, Riot Afic noted:
"the new champ is literally crazier"

Gentleman Gustaf added:
"I haven't played recent iterations of the new champion, but I played with them on my team recently and enjoyed the hell out of the experience. To be fair, I enjoy very specific things about LoL"
Over on reddit, Phreak added:
"Quote:
He's probably just referencing the champion's personality rather than its kit.
Akin to Lulu, at least one of the new champion's abilities is more of a sentence/command than an ability name. 
Enjoy the strange sentence structures."
Keep an eye out for more new champion teasers! Remember, we know a new champion will be out before or on 6.18 according to an earlier post by Meddler and we know that Harrow is the gameplay designer!

[LCU] Alpha client patch .05 changelog 

The LCU live Alpha changelog has been updated to reflect the .05 patch, including  advanced match details and server-side client settings.
"Greetings, summoners. 
It seems like just yesterday that the League client update alpha test started, but believe it or not, we’re now eight weeks in! Feedback from testers around the world continues to come in, and your latest thoughts around the profile and collection sections are being collated so we can begin iterating on it. We’ll be back with another ‘your feedback in action’ blog before we wrap up the current focus area in the coming weeks so you know where we’re headed based on what we heard. 
We’ve got a couple additions hitting the alpha once .05 goes live this week, including being able to view advanced match details in the client at the end-of-game and some iteration to match history. Champion overview pages, abilities pages, the skins viewer, and lore pages are still coming, but they've been bumped back to a future patch. Also, and let us all rejoice because FINALLY RITO, client settings are now being stored server-side. Seriously, finally. 
We’ll be back in two weeks with another changelog that will share details around our next focus area, and we’re hoping to have another round of alpha invites out soon, too. Until then, thanks as always for joining us during this test, and we’ll see you on the Rift (or bridge, or both—your choice). Engage! 
BRANDON “CAPNBRANFLAKES” FELCZER"


[LCU] Crafting the Client: Twisted Treeline 

Likewise, we have an announcement that Twisted Treeline and several user suggested changes will be hitting the League Client Update in the near feature!
"Beloved testers, 
This week we're whipping out our Wooglet's Witchcaps and venturing into the Twisted Treeline. After you've vanquished Vilemaw, you'll notice that we've added a few more of the Champion Details page changes mentioned previously. You'll also see some smaller changes directly inspired by player feedback—stuff like a rework of mode selection in the lobby and some tweaks to the end-of-game scoreboard. 
The changes to Twisted Treeline champ select will feel pretty familiar to those who've already tried out the updated client's blind pick champ select process for other modes. It's got the same features as before, but it looks shiny and new—just like a freshly-purchased Lord Van Damm's Pillager (yes, Summoner's Rift-only players, that is the name of a real item in this game). 
  
When you finish a TT game, you'll notice the glorious return of the "advanced stats" tab on the scoreboard. It'll be available across all other game modes and you’ll be able to view it inside the client without having to open up a web browser. 
GIVING THE PEOPLE WHAT THEY WANT 
That's the new stuff we're adding as part of our scheduled alpha development. Now let's talk about the changes we're making based specifically on tester feedback. A lot of feedback focused on the look and feel of the scoreboard—testers didn't actually think it looked as cool as it could. So we’re working on adding a little visual flashiness that will be making its way to the alpha with the next few patches.

Some people were also pretty confused about how to navigate the map>mode menu options in the lobby. We thought folks would be into our minimalist design with the little arrows, but y'all really just wanted some bigass buttons to click on. We heard ya, so the "Play" button will still drop you into a lobby with your most recently-played map and mode selected, but there's now a big "CHANGE MAP" button in the upper right that gets you to a higher-level view. We’ve also made some polish changes to map select to make it more readable. 
The other little thing involved the look of champ mastery iconography in your champions tab. Nobody was happy with the way they looked, so we threw them into a vat of Oracle's Extract and they came out looking way better. 
MORE TO COME 
Most of this will hit in the next patch, but a few things will trickle in over the coming weeks. A mostly-functional store will finally appear, although you won't be able to fiddle with your loot or buy RP yet. We'll also update the news page to function more like it does in the current client (although the landing page in the alpha will remain as it is now, with a focus on sharing the changes we're making thanks to your feedback). 
We're continuing to open the alpha to a wider pool of players, so if you haven't yet signed up for the alpha,now's your chance."

Meddler Grab Bag - Gold Health Bar, Yorick timing, & more


Next up is a collection of comments from Meddler, including the gold glowing health bar seen in the Ryze champion update, timing of the Yorick champion update, and more!

When ased about the gold glowing health bars seen in Ryze's champion spotlightMeddler shared:
"Quote:
Riot mentioned that they wanted to do this a while ago to make "you can't damage me" effects more visible without cluttering up the field (they've already upped the visual noise on Taric's ult quite a bit but still run into players just not knowing when the ult is on and when it wears off) 
I guess they have the change in testing right now, hopefully there aren't any problems with it and they can get it polished off and shipped soon.
Yep. We're working on a standardized 'this unit is invulnerable, so don't bother trying to hurt it right now' visual indicator for Taric, Kayle, Zhonya's etc. We've been playtesting it internally including in games like those used for the Ryze spotlight, it's not yet ready for release though (needs to account for special health bars like Jhin/Annie and needs to be coded at release quality rather than just a quicker prototype to prove the idea)."
You can see this in action during the Ryze champion spotlight: 
Meddler  continued:
"Quote:
just wondering, why the outline? rather than, say, turning the red health gold? I'd think it would be easier to see, and also you wouldn't have to worry about the special hp bars.
We wanted to preserve the way different colored healthbars help distinguish different types of champion at a glance (yellow = me, green = ally, red = enemy)."

When asked about the timing of the future Yorick champion update, Meddler  commented:
"Quote:
Yorick rework before or after the assassin update?
It's more likely that Yorick's update will come out before the pre-season patch than after it. Exact patch dates for Yorick and Pre-Season are still to be set though, so conceivable that could change."
As for WarwickMeddler  noted:
"Quote:
when is Warwick to be expected?
Later than both pre-season and Yorick. Too early to say anything more than that."

When asked about his thoughts on potential goals of a  Tryndamere rework, Meddler  commented:
"Quote:
When you do get around to him, remember that though Tryndamere is now practically synonymous with split pusher, it wasn't always so. Old Tryndamere veterans still try to team fight with him at times, and wish he were better at it.
I think any sizeable update to Trynd would have to include 'At least tolerable ability to engage in team fights' as one of its core goals. Good at split pushing can be a healthy champion identity, only able to split push by contrast tends not to work out too well."

Reav3 on Skin Splash Art Updates

With TrundleNidalee, and Tristana receiving updated skin splash arts in recent times, Reav3 popped on to the boards to note that  Sion and Fiora are likely next as well as Yorick's in his champion update:
"Quote:
When will we see more splash art updates?
Hey Moonboy65! 
We just finished shipping Ryze which had 9 splash arts! We transitioned onto all of those shortly after finishing the last batch of Nid/Trist/Trundle. 
Good thing Yorick doesn't have 9 skins so we have some more bandwidth to get back to old splash art updates. We have just begun early work on Sion and Fiora splashes as well as Yoricks. 
I know some of you reading this will ask, why Fiora over Twitch? Well, like I mentioned in previous posts we have to fit the old splash reworks in between the splash updates for our up and coming VGUs, and our up and coming VGU's are always going to be higher priority. That being said, once we looked at the time we had before we had to start on Warwicks (9!) splashes we realized there wasn't going to be time to do all of Yoricks, Sions, and Twitch's in time. Fiora only has 2 splashes that need updating (Royal Guard and Nightraven) and we felt it would be possible to get them out before we had to start jamming on sweet Warwick splashes. Twitch is still high priority and we will likely get on that asap. 
Anyways, hope that answers your question!"
When asked if we could expect legacy skins to return with future splash updates, Reav3  commented:
"Quote:
Are there any plans to rerelease any of Twitch's legacy skins (since they're the main ones needing the splash updates)? Or is Twitch going to get a new skin relatively soon? I ask because only 2 of his are available right now and I want to get another one (already have Pickpocket, don't like Gangster much).
Yeah, that would be the plan, similar to what we did with Trist/Trundle/Nidalee (Temporarily of course). The only one we wouldn't make available would be medevil twitch."
As for potential timing of Twitch's splash art updates, Reav3  commented:
"I meant we will likely start twitch after Warwicks, not during. As for the "anomaly" that was PP Taric. I know I have mentioend to you in the past that we are trying to make the time between VGU -> new skin much shorter. I can understand why at this point you want to be cautious about but it is something we want to continue doing in the future. Or at least something I will continue to bug the skins team about :)"
When asked if Gangplank is on the list of champions to received updated skin splash arts, Reav3  confirmed:
"Quote:
Will gangplank be receiving splash art changes eventually?
He will!"

Lord Van Damm's Pillager changes on PBE

[LVDP as of the 7/13 PBE

The Twisted Treeline exclusive Lord Van Damm's Pillager has several changes on the PBE, including a new unique passive that focuses on TT's Altars.

Here's ManWolfAxeBoss  with a few comments from the TT subreddit:
"Hey guys, 
Still doing numbers tuning on this thing and considering changing the build path a bit, but overall pretty happy with the direction. 
Have some snowball worries, but there are plenty of places to cut power here if needed and the item is gold inefficient without any Altars (roughly 15% positive with a single Altar). 
Excited to see how this plays out and if going further into this space is something we should do. What does an AP item tied to Altars look like? ADC? etc."
ManWolfAxeBoss continued:
"Quote:
What is the goal of the item? I am afraid it will just be a worse black cleaver or trinity. It seems like a gimmick item that will either be to strong or worthless with no inbetween. I assume the goal is that you want players to plan around it. To pressure for the far altar and force a fight. I am not sure this is the kind of item I would like to see for this goal. If we want to promote fights make the 2 altar buff worth fighting over. Currently my teams and I never care to keep both altars as it is just safer most of the time to look for a pick. I would love to hear your thoughts. Sorry for any grammatical errors I am lazy.
I personally dislike the altar system altogether. Not going to get into that one, but we aren't looking solve that here. So why make an item that depends on them? Well... 
What I hope this item accomplishes, aside from being a decent bruiser item, is creating more tension around the altars. As it stands, they're almost entirely opportunistic. Would players fight over altars more if they're were items bound to them? That's the general hypothesis. 
I don't think it will drastically change the way teams approach the map, but I do know that seeing this item in a game changes how I prioritize altars both defensively and offensively. 
Not going to change the altar buffs themselves right now for a couple reasons. First, we like the functions the buffs serve on TT. Second, changes those would have a much larger impact that needs way more testing and other tweaks. Might happen in the future, but not in 6.15. "

How to get your 2016 World Championship Tickets 

LoL Esports has released information on how to snag your 2016 World Championship tickets!
"TL;DR: Worlds 2016 ticket sales begin on Wednesday, July 20 with the Group Stage in San Francisco. 
Cheer on the best teams in the world as they meet on the premier stage during the 2016 League of Legends World Championship. If you want to join us during Worlds 2016, read on for important information on how to buy your tickets for San Francisco, Chicago, New York, and Los Angeles. 
We'll be rolling out the initial phase of Worlds 2016 tickets on a weekly basis starting with the Group Stage in San Francisco on Wednesday, July 20. Don't worry, we'll give you a reminder 48 hours before tickets are about to go on sale and other important details (links, pricing, door opening times, directions, etc.). For example, info for Group Stage tickets in San Francisco will be released on Monday, July 18 then, tickets will go on sale Wednesday, July 20. 
Below are the dates and times for when the initial wave of World's 2016 tickets will go on sale: 
Group Stage - San Francisco
Photo: Bill Graham Civic Auditorium 
LocationBill Graham Civic Auditorium, 99 Grove St., San Francisco, CA 94102 
Dates: September 29 - October 2 and October 6 - 9 
Tickets: The initial wave of Groups tickets will go on sale on Wednesday, July 20 at 10:00 AM PT. 
Looking for more information about the Group Stage? The Groups tickets FAQ comes out on Monday, July 18. 
During the second week of the Group Stage, we’ll be sharing the city with Dreamforce ‘16. If you need to make hotel or housing arrangements, we recommend that you make them as early possible and explore options outside of the city. 
Quarterfinals - Chicago
Photo: The Chicago Theatre - Javier Ayala, MSG Photos 
LocationThe Chicago Theatre, 175 N State St, Chicago, IL 60601 
Dates: October 13 - 16 
Tickets: The initial wave of Quarters tickets will go on sale on Wednesday, July 27 at 10:00 AM PT. 
Looking for more information about Quarterfinals? The Quarters tickets FAQ comes out on Monday, July 25. 
Semifinals - New York
Photo: Madison Square Garden 
LocationMadison Square Garden, 4 Pennsylvania Plaza, New York, NY 10001 
Dates: October 21 - 22 
Tickets: The initial wave of Semis tickets will go on sale on Wednesday, August 3 at 10:00 AM PT. 
Looking for more information about Semifinals? The Semis tickets FAQ comes out on Monday, August 1. 
Finals - Los Angeles
Photo: STAPLES Center 
Location: STAPLES Center, 1111 S Figueroa St, Los Angeles, CA 90015 
Date: October 29 
Tickets: The initial wave of Semis tickets will go on sale on Wednesday, August 10 at 10:00 AM PT. 
Looking for more information about Finals? The Finals tickets FAQ comes out on Monday, August 8. 
Initial Wave vs. Remaining Tickets 
We’re not releasing all the tickets at once since we’re still finalizing some production details (camera setups, broadcast partner locations, potential obstructed views, etc.). 
These details affect how many seats we’re able to make available at each stage. Once we finalize these details, we’ll release any additional seats in early September. If you want to guarantee your spot at Worlds, plan ahead and buy your tickets in the coming weeks. 
Don't forget to mark your calendar to grab your tickets to witness the superior mastery, unparalleled strategy, and elite teamwork of Worlds 2016."

Patch Chat with Playtest Team - 6.14 (Ryze, Leona, Sona, and more) 

With 6.14 out on live, the playtest team is back on the boards for another PATCH CHAT!
"Welcome back to Patch Chat! 
I’m Gentleman Gustaf, and here with me is Riot’s Playtest Team, a group of high-ranking League players whose job it is to play the hell out of things and give actionable objective feedback to designers. Think of us as your high-Elo friends who happen to have played the new patch, rework, or champion long before it ever came out. 
Every two weeks (concurrent with the release of patch notes), we’re going to be hosting a discussion here on Dev Corner. Take this opportunity to ask us any questions about how we feel about the game or what it's like to work as a Riot playtester. 
Curious about the Ryze rework?
Ben “Cezium” Burkhardt and Blake “S0be” Soberanis have been figuring out how to best use the new Ryze Ultimate, and we'd love to share success cases - and horror stories. 
Want to know how new Leona or Sona feel?
Have any questions about how we feel about the most recent patch? Check out the Patch Notes and ask us any questions you have about the new feel of updated champions! 
We will be around for the next few hours and will try to answer as many questions as possible. 
Additionally, ex LCS pros and current playtesters Miles “Daydreamin” Hoard and Nicolas “Gleeb” Haddad will be streaming Wednesday, 6/29 from 6PM to 9 PM PDT, so if you want to join them for custom games, or just continue the discussion there, tune in to the stream tomorrow! 
Adam "Afic" Cohen
Preston “Hinder” Bunker
Ben “Cezium” Burkhardt
Shawn “I Am The IRS” Currie
Don “Aesah” Ding
Nicolas “Gleeb” Haddad
Dan “Penguin” Hardison
Miles “Daydreamin” Hoard
Bao “Bao” Lam
Robert “RobertxLee” Lee
Nicholas “Nickwu” Smith
Blake “S0be” Soberanis
Trevor “ThEntropist” Thernes"
Check out the PATCH CHAT post to get your questions in and talk with the playtest team!

Ryze Bundle & Legacy skins available


In case you missed it in our Ryze champion update post, a large Ryze bundle and Ryze's legacy skins are now up in the shop for a limited time - July 20th for bundle and August 13th for legacy skins!
"The Rune Mage has re-emerged from his retreat to the PBE refreshed, reworked, and really, really balanced. He's ready to rip up the rift right now.
The Big Blue Ryze Bundle is available for 3414 RP (3570 RP if you haven't already unlocked the Rune Mage) beginning now through 23:59 PDT, July 20. The bundle includes:
  • Ryze
  • Tribal Ryze [LEGACY]
  • Uncle Ryze
  • Professor Ryze [LEGACY]
  • Zombie Ryze [LEGACY]
  • Dark Crystal Ryze
  • Pirate Ryze [LEGACY]
  • Ryze Whitebeard 
All skins are available separately as well, but Ryze's four legacy skins are only warping into this realm for a short period—they go back into the vault at 23:59 PDT on August 13
Surpryzed to hear about this champ update? Learn more about it here:
Click here for more details on Ryze's champion update, including skin previews, special interactions, and more.

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