6/14 PBE Update: Soulstealer Vayne, Deep Sea Nami, "Nexus Siege" strings & assets, and more

Posted on at 3:42 PM by Moobeat
[UPDATE: Added in a map shot of Nexus Siege and a Boots of Mobility change!]

As we start of the 6.13 PBE cycle, today's PBE update includes Soulstealer Vayne, Deep Sea Nami, assets for a NEXUS SIEGE game mode, a new LCU Alpha update to include Match History, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


New Champion Skins

Two new skins this cycle - Soulstealer Vayne and Deep Sea Nami!

Soulstealer Vayne

[This will be a crafting exclusive skin, just like Hextech Annie! More context here.]
[Q while R is active]
Here's Galetta with a bugs & feedback thread for Soulstealer Vayne:

"One more for the collection.... 
Soulstealer Vayne includes: 
  • All-new model and textures!
  • All-new particles!
  • New recall animation!
  • All-new SFX on spells and recall! 
This skin will be loot-exclusive, but 1 IP during PBE to easily test her out! Like Hextech Annie, she can be crafted from 10 gemstones or can drop as a rare shard. 
We plan on adding new exclusive content to Hextech crafting several times a year — and just like this Vayne skin, it won't always be Hextech-themed. As we add more loot-exclusive content, we'll also be exploring opportunities for players to purchase limited amounts of gemstones! 
For this loot exclusive skin we will be adding a 1 IP gemstone to the PBE store to ensure players are able to acquire the skin for testing purposes! 
Your feedback and bug reports are extremely helpful to us, so please check out Soulstealer Vayne and let us know what you think! Feel free to drop any bugs you find in this thread as well. 
See you on the Rift!"

Deep Sea Nami

[1350 RP]
  
[Passive]
[Auto attack]
[W on ally]
[W on enemy]
[W bounce back]

Here's the bugs and feedback thread for Deep Sea Nami from KateyKhaos:
"Deep Sea Nami is swimming her way from the deep, up onto the Rift (she’s not flopping around)! 
Deep Sea Nami is set to be 1350 RP* and includes - 
  • All new models and texture – Nami is now a dark and mysterious creature from deep under the sea! Angler fish have found their way into her /taunt, as well as a giant deep sea fish in her (R) Tidal Wave!
  • New recall animation, as well as new jiggle animations for the lure on her head!
  • All new particles including a jellyfish on her (W) Ebb and Flow!
  • New sound effects on all spells and recall, and she’s complete with new VO processing (blub blub)! 
Deep Sea Nami is now available to play on the PBE! As players who experience a firsthand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
GLHF! 
*Prices subject to change."

Nexus Siege - Strings and Assets

[NOTE: This game mode is not yet available on the PBE yet, all we have are the assets.]
Lots of files and references to NEXUS SIEGE, which appears to be an new game mode on Summoner's Rift!

At a glance, this mode seems to be an attack and defense sort of scenario where teams use a new resource to buy  unique items and ways to upgrade defenses such as turrets, teleporters, and more.


Few bits from the text strings:
  •  "Welcome to Nexus Siege!"
  • Attacking and defending teams, seems to work in rounds.
  • A new resources "Crystal Shards" which are used to purchase deployables.
  • There appear to be several upgrades and deployable devices to purchase, including teleporters, laser and missile upgrades for turrets, a banner to buff minions, special trinkets and active items, 
While the mode isn't enabled yet, here's a look at the map that we were able to dig up:

Here's a brief video of the new Siege Announcer voiceover lines that were added today:


[LCU] June 14th PBE LCU Alpha Update - Match History

Here's CapnBranFlakes with info on the June 14th PBE LCU Alpha update!
"Hi League client update PBE testers! 
We've just pushed an updated build to the PBE alpha client, and match history is now available for bug catching.
Thanks in advance for reporting any bugs you find!"
Here's a few screenshots of how the LCU Match History pages look now that they are up for testing:
As a friendly reminder, we have the League Client Update Alpha on the PBE and on LIVE atm - just like normal patches, the PBE LCU Alpha is usually gets new features or things to test a head of the Live LCU Alpha. All PBE testers have access to the PBE LCU Alpha while Live LCU Alpha testers must sign up. 

Miscellaneous 

  • Riot Wingfield has confirmed on reddit that the Hextech Ward skin will be releasing beside Soulstealer Vayne and will also be purchasable with gem stones (currently priced at 5 on PBE). Here's a video preview in case you missed it earlier this year: 


Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.


Champions
Blitzcrank
  • Static Field (R) cooldown changed to 60/40/20 from 30 at all ranks.

Irelia
  • Transcendent Blade  (R) cooldown up to 110/85/60 from 70/60/50

Jarvan IV
  • Golden Aegis (W):
    • Base shield lowered to 50/80/110/140/170 from 50/90/130/170/210
    • Shield damage for each nearby champion increased to 20/40/60/80/100 from 20/30/40/50/60

Kindred
  • Wolf's Frenzy (W):[no longer heals]

Sona

[Several changes - context and changelist from ricklessabandon. He notes these are not final numbers and that he will be iterating very quickly over the next few updates.]
  • Hymn of Valor (Q)
    • Cooldown increased to 10 from 8
    • Active Damage lowered to 40/70/100/130/160 from 40/80/120/160/200
    • Aura range increased to 400 from 350
    • Proc Damage increased to 20/35/50/65/80 from 20/30/40/50/60
  • Aria of Perseverance (W)
    • Heal lowered to 40/50/60/70/80 from 30/50/70/90/110 
    • Aura Range increased to 400 from 350
    • Shield changed to 30/55/80/105/130 from 35/55/75/95/115
    • No longer increases healing based on target's missing health 
  • Song of Celerity (E)
    • Cost decreased to 50 from 65
    • Self movement speed increased to 28/31/34/37/40% from 13/14/15/16/17%
    • Aura range increased to 400 from 350
    • Ally movement speed increased tto 12/14/16/18/20% from 10/11/12/13/14%
  • Crescendo (R) passive effect now reduces the base cooldown of Sona's basic abilitiy by 20/40/60% instead of increasing the potency of Q/W/E

Swain
  • Ravenous Flock (R) [cooldown increased to 30 seconds from 10 seconds. need to confirm.]

Vladimir
  • Transfusion (Q) 
    • Base damage to 75/90/105/120/135 from 80/100/120/140/160
    • AP ratio increased to 55% from 45%

Volibear
  • Frenzy (W) 
    • Attack speed per stack lowered to 4/8/12/16/20 from 8/11/14/17/20
    • Cooldown reduction for using W on monsters reduced to 25% from 50%


Items
Boots of Mobility
  • Attacking a ward no longer knocks off movement speed effect. 

NOTES:

Last up, here is context on some of the changes and additional things to look for in future updates:
  • SmashGizmo has tweeted out a set of Leona changes hitting the PBE soon

No comments

Post a Comment