Red Post Collection: Dragon & Baron Timer Changes on PBE, Trinity Force podcast interview, 2015 WC Tickets, & more

Posted on at 4:19 AM by Moobeat
This morning's red post collection includes a look at the 6/29 patch update, a heads up that there will be a Tahm Kench Q&A on July 1st, Velocity on tentative Dragon/Baron Timer changes on the PBE, Riot Glyceroll interviewing Adam Cogswell of the Trinity Force Podcast, information on ticket availability for the 2015 World Championship, and more!
Continue reading for more information!

Table of Contents

June 29th Patch Update

The official 5.12 patch notes have been updated to reflect a Darius E bug fix that went out on June 29th.
BUMP IT - Fixed a bug where E - Apprehend was stunning pulled targets instead of bouncing them off Darius's manly chest"

2015 World Championship Ticket Information

Interested in attending the 2015 World Championship in person? Details and ticket information are now available! The initial batch of tickets for the October events across Paris, London, Brussels, and Berlin will go on sale during July with a secondary batch going out in August.
"Before you pack your bags for the 2015 World Championship, read on for the important dates and details on how you can buy your tickets for the live shows in Paris, London, Brussels, and Berlin this October.

The initial phase of Worlds tickets will go on sale in July, and we'll be rolling them out on a weekly basis starting with the Paris venue for Group Stages on July 8. And don't worry, we'll give you a reminder on pricing and other important details (ticket go live times, doors open, etc.) on the Monday before each venue's tickets go on sale on Wednesday. For example, the Paris Group Stage tickets information will be released on Monday, July 6 then, tickets on sale Wednesday, July 8.

As we finalize our venue arrangements and setup, there will likely be an additional small batch of ticket released in August. However, these tickets will be limited in quantity. If you want to guarantee that you get a seat at Worlds, plan to buy your tickets in July.

We’ve got the important dates and venue information that you need to know outlined below:

Location: Le Dock Pullman, batiment 137, 50 Avenue du Président Wilson, 93200 La Plaine Saint-Denis, France
Dates: October 1-4, October 8-11
Ticket details will be released on July 6; tickets go on sale July 8 
Location: SSE Arena Wembley, Arena Square, Engineers Way, London HA9 0AA, United Kingdom
Dates: October 15-18
Ticket details will be released on July 13; tickets go on sale July 15 
Location: Brussels Expo, Place de Belgique 1, 1020 Ville de Bruxelles, Belgium
Dates: October 24-25
Ticket details will be released on July 20; tickets go on sale on July 22 
Location: Mercedes-Benz Arena (currently O2 World - Berlin), O2-Platz 1, 10243 Berlin, Germany
Date: October 31
Ticket details will be released on July 27; tickets go on sale on July 29 
Initial wave vs. remaining tickets - why not at all once?
We’re not releasing all the tickets at once since we’re still finalizing production details (final caster desk locations, camera setups, broadcast partner locations, potential obstructed views, etc.). These details that affect how many seats we’re able to make available. Once we secure final production details, we’ll release any additional seats in August. We'll share more specific details on what you can expect from the August ticket sale in the coming weeks, but we can't currently guarantee quantities for the second batch of tickets. If you want to guarantee your spot at Worlds, plan ahead and buy your tickets in July. 
Stay tuned to Lolesports to track the progress of teams around the world and see who’ll qualify for the 2015 World Championship! 

Tahm Kench Q&A 7/1 

Got questions about The River King? Join the team behind Tahm Kench for a Q&A on July 1st!
"If you’re hungry for more Tahm Kench information, head over to his Q&A at 11am PDT ON 7/1
Some of the Rioters behind the mucky monstrosity will be on hand to answer your questions and share all kinds of juicy details behind the River King’s creation. 
Dive into more Tahm Kench information here:

Dragon and Baron Timer Changes on PBE

Following the 6/30 PBE updateRiot Velocity tweeted out about a few tentative changes to Dragon and Baron timers that are currently testing on the PBE:
[1] Non-killing team receives Dragon timer at the first moment they see an enemy with Dragon buff or when they see the empty pit. #PBE 
[2] Both teams now receive Baron timer when Baron dies. #PBE 
[3] As with everything on the #PBE these changes are still very much WIP. Subject to change at any time. :) 
Over on reddit, ZenonTheStoic added:
It's in line with what they were seeking to do with the timers in the first place. You don't need vision of dragon to hear the death sound effect, so it's not like you couldn't do the timers yourself anyways.
Yup! We want the play to be around WHAT you do about epic monster respawns, not around WHETHER you paid attention."

Shockblade Zed Charge Chroma not in 5.13

Riot Lovestrut has updated the PBE feedback thread for the new chroma packs to note that Shockblade Zed Charge chroma pack will not be released in the upcoming 5.13 patch due to vfx issues.
"Unfortunately, the Shockblade Zed Charge chroma pack has been delayed due to VFX issues, but you can expect to see these colorful ninjas in the future!"
For a look at the other new chroma packs for Bard, Grim Reaper Karthus, and Dreadknight Nasus currently testing on the PBE, check out our PBE mega post!

Server Status Page / Updates Feedback

Infinite Veritas has posted up a feedback thread  on the boards centered around how Riot communicates server status page information to players, such as upcoming patches, current issues, etc.
"EDIT: I'm not talking about the nature of updates, I'm talking about how you receive updates 
Hey all, 
I want to talk about how we communicate server status updates. Our goal is to come up with additional ways to share status updates to everyone, as conveniently as possible. 
Currently we have the Server Status Page, which is always updated when see widespread issues (for example Corporate Mundo being disabled due to a bug or when the platform is down for patching). It’s also linked in the patcher, the client, the Boards (right beneath “Help & Support”), as well as the main LoLBar at the top of (right next to your account info). 
We’re exploring new ways of sharing this info, such as updates tweeted out automatically from the @RiotSupport handle or maybe a subscription service that would either send you an email or text when there’s a live issue. Maybe there’s something else you’d like to see? What would be most convenient for you? 
Thanks for your time and I look forward to reading your thoughts!"
Hop on over to the thread to share your thoughts and ideas!

Meddler on Previous Experimental Quinn Changes

In a boards thread asking about the short lived PBE iteration of Quinn where she could switch between her Quinn and Valor at will, Meddler commented it was something they were experimenting with:
Hey folks at Riot. Not sure if you'll see this but I was just curious about Quinn. A while back, some fairly drastic changes popped onto the PBE about her but were taken down almost immediately. I love Quinn conceptually, thematically and aesthetically. She was the first champion released after I started playing League and was an instabuy of the bundle and an instabuy for the Woad skin. However, I am well aware that I am not skilled enough to utilize her kit to its fullest potential in bot lane, especially when it comes to her ultimate. As such, the changes that started floating around for a very short time seemed interesting to me. Then they were gone and there was silence on the subject of Quinn. I guess what I'm asking is, since they've been gone for a while, do you think you can talk about the short lived changes? What was your thinking behind them, why did you decide not to go through with them, what were you goals with them, do you have any other ideas about her? I'm just looking for a bit of clarity regarding one of my favorite champions. Thanks in advance if you do get a chance to read through this and pop in to respond.
The changes that briefly ended up on the PBE were exploring a version of Quinn where she'd been shifted to be more of a roaming ADC. Idea there was that we might be able to get her into a really interesting space by making her ult into a powerful out of combat mobility effect, rather than a variant combat form. That's something we're still really interested in exploring, when time permits. It's very much a 'let's see what this looks like' rather than a 'this is what Quinn should be changed to' at this point though."
He continued, replying to a question concerning Quinn's current passive:
what are your thoughts on her passive? in lane it's nice because you can auto+e+auto which is incredible for poking but it feels unreliable in teamfights especially when you're constantly switching targets. could it have a lower cooldown at later levels? would that help her? 
i know the main issue is her ult and how vulnerable it makes her but it seems like a slight change to harrier would go a long way.
I feel it adds a unique feel to her laning phase in particular, and generates some cool gameplay moments. It's one of her defining features in my eyes (though to be clear I say that as someone that doesn't play much Quinn). 
I'd agree Quinn's capability to utilize it well, and therefore its contribution, can drop off a bit in team fights. I don't personally feel that's inappropriate for that style of minigame though. A lot of their value's in how they shake up the earlier parts of the game, so some fall off later seems ok. 
As far as power goes I don't have a good enough handle on Quinn's current state to offer any in depth thoughts."

Between Two Turrets - Chat with ClakeyD on 7/1! 

Following IronStylus's "Between Two Turrets" Q&A a few weeks ago, ClakeyD will be hitting the the boards on July 1st to chat about life as a NA LCS obvserver and former professional player!
"We’re back with Between Two Turrets, a new Q&A series from the NA Community team in which we’ll connect you with various Rioters to chat about League, life, and anything in between. You can expect an installment every couple weeks or so, with Rioters from all over jumping in to spend some time with you on the boards. 
This week, we’ve got former pro and current NA LCS observer Clark “ClakeyD” Smith - come chat with him on the boards July 1 starting at 5:30 PM PST!"

Level up with the Trinity Force podcast!

Last up we have Riot Glyceroll interviewing Adam Cogswell, founder of Trinity Force Network  and podcast host extraordinaire!
"We’re not all born Challenger, which is why some members of the community devote countless hours to help produce educational content to improve your knowledge of the vast world of League of Legends. The Trinity Force Network is a group of podcasts that cover everything from training and tips, eSports, patch rundowns, developer interviews, to a special podcast devoted primarily to Oceanic news.

Adam Cogswell, founder of the Network, has been working for years to perfect the science of podcasting. The Trinity Force Network community has grown by leaps and bounds over the past few months and continues to grow at an exponential rate. Read on to learn more about Adam and his growing network of podcasts! 
Why did you decide to start the Trinity Force Podcast? 
Phew, that’s a story. So it was near the end of Season 1 when I had been playing more League than any other video game. My friends Auslander and Ranhert were chatting about starting a League of Legends radio show complete with whistles, funny noises, and any other sound they could pipe in via Skype. They were both apprehensive about letting me take over because the radio show idea was generally a joke. However, the next thing we know we were all on Skype recording our first episode of the Trinity Force Podcast. 
What’s your favorite topic during the podcast? 
I LOVE talking about patch notes on the Proper show. It makes me a better player when I can look at a change, dissect it, and explain why and what is going to happen with the champion and meta. Humorously, we can take what is seemingly the smallest change and turn it into a 10 or 15 minute conversation. Like the latest Lulu change: It wasn’t that big on paper but we all agreed that the power shift favored lane Lulu just as much as it did support Lulu.

How each of the current podcast teams come together? 
The Proper podcast started as 3 guys who were just doing it to have fun. After a couple of years, and meeting a lot of like-minded people through the hobby, we finally ended up with the five people who are currently on the show. We also have an AWESOME producer that goes by the name of Lancifur. We wouldn’t be able to produce the Proper show if he didn’t put in the time to make sure it’s put together, and out on the website, on time each week! 
The LCS Rundown is the brain child of my friend Domenic. The LCS started to grow and we were brainstorming ways we could incorporate both the LCS and general game theory into one podcast. That’s when the idea for a new podcast was formed.
Next are the OzLoL guys: They’re the longest running Australian podcast that talks about the OPL and patch notes. We love the show they put together because it’s a unique concept: Focus on a single region and become the go-to for all information about those teams. 
Finally, the Four Wards podcast is the most recent addition to the Network. A bunch of us realized that we had new listeners who couldn’t keep up with some of Proper’s discussion. So we put our heads together and decided to create a podcast to help new players move forward (four ward, get it?) in League of Legends.\ 
Each of the podcasts serves a purpose in the Network and they make up over 5 hours of content a week. We’re trying to design the podcasts so that you can grow with the Network both as a player and a community member. 
Any tips for players looking to start a podcast or to start shout casting? 
Do it because you love it. 
I see a lot of people make the mistake of trying to create content because they want money or fame. When it comes to content creation, you should do it because you love to do it. You should be willing to put your content out regardless if you have 100 or 100,000 views! If you show the people who digest your content that you’re doing it because you love to do it, they’ll love to support you. 
Also, make sure that you find people who are going to support you no matter what. When someone asks me what I do for a living I put a big smile on my face: I’m a podcaster! Yes, I talk about a video game via the Internet! This astounds most people but it goes back to the original point: If you show that you love what you do, and you’re not afraid to talk about it, it’ll show in your final product. 
Be sure to check out the Trinity Force Podcast and the rest of their shows on both iTunesand their YouTube channel! 
Want to give your favorite community/content creator a spotlight? Let us know which ones you’d like to see below!"

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