2/13 PBE Update: Mordekaiser and Veigar changes, New Tristana splash, SR Terrain tweaks, and more!

Posted on at 2:51 PM by Moobeat
[Note: Mordekaiser's changes are not working properly - while the tooltips were updated, a lot of it seems to not actually be changed in-game.]

The PBE has been updated! Today's update includes a slew of kit changes for Mordekaiser and Veigar, a new splash art for Tristana, tweaks to Summoner's Rift terrain, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


New Splash Art

To go bring her art up to date with her champion update in patch 5.2, Tristana has a new base splash art on the PBE.

Tristana


For reference, here is a comparison of the new splash to the unfinished version added in the 1/22 update and a picture of her in-game.

DJ Sona Animated Splash & Profile Banners

DJ Sona now has an animated splash, which will eventually be on display on her champion page (just like the animated splash arts for Pulsefire Ezreal and Spirit Guard Udyr).


The three DJ Sona profile banners have also been added in today's update - these pop up  on your profile page when using one of  the three form based summoner icons that come with DJ Sona.

Summoner's Rift Terrain Changes

Summoner's Rift has received significant tweaks to the terrain colors in today's update - not being much darker and colorful than live.

Here's a couple of screen shots to compare the differences:

LEFT (Braum) = Current // Right (DS Braum) = PBE.
As you may have noticed in the second set, Dragon's pit has been updated with a new symbol on the ground:

Veigar  Event Horizon (E) VFX

As patch of the kit changes Veigar received in today's update, his Event Horizon (E) has a new "warning particle" that displays for .75 seconds prior to his stun ring going up.
Bad Santa Veigar, Final Boss Veigar, and Leprechaun Veigar also have their own unique versions of the "warning particle" to match their other visual effects:
Here's a brief preview video of the base and each skin variant's E:


Miscellaneous 

A string for "Semi-Locked" camera option but it is not yet implemented in-game.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

Champions

Mordekaiser - [See this post from Riot Chun for more context on these changes!]


[ Note: While the tooltips have been updated, these changes are currently bugged and not completely functional on PBE, this includes the W move speed/double effect, shield value on tooltips.]

  • Base HP Regen per second reduced to 0.6748 from 1.6748
  • Iron Man (Passive)
  • Now grants shield based on Max HP rather than damage done - "Mordekaiser gain part of his maximum health as a temporary shield if his ability hit an enemy. Maximum shield strength is (90 + [30x Level]) Health. When out of combat for 5 seconds, the shield decays by 3% per second. Shield conversion is 30% as effective against minions."
  • Shield gains from each ability have been added to their individual tooltips 
  • Mace of Spades (Q)
  • Damage reduced to 80/105/130/155/180 ( 1.6 Bonus AD) (.3 AP) from 80/110/140/170/200 ( 1.0 Bonus AD) (.4 AP)
  • Isolated damage lowered to  132/165/198.0000/231/264  ( 1.6 Bonus AD) (.5 AP) from 132/181.5/231/280.5/330 ( 1.65 Bonus AD) (.66 AP) 
  • Cooldown lowered to 7/6/5/4/3 from 8/7/6/5/4
  • HP Cost lowered to 12/16/20/24/28 from 25/32/39/46/53
  • Gains 75 extra range for the Q attack range 
  • Shield Gain - Mordekaiser gain (4% of his maximum health) temporary shield per target hit. (Double against isolated target)
  • Creeping Death (W) 
  • Shield Damage AP Ratio reduced to .15 AP from .2 AP 
  • Health cost lowered to 18/22/26/30/34 from 26/32/38/44/50
  • New Effect  - "If cast on an ally, Mordekaiser also gains the effect of Creeping Death. Mordekaiser and his ally will gain 60/60/60/60/60 bonus Movement Speed towards each other." 
  • Shield Gain - "Mordekaiser gain (1% of his maximum health) temporary shield per target hit.
  • Siphon of Destruction (E)  
  • AP ratio reduced to .5 from .6
  • Health cost lowered to 20/24/28/32/36 from 24/36/48/60/72
  • Shield Gain - " Mordekaiser gain (4% of his maximum health) temporary shield per target hit
  • Children of the Grave (R) 
  • While Ghost is alive, Mordekaiser gains 30% of  target's Ability power and 25% of target's bonus Health instead of 20% of their AP and AD.
  • Ghost gains 25/50/100 bonus AD and 15% of Mordekaiser's Maximum health
  • Shield Gain - " Mordekaiser gain (2% of his maximum health) temporary shield per second.


Veigar - [See this post by SmashGizmo for more context on today's changes!]
  • Baleful Strike (Q) :
  • Q is now a skill shot that stops on second unit hit.
  • Grants 1 AP for each unit killed
  • Range increased to 850 from 650
  • Cooldown changed to 7/6.5/6/5.5/5 from 8/7/6/5/4
  • Dark Matter (W) :
  • Mana cost lowered to 70/75/80/85/90 from 70/80/90/100/110
  • Cooldown lowered to 10/9.5/9/8.5/8 from 10 at all ranks
  • Event Horizon (E) :
  • Mana cost lowered to 80/85/90/95/100 from 80/90/100/110/120
  • Cooldown lowered to 18/17/16/15/14 from 20/19/18/17/16
  • Range increased to 700 from 650
  • Primordial Burst (R) :
  • AP Ratio lowered to 1.0 from 1.2
  • Mana cost lowered to 125 at all ranks from 125/175/225
  • Cooldown lowered to 120/100/80 from 130/110/90 
Xerath
  • Shocking Orb (E) maximum stun time reduced to 1.75 seconds from 2.25

Summoner Spells
Smite
  • Range reduced to 500 from 760.
  • Targeting type changed from center-to-center to edge-to-edge.
  • [Context from Pwyff: "RE: Smite change - we're switching it from center-to-center targeting to edge-to-edge targeting. What this effectively means is... [1/2]" & "... Chilling Smite range is effectively down by about 150, but vs. monsters it's relatively unchanged because monsters have HUGE hitboxes". 
  • [Context from Meddler: "We're testing changing Smite to measure from edge to edge, rather than from center to center, and then reducing its range. That means that against big targets (like Baron or Dragon) it will have the same effective range it currently does (they've got enormous models, other monsters like Blue/Red it's very slightly shorter against, think half a step's worth). Against champions by contrast it will have a noticeably lower range. One of the reasons behind that change is the belief that Chilling Smite is making skillshot/free targeted offensive dash junglers (such as Lee Sin, Jarvan, Amumu etc), more reliable in early ganks than they should be."]

Check out THIS PAGE for a comprehensive list of the new content in this PBE cycle or catch up with the individual update links below !

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