[ Updated ] 9/26 PBE Update: HERE COMES JINX!

Posted on at 10:16 PM by Moobeat
Update: Added in some Jinx related forum comments from Gypsylord and a few other Rioters! Check 'em out at the bottom of the post.

Following her champion reveal earlier today, the PBE has been updated with JINX! Her and her Mafia Jinx release skin are now available for testing!
Continue reading for a closer look - but don't jinx it!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

New Champion - Jinx, the Loose Cannon


Get Excited ( Passive ):
Whenever a champion or tower that Jinx has dealth damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds

Switcheroo! ( Q ):
When using her rocket launcher, Jinx's base attack range ( 525 ) is increased by 75/100/125/150/175.
Jinx swaps weapons.
Rocket Launcher: Basic attacks deal 110% damage to Jinx's target and all nearby enemies ( note: currently works with R. Hurricane and can crit ) , gain 75/100/125/150/175 range, and drain mana. 
Minigun: Basic attacks grant additional Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 50/70/90/110/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
Cooldown: 1 at all ranks

Zap! ( W ):

 Jinx fires a shock blast that deals 30/75/120/165/210 (~ +1.4% total AD) Physical Damage to the first enemy hit, revealing and slowing it by 30/40/50/60/70% for 2 seconds.
Range: ( 1450  1500 )
Cooldown: 10/9/8/7/6
Mana cost: 45/50/55/60/65

Flame Chompers! ( E ):
These are placeholder graphics, they will eventually be replaced with something more traplike. THESE PARTICLES HAVE BEEN UPDATED, CLICK HERE FOR A BETTER LOOK. Leaving these up though because it looked awesome.
 Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 120/175/230/285/340 (+1) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
Cooldown:  20/19/18/17/16/15
Mana cost: 50 at all ranks

Super Mega Death Rocket ( R ):

 Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 150/200/250 (+.50 AD) to 300/400/500 (+1 AD) Physical Damage plus 25/30/35% of the target's missing health. Nearby enemies take 80% damage.
Range: ( Global )
Cooldown: 90/75/60
Mana cost: 100 at all ranks


Ability Preview:

Mafia Jinx

975 RP
Her release skin, Mafia Jinx, also comes with some unique voiceover lines, new dance, a new recall, and more!

Here's a preview of Mafia Jinx in action :

Interactions with Vi and Caitlyn:

Jinx also has several unique taunts when around Caitlyn and Vi!
Special taunts for Cait:
  • "But where are your other guns hat lady?"
  • "Welcome to snoresville hat lady, population: you"
Special taunts for Vi:

  • "You gonna chase me FAT HANDS"
  • "Vi ... stands for stupid."
  • "I'm over here FAT HANDS"

Regardless if Vi is in the game, she also references her when running around by singing a parody of Vi's login music song.

Jinx Red Posts

Now that she's available for PBE testing, Gypsylord is looking for some Jinx feedback!
"Greetings PBE Summoners
Super excited to get champ #116 out and available for testing on the PBE. 
At this point Jinx needs no introduction. She's scrawny, she's smiling, and she's out to wreak havoc on the Fields of Justice. 
Jinx is all about employing her arsenal of weapons to play a constant game of "Catch me if you can," with the enemy team. She uses the massive range on her rockets and shock pistol to throw out damage and CC from the relative safety of a fight's outskirts, waiting for a perfect window (or kill) to run in and unload with her minigun. Careful though, Jinx has no on-demand mobility and her CC is somewhat unreliable. Zap! has a cast time and the flame chompers take a bit to arm so if you get too close to that enemy Vi before the time is right you might just find yourself getting your face punched in. Play the game well however and you'll be racking in the penta-kills as you run down your hapless opponents one by one.
I have X major things I'm looking for feedback on: 
A) What are the high moments and frustrations you experience playing as or against Jinx? 
- Is this a champion you enjoy playing? Is this a champion that you are okay having on the opposing team? What aspects of her are frustrating? What aspects are really cool? 
B) Is Jinx someone you feel is worth bringing to a team? 
-Assuming she eventually hits a "balanced" state, when you see someone on your team pick her are you going to feel good about it? Why or why not? 
C) Rockets vs. Minigun. Do you feel they're both worth using? 
-Do you feel that both guns have clear moments in game where they seem useful and make you want to switch to them? Why or why not? 
If you have any feedback that doesn't fall under one of the above topics I'd still love to hear it, be it gameplay, art, or otherwise. Will pass it all along to the respective parties. 
If you find a bug don't post it here!
There's another thread for that: http://forums.na.leagueoflegends.com....php?t=3898302 

PS - Jinx fun facts 
Rocket splash can crit but doesn't apply on-hits in the AoE 
PowPow's attack speed buff will only benefit Jinx's first attack after switching to rockets. 
When using Jinx's skin it is mandatory to yell "CORKED 'EM" whenever you hit a W."

He also noted everyone's concerns on Jinx's splash vs her in-game model:
"In-game model vs. splash is noted. Going to pass that feedback along in the morning."

As for clearing up some concerns on Jinx's base stats, he commented:
"Want to clear up misinformation going around about the ranges and AS buffs. 
Base range in Minigun is 525
Rocket range at max rank is 700 
Max rank minigun gains 130% AS when fully stacked (after 3 attacks)
Base attack speed is .625
AS per level is 1%"

Solcrushed added:
"As the live guy I would like to add one point of importance. 
I highly encourage you to try her out/ play against her in the PBE before you post feedback.

Jinx has a great deal of checks built into the kit that are not visible when you just read the skill descriptions, your feedback will be much more valuable if it comes from firsthand experience.

(which is true for all characters, but is to a greater degree for Jinx)"

 RiotTeaTime also popped in, saying:
"Hello there! I know I'm not the great and powerful gypsylord but I hope it will suffice that I'm jinx's concept & splash artist :)

I dreamed up jinx over a year ago now, I pitched her because there weren't any champions in LoL just yet who met my desires for a completely insane female villain champion, we have some ladies on the side of no-good but I really wanted a girl who is totally beyond any kind of reform or rehabilitation, I drew a lot of inspiration from the joker character (especially heath ledger's joker) and also gollum form lord of the rings, and a bit of helena bonham carter because she plays crazy people really well! 
P.S. I also really wanted to introduce a different female silhouette & body type with jinx :D

Hope that helped!!"

Meddler also chimed in, explaining the Flame Chomper's are currently using a placeholder graphic.
"The clones there are placeholders basically - the model for the flame chompers isn't yet available on PBE. Gypsylord's sorting out an issue with them at the moment, they are indeed a trap like thing though."

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