Preseason Balance Update 2 Patch Notes and Patch Preview

Posted on at 7:18 PM by Moobeat
The Preseason Balance Update 2 patch is on it's way later tonight! NA Servers will come down at 12:30 PST in preparation for the patch.
As expected, Thresh will not be available immediately and will be enabled at a later time parring more PBE testing.
Continue reading for patch notes as well as a patch preview highlighting the ideology behind some of the major changes.

Here is the patch preview

Here is the full set of patch notes.
Thresh, the Chain Warden
  • Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!

  • Base movement speed increased to 330 from 325
  • Headbutt
    • Range increased to 650 from 600

  • Cursed Touch
    • Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35

  • Disintegrate
    • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
  • Incinerate
    • Targeting cone is now attached to Annie
  • Molten Shield
    • Cooldown reduced to 10 seconds from 16
    • Duration reduced to 5 seconds from 8

  • Mana Barrier
    • Cooldown increased to 90 seconds from 60
  • Rocket Grab
    • Will now give vision when it hits a target

  • Feral Scream
    • Targeting cone is now attached to Cho'Gath

  • Gatling Gun
    • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100

  • Pale Cascade
    • Orb detonation has been adjusted to better match Diana’s basic attack range
    • Shield duration increased to 5 seconds from 4
  • Lunar Rush
    • Cast range increased to 825 from 750

  • Hate Spike
    • Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Ravage
    • Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Agony's Embrace
    • Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
    • Cooldown increased to 150/120/90 seconds from 120/90/60
    • Cast range reduced to 650 from 800

  • Base attack speed reduced to 0.625 from 0.665

  • Force Pulse
    • Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

  • Base movement speed reduced to 345 from 350
  • Sinister Steel
    • Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%

  • Basic attack has been retuned so it’s more responsive

  • Unseen Threat
    • Damage reduced at later levels to 15-190 from 15-220
    • Slow reduced to 25% from 35%
  • Taste Their Fear
    • Bonus attack damage ratio reduced to 1.5 from 1.6
    • Isolation bonus attack damage ratio reduced to 2.0 from 2.4

Lee Sin
  • Safeguard
    • Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
  • Iron Will
    • No longer grants armor while active
    • Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
  • Cripple
    • Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
    • Range reduced to 600 from 800

  • Siphon of Destruction
    • Targeting cone is now attached to Mordekaiser

  • Base movement speed increased to 335 from 330
  • Aqua Prison
    • Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10
  • Tidal Wave
    • Missile speed increased to 850 from 750

  • Bonetooth Necklace
    • Now grants +5 Attack Damage
  • Unseen Predator
    • Fixed a bug where Rengar could leap while rooted
  • Savagery
    • Attack speed duration increased to 4 seconds from 3
    • Fixed a bug where Savagery could be used three times consecutively
  • Battle Roar
    • Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health
  • Thrill of the Hunt
    • Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
    • Stealth duration increased to 7 seconds from 5

  • Base health regen reduced to 6 from 10.4
  • Health regen per level reduced to 0.5 from 0.9
  • Valor
    • Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180
  • Blade of the Exile
    • Cooldown increased to 110/80/50 seconds from 75/60/45
    • Targeting cone is now attached to Riven

  • Hallucinate
    • Controlling the clone no longer reveals Shaco in brush
    • Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances

  • Transcendent
    • Now increases range on Unleashed Power by 75 at max rank
  • Scatter the Weak
    • Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14

  • Noxian Diplomacy
    • Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
    • Bleed bonus attack damage ratio reduced to 1 from 1.2
  • Cutthroat
    • Fixed a bug where the damage amplification did not actually apply
    • Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
  • Shadow Assault
    • Damage reduced at later ranks to 120/170/220 from 120/190/260
    • Bonus attack damage ratio reduced to 0.75 from 0.9

  • Monkey's Agility
    • Now additionally increases Udyr's armor and magic resist by 4% per stack

  • Vault Breaker
    • Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
    • Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
    • Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
    • Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
  • Excessive Force
    • Increased the responsiveness of Vi's attacks after using Excessive Force
  • Assault and Battery
    • Fixed a bug where targets could cast spells after being knocked into the air
    • Fixed a bug where characters with stealth could cause Assault and Battery to miss
    • Fixed a bug where damage was not applied to targets immune to disable effects

  • Short Fuse
    • The cooldown indicator now more accurately shows when Short Fuse is available.

Summoner's Rift
  • Jungle
    • Wraith
      • Base gold increased to 30 from 25
      • Base health increased to 1000 from 750
    • Lesser Wraith
      • Base health reduced to 150 from 250
    • Giant Wolf
      • Base gold increased to 55 from 40
      • Base health increased to 1100 from 900
    • Wolf
      • Base health reduced to 200 from 300
    • Golem
      • Base gold increased to 55 from 45
      • Base health increased to 1200 from 1000
    • Small Golem
      • Base health reduced to 300 from 500

  • Item tooltips have been revised to improve consistency
  • Manamune
    • Attack damage increased to 20 from 10
  • Archangel's Staff
    • Ability power increased to 60 from 50
    • Mana charge amount increased to 6 from 5
  • Crystalline Flask
    • Cost increased to 345 from 225
    • Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
  • Mikael's Crucible
    • Can no longer target allied minions
  • Last Whisper
    • Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)
  • Hextech Gunblade
    • Spell vamp is now UNIQUE
  • Iceborne Gauntlet
    • Duration of slow field reduced to 2 seconds from 3
    • Slow percentage reduced to 30% from 35%
    • Slowing field now displays team color rings
  • Philosopher's Stone
    • Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)
  • Enchantment: Homeguard
    • Homeguard now works immediately after purchasing the enchant
  • Spirit of the Elder Lizard
    • Now grants +10% cooldown reduction
  • Spirit of the Spectral Wraith
    • Ability power increased to 50 from 40
    • Cooldown reduction is no longer UNIQUE
  • Sanguine Blade
    • Combine cost reduced to 500 gold from 800
    • Attack damage increased to 65 from 60
    • Attack damage per stack increased to 6 from 5
    • Max stacks reduced to 5 from 7
  • Blackfire Torch
    • New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise
    • Total gold cost: 3950 (combine cost: 700)
    • Ability power increased to 80 from 70
    • Cooldown reduction increased to 20% from 10%
    • Now grants 10 mana regeneration per 5 seconds
  • Will of the Ancients
    • New recipe: Kage's Pick + Hextech Revolver
    • Total gold cost is now 2550 (combine cost: 585)
  • Twin Shadows
    • Ability power reduced to 40 from 50
    • Magic resist increased to 40 from 30
    • Movement speed increased to 6% from 5%
  • Banner of Command
    • Ability power reduced to 40 from 50
    • Now grants 10% cooldown reduction
  • Banshee's Veil
    • Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
    • Health increased to 400 from 300
  • Ninja Tabi
    • Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
  • Liandry's Torment
    • Health increased to 300 from 200
    • Ability power reduced to 60 from 70
  • Wooglet's Witchcap
    • New recipe: Blasting Wand + Blasting Wand + Chain Vest
    • Total gold cost: 3500 (combine cost: 1060)
    • Armor reduced to 40 from 50
  • Hextech Sweeper
    • New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
  • Grez's Spectral Lantern
    • Attack damage reduced to 20 from 25
  • Lightbringer - Remade!
    • New recipe: Grez's Spectral Lantern + Pickaxe
    • Total gold cost: 2425 (combine cost: 300)
    • +50 attack damage
    • +20 armor
    • +12% life steal
    • UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
    • UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
    • UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)

  • Pickpocket
    • Now displays a buff timer after attacking to show the time before gold can be earned again

Twisted Treeline
  • Speed Shrine removed! There’s now a Ghost Relic in its place.
    • The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
    • The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
  • New items now available
    • Lightbringer
    • Runic Bulwark
    • Ohmwrecker

Proving Grounds
  • New items now available
    • Blade of the Ruined King

Co-op vs. AI
  • Bots are now more likely to use activatable items.
  • Added Darius Bot to Co-op vs. AI on all maps.
  • Fixed a bug where Shen Bot wasn't casting Stand United.
  • Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.

  • Gold totals with more than three digits will now include punctuation for easier readability
  • Directed camera positioning will now take the health bars for Baron and Vilemaw into account
  • Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
  • Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King

  • Added a new provisional medal for players and teams that are in their placement matches
    • All players and teams have been temporarily set to this medal in preparation for Season 3

  • Improvements to the item shop
    • Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
    • Fixed a bug where the item shop could show you as owning more of an item than you actually have
    • Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
    • Fixed a bug where items that could not be sold were showing a sell value
    • Improved the responsiveness of double clicking to purchase items
    • Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
  • Adjusted the graphics for the borders on vote tallies in the surrender display

  • Turrets
    • Now prioritize minions in the following order:
      • Player-owned minions (ex: Tibbers, Zyra Plants)
      • Super Minions, Cannon Minions
      • Melee Minions
      • Caster Minions
  • Added keybindings for Self Casting Items
  • Fixed keybinding for Show/Hide HUD
  • Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
  • Fixed a bug where players couldn’t send chat messages at end of game
  • Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates
  • The Minimap has been improved:
    • Wards now show special icons on the minimap
    • Players are outlined in blue while recalling
    • Players are outlined in orange while using teleport
  • Teleport is now colored based on enemy/ally team
  • Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
  • Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
  • Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
  • Hovering over your attack damage stat will display your champion's auto attack range
  • You may now unlock the game camera while holding down your mouse button on the minimap
  • Pinging a tower in the basic tutorial will no longer display an unlocalized string
  • The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg
  • You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
  • Muting a player will now mute that player's emote sounds
  • Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
  • Fixed a bug preventing buff durations from drawing on the target frame

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