Jungle Hotfix Live!

Posted on at 10:15 PM by Moobeat

And the jungle hotfix we have been waiting for is live on NA! I feel too sick to give it a whirl myself, but hopefully these will be the tweaks we need to bring the jungle back closer to normalcy.

Based on your feedback, we have made some changes to the jungle [to clarify, these changes are LIVE on North America]. See below for the release notes:
  • Increased total base Health in the jungle a bit, focusing on the larger monsters. This is to help accommodate single-target focused junglers.
  • Increased base Damage in the jungle a bit. This is to add some additional counter-jungling danger, as well as making sustain-based junglers, such as Warwick or Fiddlesticks, fill their specific niche again.
  • Increased Experience rewards of the jungle, both base and scaling. Simply put, this should make sure the jungler stays somewhere between the solo and duo lanes in most cases, as opposed to closer to the duo lane.
  • Reduced the Health scaling on the small golem camp. This is to adjust the difficulty/reward ratio on these monsters as the game goes on.
  • Moved around Gold and Experience rewards so that the Blue Wraith, the Giant Wolf, and the Medium Golem give a higher percentage of the reward for defeating their camp. This is a specific change to increase the viability of counter-jungling. Stealing big monsters will be more impactful.
  • Monsters now will start to accumulate more reward if they remain idle on the map for a certain amount of time. While we like there to be tradeoffs between ganking and farming, this should somewhat reduce the penalty of failed ganks and reward successful ganks more. Additionally, counter-junglers can steal these monsters and reset their “bank” of additional rewards.

We will continue to monitor the jungle changes, but please give these a try and see if they improve your experience. We’d like to thank everyone for their discussion and feedback on the new jungle. Everyone’s detailed feedback has helped us to continue making changes aimed at meeting our long-term gameplay goals while making your experience better. 

Happy ganking!
- Morello, Lead Champion Designer, via the official forums.

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