Fizz Patch Notes and Champion Spotlight

Posted on at 9:30 PM by Moobeat

The patch notes have been posted for the upcoming patch. This patch is probably the biggest one we've seen in a while so be sure to check up on all the changes. You can check out posts about the new masteries here, as well check recap on the Patch Preview here.... that is, if you can manage to get through reading them without being consumed by the depressing sobs of Akali players Runeterra-wide.

New Skins in the Store
  • Atlantean Fizz
  • Tundra Fizz
  • Amethyst Ashe
  • Musketeer Twisted Fate Store
  • Added a filter to search skins by Champion
  • Added a filter to search only Legendary skins
  • Added the ability to search multiple items at once by using “+” to separate search terms
  • Made performance enhancements v1.48
  • Removed the Halloween icons for Health and Mana Potions
  • Fixed a bug causing certain Summoner Names to have errors in Champion Select

League of Legends v1.0.0.129
Fizz, the Tidal Trickster
  • Urchin Strike
    • Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
  • Seastone Trident
    • Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
    • Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
  • Playful / Trickster
    • Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location
  • Chum the Waters (Ultimate)
    • Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
  • Nimble Fighter (Passive)
    • Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.

  • Twin Disciplines
    • Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%
    • Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage
    • Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%
    • Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power
  • Mark of the Assassin
    • Projectile base damage and proc base damage reduced to 45/70/95/120/145 from 50/75/100/125/150

  • Base movement speed reduced to 300 from 305

  • Phosphorus Bomb
    • Base damage increased to 80/130/180/230/280 from 70/120/170/220/270
    • Now reveals champions for 6 seconds in addition to revealing the area for 6 seconds (does not reveal stealth)

  • Essence Flux is now correctly flagged as an area effect spell

  • General
    • Attack range reduced to 525 from 550
    • Base mana lowered to 295 from 342
  • Buckshot damage per additional missile reduced to 25% from 30%
  • Fixed a few small tooltip errors

  • Null Sphere cast range reduced to 650 from 700
  • Force Pulse damage increased at earlier ranks to 80/130/180/230/280 from 60/115/170/225/280

  • Shunpo
    • Now moves Katarina in front of the target
    • When Killer Instincts is active, Katarina moves behind the target

  • Bio-Arcane Barrage attack range bonus reduced to 130/150/170/190/210 from 130/160/190/220/250

  • Base armor increased to 21.75 from 16.75
  • Brutal Strikes cooldown reduced to 14 seconds from 16 seconds
  • Ground Slam cooldown reduced to 7 seconds from 8 seconds

Master Yi
  • Alpha Strike mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
  • Highlander mana cost reduced to 100 from 120

Miss Fortune
  • Bullet Time attack damage ratio increased to .45 from .4

  • Unspeakable Horror
    • Cast range reduced to 425 from 500
    • Tether range reduced to 465 from 525

  • Olaf is now immune to blinds and silences while Ragnarok is active

  • General
    • Base mana regen increased to 7 per 5 seconds from 4.5 per 5 seconds.
    • Mana regen per level increased to .5 per 5 seconds from .45 per 5 seconds
  • Command: Attack cast range increased to 825 from 800

  • The Equalizer now works with smart cast (Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast)

  • Cryptic Gaze ability power ratio reduced to .9 from 1
  • Death's Caress ability power ratio reduced to .9 from 1

  • Aria of Perseverance
    • Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks
    • Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20

  • Noxious Trap now has an ammo stack and reload time indicator on the buff bar

  • Base attack damage increased to 46.5 from 44.5
  • Tristana will now automatically attack the target she casts Explosive Shot on
  • Buster Shot
    • Knockback radius increased to 200 from 175
    • Now has an indicator around the target to show knockback radius (similar to Brand's Conflagration)

  • Fixed a bug where the display range for Tides of Blood was much shorter than the actual range

  • Wriggles Lantern Life Steal reduced to 15% from 18%
  • Odyn's Veil no longer triggers spellcast effects like Sheen, Tear of the Goddess, or Ryze's passive
  • Warmog's Armor and Priscilla's Blessing are no longer purchasable in the Dominion game mode

  • Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)
  • Dr. Mundo's Burning Agony, Irelia's Ionian Duelist, Trundle's Contaminate, and Singed's Insanity Potion now additionally reduce silences and blinds, but no longer allow them to walk through persistent slowing fields such as Kog'Maw's Void Ooze when stacked with other disable duration reductions (ie: Tenacity)
  • Death Recap
    • Improved Death Recap to show more accurate damage over a longer period of time
    • Fixed numerous bugs with the display of ability damage
  • Masteries have been remade
  • Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees
    • Summoner's Wrath improves Offense tree Summoner Spells
    • Summoner's Resolve improves Defense tree Summoner Spells
    • Summoner's Insight improves Utility tree Summoner Spells
  • All summoner spell icons have been updated
  • "Welcome to the Crystal Scar" announcement will now play at the start of a Dominion game
  • Fixed a bug where Allied Player Portraits would not update unless they were on your screen
  • Fixed a bug where Champion outlines would appear as boxes while in grass
  • Fixed a bug that caused an error to appear in chat on Dominion

Summoner Spells
  • Clairvoyance
    • Cooldown increased to 70 seconds from 55
    • Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown
  • Cleanse
    • Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time
    • Cooldown increased to 210 seconds from 150 seconds
    • Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second
  • Exhaust
    • Duration reduced to 2.5 seconds from 3 seconds
    • Improved Exhaust no longer increases the duration
  • Flash
    • Cooldown increased to 265 seconds from 255 seconds
    • Range reduced to 400 from 450
  • Fortify
    • Removed
  • Garrison
    • Now usable at Summoner Level 1, down from Summoner Level 4
  • Ghost
    • Now improved in the Offense Mastery tree instead of Utility
  • Heal
    • Heal amount per level increased to 25 from 20
    • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%
  • Promote
    • Added to Summoner's Rift
    • Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base.
    • Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%
    • Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1
  • Rally
    • Removed
  • Revive
    • Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
    • Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)
  • Smite
    • Now improved in the Defense tree instead of Offense
    • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5
    • Cooldown reduced to 70 seconds from 75 seconds
  • Surge *New*
    • Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
    • Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
    • Usable at summoner level 1
  • Teleport
    • Improved Teleport no longer reduces cooldown

Riot also managed to sneak in the champion spotlight for Fizz after I posted this so I am just going to tack it on here.


  1. i really hate this patch.
    RIOT killed akali!
    like this i will never play her again.
    she isn´t an assassin anymore.

  2. Played Akali and didn't really feel any difference.
    The new masteries really negate the socalled "nerf"

  3. really?
    i was so sad...

    but thx for the information =)