Sustain Changes

Posted on at 1:23 AM by Moobeat

Hello Community!

In the spirit of sharing information I would like to give you all a preview of the support portion of the sustain remake that we are gradually pushing out to solve the sustain problems. The goal of the changes was to lower total healing per second, while trying to retain the saving power of the heals, or even increasing them. In the cast of some characters who suffer from lacking of things to do due to cooldowns, we've given much more power to their other abilities, and made them more frequently castable.

Once again a disclaimer: These changes are not final until they're live, and may be subject to change, please do not use this against me as I would love to continue this exchange of information.


* Starcall
** Cooldown reduced to 2.5 from 3
** Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
** AP ratio increased to .4 from .25
** Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
** Shred increased to 8/9/10/11/12 from 8/8/8/8/8
** Maximum stacks reduced to 10 from 20

* Astral Blessing
** AP Ratio reduced to 0.45 from 0.9
** Cooldown increased to 20 from 10
** Base Heal increased to 65/130/195/260/325 from 60/120/180/240/300
** Armor Buff increased to 25/50/75/100/125 from 20/35/50/65/80
** Armor buff duration increased to 5 from 4
** Cast range increased to 750 from 650

* Infuse
** AP ratio increased to .75 from .6
** Cooldown reduced to 10 from 15
** Silence duration compressed to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
** No longer grants double mana to soraka on selfcast. 

* Wish
** Wish AP ratio reduced to 0.7 from 1.3
** Base heal reduced to 200/300/400 from 200/320/440
** Mana cost reduced to 100/175/250 from 200/275/350

* Aria of Perseverance
** Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
** AP Ratio reduced to .25 from .35
** Now grants double her passive aura bonus to her heal target and herself for 3 seconds.
* Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage
* Reduced the lockout time while casting Sona's songs to make them more responsive.

More coming soon when I get the info. I don't have information on the other healers yet.

If you want to discuss healing changes, join the chatroom "SupportDiscussion" , I'll try to hang out in there when I can.

- Shurelia, Associate Game Designer, via the official forums.


  1. Can't play with those champions :/

  2. Great...Soraka has become useless now. It's was already single target heal, and the cooldowns were enough to keep it balanced. And now the effectiveness has been cut in half....

    Her auto attack animation is slow as hell, her cooldowns are massive and her heal is just shit on beefy champs with this change.

    They want to adjust sustaintability on champs, but why do it so severe on a FULL SUPPORT CHAMP??
    On Nidalee or Janna, or Sona I can understand it, but on Soraka?

    I know that this is not yet the final product, but I don't see it changing to be honest.

  3. always excited for new updates! :)