2/25 PBE Update: Tentative Balance Changes

Posted on at 1:41 PM by Aznbeat
The PBE has been updated! As we continue the 10.5 PBE cycle, today's patch includes tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Champions
Blitzcrank
  • Base Armor lowered from 40 to 37

Graves
  • Magic resist increased from 30 to 32
  • MR per level increased from 1 to 1.25
  • End of the Line (Q) 
    • Mana cost changed from 60/65/70/75/80 to 60 at all ranks
    • cooldown lowered from 13/12/11/10/9 to 12/11/10/9/8

Ornn
  • Living Forge (Passive) 
    • Level for Ornn to start masterworking items for himself increased from 12 to 13
    • Level for Ornn to start masterworking items for allies increased from 13 to 14
  • Bellow's Breath (W) 
    • Brittle damage lowered from [12-20.5% based on Ornn's level] to [10-18% based on Ornn's Level]


Kai'Sa
  • Icathian Rain (Q) 
    • AP ratio lowered from 40% to 25%
    • Evolved Missiles increased from 10 to 12
  • Void Seeker (W)
    • Damage increased from [20/45/70/95/120 (+60% AP)(+150% tAD) to [30/55/80/105/130 (+70% AP)(+130% tAD)
    • Evolved CD refund increased from 50% to 70%

Wukong
[Changelist - Wukong has extensive changes in testing on the PBE!]
  • Mana increased from 265 + 38 per level to 300 + 40 per level
  • Stone Skin (Passive)
    • Changed from [armor and regen increased by 400% if 3 or more enemy champions are nearby] to [the armor and regen increase by 100% for 5 seconds whenever Wukong or his clone hit an enemy champion or large monster, stacking up to 5 times]
  • Crushing Blow (Q)
    • Damage changed from [30/50/70/90/110 (+70% bAD)] to [30/55/80/105/130 (+60% bAD)]
  • Warrior Trickster (W)
    • Mana cost increased from 50 to 60
    • Damage amp changed from [30/40/50/60/70%] to [40/45/50/55/60%]
    • Cooldown lowered from 22/20/18/16/14 to 20/18.5/17/15.5/14
  • Nimbus Strike (E) 
    • Damage lowered from [80/125/170/215/260 (+100% AP)] to [80/120/160/200/240 (+80% AP)]
    • E no longer follows the target like Lee Sin Q
  • Cyclone (R) 
    • Damage changed from [120% tAD +2.5/5.5/8.5% Max HP (+1% per 100 tAD)] to [110% tAD +3/6/9% max HP (+1% per 100 tAD)]
    • R recast window increased from 7s to 9s
    • Lockout time between R casts increased from .5s to 1s
    • "Fixed a bug where the clone was attacking while casting R"

Turrets
Turret Plates
[Changelist / Context]
  • Gold per plate increased from 120 to 160
  • Turret plates take -20% damage from Ranged champions
  • Resistances per Bulwark Stack, per nearby enemy champion increased from 35 to 45

TFT Changes
Glacial
  • 6 champ magic damage increased from 350 to 375

Berserker
  • 6 champ AD increased from 25 to 30

Amumu
  • Stun duration changed from 1.5/2/5 to 1.5/2/10

Ezreal
  • Damage changed from 225/450/900 to 250/450/900

Master Yi
  • Bonus damage lowered from 75/100/500 to 40/80/500

Sion
  • Damage lowered from 200/375/750 to 200/350/700
    • Vs Live: from  200/400/800 to 200/350/700 

Syndra
  • Damage increased from 175/350/600 to 225/375/650

Zyra
  • Number of plants increased from 2/3/4 to 2/3/5

Context & Notes

1) Riot August provided a preview of Kai'Sa and Wukong changes coming later this cycle:
[1] "Buffing Kai'sa's Q and W evolves while adding greater tradeoffs between the two.
Being conservative given her historical power in pro  
Q AP ratio: .4 >> .3
Evolved Missiles: 10 >> 12  
W Damage: 20-120 (+.6 AP)(+1.5 TAD) >> 30-130(+.7 AP)(+1.3 TAD)
Evolved CD refund:: 50% >> 70%"
[2] "These are the Wukong adjustments that will be shipping to PBE Tuesday (2/25). They are in relation to what was on PBE already (see picture #2). 
As always, THINGS ARE EXPERIMENTAL. Target patch is 10.6 
Highlights: Cooler passive w/optimizations
Damage adjustments
More mana"
2) Riot Scruffy also provided a full changelist of balance changes this cycle:
"Patch 10.5 tentative changes: Close to final numbers, but a few things may change before it goes live."
Riot Captain Gameplay also provided further explanation on Turret plating changes:
this is actually not the most accurate representation. it would be better to say turrets take 20% more damage from melee champs 
turret plates gained damage resist vs anything that's not a melee champion, but turrets lost armor and mr so that damage is roughly equivalent 
More clarification 
Turret plates gained 18% damage resist vs anything that's not a melee champion 
Pre 14 minutes, outer turrets have 40 + 40 per lost plate Armor and MR >>> 15 + 35 per lost plate Armor and MR 
Post 14 minutes, they have 40 armor and mr like before 
Which literally means VS Live, melee are dealing ~ 120% increased damage, and ranged are dealing ~2% reduced damage"
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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