3/13 PBE Update: Tentative Balance Changes

Posted on at 1:14 PM by Aznbeat
The PBE has been updated! As we continue the 9.6 PBE cycle, today's patch includes tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Miscellaneous

  • Meowrick chroma assets updated, change to shovel head shape:
      
  • Pretty Kitty Rengar chroma spotlight:


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Neeko
  • Attack speed per level increased from 1.5 to 2.5

Sylas
[Sylas has other changes in testing on the PBE!]
  • Kingslayer (W) heal AP ratio lowered from 45% to 40%

Xayah
  • Deadly Plumage (W) attack speed lowered from 40/50/60/70/80% to 40/47.5/55/62.5/70%
    • Vs. Live: from 30/35/40/45/50% to 40/47.5/55/62.5/70%

Runes
Minion Dematerializer (I3)
[These values are relative to live!]
  • Amount of charges lowered from 6 to 3 
  • Damage Bonus increased from 4% to 6% 
  • Damage Bonus on same minion type increased from 1% to 3% 
  • Starting cooldown lowered from 240 to 180 
  • Rows swapped back to live (Demat back on row 3, Hextech Flashtraption back on row 2)

Context & Notes

1) Rior Repertoir provided a changelist for Minion Dematerializer this cycle:
"Probably going to change the 9.6 Dematerializer nerf from what you see on PBE today to:
Charges :: 6 >>> 3
Damage Bonus :: 4% >>> 6%
Damage Bonus on same minion type :: 1% >>> 3%
Starting CD :: 240 >>> 180
Going to avoid the row swap and instead aim to nerf cannon spam."
2) Make sure to check out Meddler's quick gameplay thoughts for March 13th, including thoughts on Kayle & Morgana, bounties, and more:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Kayle and Morgana 
Some thoughts on what we're planning for Kayle and Morg now they've been out for a bit. 
Kayle:
Is looking on the strong side. Not all Kayle's are doing well, but we're seeing a lot of power come as players get through the learning curve. We considered a hotfix nerf late last week but decided to hold off since her performance was very variable. What we're currently planning instead are some nerfs and some feel improvements in 9.6 as below. Overall expectation is that her power will be brought down, she'll be a bit more item reliant than she was previously and her W/E should feel a bit better to use as well. 
Stats
  • AD/lvl: 3 >>> 2.5
  • AS/lvl: 2 >>> 1.5
  • Default for Adaptive Force now AD instead of AP
  • Recommended items updated to reflect power of Guinsoo's and BotRK. 
W
  • MS %: 26 - 50 (+.1 AP) >>> 26 - 50 (+.08 AP)
  • Haste at end of 0.25s cast >>> Haste at start of 0.25s cast
  • No longer has ~1s cancel-able winddown after cast (could be canceled by spamming RMB on your target) 
E
  • Fixed 0.25 second cast time >>> Cast time now scales with AS (like a normal AA reset) 
Morgana 
We're looking at Morg nerfs, with a focus on bringing her mid lane performance in particular down, since she's most out of line there. Aiming for a fairly light nerf right now. 
Stats
  • HP5 5.5 >>> 4.5, given she's getting more healing via Tormented Soil 
W
  • Total Min AP Ratio :: .8 >>> .7 (.08 per half second >>> .07 per half second
  • Total Max AP Ratio :: 2.16 >>> 1.89 
Bounties 
We've been doing some further work on bounties for 9.6 and will have post detailing those out later these week, most likely tomorrow. Key things we've been focused on include having CS bounties diminish if enemies catch up on your CS lead, a somewhat slower rate of CS bounty building and support item gold contributing to CS bounties for the owner since those items are CS replacements.
Clash tests follow up 
As mentioned last week we had some Clash tests over the weekend in BR, LAS and LAN. BRs went fairly smoothly, LAS ran into some issues on day 1 which also appeared to a lesser degree in LAN on day 2. We're digging into those with the intention of addressing whatever the cause is before the next round of testing. EU's tests which were scheduled for this weekend are postponed while we get those fixes in place. More details to follow once we've got them."

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