10/15 PBE Update: Tentative Balance Changes

Posted on at 1:00 PM by Aznbeat
The PBE has been updated! As we continue the 8.21 PBE cycle, today's patch includes tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Kai'Sa
[Changelist - Changed below are relative to live values!]
  • Second Skin (Passive)
    • Proc Damage changed from [15% + (3.75% per 100AP) Missing HP] to [(20-62.5 to 80-250) (+22.5-90% AP based on target % missing health)]

Pyke
  • Gift of the Drowned Ones (Passive) reverted back to live values.

Items
Edge of Night
  • Cost lowered from 3100 to 3000
    • Combine cost lowered from 725 to 625

Essence Reaver
[Context]
  • Cost lowered from 3200 to 3000
    • Combine cost lowered from 450 to 250

Runes
Time Warp Tonic (I4)
  • Reverted back to live functionality

Context & Notes

1) BelugaWhale noted a changelist for Kai'sa, noting what was on the PBE previously was a bug:
"Hey guys, updating this thread with where we are at now. Goal is to weaken her against tanks by a significant margin, without significant change to damage vs squishies. Don't think a champion whose kit grants such high target access to pop squishies to also just default winning when shooting tanks, especially considering she gets her pick of the litter on defensive carry items (Banshees, Zhonyas, GA, Mercurial). Sub goal is to push her towards crit / AD builds if she wants to kill tanks, and AP heavier builds if she wants to pop squishies faster. 
Passive:
  • Proc Damage :: 15% + (3.75% per 100AP) Missing HP >>> (20-62.5 to 80-250) (+22.5-90% AP based on target % missing health)
Heres the math for you. Green = more damage than live, Red = less damage than live
Early game (Level 6) comparisons vs a squishy target with 1000 max HP and a tankier target with 1200 max HP https://imgur.com/1Ia6dFb 
Mid game (Level 11) comparisons vs a squishy target with 1500 max HP and a tankier target with 2100 max HP https://imgur.com/SPHtxpZ 
Late game (Level 16) comparisons vs a squishy target with 2000 max HP and a tankier target with 3500 max HP https://imgur.com/PpOv6Fl"
2) Here's an excerpt from Meddler's quick gameplay thoughts for October 10th on Essence Reaver and Edge of Night:
Some small item/rune changes in 8.21 
We’ve got some small adjustments to a few items in 8.21, bit of context:
  • Essence Reaver - Cutting 200g off the cost as short term help. Might have something larger for it later in the year, want to make it a better regardless now though.
  • Edge of Night - Cost reduction by 200g as well. No current plans for changing its functionality, think we’ve definitely got it overpriced though.
  • Time Warp Tonic - We’re looking at different possible ways to nerf TWT, given the amount of health/mana restoration it’s offering is excessive. Current version in testing is a change where instead of offering increased duration and MS during the duration it instead gives some restoration up front, doesn’t change duration at all and still gives the movement speed."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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