Ezreal Gameplay Preview + New Bio & Story

Posted on at 10:58 AM by Aznbeat
A new gameplay preview video is now out for the Ezreal champion update, showing off a new look and a tweaked kit! Ezreal's biography has also been updated, along with a new short story!
Continue reading for more information!
"With a new look and a new W, it’s time for a true display of skill."

Ezreal Biography

With Ezreal's champion update, he also has a new biography up on his Universe Page:

Ezreal: The Prodigal Explorer

"Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map. 
He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement. 
Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night. 
As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert. 
But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere… 
Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae. 
Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance. 
Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk. 
The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust. 
Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer. 
Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person. 
From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics. 
After all, they’re clearly just jealous."

Short Story: An Explorer's Journey

There is also a new short story, written from Ezreal's point of view:
"A Handwritten Account of the Discovery of the Vault of Resplendent Holies
by 
EZREAL 
Piltover’s greatest, fully-accredited* explorer 
*official Piltover Explorers Guild membership still pending

Day 1, preparation
Expedition checklist: 
✓ Shuriman power gauntlet
✓ Reinforced leather jacket (bespoke, of course, supplied by Zalie’s Expeditionary Outfitters & Haberdashery, on Sapphilite Row)
✓ Waxed canvas boots (also from Zalie)
✓ Spelunking gear
✓ 1 rope (Do I need to worry about length?)
✓ Hand pickaxe? What’s that tool even called?
✓ Chem-jack costume (single use only)
✓ 1 jar of Lightfeather brand Dapper Explorer Pomade (maybe double this?) 
I told Zalie to charge it all to my uncle. He’s good for it. 
Now I’m ready to explore!

Day 3, planning

Oh yeah, I probably should write down what I’m exploring. For posterity. 
My uncle theorizes that Zaun was once a Shuriman port city called “Oshra Va’Zaun”, and that over the centuries the name got shortened. He doesn’t have much proof and no one believes him. So, I’ll be a good nephew, find proof, and then take all the credit. 
My sources say industrial excavations opened up a crack somewhere deep in the Sump. 
The plan is simple:
Tomorrow I will locate, and descend into, the crack.
Find proof (see above). Preferably an accursed urn or lost grimoire. Something earth-shatteringly cool.
Spelunk my way back to the surface.
Gloat to my uncle over dinner.
Profit? 
I’m keeping this journal to document the process. The record of these events will probably end up in a museum, next to a marble statue of me. 
(Note to self: get sculptor recommendations)

Day 4, bright and early

Hmm. This is one massive crack. I forgot to bring a lantern, so it’s a good thing my gauntlet glows pretty bright. When I peered down into the crack, I almost literally gasped. There’s a whole maze of dusty staircases and old passageways down there. It’s a veritable labyrinth. Going to descend. Will update from the other side. 
Uncle Lymere’s probably going to be really jealous.

Day 4, somewhere around lunchtime? 
Morale is low. Pomade supplies are low. I really should have packed a snack. 
I’m only about a quarter of the way down, and I’ve run out of rope. This narrow ledge provides me a chance to rest, and reflect upon this most dire situation. I must decide: face starvation and continue downward, or abandon the whole thing and return empty-handed. 
Day 4, well past noon 
Is pomade edible?
Day 4, teatime-ish 
Excellent news! I found something! 
A few ledges down from where I was resting was a DOOR. Old, sandstone, very dusty. I brushed away centuries of grime to reveal some glyphs. Owls and stuff. 
I deciphered what I could, but my ancient Shuriman is a little rusty. Best guess, it was something about a curse. A really bad curse that multiplies? Maybe a thousand curses? This is fantastic! Like I always say: if it’s not cursed, it’s not worth it. 
Since I couldn’t locate any kind of ancient door knob, I resorted to the ultimate lockpick—my gauntlet. Sorry about your door, history, but what lies on the other side intrigues me more than a bunch of old glyphs. 
This new antechamber is really intriguing. It’s impeccably clean, for starters and— 
Sorry, I thought I heard something. Cracks? Footsteps? 
With the benefit of hindsight, my gauntlet blast may have been too much for the support columns. Gotta go. No one remembers explorers who get smooshed.
Day 4, almost dinnertime 
Well, that was fun. I thought the tomb was going to collapse, because tombs always collapse, especially when I’m inside. But, what REALLY happened? Well, the door didn’t lie, the antechamber was cursed. 
Turns out, Oshra Va’Zaun housed the renowned Vault of Resplendent Holies. One of those “holies” is a relic that once belonged to the emperor’s personal spirit-banisher, Carikkan. Looks like he used to bind troublesome entities into inanimate objects, and use them for his own dark purposes. And he died right here, where Zaun now rests! 
He also had one of those slow, dimwitted A WHOLE ARMY of fiery stone-warriors, who don’t like people touching old Carikkan’s stuff. 
Don’t worry, I blasted them ALL to smoldering smithereens! 
I was able to grab this wonderfully preserved golden stele, though. It’s inscribed with the legend of the “Day of Fire”, and Carikkan’s oath to protect the city of Oshra Va’Zaun. It’s like a whole secret history that I can fit right in my satchel! This is going to change the world! 
(Hopefully not just the academic world. Nobody cares about the academic world.) 
Day 5? 
Ancient Shuriman curses really don’t mess around. Not only was there that one army of fiery stone-warriors (Oh wait, were they golems?) but all of a sudden water began rushing in through the cracks in the floor. I must be somewhere under the River Pilt. 
Swam through so many tunnels. Lots of locked doors. Had to resist the urge to explore them all. 
Think I’m close to the surface, which is good, because I saw some nasty-looking murk-eels a few tunnels back. Disgusting creatures. 
Might be a while before I can check in again, but as long as I keep this stele wrapped up in cloth and protected, this whole trip will be completely worth all the life-threatening shenanigans and tragically soaked socks. 
On a sadder note, I’ve used up the last of my Dapper Explorer Pomade.  
Day 6, back to civilization

Sitting in Zalie’s. It really is one of the best outfitters in Piltover—in fact, I’m here to take advantage of their excellent return policy. My jacket is torn to shreds. The boots weren’t waterproof at all. I could say it’s all defective… but Zalie has already graciously offered to tailor me some replacements. 
The Explorers Guild is never going to take me seriously if I present this journal, and the stele, dressed like I’ve just lost a game of Krakenhand to a bunch of Mudtown buck-ringers! I have to look good. New jacket. Pants. Boots. Socks. Pomade. 
Feels good to look this good. Trust me on that. 
Day 9, damage control 
Let this official record show that I had NOTHING to do with the swarm of fiery critters that plagued the mercantile district of Piltover. I am blameless! 
So, I hear you ask, who is to blame? The clerk at Zalie’s. 
Never let the bumbling clerk at Zalie’s handle a potentially enchanted golden stele you laboriously retrieved from a lost vault in the depths of Zaun. Why? Because he will undoubtedly unwrap it, and set it on a windowsill in direct sunlight… which, of course, will conjure disembodied voices chanting in a hitherto unknown, arcane language. Then, your precious stele will begin to glow, before exploding into living shards of searing heat. 
Yes. Turns out, when placed in the sunlight of an equinox, the stele unleashes old Carikkan’s infernus gremlins. 
Okay, so I didn’t know today was the equinox. That’s on me. I should invest in an almanac. 
(Note to self: invest in almanac. Not from Zalie’s.) 
The earth is shaking. I probably should stop writing right now, because more of these little horrors are pouring out of the sewer grates. I shot a few of them with my gauntlet. They didn’t like that one bit, and winked out of existence pretty quickly. Result! 
So, yeah. All the proof I have of the entire caper is this journal, and my own good word.
Day 12, seeking legal advice 
The preliminary hearing is set for next week. 
Need to read up on Piltover’s libel and slander laws. I’ll be representing myself, obviously."
Look for more on the Ezreal Champion Update when the 8.20 PBE cycle begins on Tuesday!

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