6/28 PBE Update: SSG Taliyah Tweaks, Fizz W Changes & more!

Posted on at 12:40 PM by Aznbeat
The PBE has been updated! As we continue the 8.14 PBE cycle, today's includes tweaks to SSG Taliyah's Worked Ground VFX and a new iteration of Fizz W changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


SSG Taliyah Q Tweaks

As noted in the feedback thread by KateyKhaos, SSG Taliyah's Q has been tweaked to add the SSG logo onto her Worked Ground effect:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Aatrox

Fizz
[Context/Changelist]
  • Seastone Trident (W)
    • [REMOVEDW passive marking targets for 6s (the bleed is retained)
    • [REMOVED] W active dealing triple damage when hitting a mark-primed target
    • [NEW] If Seastone Trident active doesn’t kill its target, Fizz gains bonus on-hit magic damage for 6s
      • On-hit Damage: 10/15/20/25/30 + 25% AP
    • Cooldown increased from [10/9.5/9/8.5/8] to [18/17/16/15/14]
    • Mana Refund increased from [20/28/36/42/50] to [20/28/36/44/52]

Context & Notes

1) The splash art for the upcoming SSG skins has been revealed on social media! While this is not yet on the PBE, you can check out the full splash below:

Fizz Change v2 Heading to PBE 

Here's NeuroCat with a new iteration of Fizz W changes heading to the PBE this cycle:
Hi all, 
Last week, we tried some experimental changes to Fizz’s W, but we heard your feedback and have a new iteration landing on the PBE today. As before, our primary goal with these changes is to replace the mark charging mechanic and Fizz’s current W with a more satisfying and intuitive version of W (while maintaining the delay on Fizz’s full burst) - this time around, we also want to have the version feel more like pre-rework Fizz. 
Current Changes to W (relative to live Fizz) 
  • REMOVED - W passive marking targets for 6s (the bleed is retained)
  • REMOVED - W active dealing triple damage when hitting a mark-primed target
  • NEW - If Seastone Trident active doesn’t kill its target, Fizz gains bonus on-hit magic damage for 6s
  • On-hit Damage: 10/15/20/25/30 + 25% AP
  • W Cooldown: 10/9.5/9/8.5/8 >>> 18/17/16/15/14
  • W Mana Refund: 20/28/36/42/50 >>> 20/28/36/44/52 
In response to your feedback, we want to backload his full damage potential in a way that feels very natural (and nostalgic) to long time Fizz players, so we’re trying the on-hit bonus on his W active. You still have the active attack-reset magic damage, same as live, so after a couple autoattacks (plus a Q), you’ll be netting similar damage to an empowered W on live. If you manage to stick to your target for the full duration, you’ll be doing significantly more damage. 
We also heard that you find Live Fizz’s farming very satisfying with his cooldown reset on W, so we’ve retained that mechanic (you just won’t get the on-hit buff if you reset it). 
As before, with these changes, we’re not looking to update Fizz or make large scope changes, just smooth down a consistent pain point for Fizz players. These changes will not necessarily ship with the next patch - we want to keep them on PBE for a bit, collect your feedback, and iterate if necessary. 
Thanks again for your feedback on the last round. If you get a chance, especially if you’re a once-lapsed Fizz player, jump onto PBE and give them a whirl. 
-NeuroCat"

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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