3/9 PBE Update: GGMF Splash Art Update & More

Posted on at 12:14 PM by Aznbeat
The PBE has been updated! As we continue the 8.6 PBE cycle, today's patch includes an update to Gun Goddess Miss Fortune's splash art and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

GGMF Splash Art Update

Gun Goddess Miss Fortune's splash art was updated, as noted by Riot LoveStrut, in her bugs & feedback thread:


  • Another handful of skin bios were added to the PBE, here's Resistance Illaoi as an example:
"Chief enforcer of the human-led resistance, Illaoi was once the subject of a failed Battlecast conversion that left her with control over nearby machines. Seizing her newfound power, she has single handedly decimated Viktor's forces in countless battles, becoming a beacon of hope for rebels across the world."
  • Birdio chroma spotlight from SkinSpotlights:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[3/9 changelist - below are changes relative to LIVE.]
  • Orb of Deception (Q) 
    • [Removed] no longer grants movement speed 
  • Fox-Fire (W) 
    • Cooldown increased from 9/8/7/6/5 to 10/9.5/9/8.5/8
    • initial Delay increased from 0.25 to 0.4
    • [Changed Effect] Cooldown begins on cast instead of after the last fox-fire attacks/expires 
    • Damage changed from 40/65/90/115/140 (30% AP) to 40/65/90/115/140 (40% AP) 
  • Charm (E) 
    • Damage changed from 60/95/130/165/200 (+60% AP) to 60/90/120/150/180 (+40% AP)
    • [New Effect] When Charm deals damage to an champion, Ahri's abilities deal 20% more damage to them for 5 seconds 
  • Spirit Rush (R) 
    • Cooldown increased from 110/95/80 to 120/105/90 
    • Damage changed from 70/110/150 (+25% AP) to 70/100/130 (35% AP) 
    • [New Effect] Each cast of Spirit Rush reduces the remaining cooldown of Ahri's other spells by 1.5 seconds

[These changes were pushed to live in a hotfix on 3/8!]
  • Base AD increased from 62.46 to 65
  • Icathian Rain (Q) 
    • cooldown lowered from 10/9/8/7/6 to 8/7.5/7/6.5/6
    • mana cost lowered from 55 to 45

  • Taste Their Fear (Q) 
    • bonus AD ratio reverted from 150% to 120% 
    • isolation damage bonus increased from 65% to 100%

Lee Sin
  • Dragon's Rage (R)
    • Damage increased from 150/300/450 to 150/400/650

[Context & Changelist]
  • Base AD increased from 65 to 67
  • Bola Strike (E) bonus AD ratio increased from 70% to 80% 
    • (applies to both base and empowered bola)
  • Thrill of the Hunt (R) leap bonus damage Total AD ratio increased from 30% to 50% 

[Changelist / Context]
  • Flamespitter (Q)
    • Total Damage increased from 135/180/225/270/315 (+110% AP) to 150/200/250/300/350 (+110% AP)
    • Damage to minions lowered from 75% to 70%
  • The Equalizer (R)
    • Total Damage (over 5s) increased from 650/925/1200 (+150%AP) to 700/1000/1300 (+175%AP)
    • Tick Rate reverted from 0.25s to 0.5s
    • Linger Duration reverted from 0s to 1s
    • Slow reverted from 45% to 35%

  • Decieve (Q)
    • Cooldown reverted from 16/14.5/13/11.5/10 to 16/15.5/15/14.5/14 
    • invisible duration reverted from 3 at all ranks to 1.5/2.25/3/3.75/4.5
    • [Effect Changed] first attack after using Deceive now deals 20/30/40/50/60 (+80 Bonus AD)(+30% AP) and reduces Decieve's cooldown by 2.5 seconds.
  • Two-Shiv Poison (E)
    • Slow potency reverted from 10/15/20/25/30% to 20/22.5/25/27.5/30%

  • Razor Shuriken (Q)
    • AD ratio on first enemy hit reverted from 110% to 90%
    • AD ratio on targets beyond first reverted from 66% to 54%
    • [Removed] Damage is no longer reduced on shurikens that hit the same enemy 
  • Shadow Slash (E) bonus AD ratio reverted from 90% to 80%.
  • Death Mark (R) damage bonus changed from 20/35/45% to 25/40/55%

Dead Man's Plate
  • Unique Passive - Dreadnought no longer mentions momentum decays under effect of a slow or while basic attacking.
  • Unique Passive - Crushing Blow- [now discharges at any number stacks, slow still only occurs at max stacks and for melee only. now deals magic damage.].
"Unique Passive - Crushing Blow Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second."
      • Basic attacks now [discharge ~any~ amount stacks accumulated, dealing 1 damage per stack] from [discharging at 100 stacks and dealing 100 damage.]
      • Discharge damage is now magic damage instead of physical.

Guinsoo's Rageblade
[note: the rageblade has experimental changes testing on the PBE! Below is the 3/9 iteration.]
  • Guinsoo's Rageblade 
COST: 3300g 
[AMP Tome + Recurve Bow + Pickaxe + 990G]
+25 AD
+25 AP
+25% Attack Speed 
Passive: Basic attacks deal 5 (+10% Bonus Attack Damage) physical and 5 (+10% Ability Power) magic damage on hit. 
UNIQUE Passive: Basic attacks grant +8% Attack Speed, +4% Bonus Attack Damage, and +4% Ability Power for 5 seconds (up to 6 stacks). 
At max stacks, gain Guinsoo's Rage. 
Guinsoo's Rage: Every other basic attack will trigger on hit effects twice.
While at half stacks, melee champions' next attack will fully stack Rageblade. 

Bone Plating (R2)
  • Duration lowered from 5s to 3s

Context & Notes

1) Riot Repertoir provided a new changelist for champions with Duskblade compensation buffs:
"Following some internal review and player feedback, tomorrow's PBE should have updates to some of the champions being adjusted on account of Duskblade changes. The current list is below. Changed from today's PBE are Kha'Zix, Shaco, Zed."

He also noted a new iteration of Guinsoo's Rageblade for today's PBE Update:
Yeah, already planning on trying this for tomorrow:
2) ricklessabandon provided a new changelist for Ahri in today's PBE update:
"as many have guessed, the iteration for tomorrow will feature parts from both previous iterations (as well as some light tuning) 
this iteration is entering the 'release candidate' phase, so will start to focus more on polish, tuning, etc in addition to the standard evaluations"

3) Meddler provided a changelist for Rumble that should be in today's PBE update:
"Still testing different approaches to Rumble. Version that went in for testing last night looks like this: 
New list:
  • The Equalizer (R)
    • Total Damage (over 5s) :: 650 / 925 / 1200 (+150%AP) >>> 700 / 1000 / 1300 (+175%AP)
  • Flamespitter (Q)
    • Total Damage :: 135 / 180 / 225 / 270 / 315 (+ 110% AP) >>> 150 / 200 / 250 / 300 / 350 (+110% AP)
    • Damage to minions :: 75% >>> 70%
Aiming to give both some mid game presence and some laning strength back."
Riot Wittrock also provided some context:
"Heyo! Thanks for the post and thoughts. Wanted to specifically comment on the discussion of removing the linger. I agree that even with the rest of the list, what went to PBE today may have been a nerf. I certainly want to avoid that, so testing some more straight-forward damage buffs on Q and R tomorrow instead. 
I believe in the future revisiting removing R's linger is good; it has a clearer effect, rewards good usage, and we can pack a lot more power into it. But we would need more time to understand what buffs would bring that change to neutral; I'm interested in folks perspectives around that. 
4) Riot August with context and a changelist for Rengar in today's PBE Update:
"Changes coming for today (3/9)
  • Added 5 extra VO lines for when Rengar gains bonetooth stacks (each bonetooth stack now has 2 possible lines that can play)
  • Increased volume of SFX that plays when Rengar gets to full ferocity 
Duskblade compensation buffs:
  • Base AD:: 65 >>> 67
  • E Bonus AD Ratio:: .7 >>> .8
  • R leap bonus damage Total AD ratio:: .3 >>> .5 
You asked for the Ferocity SFX, so we're testing them. Might end up reverting as it tends to play over a lot of other stuff. Might be an overall reduction in clarity for Rengar... 
Damage buffs are to compensate for the incoming duskblade nerfs (an item that Rengar purchases in 80% of games)
Focusing on buffing AD ratios since the stack AD lethality build is most affected (would prefer to not buff his crit build as much)
Base AD is to help with early jungle clears and compensate a bit for the double attack bug that I fixed earlier this week."
5) AzuBK noted LeBlanc R changes coming to a PBE update near you:
"Thanks for the feedback, this is helpful stuff. Agreed that the ult cooldown is too long on PBE, planning adjustments."
6) Riot Repertoir provided context on the Dead Man's Plate changes in today's PBE Update:
"The designer intent on that one is basically that it has more favorable interactions against slows, since helping against being perma-kited is supposed to be something the item does."
7) Here's Meddler's quick gameplay thoughts for March 9, including thoughts on Syndra, Rageblade, Locket, and Waveclear, and more:
"Hey all, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
We last talked about Syndra a bit before the AP item changes were coming out. At that point we were avoiding making changes to most AP champs until we'd seen want impact those items had. At this point though we can be fairly confident they didn't have a meaningful power impact on Syndra. That does leave her arguably in a weak spot. We've been reluctant to just straight buff her however, given the degree to which she ends up being a correct pick all the time when somewhat stronger than she currently is. We're also still seeing her be the correct pick sometimes at her current power level, at least in the hands of experienced Syndra players. She's also a champion who, when balanced, will need a noticeably sub 50% win rate, looking at her historically, so we don't think her current win rate is as strong a signal she's in urgent need of work as it might suggest on many other champs. 
That's not to say we won't take a look at her at some point, ideally finding ways to sharpen when she is or isn't the correct pick a bit more. At present though we believe other work, both on other champions and systemic elements like items or the jungle, needs to take priority. 
On a much more specific note one thing I also wanted to check for those of you who've played a fair bit of Syndra is your opinion on the current Q passive effect (extended duration) as opposed to the previous effect (increased damage to champions only). The extended duration makes a lot of combos between her skills easier to pull off, which arguably has some positives and some negatives, so figured it would be a good thing to assess at this point. 
Rageblade, Locket and Wave Clear 
We've got changes on the PBE right now to Locket, wave clear (minion health in particular) and Rageblade. All of those are on the experimental side, and it's likely most, or all of them, don't ship in 8.6 but likely hit PBE again in a later patch cycle. A few notes on each below. 
Rageblade - We're looking to broaden its pool of users somewhat (e.g. melee users, people who currently get screwed by having their Adaptive stat set to AP by its build path) and reduce how much of a single item spike it is early on its current ideal users. Intent is to keep it as a hybrid AD/AP item with a stacking mechanic, though we have also been testing an AD only version to understand what an item in that space looks like. 
Locket - We believe Locket needs to be more contextual (do pick in some circumstances, don't pick in others). That's something we've been trying to achieve for quite a while now with various changes, but still haven't gone far enough on. Also trying to make it so its use is more skill dependent/less consistently reliable. The version currently on PBE (DR zone) has some interesting stuff going on, it's unlikely it ships though given its also got some substantial issues as well. 
Wave Clear - We're also working on reducing wave clear, during lane in particular, though to some extent later in the game as well. That's targeted at getting more interaction between champions, since minions being around pulls champions closer to each other to CS thereby creating opportunities for aggression. Easy waveclear by contrast leads to easy safe farming and roaming, which then comes at a cost to other lanes or, late game, leads to stalled out low action scenarios unless Baron buff is available. Still experimenting with different directions there. Think it's much more likely something ships in 8.8 than 8.6 (exception: a nerf to Shiv which removes its bonus damage to minions that probably will be in 8.6). 
Looks like we probably overbuffed Swain in 8.5. Still assessing him, but suspect we may need to pull some power back (leave him stronger than in 8.4, but not as strong as 8.5). Best guess at present from what we've seen so far is that we'd be more likely to reduce his damage/payoff for landing spells than his ability to land them in the first place (which is where a lot of the newly gained power came from). Pre buff Swain was likely too unreliable, so based off current thinking it's unlikely we'd revert those reliability increases. Need to see some more play before making a call though. 
Next week: Surveys 
Got a good question earlier in the week asking about why we don't survey more, with some suggestions as to things that might be valuable. Was planning to talk about our survey approach today as a result, give you folks a bunch of context on what we currently do and what our thinking there is. Turned out to be a bigger topic than expected, so moving it to the first post of next week. Let me know if there's anything survey related you're particularly interested in hearing about and I'll try and include something about that."
8) Here's Riot Orphyre with a bugs & feedback thread for the April Fools Chromas:
"Hey everyone! 
Up late playing League? We’ve got pizza, fried chicken, and snacks for days! 
Pizza Delivery Sivir Chromas:
  • New textures: What pizza would you like, sir?
    • Catseye
    • Aquamarine
    • Rose Quartz
    • Amethyst
    • Obsidian
Birdio Chromas:
  • New textures: Bird is the word
    • Ruby
    • Aquamarine
    • Catseye
    • Citrine
    • Rose Quartz
    • Meteorite
Pug’Maw Chromas:
  • New textures: What cuties!
    • Rose Quartz
    • Sandstone
    • Meteorite
    • Citrine
    • Speckled
    • Pearl
    • Obsidian
    • Granite
Renektoy Chromas:
  • New textures: Don’t step on any of them!
    • Catseye
    • Obsidian
    • Rose Quartz
    • Tanzanite
    • Aquamarine
    • Amethyst
    • Pearl
The chroma sets are now available on PBE! We hope you all will enjoy the new sets, but we’re also looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Riot Orphyre"
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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