12/5 PBE Update: God Staff Jax & Tentative Balance Changes

Posted on at 1:05 PM by Aznbeat
The PBE has been updated! As we begin the 8.1 PBE cycle, this patch includes a new skin, God Staff Jax, and tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


New Skin

A new skin is now on the PBE - God Staff Jax!

God Staff Jax

1350 RP (src)


Here's Riot Time Wizard with a bugs & feedback thread for God Staff Jax:
"Who wants a piece of the champ?" 
God Staff Jax descends unto the mortal plane of Runeterra, full of divine might and immense pride. 
God Staff Jax includes: 
  • All-new model: Godly attire and a glowing torch staff.
  • All-new recall animation: Impressive staff handling, Jax exudes divinity with his many arms as he floats above the earth.
  • All-new death animation: A dramatic knockback; Jax clamors to use all of his strength to rise again.
  • All-new VFX: Radiant gold with brilliant amber and white accents.
  • All-new SFX: Empyrean tones, pure bells and heavy impacts. 
We always love hearing your feedback and feelings! Everything helps us make these skins even more awesome. We may not be able to respond to everyone individually, but we're always listening. Thanks everyone! <3"

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[Note: Because of the holidays, some of these balance changes could be hotfixed onto live around 12/14 or so in the Patch 7.24b update. Expect more info closer to the patch date!]

Champions
Aatrox
  • Base AD increased from 68 to 70
  • AD growth increased from 3.2 to 3.7
  • Blades of Torment (E) damage increased from 75/115/155/195/235 to 80/120/160/200/240


Cassiopeia
  • Noxious Blast (Q) cost lowered from 60/65/70/75/80 to 50/55/60/65/70
  • Twin Fang (E) AP increased from 50% to 60%

Corki
  • Base AD lowered from 63 to 60
  • AD per level lowered from 3.5 to 3

Fiora
  • AD growth increased from 3.3 to 4

Graves
[Context]
  • End of the Line (Q)
    • Cooldown lowered from 14/13/12/11/10 to 13/12/11/10/9
    • Cost lowered from 60/70/80/90/100 to 65/65/70/75/80
  • Smoke Screen (W) 
    • cooldown lowered from 26/24/22/20/18 to 24/22/20/18/16
    • slow increased from 15/20/25/30/35% to 70% at all ranks
    • slow duration lowered from 1.5 seconds to .5 seconds

Jayce
  • Thundering Blow (E) cooldown increased from 15/14/13/12/11/10 to 18/16.5/15/13.5/12/10.5

Katarina
  • Shunpo (E) damage lowered from 30/45/60/75/90 to 15/30/45/60/75

Kayn
[Context]
  • AD growth increased from 2.8 to 3.3
  • The Darkin Scythe (Passive) 
    • Darkin form: heal increased from [26-43%] to [34.5-43%]

Kled
  • Base AD increased from 63 to 65
  • AD growth increased from 3 to 3.5
  • Jousting (E) damage increased from 25/50/75/100/125 to 35/60/85/110/135

Olaf
  • AD growth increased from 3.5 to 5

Renekton
  • Base AD increased from 66 to 69
  • AD growth increased from 3.1 to 3.75

Teemo
  • HP growth lowered from 94 to 90
  • Toxic Shot (E) damage per second lowered from 6/12/18/24/30 to 5/10/15/20/25

Items
Ardent Censer
  • Unique Passive heal and shield power lowered from 10% to 8%

The Black Cleaver
  • Unique Passive
    • changed from [4% for 6 seconds (stacks up to 6 times, up to 24%)] to [5% for 6 seconds (stacks up to 6 times, up to 30%)]

Forbidden Idol
  • Unique passive heal and shield power lowered from 8% to 5%


Giant Slayer
  • Unique Passive - Giant Slayer
    • changed from [1% per 100 health difference] to [1% per 200 health difference)
    • Max health difference increased from 1000 to 2000

Lord Dominik's Regards
  • Unique Passive - Giant Slayer
    • Damage increased from 20% to 25%
    • Changed from [2% per 100 health difference] to [2.5% at 200 health difference]
    • Max health difference increased from 1000 to 2000

Mikael's Crucible
  • Unique passive heal and shield power lowered from 20% to 15%

Redemption
  • Unique Passive heal and shield power lowered from 10% to 8%


Salvation (Ornn Masterwork Upgrade)
  • Unique Passive heal and shield power lowered from 10% to 8%

Tear of the Goddess, Manamune
  • Unique  Passive - Mana Charge
    • [Tooltip updated from "on spell cast" to "on mana expenditure"]

Tiamat
  • AD increased from 20 to 25

Titanic Hydra

  • AD increased from 35 to 40


Runes

The Calamity (S+D Set Bonus)
  • AD lowered form 15 to 12
  • AP lowered from 25 to 20

The Cryptic (S+I Set Bonus)
  • AD lowered form 15 to 12
  • AP lowered from 25 to 20

The Incontestable Spellslinger (S+P Set Bonus)
  • AD lowered form 15 to 12
  • AP lowered from 25 to 20

The Ancient One (S+R Set Bonus)
  • AD lowered form 15 to 12
  • AP lowered from 25 to 20

Grasp of the Undying (R1)

  • Changed from [Deal bonus magic damage equal to 4% of your max health] to [Deal bonus adaptive damage equal to 3% of your max health]
  • Changed from [permanently increased your health by 5] to [grant you bonus adaptive Attack Damage or Ability Power based on your max health until exiting combat. This effect can stack.]
    • [Adaptive note added: Adaptive AD or AP is equal to 1% or 1.6% of your max health, respectively.]
  • Ranged champions no longer gain 2 permanent health.

Context & Notes

1) Here's Repertoir with context on the Kayn changes in today's PBE Update:
"Here's the current. Early Rhaast healing is up. Per usual, it's not finalized."

2) Here's AzuBK with context on the Graves changes in today's PBE Update:
"A line is missing from the Graves changelist here: On live the slow is 1.5 seconds - on PBE it's reduced to 0.5 seconds."

3) Here's Maple Nectar with an update on patch scheduling during the holidays:
"Hey guys, 
I made a comment over on gameplay regarding a patch with a focus on fighters and wanted to provide a bit more details since visibility on this additional patch is somewhat low. Here's an outline of the patches that we're going to do: 
7.24 - Ships December 5/6 depending on Region
the content for this patch has already locked and was on pbe over the past cycle. No changes or surprises here other than that the 7.24 is usually the last patch of the year. Leading to my next point.. 
7.24B - Shipping December 14th
The holiday patch if you will - With how disruptive introducing a whole new system like Runes can be, we weren't super comfortable with the gap between 7.24 and 8.1 (December 5th - January 10th), so have added a new patch that'll ship on a bit of a weird timeline compared to usual patches. We're still going to do patch notes (albeit with less context than usual), and it'll look like a normal patch to you folks. You can expect these changes to be less complex in nature - no mechanics changes and easy to understand. Thinking tuning numbers to base stats, abilities, and items. Right now we're actually looking at a fairly sized chunk of champions / items, but we'll see what we end up shipping. Primary focus is on top lane/fighters, but expect changes to impact every role to varying extents. 
8.01 - Shipping ~January 9th/10th
Due to the way holidays overlap with the usual development time for a patch, 8.1 is likely going to be smaller than a usual patch, but we're going to try our best to get some quick reactionary changes in based on what we see over the holiday break. After that we'll be able to resume patching as usual. 
Hope this information is useful!"

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