9/19 PBE Update: New Splash Art and More Tentative Balance Changes

Posted on at 11:08 AM by Aznbeat
[Recent NewsQuick Gameplay Thoughts: September 20 / Runes Paths Overview]

The PBE has been updated! As we continue the 7.19 PBE cycle, today's patch includes splash arts for the three new Immortal Journey skins as well as Arclight Yorick, and  more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


New Splash Art

Splash art for Arclight Yorick and the three Immortal Journey skins for Janna, Master Yi, and Fiora are now on the PBE:

Arclight Yorick


Eternal Sword Yi


Soaring Sword Fiora

[Loading Screen (added 9/20)]

Sacred Sword Janna


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions

Brand

Items
Ardent Censer
  • Passive effect's Attack speed bonus reverted from [20 - 40%] to [20 - 35%]
  • Passive damage reverted from [20 - 40] to [20 - 35]
  • [Tooltip updated for clarity.]

Bramble Vest
  • Total Cost lowered from 1200 to 1000
    • Combine cost lowered from 600 to 400
  • Armor reverted from 40 to 35
  • Damage reflect lowered from 20 to 15

Thornmail
  • Combine cost increased from 300 to 500
    • [Total cost unchanged, accounts for Bramble Vest cost change]

Context & Notes

1) Make sure to check out Meddler's quick gameplay thoughts for September 15th, covering preseason PBE timing, runes, GalioOrianna, and more!


2) Meddler on Brand's changes being reverted, but will be back for testing in a later cycle:
"Brief bit of passing context on those changes - expect them to vanish from the PBE this week (probably tomorrow) and then return in a modified form the patch after. We're at the point where we need to lock down the patch and that Brand stuff needs a bit more work."

3) Full context on Azir's 7.19 changes available via Tough Design Decisions made for Azir in 7.19


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