8/8 PBE Update: Ornn, Five Star Guardian skins, Neo PAX Sivir, New Icons & Ward skins, and more!

Posted on at 7:30 PM by Moobeat
The PBE has been updated! As we kick off the 7.17 PBE cycle, today's update includes our latest champion Ornn, the Fire Below the Mountain, new Star Guardian skins for Ahri, Ezreal, Miss Fortune, Soraka, Syndra, Neo PAX Sivir, new summoner icons, new emotes, and much more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Ornn, the Fire Below the Mountain

"Solitude always meets my expectations." Our latest champion Ornn, the Fire Below the Mountain has hammered his way on the PBE for testing!
Before we get started, here's Riot Szymba with a bug reports thread for Ornn:
"Hello, everyone! 
With yesterday's PBE deploy, we've enabled Ornn on the PBE for testing and feedback! We've spent a lot of time trying to burn down our bug count, but there are still a few things to take care of. If you happen to come across something odd during your time playing as, with, or against Ornn, please let us know through the Report a Bug tool with a description of what happened and whatever other information you can provide. 
I'll be keeping tabs on these threads throughout the 7.17 PBE cycle. Thanks for all your help and rock on! 
-Szymba"

Ornn, The Fire Below The Mountain


Stats & Abilities



Stats:
  • Movement Speed: 335
  • Attack Range: 175
  • Health: 565.64
  • Health Growth: 85
  • Health Regen: 1.436
  • Health Regen Growth: 0.12
  • Mana: 300
  • Mana Growth: 45
  • Mana Regen: 1.6
  • Mana Regen Growth: -----
  • AD: 59.72
  • AD Growth: 3.5
  • Attack Speed: .625
  • Attack Speed Growth: 1.3
  • Armor: 24.04
  • Armor Growth: 3
  • MR: 32.1
  • MR per level: 1.25

Living Forge & Master Craftsman (Passive):
"Ornn can spend gold to forge non-consumable items anywhere. 
Additionally, masterwork upgrades for some items are available for Ornn and his team to purchase. 
Ornn can smith items directly from his forge menu or the shop."

    • The eight masterwork upgrades available to Ornn's team are: 
      • Infinity Edge -> Molten Edge [pic]
        • Cost: +1000g
        • +30 AD
      • Trinity Force -> Trinity Fusion [pic]
        • Cost: +1000g
        • +100 HP
        • +100 Mana
        • +10 AD
        • +10% Attack Speed
        • +3% Movement speed
      • Abyssal Mask -> Infernal Mask [pic]
        • Cost: +1000g
        • +200 Health
        • +35 Magic Resist
      • Rabadon's Deathcap -> Rabadon's Deathcrown [pic]
        • Cost: +1000g
        • +55 AP
      • The Black Cleaver -> The Obsidian Cleaver [pic]
        • Cost: +1000g
        • +150 HP
        • +20 AD
      • Sunfire Cape -> Forgefire Cape [pic]
        • Cost: +1000g
        • +200 HP
        • +30 Armor
      • Redemption -> Salvation [pic]
        • Cost: +500g
        • +100 Health
        • +100% Base Health Regen
        • +50% Base Mana Regen
      • LotIS -> Circlet of the Iron Solari [pic]
        • Cost: +500g
        • +20 Armor
        • +15 Magic Resist


Volcanic Rupture (Q):
Mana Cost: 55/60/65/70/75
Cooldown: 9/8.5/8/7.5/7 
[Range
Ornn slams the ground, creating a fissure which deals 20/50/80/110/140 (+100% total AD) physical damage and slows by 40/45/50/55/60% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds. 
The fissure stops shortly after hitting an enemy champion.


Bellows Breath (W):
Mana Cost: 45/50/55/60/65
Cooldown: 12/11/10/9/8
[Range
Ornn stomps forwards unstoppably, breathing fire and shielding himself for (12% max health) for X seconds. The fire deals up to 15/17.5/20/22.5/25% of the enemy's current health as magic damage (minimum 80/130/180/230/280) 
Enemies hit by the final gout of flame become Brittle for 6 seconds. The next immobilizing effect against a Brittle enemy has it's duration increased by 30% and deals [7-16% based on Ornn's level] of their max health as magic damage. 
Ornn's basic attacks knock back Brittle targets.

Searing Charge (E):

Mana Cost: 60
Cooldown: 16/15/14/13/12 
[Range]

Ornn charges, dealing 20/40/60/80/100 (+ 40% armor)(+ 40% mr) physical damage to enemies hit. 
If Ornn rams into terrain, the resulting shockwave will deal 40/80/120/160/200 (+40% armor)(+40% mr)  physical damage and knock up enemies for 1 second.
The shockwave destroys magma pillars and terrain created by enemy champions.

Call of the Forge God (R):
Mana Cost: 100
Cooldown: 150/115/80
[Range
Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take 125/175/225 magic damage, are slowed by 40/60/80% for 2 seconds and become Brittle for 6 seconds. 
Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks up enemies for 1.5 seconds, deals 125/175/225 magic damage and applies Brittle.

Voiceover

"Name's Ornn. No further pleasantries needed." Here's Ornn's full VO clocking in at just over 15 minutes.

For your convenience, here's a look at his special interactions for champions and items:


Lore

Here's the short form, in-client version of Ornn's lore:
"Ornn is the Freljordian demi-god of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves."
The Lost Tales of Ornn, a short story on Ornn, has already been released. Look for his full bio to go up on the universe page closer to his release.

Release Skin

Along with Ornn comes his shocking release skin Thunder Lord Ornn!

Thunder Lord Ornn

1350 RP

New Champion Skins

The Star Guardian line grows stronger with new Star Guardian skins for Ahri, Ezreal, Miss Fortune, Soraka, and Syndra shooting across the 7.17 sky!

Star Guardian Ahri

1820 RP [Src







Here's Riot KateyKhaos with a bugs & feedback thread for Star Guardian Ahri!
"“The darkest night makes for the brightest stars.” 
Ahri is the proud leader of the newest Star Guardian squad! 
  • Welcome Kiko—tricksy, cute and alluring like Ahri herself.
  • New glittery model and texture!
  • New peachy visual effects for her entire kit!
  • New beautiful, but battle-ready sound effects for everything!
  • All new animations, including emotes, homeguard, and recall!
  • All new VO: She’s confident and sassy; you can’t throw shade on a star. 
Star Guardian Ahri is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below, and I'll do my best to answer them! ^-^ 
Star Guardian Ahri is set to be 1820 RP - Legendary! Prices are subject to change."

Star Guardian Ezreal

1350 RP

Here's Riot Time Wizard with a bugs & feedback thread for Star Guardian Ezreal:
“Sounds dangerous… I’m in!” 
Ezreal's may be the newest of the Guardians, but he's the cockiest by far. 
  • Yuuto is the gentle, courageous familiar dwelling inside of Ezreal’s gauntlet.
  • New charming model and texture!
  • New turquoise and gold visual effects!
  • Striking new sound effects for his entire kit!
  • New animations for his homeguard, idle and recall!
Star Guardian Ezreal is now available to play on PBE! As always, we'd love to hear any thoughts or constructive feedback, so please feel encouraged to share them with us. :D 
Star Guardian Ezreal is set to be 1350 RP. 
* Prices are subject to change."

Star Guardian Miss Fortune

1350  RP

Here's Riot KateyKhaos with a bugs & feedback thread for Star Guardian Miss Fortune!
“I always shoot first.” 
The hard-hearted second-in-command of Ahri’s team, Sarah Fortune wields her guns to avenge her fallen sisters. 
  • Her mysterious twin familiars, Boki and Baki, are her loyal buddies, there to help her achieve her mission.
  • New elegant model and texture!
  • New bright, tangerine visual effects for all skills!
  • New bold sound effects throughout her kit!
  • New animations, including homeguard, recall, and (R) - Bullet Time! 
Star Guardian Miss Fortune is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below, and I'll do my best to answer them! ^-^ 
Star Guardian Miss Fortune is set to be 1350 RP*.
* Prices are subject to change.

Star Guardian Soraka

1350  RP

Here's Riot KateyKhaos with a bugs & feedback thread for Star Guardian Soraka!
"“By the power of the stars.” 
A gentle soul with a powerful connection to the stars. 
  • Accompanied by Shisa—they’re loving, despite being overly protective (and grumpy!).
  • New model and texture, complete with two sets of wings!
  • New starry, sparkly visual effects for all skills, as well as an iridescent shine on her gems, and of course, horn!
  • New gentle sound effects throughout her kit!
  • New animations during her recall and homeguard animations! She also has emotive ears! 
Star Guardian Soraka is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ 
Star Guardian Soraka is set to be 1350 RP*. 
* Prices are subject to change"

Star Guardian Syndra

1350  RP

Here's Riot Time Wizard with a bugs & feedback thread for Star Guardian Syndra:
"“People fear what they cannot understand.” 
A veteran Star Guardian from an earlier era, the ambitious Syndra now acts as Ahri’s advisor. But just what are her true intentions? 
  • The mischievous Multi are the epitome of her limitless power.
  • New model and texture full of deep purples!
  • New fuchsia and magenta visual effects for her entire kit!
  • New dark sound effects for all skills! Listen closely, and you may hear how cynical Multi really is!
  • New animations during both her homeguard and recall!
Star Guardian Syndra is now available to play on PBE! As always, we'd love to hear any thoughts or constructive feedback, so please feel encouraged to share them with us. :D 
Star Guardian Syndra is set to be 1350 RP.
* Prices are subject to change."

Neo Pax Sivir

New Ward Skin

Along with the new Star Guardian recruits, we also have new Mimi and New Horizon ward skins!

Mimi Ward

640 RP

New Horizon Ward

640 RP

New Summoner Icons

Several new summoner icons included in today's update, including a Star Guardian set, an honor themed set of five, and an Ornn icon. No details on availability yet.




New Game Mode - Invasion

[NOTE: Does not appear to be up for testing today (yet?). Full preview article pruned to save space - click here.]

Check out DefaultChar 's post from earlier today for more info on “Invasion”, PvE game mode falling from the stars to PBE soon for testing
While the new mode isn't enabled for testing just yet, here's a look at a few assets included in today's deploy:

Art assets (LCU + Loading Screen):




Announcer:

Music:

Emote Assets

[NOTE: Emotes tab/ui/management not enabled on PBE yet! Soon!]

Here's a look at all the assets for 22 upcoming emotes included in today's update. These will be part of the upcoming emote over haul!
Check out the recent Introducing Emotes article for more on upcoming emote changes, including a new emote UI, new ways to use emotes, and more.

Miscellaneous 

  • Star Guardian Ahri Summoner's Rift Announcer Pack

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Hecarim
[Context]
  • Devastating Charge's (E) buff duration will be refunded for the time that Hecarim is in Onslaught of Shadow's (R) charge. 
  • Onslaught of Shadows (R): Flee duration changed from 1 second to [0.75 to 1.5 seconds based on charge distance.]

Janna
[Context]
  • Howling Gale (Q) cooldown increased to from 14/13/12/11/10 to 17/16/15/14/13.
  • Zephyr (W):
    • Damage lowered from 60/115/170/225/280 to 60/105/150/195/240.
    • Mana cost lowered from 40/50/60/70/80 to 0 at all ranks.
    • [New Effect] "Damaging a champion with Zephyr restores mana and reduces Janna's cooldowns"
        • Mana Restore: 40/50/60/70/80 mana
        • Cooldown reduction: 2 seconds

  • Eye of the Storm (E) 
    • Mana cost increased from 70/80/90/100/110 to 90/100/110/120/130
    • Cooldown increased from 10 seconds to 13 seconds.


Leona
[Context]
  • Sunlight (Passive):
    • Duration lowered from 3.5 seconds to 1.5 seconds.
    • Damage based on level increased from [20-105] to [30-166]
  • Shield of Daybreak (Q) cooldown lowered from 9/8/7/6/5 to 5 at all ranks.

Vayne
  • Silver Bolts (W):
    • Bonus True Damage increased from 6/7.5/9/10.5/12% to to 6/8/10/12/14%
    • Minimum Damage changed from 40/60/80/100/120 to 50/65/80/95/110
  • Final Hour (R):
    • New Effect: "While under the effects of Final Hours, Vayne is revitalized when enemy champions she has damaged recently are killed, healing for 20% of their maximum health

      Vayne must have damaged an enemy champion withing 3 seconds to earn healing."

Zed
[Context]
  • Attack Speed increased from 0.644 to .658.
  • Living Shadow (W) duration increased from 4.5 to 5.5 seconds!

Context & Notes

BBBBBEEEEEECCCCCCCCCAAAAAUUUUUUUUUSSSSSSEEEEEEEE con-text rocks. con-text rocks.

1) Here's Meddler with his quick gameplay thoughts for August 8, covering Azir, Kayn, and more 7.17 balance changes:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped.
If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Azir 
We're still working on the Azir update, with a focus on reducing his ranges to give him more meaningful weaknesses, especially during the laning phase, and then putting power elsewhere. That's looking promising, and still feels very Azir like, though we've got some concern it may not necessarily go far enough. Next step is getting a bunch of really experienced Azir players in to the office for some testing, see what their experiences (and the experiences of people playing against them) are like. 
Kayn 
There's a change in 7.16 that makes it so that DoTs don't stack Kayn's passive extremely fast, which was allowing him to access his transformation much quicker than intended. That will probably have a minimal effect on jungle Kayn, but might hit lane Kayn pretty hard. If that's the case we'll be going back soon and taking a look at lane Kayn and whether we should be giving him some power in some other way. We've always expected Kayn to be a good pick as a jungler given the way much of his kit works, from what we've seen so far laning Kayn also looks like it might be balanceable alongside jungle as well though. Can't make any promises yet, but going to be digging into that more, especially if the fore mentioned change has a large impact. 
7.17 Balance changes 
Brief context on a number of upcoming changes. Note there's other stuff as well coming for 7.17 too of course.
  • Draven Nerf - Currently looking at the passive, in particular considering more stacks being lost on death (greater difference in performance between a Draven who's cashing those in well and someone who's dying more). 
  • Hecarim Buff - Testing having the R fear duration scale with distance traveled, rewarding longer and riskier R casts. Something like 0.75-1.5s, rather than the current flat 1s. 
  • Leona Buff - Trying Sunlight dealing more damage, but having a shorter duration. Leona struggles especially in higher MMR games, so looking at something that rewards good allied coordination. Also looking at a Q CD buff. 
  • Janna Nerf - Removing overall power and looking to add a bit more skill expression to her kit. At present we're trying higher CDs, with W reducing CDs/restoring mana on champion hit to reward more aggressive/risky use of that. Not yet sure if that'll be the final direction though. 
  • Zed Buff - Zed's underperforming a bit, with the exception of periods where any of his core items are overtuned. His damage is still pretty solid though, so we're looking at other buffs instead, with a W duration increase (4.5s to 5.0s) currently on the cards. 
Ornn's Upgraded Items 
Brief note on these. Any team should get some decent value from having Ornn's upgraded items available to them, some combinations of champions will certainly benefit more than others though. That's something we believe's appropriate with Ornn. All champs have synergies with others, and in Ornn's case some of the 'who do I want to pick in combination with Ornn' decision revolves around those upgraded items. We'll likely adjust which exact items get upgraded at various points, and what stats they give, goal isn't to add enough so that every single champ can get a really good choice for themselves though."
2) Squad5 has mentioned WOOGLET'S will be added for TT in a future update.
"Oh, just to add - for Ornn's item's we'll be adding in Wooglet's for TT. Not in yet though."

3) ricklessabandon comments on Vayne Q change:

"double W procs on tumble-empowered autos 
that's a bug -- will be gone tomorrow" 


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